D.I.C.E. Award for Strategy/Simulation Game of the Year | |
---|---|
Country | United States |
Presented by | Academy of Interactive Arts & Sciences |
First awarded | 1998 |
Currently held by | Dune: Spice Wars |
Website | www |
The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". [1] All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. [2] Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world. [3] [4]
The award's most recent winner is Dune: Spice Wars , developed and published by Shiro Games and co-published with Funcom.
Initially the Interactive Achievement Awards had separate awards for Computer Strategy Game of the Year and Computer Simulation Game of the Year. [3] [4] The categories would then be merged into Strategy/Simulation Game of the Year in 2008. [1]
There was a tie between Age of Empires and StarCraft for Computer Strategy Game of the Year at the 1st Annual Interactive Achievement Awards.
Indicates the winner |
Firaxis Games, as a developer, has received the most nominations and has won the most awards; Microsoft and Xbox Game Studios, as a publisher, has received the most nominations and has won the most awards. There are numerous developers with consecutive wins in this category:
When there are separate awards for strategy games and simulation games, both Microsoft and Electronic Arts has published winners for both categories in the same year:
Microsoft is the only publisher to have back-to-back wins for both strategy and simulation categories in consecutive years (2000 and 2001). Since the merger of strategy and simulation genres into one category in 2008, four different publishers has garnered consecutive wins:
Sega has published the most nominees without a win.
Developer | Nominations | Wins |
---|---|---|
Firaxis Games | 15 | 6 |
Microsoft Simulation Group/Aces Game Studio | 6 | 4 |
Blizzard Entertainment | 6 | 4 |
Ensemble Studios | 6 | 3 |
Maxis | 5 | 3 |
Relic Entertainment | 9 | 2 |
EA Los Angeles | 4 | 2 |
Creative Assembly | 8 | 1 |
Intelligent Systems | 5 | 1 |
Shiro Games | 3 | 1 |
Double Fine Productions | 2 | 1 |
Lionhead Studios | 2 | 1 |
Robot Entertainment | 2 | 1 |
Subset Games | 2 | 1 |
Westwood Studios/Westwood Pacific/EA Pacific | 4 | 0 |
Amplitude Studios | 3 | 0 |
FASA Studio | 3 | 0 |
Digital Image Design | 2 | 0 |
EA Baltimore | 2 | 0 |
Gas Powered Games | 2 | 0 |
Impressions Games | 2 | 0 |
Klei Entertainment | 2 | 0 |
Paradox Development Studios | 2 | 0 |
Petroglyph Games | 2 | 0 |
Signal Studios | 2 | 0 |
Publisher | Nominations | Wins |
---|---|---|
Microsoft/Xbox Game Studios | 43 | 11 |
Electronic Arts | 22 | 9 |
2K Games | 12 | 4 |
Blizzard Entertainment | 6 | 4 |
Activision | 4 | 2 |
THQ/THQ Nordic | 8 | 1 |
Ubisoft | 8 | 1 |
Nintendo | 6 | 1 |
Infogrames | 5 | 1 |
Shiro Games | 3 | 1 |
Subset Games | 2 | 1 |
Sega | 6 | 0 |
Interplay Productions/Entertainment | 4 | 0 |
Sierra On-Line/Entertainment | 4 | 0 |
Paradox Interactive | 3 | 0 |
Devolver Digital | 2 | 0 |
Empire Interactive | 2 | 0 |
Hasbro Interactive | 2 | 0 |
Klei Entertainment | 2 | 0 |
LucasArts | 2 | 0 |
Raw Fury | 2 | 0 |
Vivendi (Universal) Games | 2 | 0 |
All of the Sid Meier games, including the Civilization franchise, have received the most nominations for strategy/simulation games. The Sid Meier games are also tied with the Age of Empires and Microsoft Flight Simulator franchises for winning the most awards for strategy/simulation games. There have been numerous games with multiple nominations, mostly for expansion packs:
Age of Empires II , XCOM: Enemy Unknown , and The Sims are the only games with back-to-back wins. The Sims franchise won a third consecutive year for Simulation Game of the Year with The Sims 2 in 2005. Warhammer 40,000: Dawn of War II is the only game that's been nominated three times. The Command & Conquer franchise has back-to-back wins with Command & Conquer 3: Tiberium Wars in 2008, and Command & Conquer: Red Alert 3 in 2009.
Franchise | Nominations | Wins |
---|---|---|
Sid Meier/Civilization | 10 | 4 |
Age of Empires [lower-alpha 2] | 6 | 4 |
Microsoft Flight Simulator | 6 | 4 |
Command & Conquer | 6 | 3 |
The Sims | 4 | 3 |
XCOM | 4 | 2 |
StarCraft | 3 | 2 |
Warcraft | 2 | 2 |
Total War | 7 | 1 |
Fire Emblem | 4 | 1 |
Company of Heroes | 2 | 1 |
MechWarrior | 2 | 1 |
Need for Speed | 2 | 1 |
Orcs Must Die! | 2 | 1 |
Warhammer 40,000 | 5 | 0 |
Jane's Combat Simulations | 4 | 0 |
RollerCoaster Tycoon | 3 | 0 |
Empire Earth [lower-alpha 3] | 2 | 0 |
F-22 | 2 | 0 |
FreeSpace | 2 | 0 |
Halo | 2 | 0 |
Homeworld | 2 | 0 |
Middle-earth | 2 | 0 |
Rise of Nations | 2 | 0 |
Star Wars | 2 | 0 |
Supreme Commander | 2 | 0 |
Toy Soldiers | 2 | 0 |
The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.
The D.I.C.E. Award for Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. It is given in honor of "the single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts & Sciences that best utilizes the chosen medium to entertain users". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The 7th Annual Interactive Achievement Awards was the 7th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2003. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Palms Casino Resort in Las Vegas, Nevada on March 4, 2004. It was also held as part of the Academy's 2004 D.I.C.E. Summit. It was hosted by Diane Mizota.
The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.
The D.I.C.E. Award for Adventure Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles in which "players are challenged with real-time action activities where timing, skill, and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being Final Fantasy VII for console and Blade Runner for computer. There have been numerous mergers and additions of adventure-related games throughout the history of the awards ceremony. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Super Mario Galaxy.
The D.I.C.E. Award for Role-Playing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. "This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in the persistent world. Through the player's actions, his/her virtual characters' statistics or traits demonstrably evolve throughout the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being Final Fantasy VII for console and Dungeon Keeper for computer. Throughout the history of this category, there have been numerous mergers and changes for role-playing related games. The current version was established at the 21st Annual D.I.C.E. Awards in 2018, which was awarded to Nier: Automata.
The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour.
The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.
The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.
The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.
The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.
The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Story is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a game world — whether an original creation, one adapted from existing material, or an extension of an existing property which best exemplifies the coalescence of setting, character, and plot". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. It was first offered at the 2nd Annual Interactive Achievement Awards, with its first winner being Pokémon Red and Blue.
The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.
The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.