Age of Empires IV | |
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Publisher(s) | Xbox Game Studios |
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Series | Age of Empires |
Engine | Essence Engine 5.0 |
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Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Age of Empires IV is a real-time strategy video game developed by Relic Entertainment in partnership with World's Edge and published by Xbox Game Studios. It is the fourth installment of the Age of Empires series, and the first installment not developed by Ensemble Studios. The game was released on October 28, 2021 for Windows, August 22, 2023 for Xbox One and Xbox Series X/S, and on November 4, 2025 for PlayStation 5. [1] [2]
![]() | This section needs expansion. You can help by adding to it. (December 2021) |
The developer team states that the game is set during the Early Middle Ages to the early Renaissance, [3] with the earliest appearance of any civilization being in the year 750.
There are 18 civilizations available in the game, with ten being available with the purchase of the base game, known as Age of Empires IV: Anniversary Edition, and six with The Sultans Ascend expansion, with four of the expansion civilizations being "variant civilizations" that are changed versions of other previously released civilizations. [4] Two variant civilizations were added with Knights of Cross and Rose expansion, and four more will be added with Dynasties of the East expansion.
There were eight civilizations available at the original release of the game. [5] Two civilizations, the Ottomans and Malians, were added on 25 October 2022, a year after release, for free. [6]
At release of the game | DLC |
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Anniversary Update The Sultans Ascend
Knights of Cross and Rose
Dynasties of the East
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The game has six single-player campaigns (one available with The Sultans Ascend DLC): [8]
The game features four Ages, the same as those in Age of Empires II— Dark Age, Feudal Age, Castle Age, and Imperial Age. Advancing through Ages does not happen at the Town Center but by constructing Landmarks.
Most civilizations have the same roster of buildings:
Civilizations have replacement buildings which fill the same role differently and are available to only that civilization. They may also have unique buildings.
In addition, every civilization with the exception of the Abbasid Dynasty, Ayyubids, and Knights Templar have four landmarks (the starting town center plus one each in Feudal, Castle, and Imperial Ages). Each landmark is special in its own way and building any one advances them to the next Age.
The Chinese are unique in that they can build both of their landmarks to enable a Dynasty. The Abbasid Dynasty has a single landmark, the House of Wisdom, with the option of four wings that can be researched in any order. Researching any wing will cause advancement to the next age, except the fourth wing which can be researched but does not advance them to a fifth age. Similarly, the Ayyubids, a variant civilization of the Abbasid Dynasty, can choose from one of two options for each wing when advancing to the next age in the House of Wisdom. Knights Templar are also unique in having only a single landmark, the starting town center, being the only civilization to advance to the next age via researching it in their starting town center.
On August 21, 2017, Microsoft announced Age of Empires IV, developed by Relic Entertainment. [9] Microsoft's Executive Vice-president of Gaming, Phil Spencer, confirmed on June 11, 2019, that Age of Empires IV was still in development, with more information coming later in 2019. [10] On November 14, 2019, gameplay footage of Age of Empires IV was shown at the X019 event. [11] It showed medieval warfare between English and Mongol forces. [12] [13] On March 16, 2021, the fan preview was released, showing more detailed gameplay and also including the two other known civilizations, the Chinese and the Delhi Sultanate. Microsoft announced at E3 2021 that the game will be released on Game Pass for PC on October 28, 2021. [14] The game released on October 28, 2021, having been developed using the Essence Engine.
The game's voiceovers were recorded using historical pronunciation of each language. [15] In-game music was written by Dynamedion composers Tilman Sillescu (main theme, menu music, trailers, Mongols, Holy Roman Empire), Alexander Röder (Chinese, English, Ottomans), Henning Nugel (Rus', Abbasid, Malians, Byzantines), Armin Haas (Delhi Sultanate, Malians), Christian Wirtz (Ottomans, Byzantines), Nicolai Patricio (Japanese), Dominik Morgenroth (Japanese) and also Mikolai Stroinski (French). [16] [17] The soundtrack is also available as part of the additional content of the Digital Deluxe Edition on Steam. [18]
The game received a free expansion with its one-year anniversary update on 25 October 2022, which added two new civilizations, the Ottomans and Malians. [19]
A second expansion, titled The Sultans Ascend, was released on 14 November 2023, including two new civilizations, the Byzantines and Japanese, in addition to four variant civilizations which feature Jeanne d'Arc, the Order of the Dragon, Zhu Xi, and the Ayyubids, and a new 8-mission campaign. [20]
A third expansion, titled Knights of Cross and Rose, was released on 8 April 2025, including two new variant civilizations, namely Knights Templar and House of Lancaster, and a new singleplayer game mode Historical Battles. [21]
A fourth expansion, titled Dynasties of the East, is to be released on 4 November 2025, including four new variant civilizations, namely Golden Horde, Macedonian Dynasty, Sengoku Daimyo and Tughlaq Dynasty, and a new roguelite singleplayer game mode The Crucible. [22]
Aggregator | Score |
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Metacritic | 81/100 [23] |
Publication | Score |
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Eurogamer | Recommended [24] |
Game Informer | 8.25/10 [25] |
GameRevolution | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
GameSpot | 7/10 [27] |
GamesRadar+ | ![]() ![]() ![]() ![]() ![]() |
Hardcore Gamer | 4/5 [29] |
IGN | 8/10 [30] |
PC Gamer (US) | 77/100 [31] |
PCGamesN | 8/10 [32] |
The game received "generally favorable reviews" according to review aggregator Metacritic. [23]
IGN summed up their review by saying "Age of Empires 4 is an enjoyable RTS throwback that often plays it too safe, but excels when it doesn't." [33] Rachel Weber of GamesRadar+ praised the variety of the civilizations, writing, "each has been meticulously designed to offer different gameplay experiences". [34] Game Informer liked the history videos between missions, but criticized how the game didn't seem to innovate on the formula of its predecessor, feeling that Age of Empires IV "lacks any ambition to even gently jostle the standards set by Age of Empires II decades earlier". [35] Hayes Madsen of CGMagazine summed up his 10/10 review by saying "Age of Empires IV is a bold and ambitious evolution of the series, and quite likely one of the best RTS games ever made." [36]
The Washington Post enjoyed the campaign balancing describing it as how "Every battle feels like it could tip any way at any moment" and that there was a "magic to this design". [37] VG247 felt that the game's commitment to historical accuracy set it apart from its strategy game peers "making Age of Empires 4 more than just another medieval combat simulator". [38] PCGamesN 's Ian Boudreau praised the Art of War tutorials, saying they were "hugely helpful for new players who want to understand the nuts and bolts of successful economy management". [39]
Robert Zak of PC Gamer felt the distinct civilizations were the fourth entry's greatest triumph, calling "the visual and strategic" variety "one of the most significant evolutions in the series". He criticized how he felt the game whitewashed history, saying its "squeaky-clean presentation skirts around the ickier parts of history". [40] Polygon felt the simplifications from Age of Empire II's mechanics benefited the game, saying that the changes led "its complications [to] come more from decision-making and strategy than from the minute details of mechanical plays". [41] Darryn Bonthuys of GameSpot called the game "satisfying", praising the historically educational campaign as well as the uniqueness of the factions. He criticized the dated visuals and the lack of innovation regarding the standard Age of Empires formula, saying that the game "rarely ventures out of its comfort zone". [27]
Age of Empires IV won the award for "Best Sim/Strategy Game" at The Game Awards 2021. [42] It also won the award for "Strategy/Simulation Game of the Year" at the 25th Annual D.I.C.E. Awards. [43]
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