D.I.C.E. Award for Strategy/Simulation Game of the Year

Last updated

D.I.C.E. Award for Strategy/Simulation Game of the Year
CountryUnited States
Presented by Academy of Interactive Arts & Sciences
First awarded 1998
Currently held by Dune: Spice Wars
Website www.interactive.org

The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". [1] All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. [2] Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world. [3] [4]

Contents

The award's most recent winner is Dune: Spice Wars , developed and published by Shiro Games and co-published with Funcom.

History

Initially the Interactive Achievement Awards had separate awards for Computer Strategy Game of the Year and Computer Simulation Game of the Year. [3] [4] The categories would then be merged into Strategy/Simulation Game of the Year in 2008. [1]

There was a tie between Age of Empires and StarCraft for Computer Strategy Game of the Year at the 1st Annual Interactive Achievement Awards.

Winners and nominees

1990s

Table key
Indicates the winner
YearGameDeveloper(s)Publisher(s)Ref.
1997/1998
(1st)
Computer Strategy Game of the Year [lower-alpha 1] [5] [6] [7]
Age of Empires Ensemble Studios Microsoft
StarCraft Blizzard Entertainment Blizzard Entertainment
Command & Conquer Gold Westwood Studios Virgin Interactive
Sid Meier's Gettysburg! Firaxis Games Electronic Arts
Total Annihilation Cavedog Entertainment Infogrames
Warlords III: Reign of Heroes Strategic Studies Group Red Orb Entertainment
Computer Simulation Game of the Year
Microsoft Flight Simulator 98 Microsoft Simulation Group Microsoft
F-22: Air Dominance Fighter Digital Image Design Ocean Software
Jane's F-15 EA Baltimore Electronic Arts
Jane's Longbow 2 Origin Systems
Star Trek: Starfleet Academy High Voltage Software Interplay Productions
1998/1999
(2nd)
Computer Strategy Game of the Year [8] [9]
Sid Meier's Alpha Centauri Firaxis Games Electronic Arts
Caesar III Impressions Games Sierra On-Line
Close Combat III: The Russian Front Atomic Games Microsoft
MechCommander FASA Interactive MicroProse
SimCity 3000 Maxis Electronic Arts
Computer Simulation Game of the Year
Need for Speed III: Hot Pursuit EA Canada , EA Seattle Electronic Arts
F-22 Total Air War Digital Image Design Infogrames
Descent: FreeSpace — The Great War Volition Interplay Productions
Independence War Particle Systems Infogrames
Jane's WWII Fighters Electronic Arts Electronic Arts
1999/2000
(3rd)
Computer Strategy Game of the Year [10] [11]
Age of Empires II: The Age of Kings Ensemble Studios Microsoft
Command & Conquer: Tiberian Sun Westwood Studios Electronic Arts
Heroes of Might and Magic III New World Computing The 3DO Company
Homeworld Relic Entertainment Sierra On-Line
RollerCoaster Tycoon Chris Sawyer Productions Hasbro Interactive
Computer Simulation Game of the Year
Microsoft Flight Simulator 2000 Microsoft Simulation Group Microsoft
FreeSpace 2 Volition Interplay Productions
Jane's F/A-18 EA Baltimore Electronic Arts
MiG Alley Rowan Software Empire Interactive
Star Wars: X-Wing Alliance Totally Games LucasArts

2000s

YearGameDeveloper(s)Publisher(s)Ref.
2000
(4th)
PC Strategy Game of the Year [12] [13] [14]
Age of Empires II: The Conquerors Ensemble Studios Microsoft Games
Command & Conquer: Red Alert 2 Westwood Pacific Electronic Arts
Sacrifice Shiny Entertainment Interplay Entertainment
Zeus: Master of Olympus Impressions Games Sierra On-Line
PC Simulation Game of the Year [15] [13] [14]
MechWarrior 4: Vengeance FASA Interactive Microsoft Games
Enemy Engaged: RAH-66 Comanche vs. KA-52 Hokum Razorworks Empire Interactive
Links 2001 Access Software Microsoft Games
Need for Speed: Porsche Unleashed Eden Studios, EA Canada Electronic Arts
RollerCoaster Tycoon: Loopy Landscapes MicroProse Hasbro Interactive
2001
(5th)
PC Strategy Game of the Year [16] [17]
[18] [19]
Sid Meier's Civilization III Firaxis Games Infogrames
Battle Realms Liquid Entertainment, Crave Entertainment Ubisoft
Black & White Lionhead Studios Electronic Arts
Kohan: Immortal Sovereigns TimeGate Studios Strategy First
PC Simulation Game of the Year
Microsoft Flight Simulator 2002 Microsoft Simulation Group Microsoft Game Studios
IL-2 Sturmovik 1C: Maddox Games Ubisoft
Microsoft Train Simulator Kuju Entertainment Microsoft Game Studios
2002
(6th)
Computer Strategy Game of the Year [20] [21]
Warcraft III: Reign of Chaos Blizzard Entertainment Blizzard Entertainment
Age of Mythology Ensemble Studios Microsoft Game Studios
Medieval: Total War Creative Assembly Activision
Computer Simulation Game of the Year
The Sims: Unleashed Maxis Electronic Arts
Combat Flight Simulator 3: Battle for Europe Aces Game Studio Microsoft Game Studios
MechWarrior 4: Mercenaries FASA Studio
The Aurora Neverwinter Toolset BioWare Infogrames
2003
(7th)
Computer Strategy Game of the Year [22] [23]
[24] [25]
Command & Conquer: Generals EA Pacific Electronic Arts
Empires: Dawn of the Modern World Stainless Steel Studios Activision
Homeworld 2 Relic Entertainment Sierra Entertainment
Praetorians Pyro Studios Eidos Interactive
Rise of Nations Big Huge Games Microsoft Game Studios
Computer Simulation Game of the Year
The Sims: Superstar Maxis Electronic Arts
Microsoft Flight Simulator 2004: A Century of Flight Aces Game Studio Microsoft Game Studios
IL-2 Sturmovik: Forgotten Battles 1C: Maddox Games Ubisoft
Trainz Railroad Simulator 2004 Auran Oteeva
2004
(8th)
Strategy Game of the Year [26] [27]
Rome: Total War Creative Assembly Activision
The Lord of the Rings: The Battle for Middle-earth EA Los Angeles Electronic Arts
Warhammer 40,000: Dawn of War Relic Entertainment THQ
Simulation Game of the Year
The Sims 2 Maxis Electronic Arts
Pacific Fighters 1C: Maddox Games Ubisoft
RollerCoaster Tycoon 3 Frontier Developments Atari Interactive
2005
(9th)
Strategy Game of the Year [28] [29]
[30] [31]
Civilization IV Firaxis Games 2K Games
Age of Empires III Ensemble Studios Microsoft Game Studios
Empire Earth II Mad Doc Software Vivendi Universal Games
Simulation Game of the Year
The Movies Lionhead Studios Activision
Animal Crossing: Wild World Nintendo EAD Nintendo
Silent Hunter III Ubisoft Bucharest Ubisoft
2006
(10th)
Strategy Game of the Year [32] [33]
Company of Heroes Relic Entertainment THQ
Medieval II: Total War Creative Assembly Sega
Rise of Nations: Rise of Legends Big Huge Games Microsoft Game Studios
Star Wars: Empire at War Petroglyph Games LucasArts
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king EA Los Angeles Electronic Arts
Simulation Game of the Year [34] [33]
Microsoft Flight Simulator X Aces Game Studio Microsoft Game Studios
Sid Meier's Railroads! Firaxis Games 2K Games
Tourist Trophy Polyphony Digital Sony Computer Entertainment
2007
(11th)
Command & Conquer 3: Tiberium Wars EA Los Angeles Electronic Arts [1] [35]
Ace Combat 6: Fires of Liberation Project Aces Namco Bandai Games
Company of Heroes: Opposing Fronts Relic Entertainment THQ
Supreme Commander Gas Powered Games
World in Conflict Massive Entertainment Vivendi Games
2008
(12th)
Command & Conquer: Red Alert 3 EA Los Angeles Electronic Arts [36] [37]
Advance Wars: Days of Ruin Intelligent Systems Nintendo
Civilization Revolution Firaxis Games 2K Games
Sins of a Solar Empire Ironclad Games Stardock
Tom Clancy's EndWar Ubisoft Shanghai Ubisoft
2009
(13th)
Brütal Legend Double Fine Productions Electronic Arts [38] [39] [40]
Fire Emblem: Shadow Dragon Intelligent Systems Nintendo
Halo Wars Ensemble Studios Microsoft Game Studios
The Sims 3 Maxis Electronic Arts
Warhammer 40,000: Dawn of War II Relic Entertainment THQ

2010s

YearGameDeveloper(s)Publisher(s)Ref.
2010
(14th)
StarCraft II: Wings of Liberty Blizzard Entertainment Blizzard Entertainment [41] [42] [43]
Civilization V Firaxis Games 2K Games
Supreme Commander 2 Gas Powered Games Square Enix
Toy Soldiers Signal Studios Microsoft Game Studios
Warhammer 40,000: Dawn of War II - Chaos Rising Relic Entertainment THQ
2011
(15th)
Orcs Must Die! Robot Entertainment Microsoft Studios [44] [45] [46]
Iron Brigade Double Fine Productions Microsoft Studios
Total War: Shogun 2 Creative Assembly Sega
Toy Soldiers: Cold War Signal Studios Microsoft Studios
Warhammer 40,000: Dawn of War II - Retribution Relic Entertainment THQ
2012
(16th)
XCOM: Enemy Unknown Firaxis Games 2K Games [47] [48]
FTL: Faster Than Light Subset Games Subset Games
Minecraft: 360 Edition Mojang Studios, 4J Studios Microsoft Studios
Orcs Must Die! 2 Robot Entertainment
Total War: Shogun 2: Fall of the Samurai Creative Assembly Sega
2013
(17th)
XCOM: Enemy Within Firaxis Games 2K Games [49] [50]
Civilization V: Brave New World Firaxis Games 2K Games
Europa Universalis IV Paradox Development Studios Paradox Interactive
Fire Emblem Awakening Intelligent Systems Nintendo
StarCraft II: Heart of the Swarm Blizzard Entertainment Blizzard Entertainment
2014
(18th)
Hearthstone: Heroes of Warcraft Blizzard Entertainment Blizzard Entertainment [51] [52]
Boom Beach Supercell Supercell
Civilization: Beyond Earth Firaxis Games 2K Games
Dungeon of the Endless Amplitude Studios Amplitude Studios
Endless Legend Iceberg Interactive
2015
(19th)
Heroes of the Storm Blizzard Entertainment Blizzard Entertainment [53] [54]
Cities: Skylines Colossal Order Paradox Interactive
Fallout Shelter Bethesda Game Studios, Behaviour Interactive Bethesda Softworks
Grey Goo Petroglyph Games Grey Box
Kerbal Space Program SquadSquad
2016
(20th)
Civilization VI Firaxis Games 2K Games [55] [56]
The Banner Saga 2 Stoic Versus Evil
Deus Ex Go Square Enix Montreal Square Enix Europe
Fire Emblem Fates Intelligent Systems Nintendo
XCOM 2 Firaxis Games 2K Games
2017
(21st)
Mario + Rabbids Kingdom Battle Ubisoft Milan , Ubisoft Paris Ubisoft [57] [58]
Endless Space 2 Amplitude Studios Sega
Halo Wars 2 Creative Assembly Microsoft Studios
Total War: Warhammer II Sega
XCOM 2: War of the Chosen Firaxis Games 2K Games
2018
(22nd)
Into the Breach Subset Games Subset Games [59] [60]
Bad North Plausible Concept Raw Fury
Frostpunk 11 Bit Studios 11 Bit Studios
Northgard Shiro Games Shiro Games
RimWorld Ludeon StudiosLudeon Studios
2019
(23rd)
Fire Emblem: Three Houses Intelligent Systems Nintendo [61] [62]
Anno 1800 Ubisoft Mainz Ubisoft
Oxygen Not Included Klei Entertainment Klei Entertainment
Slay the Spire MegaCrit Humble Bundle
Total War: Three Kingdoms Creative Assembly Sega

2020s

YearGameDeveloper(s)Publisher(s)Ref.
2020
(24th)
Microsoft Flight Simulator Asobo Studios Xbox Game Studios [63] [64]
Crusader Kings III Paradox Development Studio Paradox Interactive
Desperados III Mimimi Games THQ Nordic
Monster Train Shiny Shoe Good Shepherd Entertainment
Per Aspera Tiön Industries Raw Fury
2021
(25th)
Age of Empires IV Relic Entertainment , World's Edge Xbox Game Studios [65] [66]
Gloomhaven Flaming Fowl StudiosAsmodee Digital
Griftlands Klei Entertainment Klei Entertainment
Inscryption Daniel Mullins Games Devolver Digital
Loop Hero Four Quarters
2022
(26th)
Dwarf Fortress Bay 12 Games Kitfox Games [67] [68] [69]
Ixion Bulwark StudiosKasedo Games
Marvel's Midnight Suns Firaxis Games 2K Games
Potion Craft: Alchemist Simulator niceplay Games tinyBuild
Warhammer 40,000: Chaos Gate - Daemonhunters Complex Games Frontier Foundry
2023
(27th)
Dune: Spice Wars Shiro Games Funcom, Shiro Games [70] [71] [72]
Against the Storm Eremite GamesHooded Horse
Cobalt Core Rocket Rat GamesBrace Yourself Games
The Last Spell Ishtar GamesThe Arcade Crew
Wartales Shiro Games Shiro Games

Multiple nominations and wins

Developers and publishers

Firaxis Games, as a developer, has received the most nominations and has won the most awards; Microsoft and Xbox Game Studios, as a publisher, has received the most nominations and has won the most awards. There are numerous developers with consecutive wins in this category:

When there are separate awards for strategy games and simulation games, both Microsoft and Electronic Arts has published winners for both categories in the same year:

Microsoft is the only publisher to have back-to-back wins for both strategy and simulation categories in consecutive years (2000 and 2001). Since the merger of strategy and simulation genres into one category in 2008, four different publishers has garnered consecutive wins:

Sega has published the most nominees without a win.

Franchises

All of the Sid Meier games, including the Civilization franchise, have received the most nominations for strategy/simulation games. The Sid Meier games are also tied with the Age of Empires and Microsoft Flight Simulator franchises for winning the most awards for strategy/simulation games. There have been numerous games with multiple nominations, mostly for expansion packs:

Age of Empires II , XCOM: Enemy Unknown , and The Sims are the only games with back-to-back wins. The Sims franchise won a third consecutive year for Simulation Game of the Year with The Sims 2 in 2005. Warhammer 40,000: Dawn of War II is the only game that's been nominated three times. The Command & Conquer franchise has back-to-back wins with Command & Conquer 3: Tiberium Wars in 2008, and Command & Conquer: Red Alert 3 in 2009.

Franchises
FranchiseNominationsWins
Sid Meier/Civilization 104
Age of Empires [lower-alpha 2] 64
Microsoft Flight Simulator 64
Command & Conquer 63
The Sims 43
XCOM 42
StarCraft 32
Warcraft 22
Total War 71
Fire Emblem 41
Company of Heroes 21
MechWarrior 21
Need for Speed 21
Orcs Must Die!21
Warhammer 40,000 50
Jane's Combat Simulations 40
RollerCoaster Tycoon 30
Empire Earth [lower-alpha 3] 20
F-22 20
FreeSpace20
Halo 20
Homeworld20
Middle-earth 20
Rise of Nations 20
Star Wars 20
Supreme Commander20
Toy Soldiers20

Notes

  1. Tie between finalists.
  2. includes the spin-off Age of Mythology .
  3. Empires: Dawn of the Modern World is a spin-off of Empire Earth.

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<span class="mw-page-title-main">D.I.C.E. Awards</span> Annual video game award show

The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.

The D.I.C.E. Award for Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. It is given in honor of "the single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts & Sciences that best utilizes the chosen medium to entertain users". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The 7th Annual Interactive Achievement Awards was the 7th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2003. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Palms Casino Resort in Las Vegas, Nevada on March 4, 2004. It was also held as part of the Academy's 2004 D.I.C.E. Summit. It was hosted by Diane Mizota.

The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.

The D.I.C.E. Award for Adventure Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles in which "players are challenged with real-time action activities where timing, skill, and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being Final Fantasy VII for console and Blade Runner for computer. There have been numerous mergers and additions of adventure-related games throughout the history of the awards ceremony. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Super Mario Galaxy.

The D.I.C.E. Award for Role-Playing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. "This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in the persistent world. Through the player's actions, his/her virtual characters' statistics or traits demonstrably evolve throughout the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being Final Fantasy VII for console and Dungeon Keeper for computer. Throughout the history of this category, there have been numerous mergers and changes for role-playing related games. The current version was established at the 21st Annual D.I.C.E. Awards in 2018, which was awarded to Nier: Automata.

The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.

The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.

The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Story is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a game world — whether an original creation, one adapted from existing material, or an extension of an existing property which best exemplifies the coalescence of setting, character, and plot". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. It was first offered at the 2nd Annual Interactive Achievement Awards, with its first winner being Pokémon Red and Blue.

The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.

The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

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