Rod Fergusson | |
---|---|
Occupation | Game producer |
Years active | 1996–present |
Employer(s) | Microsoft (1996–2005) Epic Games (2005–2012) Irrational Games (2012–2013) The Coalition (2014–2020) Blizzard Entertainment (2020–present) |
Rod Fergusson is a Canadian video game producer, best known for overseeing the development of the Gears of War franchise, originally at Epic Games and then as head of The Coalition. More recently, Fergusson moved over to Blizzard Entertainment to oversee development on the Diablo series.
Fergusson grew up in Ontario, Canada, and while he had an interest in video games, he thought the industry was too far out of reach for him, though he had programmed his own multi-user dungeon (MUD). [1]
Fergusson started his career in 1996 at Microsoft, initially as part of its consulting services providing technical support to enterprise customers with Microsoft Solutions Framework before moving into the Redmond campus directly. [2] [3] While there, an opening at Microsoft Game Studios under Shannon Loftis opened up, which Fergusson was able to get. [1] He joined Microsoft's internal simulations group, later renamed to Aces Game Studio, where one of the first projects he worked on was Microsoft Train Simulator alongside Kuju Entertainment. [4] [5] With the release of the first Xbox console in 2002, Fergusson also worked with Stormfront Studios to help finish Blood Wake as a launch title for the console. [5] After a few months exploring a possible new internal studio within Microsoft, Fergusson returned to a producer role to help bring Valve's Counter-Strike to the Xbox, as the project at Ritual Entertainment was behind schedule. He helped to bring the multiplayer game to the Xbox by 2003, and assisted in setting pace for the single-player Counter-Strike: Condition Zero to be completed by 2003, though ultimately, Valve dropped much of Ritual's work and had the single-player game reworked by Turtle Rock Studios. [1] [5]
Between 2003 and 2005, Fergusson worked on two unannounced titles within Microsoft. [5] In early 2005, Fergusson was introduced to the upcoming Gears of War from Epic Games, targeted for Microsoft's new Xbox 360 console. Fergusson described the state of the game as being "on fire" and well behind schedule, which he attributed to Epic having only one producer at the time, splitting duties between Gears and Unreal Tournament 3 . Fergusson discussed the situation with Microsoft where it was determined the best route would be for him to quit Microsoft and join Epic in a full-time capacity to help get Gears back on track, and by July 2005, Fergusson was working at Epic as an executive producer and helping to get the game ready for release over the next 18 months. [1] [5] Eventually Fergusson became director of production, participating in development for the entire Gears of War series. [6] [7] While at Epic, Fergusson also helped with some of its other projects, including Bulletstorm which was also a similarly-troubled project as it neared its release window. [5]
Another project at Epic that Fergusson helped with was the mobile game series Infinity Blade that was conceived by Donald Mustard of Epic's subsidiary Chair Entertainment. While Fergusson had partially helped with the design, he "[didn't] get mobile" and games that focused on endless repetition of gameplay. [5] Around 2012, Epic began discussions with Tencent Holdings as the company wanted to get into the mobile and free-to-play market, an area Tencent had great experience in. In June 2012, Tencent invested into Epic Games as to obtain a 40% minority ownership of the company, but which Epic CEO Tim Sweeney said would not affect the creative output of Epic Games. [8]
Fergusson, believing that this investment by Tencent would move Epic away from the type of "AAA, big-narrative, big-story, big-impact game" he preferred working on, left Epic and on August 9, 2012, joined Irrational Games as executive vice president of development during the final stretch of development of BioShock Infinite . [9] [10] [11] Fergusson had gained a reputation from his days at Microsoft and Epic as a "closer", a management-level position that would help bring a troubled project to completion. He was brought into this same role at Irrational as to assist the game's lead, Ken Levine, to make tough decisions on what content and gameplay that they needed to cut as to deliver the game following nearly a decade of development. [12]
Following BioShock Infinite's release in March 2013, Fergusson announced his plans to depart Irrational that April, though had not confirmed where he would go next and was remaining there for a few months to help on transition. Fergusson said "I am very proud of the work that I did and of the team and what they were able to accomplish on Infinite. Now with the game shipped successfully, I've done what I set out to do here and now I'm looking forward to the next chapter in my life and career." [13] Fergusson later said in a 2020 interview that the short period he had spent at Irrational validated the concept that he was a good "closer", [1] someone capable of helping to complete a troubled project to get it released on time, and for which had begun to get an industry reputation for. Fergusson said that he found himself enjoying helping to close out the development cycle of games. [9] [14] In September 2013, Fergusson had been tapped to lead an upcoming new studio under 2K Games (Irrational's parent) in the San Francisco area. [15] Fergusson later identified this studio as Hangar 13 and had been working on Mafia III . He decided to leave due to having creative differences with the senior management at 2K. [16]
During 2013, Microsoft began talking with Epic about acquiring the Gears of War franchise with plans to assign it to Black Tusk Studios. Fergusson heard of this and contacted Microsoft, eager to work on the series again. [9] Microsoft affirmed the acquisition on January 27, 2014, and confirmed Fergusson would be hired into a leadership position at Black Tusk Studios. [9] [17] [18] Fergusson said "I've been privileged to work on a lot of great games with a lot of great teams, but Gears has had the most impact on me professionally and personally, so this really feels like a homecoming." [19] Fergusson also state that he felt that with Microsoft's resources, they would do much more with the series than at Epic. [20] Black Tusk was later renamed to The Coalition (based on a fictional entity within the Gears series) in June 2015. [21] Over the next three years, Fergusson helped lead development on the remastered version of the first Gears game and the fourth and fifth entry in the series. The last two games shifted the main character and setting for the game, which Fergusson said was meant to be comparable to the contrast between Tim Burton's and Christopher Nolan's Batman films. [1]
Fergusson left the Coalition in February 2020, moving over to Blizzard Entertainment to oversee development of the Diablo series. [22]
Fergusson has been credited on the following games: [23] [ better source needed ]
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, ZZT (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein, who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games.
Irrational Games was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired the studio in 2006. The studio was best known for two of the games in the BioShock series, as well as System Shock 2, Freedom Force, and SWAT 4. In 2014, following the release of BioShock Infinite, Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as Ghost Story Games and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two.
Kenneth M. Levine is an American video game developer. He is the creative director and co-founder of Ghost Story Games. He led the creation of the BioShock series and is also known for his work System Shock 2.
BioShock is a 2007 first-person shooter game developed by 2K Boston and 2K Australia, and published by 2K. The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008. The game follows player character Jack, who discovers the underwater city of Rapture, built by business magnate Andrew Ryan to be an isolated utopia. The discovery of ADAM, a genetic material which grants superhuman powers, initiated the city's turbulent decline. Jack attempts to escape Rapture, fighting its mutated and mechanical denizens, while engaging with the few sane survivors left and learning of the city's past. The player can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them.
2K Australia Pty Ltd was an Australian video game developer based in Canberra. The company was founded as Irrational Games Australia, a subsidiary of Irrational Games, in April 2000. Irrational Games Australia and its parent were acquired by Take-Two Interactive in January 2006, with Irrational Games being placed under the 2K label. The two Irrational Games studio were split apart in August 2007, wherefore Irrational Games Australia became 2K Australia. Furthermore, 2K Australia operated under the name of sister studio 2K Marin between April 2010 and November 2011, and was finally shut down in April 2015.
BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30, 2012. The game takes place in the dystopian underwater city of Rapture, eight years after the events of BioShock. In the single-player campaign, players control the armored protagonist Subject Delta as he fights through Splicers—the psychotic human population of the city—using weapons and an array of genetic modifications. The game includes a story-driven multiplayer mode that takes place before the events of BioShock, during Rapture's civil war.
2K Marin, Inc. was an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013 and silently being closed.
Sander Cohen is a character in the BioShock video game series. He debuts in the first title of the series, developed by 2K Boston, as a celebrated polymath of the underwater city of Rapture who has a deranged and sadistic personality. The protagonist Jack is forced to help Cohen with the creation of a macabre sculpture, built around pictures of Cohen's former proteges whom he kills and photographs on his behalf, before he allows him to leave his domain Fort Frolic. Sander Cohen makes another appearance in BioShock Infinite: Burial at Sea, a downloadable content story expansion for BioShock Infinite which sets up the events of BioShock. He is voiced by T. Ryder Smith for all appearances.
Andrew Ryan is a fictional character in the BioShock video game series developed by Irrational Games. He is the secondary antagonist in BioShock, and also appears in its follow-ups BioShock 2 and BioShock Infinite: Burial at Sea. Ryan is portrayed as an idealistic business magnate in the 1940s and 1950s, aiming to create an underwater city called Rapture to avoid government oversight and scrutiny. As civil war erupts in Rapture, Ryan's utopian vision collapses into a dystopia, leading him to become reclusive and paranoid. After winning the war, he becomes increasingly ruthless in his control over the city's remaining inhabitants.
BioShock is a retrofuturistic video game series created by Ken Levine, published by 2K and developed by several studios, including Irrational Games and 2K Marin. The BioShock games combine first-person shooter and role-playing elements, giving the player freedom for how to approach combat and other situations, and are considered part of the immersive sim genre. Additionally, the series is notable for exploring philosophical and moral concepts with a strong in-game narrative influenced by concepts such as Objectivism, total utilitarianism, and American exceptionalism.
BioShock Infinite is a first-person shooter video game in the BioShock series, developed by Irrational Games and published by 2K. Infinite was released worldwide for the PlayStation 3, Windows, Xbox 360, and OS X platforms in 2013. The game is set in the year 1912 and follows its protagonist, Booker DeWitt, who is sent to the airborne city Columbia to retrieve Elizabeth, a young woman held captive there. Booker and Elizabeth become involved in a class war between the nativist Founders that rule Columbia and the rebel Vox Populi, representing the city's underclass. Elizabeth possesses the ability to manipulate "Tears" in the space-time continuum, and Booker and Elizabeth discover she is central to Columbia's dark secrets. The player controls Booker DeWitt throughout the game, fighting enemies and scavenging supplies, while the computer-controlled Elizabeth provides assistance.
Gears of War 4 is a 2016 third-person shooter video game developed by The Coalition and published by Microsoft Studios for Windows and Xbox One. It is the fourth main installment in the Gears of War series, and the first mainline entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016. The sequel, Gears 5, was released on September 10, 2019.
BioShock 2: Minerva's Den is a single-player downloadable content (DLC) campaign for the 2010 first-person shooter game BioShock 2, developed by 2K Marin and published by 2K Games. The player assumes the role of Subject Sigma, an armored and genetically modified human, or "Big Daddy"; Sigma must travel through Minerva's Den, the technological hub of the underwater city of Rapture, to download a schematic of the city's supercomputer. Gameplay is similar to that of BioShock 2, with new enemies and weapons.
The Coalition is a Canadian video game developer based in Vancouver. A subsidiary of Xbox Game Studios, a division of Microsoft Gaming, the company was founded in 2010 as Zipline Studios. Following the release of its debut game, Relic Rescue (2011), Zipline was renamed Microsoft Game Studios Vancouver. In February 2012, the studio released the flight simulator Microsoft Flight. Later that year, in November, Microsoft Game Studios Vancouver was rebranded as Black Tusk Studios. After Microsoft acquired the rights to the franchise Gears of War in 2014, the studio was commissioned to develop new games in the series. Black Tusk was renamed The Coalition in June 2015, and in August released Gears of War: Ultimate Edition, a remaster of the original Gears of War (2006). In the ensuing years, the studio developed Gears of War 4 (2016) and Gears 5 (2019). It also collaborated with Mediatonic and Splash Damage to develop the real-time strategy Gears Pop! (2019) and the turn-based tactics Gears Tactics (2020), respectively.
The development of BioShock Infinite began after BioShock's release in August 2007. The five-year development, led by studio Irrational Games, began under the moniker "Project Icarus". Irrational's creative lead, Ken Levine was inspired by events at the turn of the 20th century and the expansion of the concept of American Exceptionalism set by the 1893 World's Fair in Chicago. His story took these events to create a tale set in 1912 where the player, as former Pinkerton agent Booker DeWitt, is challenged to rescue a young woman, Elizabeth, who has been kept aboard the floating city of Columbia in the middle of a civil war between its founder Father Zachary Comstock and the Vox Populi, the underclass revolting against him.
BioShock Infinite: Burial at Sea is a two-part single-player expansion to the first-person shooter video game BioShock Infinite. It was developed by Irrational Games and published by 2K Games for PlayStation 3, OS X, Windows, Xbox 360, and Linux platforms. Episode One was released digitally on November 12, 2013, followed by Episode Two on March 25, 2014. A retail version was released as part of BioShock Infinite: The Complete Edition, and later included in BioShock: The Collection for PlayStation 4, Xbox One, and Nintendo Switch.
Hangar 13 is an American video game developer based in Novato, California, in the area of the former Hamilton Air Force Base. Established with Haden Blackman in December 2014 as a division of 2K, the company's debut game was Mafia III, released in October 2016. In 2017, 2K Czech was merged into Hangar 13, wherefore the studio received two additional studios in Brno and Prague; another studio was opened in Brighton in 2018. Their second title, Mafia: Definitive Edition, was released in September 2020. Their third title, TopSpin 2K25, was released in April 2024.
BioShock: The Collection is a compilation of the BioShock video games, developed by Blind Squirrel Games and published by 2K Games. The Collection features upgraded versions of BioShock, BioShock 2, and BioShock Infinite, with new textures and support for higher resolution displays and framerates. The compilation was released in September 2016 for PlayStation 4, Xbox One, and Windows; versions for macOS and Nintendo Switch followed in August 2017 and May 2020, respectively.
Perception is a first-person horror-themed adventure video game developed by The Deep End Games and published by The Deep End Games and Feardemic. It was released for Microsoft Windows on May 30, 2017, followed by the PlayStation 4 and Xbox One versions on June 6, and by the Nintendo Switch version on October 31. The story follows Cassie Thornton, a blind woman who perceives the world using echolocation. The player assumes the role of Cassie and must use her unique skill to explore a large mansion in Gloucester, Massachusetts and uncover its secrets.
Ghost Story Games, LLC is an American video game developer based in Westwood, Massachusetts, and led by Ken Levine. The studio is the rebranding of Irrational Games as announced in February 2017, and while still the same business subsidiary under Take-Two Interactive, the rebranding was considered a fresh start by the founders as they move into more emergent narrative-driven titles compared to the larger titles they had made under Irrational.