Josh Mosqueira-Asheim is a game designer of both tabletop games and video games, and was game director during the creation of Diablo III at Blizzard Entertainment.
Josh Mosqueira, of Canadian-Mexican descent, played tabletop games Dungeons & Dragons and Warhammer 40,000 while growing up in Canada. [1] [ self-published source? ] While attending university, he also served in the Canadian Armed Forces as a member of the Black Watch Regiment.[ citation needed ]
In 1996, while still serving in the military and finishing university, Mosqueira became a writer for White Wolf Publishing, [2] co-authoring two books for the Vampire: The Masquerade horror role-playing game, [1] Constantinople by Night and Montreal by Night. [1] Mosqueira with Phil Boulle and Stephane Brochu co-authored the Tribe 8 (1998) swords-and-sorcery post-apocalyptic fantasy role-playing game for Dream Pod 9. [3]
His first full-time job was with Relic Entertainment in Vancouver, where he worked on a variety of video games including Company of Heroes , Warhammer 40,000: Dawn of War , and Far Cry . [4] He was the Lead Designer for Homeworld 2 in 2003. [5] For his work on Company of Heroes: Opposing Fronts in 2008, he earned an Elan Award for outstanding innovation in gaming. [6]
After seven years with Relic, Mosqueira moved to Montreal in 2008 to work on Far Cry 3 for Ubisoft. [2]
In February 2011, Mosqueira was called by a friend, Jay Wilson, who had worked with him on Company of Heroes while they were both at Relic and was now working at Blizzard Entertainment in Irvine, California, where he was the game director of Diablo III. He had called Mosqueira because one of Mosqueira's Ubisoft colleagues had applied for a position as lead designer of the console version of Diablo III. [2] After a few minutes of conversation, Wilson instead offered the position to Mosqueira. Montreal winters were too cold for Mosqueira's liking, so he accepted the position and moved to California. [7] Two years later, Jay Wilson left Blizzard, and Mosqueira replaced him as Lead Designer of Diablo III. [2]
In 2016, Mosqueira left Blizzard. [8] In 2017, he became part of the start-up team for Bonfire Studios located in Orange County, California. [1]
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded in February 1991 as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993, with games like Rock n' Roll Racing and The Lost Vikings. In 1993, the company became Chaos Studios, Inc., and then Blizzard Entertainment soon after being acquired by distributor Davidson & Associates early in the following year. Shortly after, Blizzard released Warcraft: Orcs & Humans.
Ubisoft Entertainment SA is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include Assassin's Creed, Far Cry, For Honor, Just Dance, Prince of Persia, Rabbids, Rayman, Tom Clancy's, and Watch Dogs.
Relic Entertainment Inc. is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as Homeworld, Warhammer 40,000: Dawn of War and Company of Heroes. Acquired by THQ in 2004, the company was sold to Sega on January 22, 2013 as part of THQ's bankruptcy. Relic Entertainment became a wholly owned subsidiary of Sega Europe.
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Stieg Hedlund is a computer and video game designer, artist, and writer who has worked on more than thirty games in the video game industry. He is best known for his work in action RPGs, and has also worked on games on real-time strategy, tactical shooter, beat-'em-up and action-adventure games.
Rob Pardo is an American video game designer. He is the former Chief Creative Officer at Blizzard Entertainment, resigning on July 3, 2014. Previously he was the Executive Vice President of game design at Blizzard Entertainment, and prior to that the lead designer of World of Warcraft. In 2006, he was named by Time Magazine as one of the 100 most influential people in the world.
Black Hole Entertainment was a Hungarian video game developer, founded in 2001 in Budapest by seven young game enthusiasts.
Andy Chambers is an English author and game designer best known for his work on over 30 Games Workshop rulebooks and sourcebooks.
Jervis Johnson is an English tabletop game designer. He worked as a designer and manager for Games Workshop for over 38 years, and was the head of its Specialist Games studio. In addition to his work on Warhammer Fantasy Battles and Warhammer 40,000, he created the fantasy football game Blood Bowl, and co-created Epic 40,000, Necromunda, and Age of Sigmar.
Warhammer 40,000: Squad Command is a turn-based tactics game set in the Warhammer 40,000 universe, released in 2007 for the PlayStation Portable and Nintendo DS. It was developed by Ubisoft RedLynx. The game features three Space Marine Chapters pitted against three Legions of Chaos battling it out on the planet of Ruhr III. The game features units from the tabletop wargame.
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Warhammer 40,000: Dawn of War II is a real-time strategy-tactical role-playing video game developed by Relic Entertainment and published by THQ for Microsoft Windows based on the fictional Warhammer 40,000 universe. It is the sequel to the Warhammer 40,000: Dawn of War video game series. Dawn of War II was released in North America on February 19, 2009 and in Europe on February 20, 2009. A sequel, Warhammer 40,000: Dawn of War III, was released in April 2017.
Diablo is an action role-playing dungeon crawler video game series developed by Blizzard North and continued by Blizzard Entertainment after the North studio shut down in 2005. The series is made up of four core games: Diablo, Diablo II, Diablo III, and Diablo IV. Expansions include the third-party published Hellfire, which follows the first game; Lord of Destruction, published by Blizzard and released after the second game; and Reaper of Souls, which follows the third game. Additional content is provided through story elements explored in other media forms.
David Brevik is an American video game designer, producer and programmer who served as the co-founder and president of Blizzard North. He is best known for the critically acclaimed Diablo franchise. Currently he serves as game designer and founder of his independent studio, Graybeard Games.
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Warhammer 40,000: Dawn of War II – Retribution is the stand-alone second expansion to Warhammer 40,000: Dawn of War II, part of the Warhammer 40,000: Dawn of War series of real-time strategy video games. Set in Games Workshop's Warhammer 40,000 fictional universe, the single player campaign is playable with multiple races.
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