Company of Heroes: Tales of Valor | |
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Developer(s) | Relic Entertainment |
Publisher(s) | THQ (Initial) Sega (Online services: 2013-) |
Designer(s) | Brian R. Wood Josh Mosqueira |
Programmer(s) | Remy Saville Ryan Haksi |
Artist(s) | Nicholas Carota Ian Guise |
Engine | Essence Engine Havok (Physics engine) |
Platform(s) | Microsoft Windows, OS X |
Release | April 9, 2009 [1] |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Company of Heroes: Tales of Valor is a real-time strategy video game stand-alone expansion pack to Company of Heroes . It was released on April 9, 2009.
Tales of Valor includes new units, additional maps, and further multiplayer modes, such as 'Stonewall', where the player commands a small number of troops against waves of increasingly difficult enemies, and a feature called "direct-fire", where the player 'Points and shoots' (seen in Soldiers: Heroes of WWII , Faces of War and Men of War ).
The game offers special units as rewards for completing a campaign and can be used to replace certain deployable units in multiplayer games. For the Allies, the US faction receives the M18 Hellcat and T17 armored car, while players using the British faction get the Kangaroo carrier and the Staghound (T17E1) armored car. Wehrmacht players can make use of the Schwimmwagen Type 166, the H39 Geschützwagen (a conversion of captured Hotchkiss H39 tanks into light self-propelled tank destroyers), and Voss' special Tiger I, while the Panzer Elite will receive the Schwimmwagen Type 139 and the Hotchkiss H35.
Company of Heroes: Tales Of Valor has three single-player episodes.
The expansion pack introduces three new multiplayer game modes: [2]
Aggregator | Score |
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Metacritic | 70/100 [3] |
Publication | Score |
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Eurogamer | 7/10 [4] |
Game Informer | 7.5/10 [5] |
GameSpy | [6] |
The reception of Company of Heroes: Tales of Valor was mixed. Many reviewers were confused as to what the game had to offer. [7] Most of the reviewers appeared to brand the game as average and gave it a rating of around 70%, citing that the game had some interesting features and gameplay modes, but only a short campaign and no new armies to command. [8]
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