This article needs additional citations for verification .(January 2021) |
Unreal | |
---|---|
| |
Genre(s) | First-person shooter |
Developer(s) | Epic Games Digital Extremes Legend Entertainment |
Publisher(s) | GT Interactive Infogrames Atari Midway Games |
Platform(s) | Microsoft Windows, Mac OS, Linux, Dreamcast, PlayStation 2, Xbox, OS X, PlayStation 3, Xbox 360 |
First release | Unreal May 22, 1998 |
Latest release | Unreal Tournament 3 November 19, 2007 |
Unreal is a series of first-person shooter video games developed by Epic Games. The series is known for its exhibition of the namesake Unreal Engine that powers the games and is available for other developers to license.
Publishing rights for the series have changed hands several times. GT Interactive was the original publisher and would be later succeeded by Infogrames, Atari, and Midway Games.
Year | Engine | Title | Platform(s) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Win | Mac | Linux | DC | PS2 | Xbox | PS3 | X360 | |||
1998 | Unreal Engine 1 | Unreal | Yes | Yes | No | No | No | No | No | No |
1999 | Unreal Tournament | Yes | Yes | Yes [1] | Yes | Yes | No | No | No | |
2002 | Unreal Engine 2 | Unreal Tournament 2003 | Yes | Yes | Yes [2] | No | No | No | No | No |
Unreal Championship | No | No | No | No | No | Yes | No | No | ||
2003 | Unreal II: The Awakening | Yes | No | No | No | No | Yes | No | No | |
2004 | Unreal Tournament 2004 | Yes | Yes | Yes | No | No | No | No | No | |
2005 | Unreal Championship 2: The Liandri Conflict | No | No | No | No | No | Yes | No | No | |
2007 | Unreal Engine 3 | Unreal Tournament 3 | Yes | No | No | No | No | No | Yes | Yes |
2014 | Unreal Engine 4 | Unreal Tournament | Yes | Yes | Yes | No | No | No | No | No |
Guinness World Records awarded the series with three world records. These records include, "First Console Game to Receive a Downloadable Patch", [4] "First Console Game to Support Player Modifications" [5] and "First Game to be Created Using the Unreal Engine". [6]
Unreal is a first-person shooter video game developed by Epic MegaGames and Digital Extremes and published by GT Interactive for Microsoft Windows in May 1998. It was powered by Unreal Engine, an original game engine. The game reached sales of 1.5 million units by 2002.
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term "software engine" used more widely in the software industry.
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobiles, console, and virtual reality platforms.
Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC and Dreamcast versions support multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.
Unreal Tournament 2004 is a first-person arena shooter video game developed by Epic Games and Digital Extremes. Part of the Unreal franchise, it is the third game in the Unreal Tournament series and the updated version of Unreal Tournament 2003.
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, ZZT (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein, who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games.
Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario. They started developing for computers such as the Atari ST and IBM PC compatibles. After 1996, they moved to console titles.
Unreal Championship is a first-person arena shooter video game developed by Digital Extremes and Epic Games, published by Infogrames, and released for the Xbox. Part of the Unreal franchise, Unreal Championship is the console version of Unreal Tournament 2003, and was developed to take advantage of Xbox Live. The game is notable for being the first ever console game to receive a downloadable patch. In 2003 Unreal Championship was added to the Xbox "Platinum Hits" line.
Unreal Championship 2: The Liandri Conflict is a first- and third-person arena shooter video game developed by Epic Games and published by Midway Games. It was released in April 2005 for Xbox. The game is part of the Unreal franchise, and is a direct sequel to 2002's Unreal Championship. Unreal Championship 2 was designed from the ground up to take full advantage of the Xbox Live gaming service.
Bink Video is a proprietary file format for video developed by Epic Games Tools, a part of Epic Games.
Unreal Tournament 3 (UT3) is a first-person arena shooter video game developed by Epic Games and published by Midway Games. Part of the Unreal franchise, it is the fourth game in the Unreal Tournament series, and the eighth and final game overall; its name is in reflection of the game being the first in the franchise to use Unreal Engine 3. It was released on November 19, 2007, for Microsoft Windows, December 10 for the PlayStation 3, and on July 3, 2008, for the Xbox 360. OS X and Linux ports were planned, but they were eventually cancelled. A free-to-play version, entitled Unreal Tournament 3 X, was leaked in late 2022 and cancelled in 2023.
Gears of War is a 2006 third-person shooter video game developed by Epic Games and published by Microsoft Game Studios. It is the first installment of the Gears of War series, and was initially released as an exclusive title for the Xbox 360 in November 2006. A Microsoft Windows version, developed in conjunction with People Can Fly, was released in November 2007. The game's main story, which can be played in single or co-operative play, focuses on a squad of troops who assist in completing a desperate, last-ditch attempt to end a war against a genocidal subterranean enemy, the Locust, and save the remaining human inhabitants of their planet Sera. The game's multiplayer mode allows up to eight players to control characters from one of the two factions in a variety of online game modes. Gameplay features players using cover and strategic fire in order to win battles.
Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014. UE4 introduced support for physically based materials and a new visual programming language called "Blueprints". It was succeeded by Unreal Engine 5.
Unreal Engine 2 (UE2) is the second version of Unreal Engine developed by Epic Games. Unreal Engine 2 transitioned the engine from software rendering to hardware rendering and brought support for multiple platforms like the PS2. The first game using UE2 was released in 2002 and its last update was shipped in 2005. It was succeeded by Unreal Engine 3.
The Ball is a 2010 first-person action-adventure game developed by Teotl Studios and published by Tripwire Interactive.
Unreal Tournament is a cancelled first-person arena shooter video game developed by Epic Games. It was planned to be the ninth game in the Unreal franchise, the fifth game in the Unreal Tournament series, and the first entry since 2007's Unreal Tournament 3. The game utilizes Epic's Unreal Engine 4 and was planned for release for free on Microsoft Windows, OS X, and Linux. The game was released as a pre-alpha on August 13, 2014, but never completed due to Epic Games' focus on Fortnite Battle Royale.
Steven Polge is a game programmer, most noted for his work on Epic Games' Unreal series of games. Polge was hired by Epic in 1997 after creating the Reaper Bot, which is recognized by Guinness World Records as the first computer-controlled deathmatch opponent. In addition to programming on the franchise, he served as lead designer on Unreal Tournament 3, and has been credited on other Epic titles such as Gears of War, Shadow Complex and Fortnite.
Psyonix LLC is an American video game developer based in San Diego. It was founded in 2000 by Dave Hagewood with the team of his Internet-focused company WebSite Machines. After canceling its first two projects, Psyonix created VehicleMOD, a mod that adds vehicles to Unreal Tournament 2003. The game's developer, Epic Games, subsequently hired the studio to recreate this gameplay for a game mode in Unreal Tournament 2004. Psyonix subsisted off contract work and released its first original game, Supersonic Acrobatic Rocket-Powered Battle-Cars, in 2008. The game was not as successful as anticipated but Hagewood held on to the game's concept and had a small team prototype a sequel while the rest of the company worked on further contract projects. This sequel was released as Rocket League in 2015 and became a commercial success. Epic Games acquired the studio in May 2019.
Gears of War: Ultimate Edition is a 2015 third-person shooter video game. It is a remastered edition of the 2006 video game Gears of War, the first installment of the Gears of War series, originally developed by Epic Games. Developed by The Coalition and published by Microsoft Studios, Ultimate Edition is based on the original game's source code; The Coalition's goal for the project was to accurately preserve the original gameplay experience while updating its visual presentation for a contemporary console generation. Ultimate Edition was released for the Xbox One in August 2015 and for Windows in March 2016.