Homeworld 2

Last updated
Homeworld 2
Homeworld 2 (video game) box art.jpg
Developer(s) Relic Entertainment
Beenox (Mac) [1]
Publisher(s) Sierra Entertainment
Producer(s) Daniel Irish
Designer(s) Josh Mosqueira
Programmer(s) Stéphane Morichère-Matte
Luke Moloney
Artist(s) David T. Cheong
Writer(s) Joshua Mosqueira
Mary DeMarle
Rob Cunningham
Composer(s) Paul Ruskay
Platform(s) Microsoft Windows, Mac OS X
September 16, 2003
September 21, 2004 [2]
February 25, 2015
August 6, 2015 [3]
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Homeworld 2 is a real-time strategy video game sequel to Homeworld , developed by Relic Entertainment and released in 2003 by now defunct publisher Sierra Entertainment. Its story concerns Hiigara's response to a new enemy called the Vaygr. Its gameplay takes a new direction with the enhancement of its graphics and audio. In contrast to the closely equivalent Kushan and Taiidan forces of the original game, Vaygr and Hiigaran spaceships differ significantly in design and application.



Homeworld 2 shares the movement system and three-dimensional play area of its predecessor. Units are moved three-dimensionally using a combination of mouse movements and key presses to modify the z-axis of the destination position.

Gameplay in Homeworld 2 depends on so-called "Resource Units," (RUs) which are collected by harvester craft. RUs are the currency for both ship creation and technology research, placing limits on what combination of shipbuilding and new technology research can be carried out in a single game.

The player's fleet is centered on the Mothership, the destruction of which results in an immediate Game Over in a single-player game, and is a critical loss in a multiplayer game. The Mothership is capable of constructing all but the very largest ships, which must be built using Shipyards (the game states these are built at orbital facilities and arrive via hyperspace). The Mothership can also build Carriers, which themselves can build any ship from the Fighter, Corvette and Frigate families. Although the Mothership is initially the center of new research, Carriers and Shipyards can build their own on-board Research Labs.

All units in Homeworld 2 are starships of various classes, from small to large: Fighter, Corvette, Frigate and Capital Ship. Although the larger ships are more powerful and durable, they are also much slower and less maneuverable. Ships within each class specialize in certain areas and are vulnerable to certain other ships, although there may be ships in the same class that do not share the same vulnerability. Ion Cannon Frigates, for instance, are very vulnerable to fighters due to the unwieldy (albeit powerful) nature of their single weapon. Flak Frigates, however, are specifically intended for use against fighters, but lack the firepower to defend themselves against other frigates. Effective use of the relative strengths of each ship is essential for success.

Homeworld 2 allows players to co-opt enemy ships using specialized frigates, much like the original game. These maneuver close to enemy vessels and dispatch boarding parties, which capture the vessel after a short period of time; capture can be sped up by using multiple Frigates against the same target simultaneously. However, these frigates are completely exposed to attack during the boarding process, and all capturing progress is lost if they are destroyed.

Although Homeworld 2 nominally has no difficulty setting, it features dynamic difficulty adjustments, in which the strength of a level's opposition is determined using the composition of the fleet the player enters the level with (the fleet remaining at the end of the previous level). This led to an exploit in which players "retired" all of their ships at the end of the previous level, reducing them to RUs, and entering the next level with a huge store of raw materials to use against a very weak enemy. The game also codifies the support caps introduced in Homeworld, and explained in Homeworld: Cataclysm , by placing overall limits on how many ships of each class the player may control at once.

Mission objectives in the single-player game are primarily achieved by destroying key enemy elements, capturing particular targets, protecting certain units for a particular amount of time, or towing an object back to the Mothership. In addition to the storyline objectives, a significant portion of the missions require the destruction of all enemy units.


Homeworld 2 can be played online with 5 other players.


Homeworld 2 continues the struggle of the Hiigarans and their leader Karan S'jet. While in the original game the player could select either the Kushan or Taiidan races, in the sequel the Kushan are established as the canonical protagonists.

During the events of the original game (and played out in the prequel Deserts of Kharak ), the Kushan race of the planet Kharak discovered the wreckage of the Khar-Toba, an interstellar transport starship, in the Great Desert. Inside, they found an ancient Hyperspace Core, and a galactic map etched on a piece of stone that showed that the Kushan had been transplanted to Kharak long ago, and pointed the way to their long-lost homeworld, Hiigara. The Kushan built an enormous self-sufficient Mothership, powered by the Hyperspace Core from the Khar-Toba, to carry 600,000 people across the galaxy to Hiigara. Throughout their journey, the Kushan battled the forces of the Taiidan Empire, which had exiled them, and endured numerous other hardships along the way. With the aid of the Bentusi, a powerful and enigmatic race of traders, the Kushan reached Hiigara and destroyed the Taiidan Emperor, laying claim to their homeworld.

The story continues that the Hyperspace Core found in the Khar-Toba was the second of only three known to exist in the galaxy, left behind by an ancient race known as the Progenitors. The First Core was possessed by the Bentusi; the third was lost until approximately one hundred years after the Exiles reclaimed Hiigara, found by a Vaygr Warlord named Makaan. With his massive Flagship empowered by the Third Core, Makaan began a campaign of conquest, seizing control of the remnants of the Taiidan Empire and surrounding star systems, andas of the beginning of Homeworld 2began attempts to capture Hiigara. The story states that religious beings of the galaxy consider the discovery of the Third Core to announce the End Times, during which Sajuuk, thought to be an immensely powerful being, will return. Makaan believes himself to be the Sajuuk-Khar, a messianic figure that will unite the Three Cores and herald the return of Sajuuk.

The game begins with the commissioning of a new Mothership, the Pride of Hiigara, at the Great Derelict at Tanis. The Pride of Hiigara is similar in shape and design to the original Mothership and commanded by Karan S'jet, as in the original game. The ship is attacked by the Vaygr during the final stages of construction, but escapes to rally the Hiigaran fleet. Makaan's fleet lays siege to Hiigara, and the Warlord offers a deal to the Hiigarans: if they surrender the Second Core to him, he will spare their Homeworld.

The Bentusi inform the Hiigarans that they must find Balcora Gate, left behind by the Progenitors, behind which is something essential for stopping either the Vaygr threat, the End Times, or both. The Hiigarans find a Progenitor Dreadnought in the wreckage of the old enginnering section of the Old Progenitor Mothership, and find that it is required to unlock Balcora Gate. The Hiiigarans briefly engage with a Progenitor Keeper, an ancient AI controlled vessel impervious to almost all damage. The Great Harbor Ship of Bentus, last of the Bentusi, sacrifices itself after being ambushed by 4 Progenitor Keepers, leaving its Core for the Hiigarans to claim in order to stop Makaan. But the Warlord learns of the Balcora Gate as well, and the game's penultimate mission takes place on the other side, where Hiigarans and Vaygr alike discover that Sajuuk is in fact a Mothership-sized Progenitor starship, with sockets for the Three Hyperspace Cores.

The Hiigaran fleet engages Makaan's Flagship and destroys it, claiming the Third Core from the wreckage. With all three Cores, the Hiigarans reactivate Sajuuk, abandoning the Pride of Hiigara, and bring it back to Hiigara to break the Vaygr siege, destroying the Vaygr's planet-killer weapons and saving Hiigara from destruction. Sajuuk is later found to be the key to a galaxy-wide network of hyperspace gates, ushering in a new age of trade and prosperity for all civilized races in the galaxy - the Age of Karan S'jet, the true Sajuuk-Khar.


Like the original Homeworld, there are only a handful of individual characters with a prominent place in the narrative:


Homeworld 2 uses a proprietary scripting language, known as SCAR (SCripting At Relic) in addition to others. The SCAR language was created for the express purpose of coding in Homeworld 2 and deals mainly with events in the single-player campaign (zooming out with the camera, creating enemy ships, moving the player to the next level, etc.). Homeworld 2 also makes use of version 4.0 of the Lua programming language. Homeworld 2 uses Lua for in-game levels, formatted as .level files, AI, and as a Rules Engine for game logic. The developer sets many variables inside a Homeworld 2 game, including ambient light, background, placement of start positions and asteroids, among many other things.

The soundtrack of Homeworld 2 was created by Paul Ruskay, like the former parts of the series.


Homeworld 2 received a score of 85% at GameRankings, [6] and 83/100 at Metacritic. [7] It also received a 9 out of 10 from IGN .[ citation needed ] GameSpot named it the best computer game of September 2003. [8]

The scenery background graphics were particularly well-received. [9] [10]


Intellectual property history

Approximately a year after the release of Homeworld 2, in August 2004, Relic Studios was purchased by THQ for approximately US$10 million. [11] [12] As THQ was considered to be a competitor of Sierra Entertainment and Vivendi Universal, the prospect of a Homeworld sequel remained unlikely as Sierra was still the owner of the Homeworld Intellectual Property (IP) until September 2007 when it was announced that THQ was in talks with Vivendi to purchase the license Homeworld franchise. In November 2007, THQ finally confirmed that it had acquired the license for the Homeworld franchise but didn't confirm a sequel maintaining that it had no comments on future games from THQ based on Homeworld. [13] However, Eurogamer reported in November 2008 that Relic was "definitely looking" at creating Homeworld 3. " Warhammer 40,000: Dawn of War II " lead designer Jonny Ebbert commented that "We're really happy the IP has made its way home, and yeah, we're definitely looking at it. We'll see what happens in the future,". [14] Ebbert also commented that there was always a chance that the sequel could be in development behind closed doors. The strongest evidence indicating that Homeworld 3 is in development came from Relic's General Manager, Tarnie Williams indicating that "three or four" titles were in development while declining to elaborate further. [14] In 2011 Relic confirmed that they would "like to develop Homeworld 3" but they did not confirm or deny working on it. In early 2013 THQ suffered financial difficulties and liquidated their assets due to bankruptcy; Relic was sold off to SEGA. The Homeworld IP was not part of this sale. Despite early speculation that SEGA would attempt to rescue the IP, [15] ultimately the Homeworld IP was sold to Gearbox Software. Gearbox announced that their initial plans would be to bring the existing Homeworld games to multiple digital sales platforms, [16] but also created a forum on their website specifically asking for fan ideas about how the series should proceed. [17] [18] Blackbird Interactive, a newer developer made up of many of the designers of the original Homeworld, later offered their support of Gearbox's purchase of the IP. [19]


In 2013, Blackbird Interactive announced the creation of a game titled Shipbreakers. Originally, the game developers focused on a game that carried the "essence" of Homeworld, but not directly related. However, Gearbox made an arrangement with Blackbird to re-brand Shipbreakers into Homeworld: Shipbreakers; officially tying the game as part of the Homeworld universe. [20] The game is a prequel to the Homeworld series. In December 2015 the title was revealed to be Homeworld: Deserts of Kharak . It was released on January 20, 2016. [21] [22]


On July 19, 2013, Gearbox announced the release of Homeworld HD and Homeworld 2 HD remakes, along with the original versions of the games, for 2014. [23] In March 2014 Homeworld HD was renamed to Homeworld Remastered Collection. [24] After missing the original deadline in 2014, [23] Homeworld Remastered Collection was released on February 25, 2015. [25] The collection includes the original (with LAN multiplayer gaming removed [26] ) and remastered versions of Homeworld and Homeworld 2. The Remastered versions are both built on the Homeworld 2 engine [27] and have high resolution textures and models, new graphical effects, recreated cinematic scenes, and support for HD, Ultra HD and 4K resolutions. Multiplayer for both games has been combined into one centralised mode. [28] The Homeworld Remastered Collection was released on February 25, 2015. Aspyr Media released the Homeworld Remastered Collection for OSX via the Mac App store on August 6, 2015. [3]


In August 2019 publisher Gearbox announced development of Homeworld 3 , [29] which is set to be a sequel to the original series of games. Development of the game was partially funded through the crowdfunding platform Fig in late 2019. [30] The game is being developed by Blackbird Interactive and is scheduled for release in the "first half of 2023" per latest official gameplay trailers.

Related Research Articles

<span class="mw-page-title-main">THQ</span> Defunct American video game company

THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initially working in the toy business, it expanded into the video game business through several acquisitions before shifting its focus away from toys entirely. THQ continued its trend of acquiring companies throughout the 2000s.

<i>Homeworld: Cataclysm</i> 2000 video game

Homeworld: Cataclysm was originally developed in 2000 as an expansion of Homeworld, but was released as a stand-alone game. It was published by Sierra Studios, as was the original, but it was developed by Barking Dog Studios. The game reappeared on the gaming website GOG.com in June 2017 as Homeworld: Emergence, as the name "Cataclysm" was trademarked by Blizzard Entertainment for its third expansion to World of Warcraft.

Relic Entertainment Inc. is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as Homeworld, Warhammer 40,000: Dawn of War and Company of Heroes. Acquired by THQ in 2004, the company was sold to Sega on January 22, 2013 as part of THQ's bankruptcy. Relic Entertainment became a wholly owned subsidiary of Sega Europe.

<span class="mw-page-title-main">Gearbox Software</span> American video game company

Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, serves as president and chief executive officer. Gearbox initially created expansions for the Valve game Half-Life, then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, Brothers in Arms, on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, Borderlands, commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of Duke Nukem and Homeworld.

<i>Impossible Creatures</i> 2003 video game

Impossible Creatures is a 2003 steampunk real-time strategy game developed by Relic Entertainment and published by Microsoft Game Studios. Its unique feature is that the armies used in gameplay are all created by the player, and involve combining two animals to make a new super creature with various abilities. The concept was inspired by H. G. Wells' novel The Island of DoctorMoreau. The player-created armies are capped at 9 creatures; each one is a combination of any two animals from a list of 76. Many animals possess inherent abilities to add more strategic depth to the game. There is an extensive single-player campaign as well as online multiplayer functionality with different game modes, add-ons, custom maps, mods, and scenarios.

The concept brainship in science fiction literature refers to an interstellar starship that is created by inserting the disembodied brain and nervous system of a human being into a life-support system, and connecting it surgically to a series of computers via delicate synaptic connections. The brain "feels" the ship as part of its own body. Flying, taking off, landing, and controlling all the other features of the ship are as natural as moving, breathing and talking are to an ordinary human. Being wired into a computer speeds their reactions, but still allows their human brains to make intelligent decisions based on calculations.

<span class="mw-page-title-main">Volition (company)</span> American video game developer

Deep Silver Volition, LLC is an American video game developer based in Champaign, Illinois. Mike Kulas and Matt Toschlog founded the company as Parallax Software in June 1993, developing Descent and Descent II. By the time the sequel was completed, Toschlog had relocated to Ann Arbor, Michigan, with some employees to operate a satellite studio for Parallax. Kulas and Toschlog decided to split up the company, with Toschlog establishing Outrage Entertainment and Kulas staying with Parallax, which was renamed Volition in November 1996. With publisher Interplay Entertainment, Volition created Descent: FreeSpace – The Great War and its sequel, FreeSpace 2. The two companies parted ways during the development of Summoner.

<i>Homeworld</i> 1999 real-time strategy computer game

Homeworld is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Microsoft Windows. Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology. The survivors journey with their spacecraft-constructing mothership to reclaim their ancient homeworld of Hiigara from the Taiidan, encountering a variety of pirates, mercenaries, traders, and rebels along the way. In each of the game's levels, the player gathers resources, builds a fleet, and uses it to destroy enemy ships and accomplish mission objectives. The player's fleet carries over between levels, and can travel in a fully three-dimensional space within each level rather than being limited to a two-dimensional plane.

<i>Destroy All Humans!</i> Video game series

Destroy All Humans! is an open world action-adventure video game franchise that is designed as a parody of Cold War-era alien invasion films. Destroy All Humans! and Destroy All Humans! 2 was released for the PlayStation 2 and Xbox; Destroy All Humans! Big Willy Unleashed was released for the Wii; and Destroy All Humans! Path of the Furon was released for the Xbox 360 and PlayStation 3. A remake of the original game and its sequel were developed by Black Forest Games and were released in 2020 and 2022, respectively.

<i>Warhammer 40,000: Dawn of War II – Retribution</i> 2011 video game

Warhammer 40,000: Dawn of War II – Retribution is the stand-alone second expansion to Warhammer 40,000: Dawn of War II, part of the Warhammer 40,000: Dawn of War series of real-time strategy video games. Set in Games Workshop's Warhammer 40,000 fictional universe, the single player campaign is playable with multiple races.

<i>Darksiders II</i> 2012 video game

Darksiders II is an action role-playing hack and slash action-adventure video game developed by Vigil Games and published by THQ. It is the sequel to Darksiders and was released in August 2012 for Microsoft Windows, PlayStation 3, Xbox 360 and as a launch title for Wii U upon the console's Australian, European, and North American release in November 2012. The story follows the efforts of player character Death to clear the name of his brother, War, who stands accused of wiping out humanity. On a total budget of $50 million, it was one of the most expensive video games to develop of all time.

Space Pirates and Zombies (S.P.A.Z.) is a real-time strategy video game released on August 15, 2011, on the Steam distribution platform. with a top-down perspective based around space combat. The game was developed by a two-man team under the studio MinMax Games using the Torque engine. The game was later ported for Mac OS X and Linux systems.

THQ Nordic GmbH is an Austrian video game publisher based in Vienna. Formed in 2011, it is a publishing subsidiary of Embracer Group. Originally named Nordic Games, as was the parent company, both companies were renamed THQ Nordic in August 2016 after the parent company had acquired the "THQ" trademark in 2014. THQ Nordic's core portfolio comprises assets that were acquired from other developers and publishers, such as from JoWooD Entertainment and its subsidiaries DreamCatcher Interactive and The Adventure Company in 2011, THQ in 2013, and NovaLogic in 2016. THQ Nordic has acquired and established several subsidiary studios, including Black Forest Games, Bugbear Entertainment, Gunfire Games, HandyGames, Piranha Bytes, Purple Lamp, and Rainbow Studios.

<i>Homeworld: Deserts of Kharak</i> Real-time strategy computer game

Homeworld: Deserts of Kharak is a real-time strategy video game developed by Blackbird Interactive and published by Gearbox Software. The game was released on January 20, 2016, and is a prequel to the 1999 space-based real-time strategy video game Homeworld.

<span class="mw-page-title-main">Blackbird Interactive</span> Canadian video game development studio

Blackbird Interactive is a Canadian video game development studio based in Vancouver, British Columbia.

<i>Homeworld 3</i> Upcoming video game (2023)

Homeworld 3 is an upcoming real-time strategy video game being developed by Blackbird Interactive and published by Gearbox Software. The game is scheduled to be released in February 2024.

<i>Hardspace: Shipbreaker</i> 2022 video game

Hardspace: Shipbreaker is an action-adventure simulation video game developed by Blackbird Interactive and published by Focus Entertainment. In the game, the player works as a ship breaker by exploring and dismantling abandoned spacecraft in search for useful materials, while at the same time tackling the labor relations issues within their employer. The game was released on Windows via early access in June 2020, and was released in full in May 2022. The game received generally positive reviews upon release. Versions for PlayStation 5 and Xbox Series X/S were released in September 2022.


  1. Cohen, Peter (April 25, 2004). "Aspyr to make Homeworld 2 for Mac". Macworld. Archived from the original on June 23, 2020. Retrieved April 25, 2004.
  2. "Homeworld 2 Shipping". Inside Mac Games. September 21, 2004. Archived from the original on November 14, 2012. Retrieved October 23, 2015.
  3. 1 2 "Homeworld Remastered Collection Released on Mac App Store". Gamer Shell. August 6, 2015. Archived from the original on September 6, 2015. Retrieved August 26, 2015.
  4. "Homeworld Remastered Collection Hits February 25". Archived from the original on 2015-02-15. Retrieved 2015-02-25.
  5. 1 2 Relicnews | Homeworld Remastered Details Galore! Archived 2015-02-27 at archive.today
  6. 1 2 "Homeworld 2 for PC". GameRankings. Archived from the original on 2019-12-09. Retrieved 2020-04-23.
  7. 1 2 "Homeworld 2 for PC Reviews". Metacritic. Archived from the original on 2020-08-08. Retrieved 2020-04-23.
  8. The Editors of GameSpot (October 1, 2003). "GameSpot's Month in Review: September 2003". GameSpot . Archived from the original on February 5, 2004.
  9. NVIDIA GeForce 6800 Ultra: The Next Step Forward Archived 2014-11-07 at the Wayback Machine on anandtech.com : As intricate as the gameplay is for this game, the beautiful backgrounds help immerse you in the complex gameplay. (April 2004)
  10. Homeworld2 - The Graphics Archived 2014-08-19 at the Wayback Machine on techarp.com: What impressed me most in Homeworld 2 was the background. (November 2003)
  11. Curt Feldman. "THQ discloses Relic purchase price". GameSpot. Archived from the original on 2006-02-20. Retrieved 2010-05-11.
  12. Justin Calvert. "THQ to acquire Relic Entertainment". GameSpot.
  13. Robert Purchese (6 November 2007). "THQ Does Own Homeworld". Eurogamer.
  14. 1 2 Johnny Minkley (24 November 2008). "Relic "definitely looking" at Homeworld 3". Eurogamer. Archived from the original on 21 May 2010. Retrieved 11 May 2010.
  15. "Why Relic and the Homeworld IP must be reunited". Archived from the original on 2013-05-07. Retrieved 2013-02-26.
  16. Pitcher, Jenna (2013-07-20). "Gearbox releasing remakes of Homeworld and Homeworld 2 for Windows PC". polygon. Archived from the original on 2016-07-12. Retrieved 2015-03-04. The company said that preserving the Homeworld games is Martel's highest priority and intends on making "them accessible on today's leading digital platforms."
  17. Sliwinski, Alexander (2013-04-22). "THQ auction results: Nordic Games takes Darksiders, Red Faction; 505 Games is Drawn to Life". Joystiq . AOL. Archived from the original on 2015-01-31. Retrieved 2013-04-24.
  18. "Homeworld Acquisition and Plans". 22 April 2013. Archived from the original on 15 November 2015. Retrieved 26 April 2013.
  19. Valjalo, David (April 24, 2013). "Homeworld developer congratulates Gearbox on buy, reveals unseen art". Edge Online. Archived from the original on 2014-05-17. Retrieved 2014-05-16.
  20. PAX: Homeworld: Shipbreakers Announced - IGN, 2 September 2013, archived from the original on 2021-04-13, retrieved 2021-04-13
  21. "press | Blackbird InteractiveBlackbird Interactive". Archived from the original on 2013-04-27.
  22. Homeworld: Deserts of Kharak Announced - IGN, 16 December 2015, archived from the original on 2021-01-27, retrieved 2021-04-13
  23. 1 2 Gearbox Announces Homeworld, Homeworld 2 HD Remakes Archived 2020-10-25 at the Wayback Machine on IGN.com
  24. "Ancient Relics: Homeworld HD Now Homeworld Remastered". Archived from the original on 2015-09-24. Retrieved 2015-09-20.
  25. Griffin McElroy (2015-01-26). "Homeworld Remastered Collection launching Feb. 25 with original games, multiplayer beta". Polygon . Archived from the original on 2017-02-07. Retrieved 2015-01-26.
  26. "Where is lan in the classic homeworld?". Archived from the original on 2016-03-04. Retrieved 2015-09-20.
  27. Graf, Michael (2015-02-12). "FAQ zu Homeworld Remastered - Preis, Technik, spielerische Änderungen - Was ändert sich spielerisch?". Gamestar (in German). gamestar.de. Archived from the original on 2015-03-17. Retrieved 2015-03-03. Spürbarer sind die Veränderungen beim ersten Homeworld, das Gearbox für die Remastered-Edition in die Engine von Homeworld 2 portiert hat. Dabei fällt sofort auf, dass der Treibstoff entfällt
  28. Yin-Poole, Wesley (6 March 2014). "Gearbox's Homeworld HD is now Homeworld Remastered". Eurogamer . Gamer Network. Archived from the original on 6 March 2014. Retrieved 6 March 2014.
  29. "Everything We Know About Homeworld 3". Screen Rant . 8 January 2020. Archived from the original on 15 November 2021. Retrieved 12 May 2020.
  30. "Homeworld 3 Crowdfunding Campaign". Fig. Archived from the original on 2021-01-16. Retrieved 2021-04-13.