Age of Empires

Last updated

Age of Empires
Age of Empires Franchise logo-horiz.png
Genre(s) Real-time strategy
Developer(s)
Publisher(s) Xbox Game Studios
Tencent Games
Platform(s)
First release Age of Empires
October 15, 1997
Latest release Age of Mythology: Retold
September 4, 2024
Spin-offs Age of Mythology

Age of Empires is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was Age of Empires , released in 1997. Nine total games within the series have been released so far as of October 28, 2021.

Contents

Age of Empires focused on events in Europe, Africa and Asia, spanning from the Stone Age to the Iron Age; the expansion game explored the formation and expansion of the Roman Empire. The sequel, Age of Empires II: The Age of Kings , was set in the Middle Ages, while its expansion focused partially on the Spanish conquest of the Aztec Empire. The subsequent three games of Age of Empires III explored the early modern period, when Europe was colonizing the Americas and several Asian nations were on the decline. Another installment, Age of Empires Online , takes a different approach as a free-to-play online game utilizing Games for Windows Live. A spin-off game, Age of Mythology , was set in the same period as the original Age of Empires, but focused on mythological elements of Greek, Egyptian, and Norse mythology. The fourth main installment in the series, Age of Empires IV , was released on October 28, 2021, also focusing on the Middle Ages. [1] [2]

The Age of Empires series has been a commercial success, selling over 25 million copies. Critics have credited part of the success of the series to its historical theme and fair play; the artificial intelligence (AI) players have fewer advantages than in many of the series' competitors.

Games

Release timeline
1997 Age of Empires
1998 Age of Empires: The Rise of Rome
1999 Age of Empires II: The Age of Kings
2000 Age of Empires II: The Conquerors
2001
2002 Age of Mythology
2003 Age of Mythology: The Titans
Age of Empires Gold for Pocket PC
2004
2005 Age of Empires II Mobile
Age of Empires III
2006Age of Empires II Deluxe Edition Mobile
Age of Empires: The Age of Kings
Age of Empires III: The WarChiefs
2007 Age of Empires III: The Asian Dynasties
Age of Empires III (J2ME)
2008 Age of Empires: Mythologies
2009
2010Age of Empires III: The Asian Dynasties (J2ME)
2011 Age of Empires Online
2012Age of Empires Online: Fertile Crescent
Age of Empires Online: Northern Invasion
2013 Age of Empires II: HD Edition
Age of Empires II: The Forgotten
2014 Age of Mythology: Extended Edition
Age of Empires: Castle Siege
2015 Age of Empires II: The African Kingdoms
Age of Empires: World Domination
2016 Age of Mythology: Tale of the Dragon
Age of Empires II: Rise of the Rajas
2017
2018 Age of Empires: Definitive Edition
2019 Age of Empires II: Definitive Edition
2020 Age of Empires III: Definitive Edition
2021Age of Empires II: Definitive Edition – Lords of the West
Age of Empires III: Definitive Edition – United States Civilization
Age of Empires III: Definitive Edition – The African Royals
Age of Empires II: Definitive Edition – Dawn of the Dukes
Age of Empires IV
Age of Empires III: Definitive Edition – Mexico Civilization
2022Age of Empires II: Definitive Edition – Dynasties of India
Age of Empires III: Definitive Edition – Knights of the Mediterranean
2023Age of Empires II: Definitive Edition – Return of Rome
Age of Empires II: Definitive Edition – The Mountain Royals
Age of Empires IV: The Sultans Ascend
2024Age of Empires II: Definitive Edition – Victors and Vanquished
Age of Mythology: Retold
Age of Empires Mobile
Age of Empires II: Definitive Edition – Chronicles: Battle for Greece
TBAAge of Mythology: Retold - Immortal Pillars

The games in the series focus on historical events throughout time. Age of Empires covers the events between the Stone Age and the Classical period, in Europe and Asia. Its expansion, The Rise of Rome , follows the formation and rise of the Roman Empire. The Age of Kings and its Nintendo DS spin-off follow Europe and Asia through the Middle Ages. The Age of Kings' expansion pack, The Conquerors , is set during the same period, but also includes scenarios about the Spanish conquest of the Aztec Empire, El Cid, and Attila the Hun. Age of Empires III and its first expansion, The WarChiefs , take place during the European colonization of the Americas. Its second expansion, The Asian Dynasties , follows the rise of Asia in the same period. Age of Empires Online focuses on the Greek and Egyptian civilizations. The series' spin-off, Age of Mythology , and its expansion pack, The Titans , are set during the Bronze Age, but focus on mythology as their themes, rather than history.

Main series

Age of Empires

Age of Empires, released on October 15, 1997, [3] was the first game in the series, as well as the first major release from Ensemble Studios. [4] It was one of the first history-based real-time strategy games made, [5] utilizing the Genie game engine. GameSpot described it as a mix of Civilization and Warcraft . [6] The game gives players a choice of 12 civilizations to develop from the Stone Age to the Iron Age. The expansion pack, The Rise of Rome, published by Microsoft on October 31, 1998, introduced new features and four new civilizations, including the Romans. Although the two games had contained many software bugs, patches resolved many of the problems. [7] [8]

Age of Empires was generally well received, despite some highly negative reviews. GameSpot criticized a confused design, while Computer and Video Games praised the game as strong in single and multiplayer. [9] The Academy of Interactive Arts & Sciences named Age of Empires the 1998 "Computer Strategy Game of the Year". [10] For several years, the game remained high on the sales charts, with over three million units sold by 2000. [11] The Rise of Rome sold one million units in 2000 [11] and attained 80% as an aggregate score from GameRankings. [12]

In June 2017, Adam Isgreen, creative director of Xbox Game Studios announced Age of Empires: Definitive Edition at the Electronic Entertainment Expo 2017. It features overhauled graphics with support for 4K resolution, a remastered soundtrack, and other gameplay improvements, and was planned to be released on October 19, 2017, but was delayed until February 20, 2018, when it was released on the Microsoft Store. [13] [14] [15] On May 30, 2019, Microsoft announced that the Definitive Edition would be coming to Steam, along with the Definitive Editions of both Age of Empires II and Age of Empires III. [16] [17]

Age of Empires II

Age of Empires II: The Age of Kings, released on September 30, 1999, used the Genie game engine, and had gameplay similar to its predecessor. [18] Age of Kings is set in the Middle Ages, from the Dark Ages to the Imperial Age. It allows players to choose one of 13 civilizations, from Europe, Asia, and the Middle East. [19]

On August 24, 2000, Microsoft published the expansion, The Conquerors. It added new units and five new civilizations, including two Mesoamerican civilizations: the Maya and the Aztec. [20] The Age of Kings was a bigger critical success than the first two games, with Game Rankings and Metacritic scores of 92%. [21] [22] Microsoft shipped out more than two million copies to retailers, and the game received numerous awards and accolades. [23] Critics agreed that The Conquerors expanded well on The Age of Kings, though issues of unbalanced gameplay were raised. [24] The Age of Kings and The Conquerors won the 2000 and 2001 "Computer Strategy Game of the Year" awards from the Academy of Interactive Arts & Sciences, respectively. [25] [26]

In April 2013, Age of Empires II: HD Edition was released on the Steam digital distribution platform for Windows operating systems. The HD Edition includes both the original game and the expansion The Conquerors, as well as updated graphics for high-resolution displays. [27] Originally a fan-made modpack made for The Conquerors, Age of Empires II: The Forgotten was an unofficial expansion that added a new campaign, playable civilizations, maps, and quality of service updates. The Forgotten was later developed into an official expansion with SkyBox Labs and Forgotten Empires, and in November 2013 The Forgotten HD was released by Microsoft exclusively for the HD Edition on Steam. [28] A third expansion named The African Kingdoms was released by Microsoft in November 2015, also exclusively for the HD Edition. [29] A fourth expansion entitled Rise of the Rajas was released on December 19, 2016. [30] On August 21, 2017, Microsoft announced Age of Empires II: Definitive Edition . [31]

In June 2019, Adam Isgreen, now the Franchise Creative Director for Age of Empires, shared more information regarding the Age of Empires II: Definitive Edition at the Electronic Entertainment Expo 2019. He confirmed that the Definitive Edition was being developed by Forgotten Empires, Tantalus Media, and Wicked Witch Software. He announced that the game would feature new 4K graphics, Xbox Live support for multiplayer, exclusive achievements, four new civilizations (Bulgarians, Cumans, Lithuanians, Tatars [32] ), three new campaigns, a new spectator mode and tournament features, and additional quality of life improvements. It was released on November 14, 2019. [33] [34] Bert Beeckman, co-founder of Forgotten Empires, confirmed on June 12 that Age of Empires II: HD Edition would not be removed from sale after the release of Age of Empires II: Definitive Edition. [35]

Age of Empires III

Age of Empires III was released on October 18, 2005 and was built on an improved version of the Age of Mythology game engine with the most significant changes being the updated graphics engine and the inclusion of the Havok physics middleware engine. [36] [37] The game is set in the period between 1421 and 1850, and players can choose one of eight European nations. The game introduced a large number of features, such as home cities. Described by Ensemble Studios as "an important support system to your efforts in the New World", home cities help provide the player with resources, equipment, troops, and upgrades. They can be used across multiple games, and upgraded after each battle; the feature was compared to a role-playing game character by Ensemble Studios. [38] The first expansion to Age of Empires III, The WarChiefs, was released October 17, 2006. Most gameplay changes in the expansion pack were small, but it introduced three new civilizations, with a focus on Native Americans. [39] Most notable was the introduction of the WarChief unit. [40] The second expansion, The Asian Dynasties , went on sale October 23, 2007. It was a jointly developed product; Big Huge Games helped Ensemble Studios develop the game, with Brian Reynolds joining Bruce Shelley as lead designer. [41] The game expanded the Age of Empires III universe into Asia, and introduced three new civilizations. [42] Reception towards Age of Empires III was mixed; Game Revolution described it as "about as much fun" as a history textbook, while GameZone argued it was "one of the best looking games, much less an RTS game, that is out on the market currently". [43] It sold more than two million copies, and won the GameSpy "real-time strategy game of the year" award. [44] [45] The WarChiefs failed to equal the success of its predecessor, with a lower score on both Game Rankings and Metacritic, and The Asian Dynasties' score was lower still with 80%. [46] [47] [48] [49]

Several collectors' editions of Age of Empires III included a hardcover artbook. The last page of the artbook has a pictorial depiction of the series; the Roman numerals below each panel range from I to V, indicating the series would include an Age of Empires IV and Age of Empires V. Ensemble Studios employee Sandy Petersen said that the image "was total speculation on [their] part". [50]

In 2008, Microsoft announced they were closing down Ensemble Studios following the completion of Halo Wars. Some of its employees would form a new team as part of Microsoft Studios. [51] Kevin Unangst, director of Games for Windows, denied it was the end of the Age of Empires series, telling The San Francisco Chronicle "we're very excited about the future potential for Age of Empires". [52] Edge confirmed, in an interview with Microsoft's corporate vice president of interactive entertainment, Shane Kim, that Microsoft continued to own Age of Empires and that they had plans to continue the series. [53] However, Bruce Shelley wrote in his blog that he would not be part of any new studios formed. [54] [55]

Following the announcement of remastered editions of previous games, Microsoft announced Age of Empires III: Definitive Edition on August 21, 2017. [31] On May 30, 2019, the company revealed that the Definitive Edition would come to Steam in the future, along with the Definitive Editions of both Age of Empires and Age of Empires II. [16] [17] On August 28, 2020, Microsoft announced at Gamescom 2020 that Age of Empires III: Definitive Edition would release officially on October 15, 2020. [56]

On January 23, 2020, Microsoft announced a closed beta for early February of that year. Betas ran on Steam and the Microsoft Store, with each beta session including a small piece of the game. [57] The first closed beta session began on February 11, 2020, and ended on February 19, 2020. [58] [59] The second closed multiplayer session began on March 31 and ran until April 7. [60] The game was released on October 15, 2020.

Age of Empires IV

On August 21, 2017, Microsoft announced Age of Empires IV, developed by Relic Entertainment. [61] Microsoft's Executive Vice-President of Gaming, Phil Spencer, confirmed on June 11, 2019, that Age of Empires IV was still in development, with more information coming later in 2019. [62] On November 14, 2019, gameplay footage of Age of Empires IV was shown at the X019 event. [63] It showed medieval warfare between English and Mongol forces. [64] [65] Age of Empires IV was officially released on October 28, 2021, [1] with eight civilizations available at launch: the Abbasid Dynasty, the Chinese, the Delhi Sultanate, the English, the French, the Holy Roman Empire, the Mongols, and the Rus. [66] This title revisits the Middle Ages and incorporates several features and mechanics of Age of Empires II that were changed or removed in Age of Empires III.

Like other Age of Empires games, Age of Empires IV has received several new civilizations in updates. Recent updates have added the Ottomans, Malians, Byzantines, and Japanese, along with several variants of civilizations already in the game: the Ayyubids, Jeanne d'Arc, Order of the Dragon, and Zhu Xi's Legacy.

Spin-off games

Age of Mythology shared many elements of gameplay with the main series, [67] and was considered a part of the series, despite its different focus. [68] [69] The campaign in Age of Mythology tells the story of an Atlantean, Arkantos, and his quest to find why his people are out of favor with Poseidon. [70] Microsoft published the game on October 30, 2002, [71] and its expansion, The Titans, on October 21, 2003. [72] The Titans featured the Atlanteans as a new civilization. [73] Its campaign is shorter than previous expansions, and centers on Kastor, son of Arkantos, who falls for the lies of the titans and frees them from Tartarus. [74] Age of Mythology sold more than one million units in four months. [75] It scored 89% on Game Rankings and Metacritic. [76] [77] The Titans failed to equal the sales success of Age of Mythology, although critics rated it highly. [78] [79]

Backbone Entertainment developed Age of Empires: The Age of Kings as a turn-based game for the Nintendo DS. Majesco Entertainment published the game on February 14, 2006. It is similar to other turn-based games, such as Advance Wars , but with a gameplay based on its PC counterpart. [80] Age of Empires: The Age of Kings scored 80% on Game Rankings and Metacritic. [81] [82] Konami brought a game of the same title to the PlayStation 2 around five years earlier than the DS version, but the game had little promotion, and sold poorly. [83]

On August 16, 2010, Microsoft announced Age of Empires Online , which was a free-to-play Games for Windows Live online game, it developed in collaboration with Robot Entertainment. It featured Free-to-play experiences via Games for Windows LIVE as well as: A persistent online capital city that lives and grows even when you're offline, Cooperative multiplayer quests, trading and a level-based system that lets you progress at your own pace. [84] Premium content could be earned or purchased, such as access to blueprints and special items, as well as more quests and features. In September 2013, it was announced that the game would remain functional until July 1, 2014, after which it would be shut down due to the content being too expensive to maintain. [85]

On April 13, 2014, Age of Empires: World Domination was announced. It was developed by KLab Games for the iOS, Android and Windows Phone. [86] It was released on December 7, 2015, [87] with the service terminated on November 30, 2016. [88]

On August 25, 2014, Age of Empires: Castle Siege was announced. It is a touch-based game developed by Smoking Gun Interactive. It was released on September 17, 2014, for the Windows PC and Windows Phone 8. [89] [90]

Development

Historical elements

The development phases of the Age of Empires games were similar in several ways. Due to the games being based on historical events, the team often had to do large amounts of research. [91] However, the research was not in depth, which, according to Age of Empires designer Bruce Shelley, is "a good idea for most entertainment products". [91] Shelley also said that Ensemble Studios took most of the reference material from children's sections at libraries. He pointed out the goal was for the players of the game to have fun, "not [its] designers or researchers". [91] At the Games Convention Developers Conference in 2007, Shelley continued with this thought and explained that the success of the series laid in "making a game which appealed to both the casual and hardcore gamer". [92] Shelley also remarked the Age of Empires games were not about history in itself, but rather "about the human experience;" [92] they focused not simply on what humans had done but on what they could do in the future such as "going into space". [92] Ensemble Studios developed Age of Mythology in a different way than the previous two games. The team had worried they "couldn't get away" with a third historical-based game, and chose mythology as the setting after they had discussed several options. [93]

Artificial intelligence

The artificial intelligence (AI) used in the Age of Empires series has been developed and improved regularly by designers. AI specialist Dave Pottinger noted the development team gave the AI in the original game a very high priority, and spent over a year working on it. He said that the AI in the game relies on tactics and strategies to win, instead of "cheating" by giving bonus resources to itself, or tweaking its units to be stronger than normal. [94] Pottinger later noted that the Age of Empires series team took great pride in their AI playing a "fair game" [95] and didn't know what the player was doing and had to play by the same rules as its human opponents. [96]

Age of Empires allows players to choose to play either along specialized, story-backed conditions or as individual battles against the AI (and other players). Choosing to battle against the AI – rather than following the storyline – allows the AI to adapt to players' strategies and even remember which games it won and lost. The AI eventually overcomes players' strategies and easily destroys their villages after several games. For instance, in Age of Empires III, this is referred to as playing a "Skirmish". However, Age of Empires III allows players to refine their strategies further against the AI by "building a Deck", which allows players to replace "Home City" shipments with improved alternatives.

In Age of Empires II: The Conquerors the AI was given a high priority, the result being the "smart villager" feature, which was included in subsequent games of the series. After building a structure that stores or produces resources, smart villagers would proceed to collect resources related to the structure, such as crops from farms or ore from exposed deposits. [97]

Age of Mythology: The Titans lets players use an AI debugger when creating custom scenarios; players can change the settings of computer players and make them act according to certain patterns. [98] More basic changes to the AI had previously been available in the series' first two games. [99]

Graphics and visuals

The graphics and visuals of Age of Empires improved with each successive release. From the original release to the second, Age of Empires II: The Age of Kings, noteworthy improvements gained praise from several critics. [100] [101] [102] With the release of Age of Mythology the praise continued, [100] [103] [104] [105] and the fourth release, Age of Empires III, garnered even more. [106] [107] [108]

GameSpot praised the improved graphics [100] in the second release, Age of Empires II: The Age of Kings. Eurogamer welcomed its introduction of female villagers [109] as compared with the original male only version. Allgame praised the advanced grouping and path-finding systems in the second release. [101] Despite the improved graphics, Allgame complained that units in Age of Empires II: The Age of Kings were at times difficult to distinguish from one another, [101] a point numerous reviewers agreed on. [100] [110] Nevertheless, Game Revolution wrote that the second release was "the best looking of the 2D RTS games out there right now". [102]

The graphics continued to improve in Age of Mythology and was praised by a majority of reviewers. IGN ranked the graphics in this third release "a joy to watch ... awesome". [103] GameSpot agreed, also rating the graphics nine out of ten. [100] Game Revolution also agreed, [104] and PC Gamer stated that the graphics in the third release "are packed with detail". [105]

The trend in improved graphics continued well into the next release, Age of Empires III, much to the delight of reviewers. IGN stated: "After seeing the screenshots, our jaws hit the floor at the amount of detail." [106] 1UP.com described Age of Empires III as "one of the most beautiful games you will put on your computer for the foreseeable future". [107] GameSpy agreed, stating: "Age III's graphics are unmatched in the strategy genre." [108] Age of Empires III builds on and introduces new features to the prior release, Age of Mythology, such as the inclusion of the award-winning [111] Havok physics simulation middleware [112] game engine for the Windows version and PhysX for the Mac OS X. The innovative result is that pre-created animations are avoided; instead events are calculated according to the physics engine. Consequently, views of events like building destruction and tree felling are not pre-recorded. GameSpot also admired the graphics in the fourth release but complained about "the awkward unit behavior". [113] Other graphical features of the game include bloom lighting and support for pixel shader 3.0. [114]

GameSpy awarded Age of Empires III the "Best Graphics" award at GameSpy's "Game of the Year 2005". [115]

Music

Stephen Rippy has been the series' music director since the first game. He has had occasional help from his brother, David Rippy, as well as Kevin McMullan. [116] He created the original music in Age of Empires with sounds of instruments from the periods in the game. [117] These sounds came from actual instruments, and their digital samples. [117] The tunes were the result of extensive research on the cultures, styles, and instruments used. [117] Rippy said that sound development on The Age of Kings was easy, since there was knowledge of the instruments used in the Middle Ages. Therefore, they were able to reproduce the tunes for the soundtrack of the game. [118] In Age of Mythology, an orchestral instrumentation was used, instead. According to McMullan, the team also collected large numbers of audio recordings from zoos, and created "a massive sound library of [their] own material". [119] The music of Age of Empires III was similar to The Age of Kings, in which the team used more historical instruments; Rippy noted the team used instruments such as "bagpipes and field drums" to give it a realistic feel. [116]

Collaboration

Ensemble Studios worked together with Big Huge Games to develop The Asian Dynasties, Age of Empires III's second expansion. This was the first joint venture for both teams. The reason for them doing so was compatible schedules: Ensemble Studios was busy with other projects—particularly Halo Wars —while Big Huge Games' real-time strategy team had few projects at that time. Big Huge Games did most of the work, but Ensemble Studios designers Greg Street and Sandy Petersen joined in the brainstorming, and had control over the final product. [120] Both studios had roles in testing the game before its release. [121]

Reception and legacy

Aggregate review scores
As of December 31, 2019.
Game GameRankings Metacritic
Age of Empires (1997) 87% [122] 83 [9]
Age of Empires: The Rise of Rome (1998) 80% [12]
Age of Empires II: The Age of Kings (1999) 92% [21] 92 [22]
Age of Empires II: The Conquerors (2000) 89% [123] 88 [24]
Age of Empires III (2005) 82% [124] 81 [43]
Age of Empires: The Age of Kings (2006) (Nintendo DS)80% [81] 80 [82]
Age of Empires III: The WarChiefs (2006) 81% [46] 81 [47]
Age of Empires III: The Asian Dynasties (2007) 80% [48] 80 [49]
Age of Empires III: The Age of Discovery (2007) (Board Game)--
Age of Empires Online (2011) 71% [125] 70 [126]
Age of Empires II: HD Edition (2013) 71% [127] 68 [128]
Age of Empires II: The Forgotten (2013)
Age of Empires: Castle Siege (2014) 40% [129]
Age of Empires II: The African Kingdoms (2015) --
Age of Empires: World Domination (2015) --
Age of Empires II: Rise of the Rajas (2016) --
Age of Empires: Definitive Edition (2018) 65% [130] 69 [131]
Age of Empires II: Definitive Edition (2019) 69% [132] 81 [133]
Age of Mythology (2002) 89% [76] 89 [77]
Age of Mythology: The Titans (2003) 83% [78] 84 [79]
Age of Mythology: The Boardgame (2003) --
Age of Empires: Mythologies (2008) (Nintendo DS)79% [134] 78 [135]
Age of Mythology: Extended Edition (2014) 69% [136] 66 [137]
Age of Mythology: Tale of the Dragon (2016) --

The Age of Empires series has been a commercial success. As of 2008, five of its games have each sold more than one million copies. According to Gamasutra , Age of Empires had sold more than three million copies, and The Rise of Rome sold one million copies as of 2000. [11] Around the same time, Microsoft announced that they shipped over two million copies of The Age of Kings. [23] In 2003, Microsoft announced the sales of one million copies for Age of Mythology. [75] By 2004, prior to the release of Age of Empires III, the Age of Empires franchise had sold over 15 million copies. [138] On May 18, 2007, Ensemble Studios announced that two million copies of Age of Empires III had been sold. [44] Games in the series have consistently scored highly on video game review aggregator websites GameRankings and Metacritic, which collect data from numerous review websites. As noted in the adjacent table, the highest rating game is Age of Empires II: The Age of Kings, receiving a 92% score from both sites. [21] [22]

Critics have credited Age of Empires for influencing real-time strategy (RTS) games such as Rise of Nations , Empire Earth , and Cossacks . [139] [140] Star Wars: Galactic Battlegrounds was also influenced by the series: it utilized the Genie game engine, as Age of Empires and Age of Empires II: The Age of Kings had, and was considered by critics to be a very close replica to the games; IGN began their review with the statement "I love Age of Star Wars, I mean Star Empires. Whatever it's called, I dig it." [141] and GameSpot wrote that "fundamentals of the Age of Empires II engine are so intact in Star Wars: Galactic Battlegrounds that veterans of that game can jump right in". [142] In October 2005, Shelley commented on the impact of the series. In a GameSpy interview, he explained that parents would "tell Ensemble Studios that their kid is reading books about ancient Greece because they enjoy playing with the triremes so much, or that they want to check out books about medieval history because [the] game taught them what a trebuchet was". [143]

Shelley has said that the key to the success of the games was its innovation, rather than imitation of its peers. He also claimed the unique elements in the games "helped establish the reputation of Ensemble Studios as masters of the real-time strategy genre". [144] Mark Bozon of IGN wrote in his review of The Age of Kings, "The Age of Empires series has been one of the most innovative real-time strategy games for PC in the last decade or so." [145] Gamenikki called Ensemble Studios "the developer that started it all" when they talked about how much Age of Empires III had done to advance the real-time strategy genre. [146] Shelley has acknowledged the success and innovation of Age of Empires helped to ensure Ensemble survive its early periods since startup. [147] In 2005, Shelley complained of critics holding an "innovation bias" against the series; citing the 60% score from Computer Gaming World , he said that despite Age of Empires III being "perhaps the best selling PC game in the world" at the time, reviewers expected "something really new" and rated it harshly. [148]

Bungie chose Ensemble Studios to develop Halo Wars , an RTS game based on their Halo series. They said that one of the reasons they chose to work with Ensemble was because of the Age of Empires series. [149] They also noted that Ensemble was the perfect choice "to realize the original vision of Halo", which started life as an RTS. [149]

In 2024, the Red Bull Wololo: El Reinado Age of Empires II tournament achieved the second-highest viewership in the game's history, with a peak of 85,800 concurrent viewers. The event, held at the Castle of Almodóvar, Spain, featured eight top players, including TheViper and Hera, who won the final 5-1. This marked a 12% increase in peak viewership compared to the previous series, reflecting the growing popularity of Age of Empires II in the esports scene. [150]

Related Research Articles

Ensemble Studios was an American video game developer. It was founded by Tony Goodman in 1994 and incorporated the following year. It borrowed the name of Ensemble Corporation, a consulting firm founded by Goodman in 1990. It was acquired by Microsoft in 2001 and operated as an internal studio until 2009, when its development capabilities were officially disbanded. Ensemble developed many real-time strategy games, including the Age of Empires game series, Age of Mythology, and Halo Wars. In addition to game development, Ensemble Studios also made the Genie Game Engine used in Age of Empires, Age of Empires II: The Age of Kings, and Star Wars: Galactic Battlegrounds. The studio sold 20 million games and was worth an estimated $500 million.

<i>Age of Empires II</i> 1999 real-time strategy video game

Age of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for Microsoft Windows and Macintosh in 2001, it is the second game in the Age of Empires series. The Age of Kings is set in the Middle Ages and contains 13 playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are 5 historically based campaigns, which conscript the player to specialized and story-backed conditions, and 3 additional single-player game modes; multiplayer is also supported.

<i>Age of Empires: The Rise of Rome</i> 1998 video game

Age of Empires: The Rise of Rome is a 1998 expansion pack for the 1997 real-time strategy video game Age of Empires, developed by Ensemble Studios for Windows and published by Microsoft. The expansion adds four new playable civilizations, including the Romans, as well as new units, map types and minor improvements to the game. Development of The Rise of Rome was prompted by delays to the creation of a sequel, Age of Empires II: The Age of Kings, leading to Ensemble Studios creating an expansion to maintain sales of the original game. Upon release, The Rise of Rome was commercially successful and received positive reviews from critics, with praise directed to the expansion's inclusion of features and gameplay mechanics beyond the expected addition of new maps. Reviewers later expressed that the expansion set the standard for the sequel to Age of Empires II, The Conquerors, released in 2000.

<i>Age of Empires II: The Conquerors</i> 2000 expansion pack to the real-time strategy video game "Age of Empires II"

Age of Empires II: The Conquerors is the first expansion pack to the 1999 real-time strategy video game Age of Empires II: The Age of Kings. The fourth installment in the Age of Empires series by Microsoft Game Studios and Ensemble Studios, The Conquerors was released in August 2000. It features five new civilizations, four new campaigns, eleven new units, twenty-six new technologies, new gameplay modes, new maps and different minor tweaks to the gameplay.

<i>Age of Empires III</i> 2005 real-time strategy video game

Age of Empires III is a real-time strategy video game developed by Microsoft Corporation's Ensemble Studios and published by Microsoft Game Studios. The Mac version was ported over and developed and published by Destineer's MacSoft. The PC version was released on October 18, 2005, in North America and November 4, 2005, in Europe, while the Mac version was released on November 21, 2006, in North America and September 29, 2006, in Europe. An N-Gage version of the game developed by Glu Mobile was released on April 28, 2009. It is the third game of the Age of Empires series and the sequel to Age of Empires II: The Age of Kings. A remaster titled Age of Empires III: Definitive Edition was released on October 15, 2020. Its successor, Age of Empires IV, was released October 28, 2021 for Windows.

<i>Age of Mythology</i> Spinoff video game of Age of Empires

Age of Mythology is a real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on October 31, 2002 in North America and on November 14, 2002 in Europe.

<span class="mw-page-title-main">Genie Engine</span> Game engine developed by Ensemble Studios

The Genie Engine is a game engine developed by Ensemble Studios and used in several computer games, such as Age of Empires, Age of Empires II and its expansions and Star Wars: Galactic Battlegrounds. Some of those games have been ported to the Apple Mac.

<i>Age of Empires</i> (video game) 1997 real-time strategy video game

Age of Empires (AoE) is a real-time strategy video game based on history, developed by Ensemble Studios and published by Microsoft, and the first game in the Age of Empires series. The game uses the Genie Engine, a 2D sprite-based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages, gaining access to new and improved units with each advance.

<i>Halo Wars</i> 2009 real-time strategy video game

Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the Halo series in the year 2531, 21 years before the events of Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant.

<i>The Settlers</i> City-building and real-time strategy video game series introduced in 1993

The Settlers is a city-building and real-time strategy video game series created by Volker Wertich in 1993. The original game was released on the Amiga, with subsequent games released primarily on MS-DOS and Windows: The Settlers II (1996), The Settlers III (1998), The Settlers IV (2001), The Settlers: Heritage of Kings (2004), The Settlers: Rise of an Empire (2007), and The Settlers 7: Paths to a Kingdom (2010). There are also several spin-offs; The Settlers II (2006) is a remake of The Settlers II, The Settlers DS (2007) is a port of The Settlers II for Nintendo DS, Die Siedler: Aufbruch der Kulturen (2008) is a German-only spiritual successor to 10th Anniversary, The Settlers HD (2009) is a handheld remake of The Settlers IV, and The Settlers Online (2010) is a free-to-play online browser game. With the exception of The Settlers HD, Ubisoft Blue Byte has developed every game in the series and published the first three titles. From The Settlers IV onwards, Ubisoft has published all titles.

Fable is a series of action role-playing video games for Xbox, Microsoft Windows, macOS, Xbox 360 and Xbox One platforms. The series was developed by Lionhead Studios until the studio was closed in 2016, and is published by Xbox Game Studios.

Tony Goodman is an American video game executive and entrepreneur. He is the co-founder of Ensemble Studios and Robot Entertainment.

SkyBox Labs Inc. is a Canadian video game developer located in Burnaby, British Columbia. Founded in 2011 by Derek MacNeil, Shyang Kong and Steven Silvester formerly from EA Vancouver, they are mostly known for their work with Xbox Game Studios on the Halo, Age of Empires and Minecraft franchises.

<i>Age of Empires II: Definitive Edition</i> 2019 real-time strategy video game

Age of Empires II: Definitive Edition is a 2019 real-time strategy video game developed by World's Edge and Forgotten Empires and published by Xbox Game Studios. It is a remaster of the 1999 game Age of Empires II: The Age of Kings, celebrating the 20th anniversary of the original. It features significantly improved visuals, supports 4K resolution, and includes all previous expansions from the original and HD Edition. In addition, the game includes The Last Khans, an expansion that adds four new civilizations based on Central Asia and Eastern Europe, as well as four new campaigns. Age of Empires II: Definitive Edition was released for Windows on November 14, 2019, and was ported to Xbox One and Xbox Series X/S on January 31, 2023.

<i>Age of Empires III: Definitive Edition</i> 2020 real-time strategy video game

Age of Empires III: Definitive Edition is a real-time strategy video game developed by Tantalus Media and Forgotten Empires and published by Xbox Game Studios. It is a remaster of the 2005 game Age of Empires III, celebrating the 15th anniversary of the original. It features improved visuals, a remastered soundtrack, two new game modes, and four new civilizations, plus African and Mediterranean-themed downloadable content as of June 2022. The Mediterranean expansion introduces the Italians as a playable civilization, which was planned for the original version of the game but did not appear. It includes all previous expansions from the original game. It was released on October 15, 2020 for Windows.

<i>Crusader Kings III</i> 2020 video game

Crusader Kings III is a grand strategy role-playing video game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings (2004) and Crusader Kings II (2012). The game was released on PC on 1 September 2020 and on the Xbox Series X/S and PlayStation 5 on 29 March 2022 in most regions. The game received generally positive reviews on release, and has sold over 3 million copies as of September 2023.

<span class="mw-page-title-main">World's Edge</span> American video game developer

World's Edge is an American video game developer and a studio of Xbox Game Studios based in Redmond, Washington. They were established in June 2019 to oversee the Age of Empires franchise. The studio works with external studios such as Forgotten Empires, Tantalus Media and Relic Entertainment to bring back the franchise.

<i>Age of Mythology: Retold</i> 2024 video game

Age of Mythology: Retold is a real-time strategy video game developed by World's Edge, Tantalus Media and Forgotten Empires and published by Xbox Game Studios. It serves as a remastered version of Age of Mythology, originally developed by Ensemble Studios and released in 2002. It was first revealed on October 25, 2022. The game was released on September 4, 2024, for Windows and Xbox Series X/S. The game received generally positive reviews from critics.

<span class="mw-page-title-main">Forgotten Empires</span> American video game developer

Forgotten Empires is an American video game developer based in Cincinnati, Ohio. It was founded by Bert Beeckman and Ryan Shepherd in 2013. It specializes in creating real-time strategy (RTS) games, particularly within the historical genre. Their contributions include the development of expansions and remastering of Age of Empires titles. In June 2022, Forgotten Empires was acquired by Keywords Studios.

References

  1. 1 2 Age of Empires: Fan Preview. Xbox. April 10, 2021. Archived from the original on November 2, 2021. Retrieved April 10, 2021 via YouTube.
  2. "Age of Empires IV launching October 28th with Xbox Game Pass for PC, Available for Pre-order Now – Age of Empires". ageofempires.com. June 13, 2021. Retrieved August 3, 2021.
  3. "Age of Empires screenshots and statistics". Universal Videogame List. Archived from the original on March 15, 2012. Retrieved May 21, 2011.
  4. Jeff Sengstack (February 14, 1997). "Age of Empires Preview: Microsoft takes a stab at the golden age of wargaming". GameSpot . Archived from the original on March 16, 2009. Retrieved June 17, 2008.
  5. Bruce Shelley (April 9, 2007). "Play Age of Empires – Study History in College". Ensemble Studios. Archived from the original on February 17, 2008. Retrieved April 21, 2008.
  6. T. Liam McDonald (October 27, 1997). "Age of Empires Review". GameSpot . Archived from the original on November 21, 2020. Retrieved June 17, 2008.
  7. James Holland. "Age of Empires". PC Gameworld. Archived from the original on December 21, 2007. Retrieved January 14, 2008.
  8. "Age of Empires Downloads". Microsoft. Archived from the original on February 27, 2008. Retrieved February 28, 2008.
  9. 1 2 "Age of Empires (pc: 1997)". Metacritic. Archived from the original on June 20, 2008. Retrieved June 17, 2008.
  10. "Computer Strategy Game of the Year". Academy of Interactive Arts & Sciences. Archived from the original on January 28, 2008. Retrieved January 19, 2008.
  11. 1 2 3 Matt Pritchard (March 7, 2000). "Postmortem: Ensemble Studios' Age of Empires II: The Age of Kings". Gamasutra . Archived from the original on February 27, 2008. Retrieved February 1, 2008.
  12. 1 2 "Age of Empires: The Rise of Rome". GameRankings. Archived from the original on July 25, 2008. Retrieved June 17, 2008.
  13. Livingston, Christopher (June 12, 2017). "The original Age of Empires is being remastered in the Definitive Edition". PC Gamer . Archived from the original on June 17, 2017. Retrieved June 12, 2017.
  14. Pereira, Chris. "Age Of Empire: Definitive Edition Remaster's Release Date Announced". GameSpot. Archived from the original on November 21, 2020. Retrieved August 21, 2017.
  15. Makuch, Eddie. "PC's Age Of Empires: Definitive Edition Gets New Release Date After Delay". GameSpot. Archived from the original on January 19, 2018. Retrieved January 19, 2018.
  16. 1 2 Nunneley, Stephany (May 30, 2019). "Microsoft to release Gears of War 5, Age of Empires: Definitive Editions, more PC titles on Steam". VG247 . Archived from the original on June 4, 2019. Retrieved June 4, 2019.
  17. 1 2 Fenlon, Wes (May 30, 2019). "Microsoft is bringing more games to Steam, says 'We believe you should have choice in where you buy your PC games'". PC Gamer . Archived from the original on June 3, 2019. Retrieved June 4, 2019.
  18. "The Art of Empires" (.doc). Gamasutra . Archived from the original on June 24, 2008. Retrieved June 17, 2008.
  19. "Civilizations". Microsoft. Archived from the original on January 17, 2008. Retrieved January 17, 2008.
  20. Elliott Chin (June 14, 2000). "Age II: The Conquerors – The Mayans Showcase". GameSpot . Archived from the original on December 5, 2008. Retrieved June 17, 2008.
  21. 1 2 3 "Age of Empires II: The Age of Kings". GameRankings. Archived from the original on July 24, 2008. Retrieved June 17, 2008.
  22. 1 2 3 "Age of Empires II: The Age of Kings (pc: 1999)". Metacritic. Archived from the original on June 23, 2008. Retrieved June 17, 2008.
  23. 1 2 ""Age of Empires II: The Age of Kings" Crowned No. 1 On Holiday Sales Charts Around the World". Microsoft. January 27, 2000. Archived from the original on January 3, 2008. Retrieved January 17, 2008.
  24. 1 2 "Age of Empires II: The Conquerors (pc: 2000)". Metacritic. Archived from the original on June 26, 2008. Retrieved June 17, 2008.
  25. "Computer Strategy Game of the Year". Academy of Interactive Arts & Sciences. Archived from the original on January 28, 2008. Retrieved January 19, 2008.
  26. "PC Strategy". Academy of Interactive Arts & Sciences. Archived from the original on January 28, 2008. Retrieved January 19, 2008.
  27. Makuch, Eddie (March 7, 2013). "Age of Empires II HD arriving April 9". GameSpot . CBS Interactive. Archived from the original on September 9, 2014. Retrieved August 26, 2014.
  28. Gaston, Martin (November 8, 2013). "Age of Empires 2 HD gets new expansion pack". GameSpot . CBS Interactive. Archived from the original on September 24, 2014. Retrieved August 26, 2014.
  29. "Age of Empires II HD: The African Kingdoms to be released on November 5, 2015". Archived from the original on December 8, 2015. Retrieved December 1, 2015.
  30. "Announcing Age of Empires II HD: Rise of the Rajas!". Archived from the original on December 19, 2016. Retrieved December 17, 2016.
  31. 1 2 Knezevic, Kevin (August 21, 2017). "Age Of Empires 2 And 3 Remasters Announced". GameSpot . CBS Interactive. Archived from the original on July 26, 2018. Retrieved September 6, 2017.
  32. "E3 2019: Age of Empires II: Definitive Edition Launching Fall 2019, Beta Coming Soon". June 9, 2019. Archived from the original on June 12, 2019. Retrieved June 12, 2019.
  33. Tolbert, Samuel (August 19, 2019). "Age of Empires 2: Definitive Edition release date set for November 14". Windows Central. Archived from the original on August 19, 2019. Retrieved March 6, 2020.
  34. Gilliam, Ryan (June 10, 2019). "Age of Empires 2: Definitive Edition and new campaign coming to Xbox Game Pass". Polygon . Archived from the original on June 12, 2019. Retrieved June 12, 2019.
  35. Franzese, Tomas (June 12, 2019). "Age of Empires II: HD Edition Won't Be Taken Off Steam When Definitive Edition Launches". DualShockers. Archived from the original on June 12, 2019. Retrieved June 12, 2019.
  36. Steve Butts (March 9, 2005). "Age of Empires III". IGN. Archived from the original on December 6, 2008. Retrieved June 17, 2008.
  37. David Adams (April 4, 2005). "Havok in Age of Empires". IGN. Archived from the original on December 6, 2008. Retrieved June 17, 2008.
  38. "Home City". Ensemble Studios. Archived from the original on January 3, 2008. Retrieved January 18, 2008.
  39. Steve Butts (March 17, 2006). "Age of Empires III: The WarChiefs: Ensemble's lead designer Sandy Petersen answers our questions". IGN. Archived from the original on May 11, 2008. Retrieved June 17, 2008.
  40. Allen 'Delsyn' Rausch (August 8, 2006). "Age of Empires III: The WarChiefs (PC) Preview". GameSpy. Archived from the original on May 11, 2008. Retrieved June 17, 2008.
  41. ""Age of Empires III: The Asian Dynasties" Gets Ready to Expand Into the Eastern World, Goes Gold". Ensemble Studios . Age Community. Archived from the original on December 22, 2007. Retrieved January 18, 2008.
  42. Allen 'Delsyn' Rausch (May 23, 2007). "Age of Empires III: The Asian Dynasties (PC) interview". GameSpy. Archived from the original on July 24, 2008. Retrieved June 17, 2008.
  43. 1 2 "Age of Empires III (pc: 2005)". Metacritic. Archived from the original on June 20, 2008. Retrieved June 17, 2008.
  44. 1 2 ""Age of Empires III" Expands into the Eastern World This Fall". Ensemble Studios . Age Community. May 18, 2007. Archived from the original on February 12, 2008. Retrieved January 18, 2008.
  45. "PC Real-Time Strategy Game of the Year". GameSpy. Archived from the original on January 21, 2008. Retrieved January 19, 2008.
  46. 1 2 "Age of Empires III: The WarChiefs". GameRankings. Archived from the original on February 14, 2008. Retrieved January 18, 2008.
  47. 1 2 "Age of Empires III: The WarChiefs (pc: 2006)". Metacritic. Archived from the original on January 25, 2008. Retrieved January 18, 2008.
  48. 1 2 "Age of Empires III: The Asian Dynasties – PC". GameRankings. Archived from the original on February 25, 2008. Retrieved January 18, 2008.
  49. 1 2 "Age of Empires III: The Asian Dynasties (pc: 2007)". Metacritic. Archived from the original on January 20, 2008. Retrieved January 18, 2008.
  50. Botolf (May 3, 2006). "Age 4 and 5?!?". Age of Empires III Heaven. HeavenGames. Archived from the original on July 26, 2018. Retrieved June 17, 2008.
  51. Levi Buchanan (September 9, 2008). "Microsoft Shuttering Ensemble". IGN. Archived from the original on September 15, 2008. Retrieved September 24, 2008.
  52. Lou Kesten (September 15, 2008). "Game news: Microsoft to close 'Halo Wars' studio". The San Francisco Chronicle. Archived from the original on March 15, 2009. Retrieved September 24, 2008.
  53. Joe Keiser (September 10, 2008). "Kim: We Still Believe in PC Games". Edge . Archived from the original on January 26, 2011. Retrieved September 24, 2008.
  54. Bruce Shelley (September 22, 2008). "Ensemble Studios Closing". Ensemble Studios. Archived from the original on September 24, 2008. Retrieved September 24, 2008.
  55. Brendan Sinclair (September 24, 2008). "Ensemble dev speaks out on closure". GameSpot . Archived from the original on November 3, 2013. Retrieved September 24, 2008.
  56. "Age of Empires III: Definitive Edition Release Date Set for October 15". NDTV Gadgets 360. August 28, 2020. Archived from the original on August 28, 2020. Retrieved August 30, 2020.
  57. Bailey, Dustin (January 23, 2020). "The Age of Empires 3 Definitive Edition beta starts in February". Archived from the original on January 24, 2020. Retrieved January 23, 2020.
  58. @AgeOfEmpires (February 11, 2020). "🏹 #AoE3DE: Incoming, Insiders! First round of invites are out now—sign up as an Insider and keep that profile updated if you'd like your chance at joining our beta! ageofempires.com/insiders" (Tweet) via Twitter..
  59. Licidy (February 19, 2020). "Uninstalling the Age of Empires III: Definitive Edition Beta". Archived from the original on March 24, 2020.
  60. @AgeOfEmpires (March 31, 2020). "Prepare your stations: #AoE3DE Beta keys are out! Good luck to you all and remember: check your spam just in case, brush up on the NDA and leave your feedback on the Beta forums. We're counting on you! ⚔️ For a chance at this and other Beta opportunities: ageofempires.com/insiders!" (Tweet) via Twitter..
  61. Matulef, Jeffery (August 21, 2017). "Age of Empires 4 revealed with Relic at the helm". Eurogamer . Archived from the original on August 22, 2017. Retrieved August 21, 2017.
  62. Roberts, Samuel (June 11, 2019). "Age of Empires 4 is 'making good progress', and Microsoft will talk about it later this year". PC Gamer . Archived from the original on June 12, 2019. Retrieved June 12, 2019.
  63. "Catch up on the biggest X019 news right here". Windows Central. November 14, 2019. Archived from the original on November 17, 2019. Retrieved November 17, 2019.
  64. "Age of Empires IV is set in the medieval era, gameplay trailer released". Neowin. Archived from the original on November 15, 2019. Retrieved November 17, 2019.
  65. "Xbox Nails Age of Empires IV Setting With Medieval Era Warfare", CCN.com, November 15, 2019, archived from the original on November 17, 2019, retrieved November 17, 2019
  66. Age of Empires 4's First Civilizations, Campaign, and Gameplay Details Revealed - IGN, April 10, 2021, retrieved April 11, 2021
  67. Greg Kasavin (November 1, 2002). "Age of Mythology review". GameSpot . Archived from the original on June 5, 2007. Retrieved June 17, 2008.
  68. William Harms. "Age of Mythology". PC Gamer . Archived from the original on April 12, 2008. Retrieved April 22, 2008.
  69. Kristian Brogger. "Microsoft Age of Mythology". Game Informer . Archived from the original on June 29, 2012. Retrieved April 22, 2008.
  70. Rob Fahey (December 10, 2002). "Age of Mythology review". Eurogamer . Archived from the original on October 12, 2007. Retrieved January 14, 2008.
  71. "Age of Mythology Info". MobyGames. Archived from the original on January 11, 2012. Retrieved January 14, 2008.
  72. "Age of Mythology: The Titans Info". MobyGames. Archived from the original on January 15, 2006. Retrieved January 14, 2008.
  73. "Age of Mythology:The Titans". GameRankings. Archived from the original on December 24, 2007. Retrieved January 14, 2008.
  74. Tom Bramwell (October 21, 2003). "Age of Mythology: The Titans review". Eurogamer . Archived from the original on December 4, 2008. Retrieved January 14, 2008.
  75. 1 2 ""Age of Mythology" Goes Platinum With More Than 1 Million Units Sold". PressPass. Microsoft. Archived from the original on December 22, 2007. Retrieved January 14, 2008.
  76. 1 2 "Age of Mythology Reviews". GameRankings. Archived from the original on July 4, 2012. Retrieved June 17, 2008.
  77. 1 2 "Age of Mythology (pc: 2002): Reviews". Metacritic. Archived from the original on June 11, 2008. Retrieved June 17, 2008.
  78. 1 2 "Age of Mythology: The Titans – PC". GameRankings. Archived from the original on December 16, 2008. Retrieved June 17, 2008.
  79. 1 2 "Age of Mythology: The Titans (pc: 2003): Reviews". Metacritic. Archived from the original on June 11, 2008. Retrieved June 17, 2008.
  80. Edwin Kee (February 2007). "Age of Empires: Age of Kings". Mobile Tech Review. Archived from the original on December 16, 2007. Retrieved January 18, 2008.
  81. 1 2 "Age of Empires: The Age of Kings – DS". GameRankings. Archived from the original on July 6, 2008. Retrieved June 17, 2008.
  82. 1 2 "Age of Empires: The Age of Kings (ds: 2006)". Metacritic. Archived from the original on June 16, 2008. Retrieved June 17, 2008.
  83. Chris Kirchgasler (January 4, 2001). "Age of Empires II: The Age of Kings preview". GameSpot . Archived from the original on March 20, 2009. Retrieved June 17, 2008.
  84. Microsoft (August 16, 2010). "Microsoft Heralds a New Age of Gaming With 'Age of Empires Online'". Microsoft. Archived from the original on August 19, 2010. Retrieved August 16, 2010.
  85. "AGE OF EMPIRES ONLINE SHUTS DOWN". IGN. July 2014. Archived from the original on August 18, 2017. Retrieved August 18, 2017.
  86. Renaudin, Clement (April 10, 2014). "'Age of Empires: World Domination' Announced for iOS, Coming this Summer". Touch Arcade. Archived from the original on August 26, 2014. Retrieved August 26, 2014.
  87. "'Age of Empires: World Domination' Soft-Launches in Select Countries on iOS and Android". TouchArcade. December 7, 2015. Archived from the original on August 26, 2016. Retrieved August 24, 2016.
  88. "Age of Empires: World Domination Official | KLabGames". Age of Empires: World Domination Official site | KLabGames. Archived from the original on November 22, 2016. Retrieved November 21, 2016.
  89. Hammad Saleem (September 17, 2014). "Age of Empire Castle Siege now available for Windows Phone and Windows 8.1". WinBeta. Archived from the original on September 20, 2014. Retrieved September 21, 2014.
  90. McWhertor, Michael (August 25, 2014). "The new Age of Empires is a fast-paced, touch-based game for Windows 8". Polygon . Archived from the original on August 26, 2014. Retrieved August 26, 2014.
  91. 1 2 3 "Bruce Shelley". Microsoft. Archived from the original on February 5, 2008. Retrieved January 22, 2008.
  92. 1 2 3 Emma Boyes (August 22, 2007). "GC '07: Don't ignore casual gamers, says Age of Empires panel". GameSpot . Archived from the original on September 11, 2017. Retrieved June 17, 2008.
  93. Stuart Bishop (August 19, 2002). "Interview: Rock of Ages". Computer and Video Games . Archived from the original on February 11, 2008. Retrieved January 23, 2008.
  94. "Dave Pottinger". Microsoft. Archived from the original on January 18, 2008. Retrieved January 22, 2008.
  95. "Age of Empires III Q&A – Technology Overview". GameSpot . March 9, 2005. Archived from the original on March 23, 2014. Retrieved June 17, 2008.
  96. Moss, Richard C. (January 8, 2018). "'The least-worst idea we had'—The creation of the Age of Empires empire". Ars Technica . Archived from the original on January 10, 2018. Retrieved January 10, 2018.
  97. "Age of Empires II: The Conquerors – First Impression". GameSpot . May 31, 2000. Archived from the original on December 5, 2008. Retrieved June 17, 2008.
  98. Rob Fermier (August 25, 2003). "Age of Mythology: The Titans – Volume 1". Dev Diaries. GameSpy. Archived from the original on March 15, 2009. Retrieved June 17, 2008.
  99. "AI Tools". GameSpy. October 26, 2005. Archived from the original on April 11, 2008. Retrieved April 28, 2008.
  100. 1 2 3 4 5 Greg Kasavin (October 12, 1999). "Age of Empires: The Age of Kings for PC review". GameSpot . Archived from the original on October 14, 2013. Retrieved September 18, 2008.
  101. 1 2 3 House, Michael L. "Age of Empires II: The Age of Kings > Overview". AllGame. Archived from the original on November 14, 2014. Retrieved September 22, 2008.
  102. 1 2 "Age of Empires 2: The Age of Kings – PC Review". Game Revolution. Archived from the original on July 25, 2008. Retrieved September 22, 2008.
  103. 1 2 "Age of Mythology review". Steve Butts. IGN. November 4, 2002. Archived from the original on October 19, 2007. Retrieved October 5, 2007.
  104. 1 2 "Age of Mythology". Game Revolution. Archived from the original on May 3, 2012. Retrieved October 5, 2007.
  105. 1 2 William Harms. "PC Gamer review". PC Gamer . Archived from the original on February 25, 2007. Retrieved October 6, 2007.
  106. 1 2 "2005 strategy gaming preview". IGN. January 11, 2005. Archived from the original on September 12, 2007. Retrieved October 14, 2007.
  107. 1 2 Garnett Lee (October 14, 2005). "1UP review". 1UP.com . Archived from the original on January 5, 2010. Retrieved October 14, 2007.
  108. 1 2 Dave "Fargo" Kosak (October 19, 2005). "GameSpy review, page 1". GameSpy. Archived from the original on October 17, 2007. Retrieved October 14, 2007.
  109. Geoff Richards (November 9, 1999). "Age of Empires II : Age of Kings". Eurogamer . Archived from the original on February 3, 2009. Retrieved September 22, 2008.
  110. Richie Shoemaker. "Age of Empires II: The Age Of Kings". PC Zone. Archived from the original on October 14, 2008. Retrieved September 22, 2008.
  111. "Awards". Havok.com. Archived from the original on February 29, 2012. Retrieved April 29, 2012.
  112. "Age of Empires III". Havok. Archived from the original on October 29, 2006. Retrieved November 26, 2006.
  113. Greg Kasavin (October 14, 2005). "GameSpot review, page 3". GameSpot . Archived from the original on November 11, 2013. Retrieved October 14, 2007.
  114. "Technology". Ensemble Studios. Archived from the original on December 2, 2006. Retrieved November 26, 2006.
  115. "GameSpy's Game of the Year 2005, Best Graphics". GameSpy. Archived from the original on October 13, 2007. Retrieved October 14, 2007.
  116. 1 2 "Interview with Age of Empires III lead composer Stephen Rippy". Music4Games. February 1, 2006. Archived from the original on February 17, 2008. Retrieved January 23, 2008.
  117. 1 2 3 "Ensemble Studios Chat 16Oct97". Age of Empires Heaven. HeavenGames. October 16, 1997. Archived from the original on November 11, 2006. Retrieved January 24, 2008.
  118. Peter Suciu (April 30, 2001). "Soundtracks on CD-ROM: Stirring Music That Accompanies the Interactive". Film Score Monthly . Archived from the original on October 14, 2007. Retrieved January 23, 2008.
  119. Steve Butts (September 6, 2002). "Age of Music". IGN. Archived from the original on July 19, 2008. Retrieved June 17, 2008.
  120. Allen 'Delsyn' Rausch (May 23, 2007). "Age of Empires III: The Asian Dynasties (PC)". GameSpy. Archived from the original on May 16, 2008. Retrieved June 17, 2008.
  121. "Brian Reynolds Interview – Part 1 – July 2007". Age of Empires III Heaven. HeavenGames. Archived from the original on September 27, 2018. Retrieved January 23, 2008.
  122. "Age of Empires". GameRankings. Archived from the original on July 4, 2008. Retrieved June 17, 2008.
  123. "Age of Empires II: The Conquerors". GameRankings. Archived from the original on August 27, 2012. Retrieved June 17, 2008.
  124. "Age of Empires III". GameRankings. Archived from the original on May 9, 2008. Retrieved June 17, 2008.
  125. "Age of Empires Online". GameRankings. Archived from the original on August 10, 2011. Retrieved March 29, 2012.
  126. "Age of Empires Online". Metacritic. Archived from the original on September 4, 2011. Retrieved March 29, 2012.
  127. "Age of Empires II: HD Edition". GameRankings. Archived from the original on April 11, 2013. Retrieved March 13, 2013.
  128. "Age of Empires II: HD Edition". Metacritic. Archived from the original on July 1, 2017. Retrieved November 13, 2013.
  129. "Age of Empires Castle Siege Reviews". GameRankings. Archived from the original on August 22, 2017. Retrieved August 21, 2017.
  130. "Age of Empires: Definitive Edition for PC - GameRankings". gamerankings.com. Archived from the original on May 21, 2019. Retrieved November 19, 2019.
  131. "Age of Empires: Definitive Edition". Metacritic. Archived from the original on November 4, 2019. Retrieved November 19, 2019.
  132. "Age of Empires II: Definitive Edition for PC - GameRankings". gamerankings.com. Archived from the original on November 21, 2020. Retrieved November 19, 2019.
  133. "Age of Empires II: Definitive Edition". Metacritic. Archived from the original on November 16, 2019. Retrieved November 19, 2019.
  134. "Age of Empires: Mythologies". GameRankings. Archived from the original on May 4, 2009. Retrieved June 18, 2009.
  135. "Age of Empires: Mythologies". Metacritic. Archived from the original on August 17, 2010. Retrieved June 18, 2009.
  136. "Age of Mythology: Extended Edition". GameRankings. Archived from the original on May 20, 2014. Retrieved May 20, 2014.
  137. "Age of Mythology: Extended Edition". Metacritic. Archived from the original on May 23, 2014. Retrieved May 20, 2014.
  138. "Best-Selling Age Franchise Tops 15 Million Mark". Games for Windows. Microsoft. May 7, 2004. Archived from the original on January 10, 2008. Retrieved January 14, 2008.
  139. Elliott Chin (May 21, 2003). "Rise of Nations for PC review". GameSpot . Archived from the original on July 26, 2008. Retrieved June 17, 2008.
  140. Peter "Dirg" Suciu. "Cossacks: The Art of War (PC)". GameSpy. Archived from the original on April 9, 2008. Retrieved April 22, 2008.
  141. "Star Wars: Galactic Battlegrounds Review". IGN. November 19, 2001. Archived from the original on May 13, 2008. Retrieved June 17, 2008.
  142. Tom Chick (November 20, 2001). "Star Wars: Galactic Battlegrounds for PC Review". GameSpot . Archived from the original on April 4, 2014. Retrieved June 17, 2008.
  143. Allen 'Delsyn' Rausch (October 14, 2005). "Art & Design: The Alternate History of Age of Empires III". GameSpy. Archived from the original on May 11, 2008. Retrieved June 17, 2008.
  144. Bruce Shelley. "Guidelines for Developing Successful Games" (DOC). Gamasutra . Archived from the original on June 24, 2008. Retrieved June 17, 2008.
  145. Mark Bozon (February 10, 2006). "The Age of Kings is truly upon us..." IGN. Archived from the original on July 13, 2008. Retrieved June 17, 2008.
  146. David Driscoll. "Age of Empires III". Gamenikki. Archived from the original on February 20, 2008. Retrieved April 3, 2008.
  147. Russ Pitts (November 28, 2006). "From Borg to Boss". The Escapist . Archived from the original on January 24, 2008. Retrieved February 2, 2008.
  148. John Houlihan (December 22, 2005). "Shelley decries 'innovation bias'". ComputerAndVideoGames.com. Archived from the original on December 4, 2008. Retrieved April 3, 2008.
  149. 1 2 KPaul (September 29, 2006). "Bungie Weekly Update". Bungie. Archived from the original on March 11, 2008. Retrieved February 2, 2008.
  150. "Age of Empires esports hits two-year high viewership at Red Bull Wololo event". October 8, 2024.
Listen to this article (27 minutes)
Sound-icon.svg
This audio file was created from a revision of this article dated 20 June 2008 (2008-06-20), and does not reflect subsequent edits.