Edge (magazine)

Last updated

Edge
EDGE magazine (logo).svg
EDGE Xmas 2018 cover.jpg
The cover of Edge Issue 326 (Xmas 2018)
EditorNathan Brown
Deputy editorJen Simpkins
Art editorAndrew Hind
Production editorRussell Lewin
Categories Computer and video games
FrequencyMonthly
Circulation Unavailable from 2015 [1]
18,082 (Jan – Dec 2014) [2]
20,485 (Jan – Dec 2013) [3]
25,571 (Jan – Dec 2012) [4]
PublisherFuture Publishing
First issueOctober 1993;25 years ago (1993-10)
Company Future plc
CountryUnited Kingdom
Based inBath, UK
LanguageEnglish
Website www.futureplc.com
ISSN 1350-1593

Edge is a multi-format video game magazine published by Future plc in the United Kingdom, which publishes 13 issues of the magazine per year.

Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. There has been recent growth in online publications and blogs.

Future plc company

Future plc is a British media company founded in 1985. It publishes more than 50 magazines in fields such as video games, technology, films, music, photography, home and knowledge. It is a constituent of the FTSE Fledgling Index. The company also owns the US company Future US.

Contents

History

The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future.

Steve Jarratt is a long-time videogames journalist and magazine editor. He has launched a large number of magazines for Future Publishing, many of which are still published. Magazines he has worked for include:

The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. [5] Only 200 magazines were printed with each cover, sufficient to more than satisfy Edge's circulation of 28,898. [6]

Shigeru Miyamoto Japanese video game designer

Shigeru Miyamoto is a Japanese video game designer and producer for the video game company Nintendo, currently serving as one of its representative directors. He is best known as the creator of some of the most critically acclaimed and best-selling video games and franchises of all time, such as Mario, The Legend of Zelda, Star Fox, F-Zero, Donkey Kong and Pikmin.

In comic books, a variant cover refers to an issue of a comic book printed with multiple covers, each with unique cover art. The first comic book marketed with a variant cover was the 1986 first issue of The Man of Steel, which featured two different covers by writer/artist John Byrne. Variant covers became more common during the "speculator boom" of the 1990s, when more collectors became interested in the storage and preservation of their comic books with the goal of future financial gain rather than reading the comics themselves.

In October 2003, the then-editor of Edge, João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. [7] After the walkout, the editorship of Edge passed back to Tony Mott, who had been editor prior to Diniz-Sanches. The only team member to remain was Margaret Robertson, who in 2006 replaced Mott as editor. [8] In May 2007, Robertson stepped down as editor and was replaced by Tony Mott, taking over as editor for the third time. [9]

Between 1995 and 2002, some of the content from the UK edition of Edge was published in the United States as Next Generation . In 2007, Future's US subsidiary, Future US began re-publishing selected recent Edge features on the Next Generation website; [10] [11] the Edge website and blog were subsequently incorporated into the NextGen site. [12] In July 2008, the whole site was rebranded under the Edge title, as that was the senior of the two brands. [13] [14] In May 2014 it was reported that Future intended to close the websites of Edge, Computer and Video Games and their other videogame publications; [15] in December 2014, it was confirmed that the C&VG website would close and its content would instead be published at GamesRadar, [16] and in January 2015, it was announced that the same would happen to the Edge website. [17]

<i>Next Generation</i> (magazine)

Next Generation was a video game magazine that was published by Imagine Media. It was affiliated to and shared editorial with the UK's Edge magazine. Next Generation ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer.

Future US

Future US, Inc. is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Future US is headquartered in the San Francisco with a small sales office in New York City. Future US is owned by parent company, Future plc, a publishing company based in the United Kingdom.

<i>Computer and Video Games</i> UK video game magazine and website

Computer and Video Games was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website computerandvideogames.com was launched in 1999 and closed in February 2015. CVG was the longest-running video game media brand in the world.

Edge has been redesigned three times since the magazine launched. The first redesign occurred in 1999; the second in 2004; and the third in 2011. The first redesign altered the magazine's dimensions to be wider than the original shape. The latest design changes the magazine's physical dimensions for the second time, and introduces a higher quality of paper stock than was previously used.

Features

Each issue includes a "Making-of" article on a particular game, usually including an interview with one of the original developers. [18] Issue 143 introduced the "Time Extend" series of retrospective articles. Like the "making-of" series, each focuses on a single game and, with the benefit of hindsight, gives an in-depth examination of its most interesting or innovative attributes. [19]

In cinema, a making-of, also known as behind-the-scenes, the set or on the set is a documentary film that features the production of a film or television program. This is often referred to as the EPK video, due to its main usage as a promotional tool, either concurrent with theatrical release or as a bonus feature for the film's DVD or Blu-ray release.

"Codeshop" examines more technical subjects such as 3D modelling programs or physics middleware, while "Studio Profile" and "University Profile" are single-page summaries ("like Top Trumps, but for game dev") of particular developers or publishers, and game-related courses at higher education institutions.

Although an overall list of contributors is printed in each issue's indicia, the magazine typically has not used bylines to credit individual writers to specific reviews and articles, instead only referring to the anonymous Edge as a whole. Since 2014, some contributed features are credited with a byline. The magazine's regular columnists have been consistently credited throughout the magazine's run. The current columnists are James Leach, Clint Hocking and Tadhg Kelly. In addition, several columnists appear toward the beginning of the magazine to talk about the game industry as a whole, rather than focusing on specific game design topics. They are Trigger Happy author Steven Poole, [20] Leigh Alexander, and Brian Howe, whose parody article section "You're Playing It Wrong" began with the new redesign.

Previous columnists have included Paul Rose ("Mr Biffo", the founder of Digitiser ), Toshihiro Nagoshi of Sega's Amusement Vision, author Tim Guest (whose column on MMOs preceded the publication of his book Second Lives), N'Gai Croal, and game developer Jeff Minter. In addition, numerous columns were published anonymously under the pseudonym "RedEye", and several Japanese writers contributed to a regular feature called "Something About Japan".

James Hutchinson's comic strip Crashlander was featured in Edge between issues 143 and 193. [21]

Scoring

Edge scores games on a ten-point scale, from a minimum of 1 to a maximum of 10, with five as ostensibly the average rating. For much of the magazine's run, the magazine's review policy stated that the scores broadly correspond to one of the following "sentiments":

1 - disastrous

2 - appalling

3 - severely flawed

4 - disappointing

5 - average

6 - competent

7 - distinguished

8 - excellent

9 - astounding

10 - revolutionary

However, with issue 143 the scoring system was changed to a simple list of "10 = ten, 9 = nine..." and so on, a tongue-in-cheek reference to people who read too much into review scores. [22] It was almost three years before Edge gave a game a rating of ten out of ten, and to date the score has been given to twenty games:

List of games with a top 10/10 score
TitlePlatformsIssueYear
Super Mario 64 [23] Nintendo 64 E0351996
Gran Turismo [24] PlayStation E0551998
The Legend of Zelda: Ocarina of Time [25] Nintendo 64E0661998
Halo: Combat Evolved [26] Xbox E1052001
Half-Life 2 [27] Windows E1432004
Halo 3 [28] Xbox 360 E1812007
The Orange Box [29] Windows, Xbox 360E1822007
Super Mario Galaxy [30] Wii E1832007
Grand Theft Auto IV [31] PlayStation 3, Xbox 360E1892008
LittleBigPlanet [32] PlayStation 3E1952008
Bayonetta [33] Xbox 360E2092009
Super Mario Galaxy 2 [34] WiiE2152010
Rock Band 3 [35] PlayStation 3, Xbox 360E2222010
The Legend of Zelda: Skyward Sword [36] WiiE2342011
The Last of Us [37] PlayStation 3E2552013
Grand Theft Auto V [38] PlayStation 3, Xbox 360E2592013
Bayonetta 2 [39] Wii UE2722014
Bloodborne PlayStation 4 E2792015
The Legend of Zelda: Breath of the Wild Nintendo Switch, Wii U E3042017
Super Mario Odyssey [40] Nintendo Switch E3122017
Red Dead Redemption 2 [41] PlayStation 4, Xbox One E3262018
Series with multiple perfect scores
RankSeriesNumber of 10/10 scoresDeveloper(s)Timescale
1 Super Mario 4 Nintendo EAD/EPD 1996–2017
2 The Legend of Zelda 3Nintendo EAD/EPD1998–2017
3 Bayonetta 2 PlatinumGames 2009–2014
Grand Theft Auto Rockstar North 2008–2013
Half-Life (inc. The Orange Box ) Valve Corporation 2004–2007
Halo Bungie 2001–2007

In contrast, only two titles have received a one-out-of-ten rating, Kabuki Warriors [42] and FlatOut 3: Chaos & Destruction . [43]

Retrospective awards

In a December 2002 retro gaming special, Edge retrospectively awarded ten-out-of-ten ratings to two titles released before the magazine's launch:

Edge also awarded a 10/10 score in one of the regular retrospective reviews in the magazine's normal run:

In Edge's 10th anniversary issue in 2003, GoldenEye 007 (1997) was included as one of the magazine's top ten shooters, along with a note that it was perhaps "the only other game" that should have received a ten out of ten rating. The game had originally been awarded a nine out of ten, with the magazine later stating that "a ten was considered, but eventually rejected".

Resident Evil 4 , which came second in Edge Presents The 100 Best Videogames, originally obtained a nine, but according to the 100 Best Videogames issue, it came "as near as dammit to the sixth (at the time) Edge ten".

The 20th anniversary issue (E258) published in August 2013 carried a feature called "The Ten Amendments", in which the following seven games' scores were retrospectively adjusted to ten-out-of-ten. A rationale was provided for each.

Special issues

A number of Edge special editions were published in the UK. These included:

"1996 essential hardware guide" (1996)
Special edition issue focussing on PS1, Saturn, Ultra 64, PC CD-ROM, 3DO, M2, Atari Jaguar, Amiga, Virtual Boy, Mega Drive, Super Nintendo. This was the first special edition produced, the front and spine displaying Premiere Issue.
"Essential hardware guide 2000" (2000)
Special edition featuring the top ten formats ever, Sir Clive revisits the ZX Spectrum and sections on Xbox, PSOne, PS2, Dreamcast, Gamecube, GScube, Game Boy Color, PC, Game Boy Advance, Wonderswan Color, Ericsson R380s, Palm IIIc and GP32.
"The 100 most significant reviews from the first 100 issues" (2001)
A collection of reprints of notable reviews from the magazine's history, along with retrospective commentary on each game. In addition to reviews of popular titles (including the three "ten out of ten" scores that had been awarded during that period), it also included Edge's comments on notable hyped disappointments such as Rise of the Robots and Daikatana . The issue also included an index of the content of those 100 issues of the magazine.
"Retro: The Guide to Classic Videogame Playing and Collection" (2002)
This retrogaming-themed special issue applied the format of the standard edition of Edge to classic video games. This was the most fully formed of the Edge specials, being an edition that only featured new material.
"Retro: The Making Of... Special" (2002)
The second edition in the Retro series was a collection of "Making of" features, most of which had run previously in the main magazine. These features usually contained interviews with the makers of classic video games talking about the process involved in their title's creation.
"Equip: PlayStation 2"
"Equip: GameCube"
"Equip: PC"
"Equip: Xbox"
Each Equip issue discussed the state of a particular games platform, looking back on significant releases with the benefit of hindsight and outlining future developments. For example, the GameCube issue featured lengthy retrospectives on The Legend of Zelda: The Wind Waker and Animal Crossing, plus a feature on upcoming titles that would use the Nintendo GameCube – Game Boy Advance link cable.
Specials issue ten: "Retro: The Collector's Series"
This final edition in the Retro series reprinted all of the "Collector's Series" of articles from the main magazine. Each feature focused on a specific video game console of yesteryear and examined its history and the collectors market surrounding its rare or collectable games. Unusually for Edge, the majority of these articles were written by one video games journalist: Simon Parkin, a long-time freelance contributor to the magazine. [45]
"FILE Volume 1" (2006)
"FILE Volume 2" (2007)
"FILE Volume 3" (2007)
Three "File" editions reprinted selected content originally published between 1993 and 1996 in Edge issues 1–36. Each volume of "File" covered 12 issues. [46]
"Edge Presents The Art of Videogames" (2007)
This went on sale 26 April 2007 showcasing the visual aspect of gaming. [47]
"Edge Presents The 100 Best Videogames" (2007)
On sale from 3 July 2007. The list was compiled through a combination of suggestions from Edge readers, Edge staff and additional "industry experts". Each game in the list had a retrospective article, a full-page illustration, and a sidebar listing readers' comments. In addition, the volume contained reprints of the magazine's previous "Top 100" lists from 2000 (issue 80) and 2003 (issue 128). [48] The top 10 of Edge Presents The 100 Best Videogames were:
  1. The Legend of Zelda: Ocarina of Time
  2. Resident Evil 4
  3. Super Mario 64
  4. Half-Life 2
  5. Super Mario World
  6. The Legend of Zelda: A Link to the Past
  7. Halo: Combat Evolved
  8. Final Fantasy XII
  9. Tetris
  10. Super Metroid
"The 100 Greatest Videogames" (2015)
The issue has a similar format to the previous volume in that each game in the list has a retrospective article accompanied by a full-page illustration (often a piece of concept art from the game). The list was composed solely by Edge staff; there are no sidebars with readers' comments. The "Top 100" lists contained in the 2007 volume were not reprinted.
The criteria Edge used when compiling the list were simple: games from any platform were eligible, series featuring straight-up sequels could only include a single entry, and the games in the list "had to stand up today rather than making the cut for reasons of nostalgia or historic significance." [49]
The top 10 of the 100 greatest videogames were:
  1. Dark Souls
  2. Grand Theft Auto V
  3. The Last of Us
  4. Bloodborne
  5. Half-Life 2
  6. Tetris
  7. Super Mario Galaxy 2
  8. The Legend of Zelda: Ocarina of Time
  9. Resident Evil 4
  10. Minecraft
"The 100 Greatest Videogames" (2017)
  1. The Legend of Zelda: Breath of the Wild
  2. Dark Souls
  3. Grand Theft Auto V
  4. The Last of Us
  5. Bloodborne
  6. Half-Life 2
  7. Tetris
  8. Super Mario Galaxy 2
  9. The Legend of Zelda: Ocarina of Time
  10. Resident Evil 4

Foreign editions

Australia

An Australian edition was briefly published in early 2004, for less than six months. The Australian edition consisted mostly of content from the UK edition, along with news on the local games industry.

Brazil

The Brazilian edition was launched in Brazil in May 2009. It includes articles translated from the UK magazine alongside original local content. [50] The magazine was cancelled in November 2010, with 18 editions. [51]

France

A translated selection of articles are published with the French magazine Joypad  [ fr ]. In 2017, La Financière de Loisirs licensed the title for France, starting with a 200 pages special issue about popular games that changed the gaming industry, as well AAA as indies.

Germany

In November 2005, a German translation was launched by the publishing house Computec Media AG. The German edition was thinner than the English original, the covers were slightly changed and the ratings raised. In January 2007 it was changed to a bi-monthly schedule and in July 2007 it was finally shut down.

Italian

In October 2004, an Italian localised edition was launched under the name Videogiochi and published by Future Italy. In December 2006, Future Italy was sold to Sprea Editori which renamed it Game Pro in May 2007. Last issue: September 2009.

Spanish

A localised edition of Edge was launched in Spain on 15 April 2006 by publisher Globus, which shares some staff from the On/Off editorial, [52] a Globus magazine about DVD video and consumer technology, not in any way related to video games. [53] It lacks some articles contained in the UK edition, such as the Virtua Fighter 5 story which was omitted from the corresponding Spanish edition. [54]

At the end of May 2009, a post in the official Edge Spanish forums [55] made by the main administrator, stated that Globus was about to close its video game division, which meant the closure of the Spanish edition of Edge and NGamer.

In October 2017, a new official Edge Spanish edition is released. A new number comes every two months.

Related Research Articles

<i>The Legend of Zelda</i> video game series

The Legend of Zelda is a fantasy action-adventure video game franchise created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Capcom, Vanpool, and Grezzo. The series' gameplay incorporates action-adventure and elements of action RPG games.

<i>Super Mario World</i> 1990 video game by Nintendo

Super Mario World, known as Super Mario World: Super Mario Bros. 4 in Japan, is a 1990 side-scrolling platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The story follows Mario's quest to save Princess Toadstool and Dinosaur Land from the series antagonist Bowser and his children, the Koopalings. The gameplay is similar to that of earlier Super Mario games: Players control Mario or his brother Luigi through a series of levels in which the goal is to reach the flagpole at the end. Super Mario World introduced Yoshi, a dinosaur who can eat enemies and gain abilities by eating the shells of Koopa Troopas.

<i>Super Mario 64</i> 1996 video game

Super Mario 64 is a 1996 platform video game for the Nintendo 64, and the first in the Super Mario series to feature three-dimensional (3D) gameplay. As Mario, the player explores Princess Peach's castle and must rescue her from Bowser. As an early 3D platformer, Super Mario 64 is based on open-world playability, degrees of freedom through all three axes in space, and relatively large areas which are composed primarily of true 3D polygons as opposed to only two-dimensional (2D) sprites. It places an emphasis on exploration within vast worlds that require the player to complete various missions, in addition to the occasional linear obstacle courses as in traditional platform games. While doing so, it still preserves many gameplay elements and characters of earlier Mario games, and the same visual style.

<i>The Legend of Zelda: Ocarina of Time</i> video game on the Nintendo 64

The Legend of Zelda: Ocarina of Time is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in Europe and Australia the following month. Ocarina of Time is the fifth game in the Legend of Zelda series, and the first with 3D graphics. Originally developed for the 64DD peripheral, it was instead released on a 256-megabit (32-megabyte) cartridge, the largest-capacity cartridge Nintendo produced at that time.

<i>The Legend of Zelda</i> (video game) action-adventure video game

The Legend of Zelda is an action-adventure video game developed and published by Nintendo and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player navigates throughout the overworld and several dungeons, defeating enemies and uncovering secrets along the way.

<i>The Legend of Zelda: A Link to the Past</i> video game on the Super Nintendo Entertainment System

The Legend of Zelda: A Link to the Past is an action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. It is the third installment in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe.

<i>Soulcalibur</i> (video game) video game

Soulcalibur is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soulcalibur series, preceded by Soul Edge in December 1995. Originally released in arcades in July 1998, it ran on the Namco System 12 hardware. It was ported to the Dreamcast in 1999 with new features and improved graphics. The North American version was released in September 1999 as a launch game for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on the Xbox 360's Xbox Live Marketplace in July 2008 and it is forward compatible with the Xbox One along with the sequel, Soulcalibur II.

The fifth-generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately 1993 to 2002. For home consoles, the best-selling console was the PlayStation (PS) by a wide margin, followed by the Nintendo 64 (N64), and then the Sega Saturn. The PlayStation also had a redesigned version, the PSOne, which was launched in July 2000.

In the history of video games, the sixth-generation era refers to the computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting in 1998. Platforms in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 in March 2000, and the GameCube and Xbox in 2001. The Dreamcast was the first to be discontinued, in 2001. The GameCube was next, in 2007, the Xbox in 2009, and the PlayStation 2 in 2013. Meanwhile, the seventh generation of consoles started in November 2005 with the launch of the Xbox 360.

<i>Official Xbox Magazine</i> monthly video game magazine

Official Xbox Magazine is a monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. The magazine was bundled with a disc that included game demos, preview videos and trailers, and other content, such as game or Xbox updates and free gamerpics. The discs also provided the software for the Xbox 360 for backward compatibility of original Xbox games for those without broadband and Xbox Live access. As of January 2012, OXM no longer includes a demo disc. In mid-2014, the U.S. version was merged into the UK version on the website, which lasted only a few months until Future plc announced that it was closing its website along with all the other websites that Future has published, including Edge and Computer and Video Games. In February 2015, OXM and all of Future's video game websites were redirected into GamesRadar. The magazine itself continues to be published in the UK, US and Australia.

<i>GamesTM</i> magazine

GamesTM was a UK-based, multi-format video games magazine, covering console, handheld, PC and Arcade games. The first issue was released in December 2002 and the magazine is still being published monthly in English and German, although it has been announced that the last edition will be out on 1 November 2018.

<i>Official Nintendo Magazine</i> magazine

Official Nintendo Magazine, or ONM, was a British video game magazine which covered the Nintendo DS, Nintendo 3DS, Wii and Wii U video game consoles released by Nintendo.

<i>Street Fighter III: 3rd Strike</i> 1999 arcade video game

Street Fighter III 3rd Strike: Fight for the Future is a competitive 2D fighting game developed and published by Capcom, originally released for the arcades in 1999. It was ported to the Dreamcast, PlayStation 2, and Xbox between 2000 and 2010. A downloadable online version titled Street Fighter III: Third Strike Online Edition was released on PlayStation Network and Xbox Live Arcade in 2011.

<i>Super Mario Galaxy</i> Wii game

Super Mario Galaxy is a 2007 platform game for the Wii, and the third 3D game in Nintendo's Super Mario series. As Mario or Luigi, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 121 Power Stars. The levels in the game consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The player controls the player character using the Wii Remote and Nunchuk, and completes missions, fights bosses, and reaches certain areas to collect Power Stars. Certain levels use the motion-based Wii Remote functions.

<i>Street Fighter II Turbo: Hyper Fighting</i> 1992 arcade video game

Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released for the arcade by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II: Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

Power Unlimited is a Dutch multi-format computer and video games magazine. It is the biggest gaming magazine in the Benelux. The first issue was released in June 1993.

<i>Grand Theft Auto V</i> 2013 open world action-adventure video game

Grand Theft Auto V is an action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released in September 2013 for PlayStation 3 and Xbox 360, in November 2014 for PlayStation 4 and Xbox One, and in April 2015 for Microsoft Windows. It is the first main entry in the Grand Theft Auto series since 2008's Grand Theft Auto IV. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three criminals and their efforts to commit heists while under pressure from a government agency. The open-world design lets players freely roam San Andreas' open countryside and the fictional city of Los Santos, based on Los Angeles.

Numerous games were released in 2013, including new installments for well-received franchises, such as Ace Attorney, Ace Combat, Army of Two, Assassin's Creed, Batman: Arkham, Battlefield, BioShock, Call of Duty, Crysis, Dead Rising, Dead Space, Devil May Cry, Final Fantasy, Fire Emblem, Forza Motorsport, God of War, Gears of War, Gran Turismo, Grand Theft Auto, Killer Instinct, Killzone, Lost Planet, Luigi's Mansion, Mario Party, Mega Man, Metro, Need for Speed, Pokémon, Rayman, Saints Row, Shantae, SimCity, Sly Cooper, Sonic The Hedgehog, StarCraft, Super Mario, The Legend of Zelda, Tom Clancy's Splinter Cell, Tomb Raider, Total War and Zoo Tycoon. In addition, it saw the release of many new intellectual properties, such as Beyond: Two Souls, Papers, Please, Tearaway, The Wonderful 101 and The Last of Us. Many awards went to games such as BioShock Infinite, Grand Theft Auto V, The Last of Us and The Legend of Zelda: A Link Between Worlds. Gaming consoles PlayStation 4 from Sony Computer Entertainment and the Xbox One from Microsoft were also released in 2013.

The Japanese video game magazine Famitsū assigns scores to video games by having four reviewers each give a score from 0 to 10. The scores of the four reviewers are then added up for a maximum possible score of 40. From the twenty two games awarded with a perfect score as of 2016, three are for the Nintendo DS and five are for the Wii. The PlayStation 3 also has five games with a perfect score and the Xbox 360 has four, with both consoles having two titles in common. The others are for different platforms with only one title each. Franchises with multiple perfect score winners include The Legend of Zelda with four, Metal Gear with three, followed by Dragon Quest and Final Fantasy with two.

References

  1. "News & Analysis of Retail in the Gaming Industry - MCV". www.mcvuk.com. Retrieved 25 October 2017.
  2. "Data" (PDF). www.abc.org.uk.
  3. "Data" (PDF). www.abc.org.uk.
  4. InPublishing. "ABC Results: publisher reaction" . Retrieved 25 October 2017.
  5. "Edge 200 on Sale Now". Archived from the original on 11 January 2012. Retrieved 13 May 2011.
  6. "Edge Magazine". ABC Ltd. 11 March 2010. Archived from the original on 13 August 2012. Retrieved 13 June 2012.
  7. Bramwell, Tom (30 October 2003). "Senior EDGE staff quit". Gamesindustry.biz. Retrieved 13 December 2006.
  8. "Margaret Robertson appointed Editor of Edge". gamesindustry.biz. 20 April 2006.
  9. "Edge editor quits Future". gamesindustry.biz. 21 May 2007.
  10. "Edge Section : Next Generation". Future US. 2007. Archived from the original on 6 May 2007. Retrieved 24 September 2007.
  11. "Offers Daily Edge Content – Edge Magazine". Next-gen.biz. 3 May 2007. Archived from the original on 4 September 2012. Retrieved 22 September 2011.
  12. Mott, Tony (26 September 2007). "Welcome to the new Edge blog". Next-Gen.biz. Archived from the original on 24 October 2007. Retrieved 26 October 2007.
  13. "Frequently Asked Questions (Edge Online)". Future US. 2008. Archived from the original on 15 January 2013. Retrieved 31 October 2008.
  14. "Future to rebrand Next Gen website as Edge". Future US. 10 July 2008. Retrieved 31 October 2008.
  15. Dring, Christopher (29 May 2014). "Future plans 170 UK job cuts as it sells bikes and craft magazines". MCV . Newbay Media. Retrieved 2015-01-29.
  16. Dring, Christopher (19 December 2014). "Official: Future will close CVG website, news and reviews now coming to GamesRadar+". MCV . Newbay Media. Retrieved 2015-01-29.
  17. "Edge is moving to GamesRadar+". Edge. Future plc. 29 January 2015. Archived from the original on 1 February 2015. Retrieved 2015-01-29. In late February, Edge is moving to GamesRadar+. We’ll be joining CVG, Official PlayStation Magazine, Official Xbox Magazine and GamesMaster to create the most comprehensive gaming website in the world.
    Articles from the Edge archive will be available alongside new interviews, opinion and features and the best content from the website will be migrated over to our new GR+ homepage. Our print and digital editions will remain unchanged, as will our Facebook, Twitter and Google+ pages.
  18. Examples of "The Making Of..." articles available online: System Shock 2 (archived from the original on 16 June 2011).
  19. Examples of "Time Extend" articles available online: NiGHTS Into Dreams Archived 20 January 2011 at the Wayback Machine ., Second Sight, Perfect Dark Archived 30 June 2011 at the Wayback Machine ., Prince of Persia: The Sands of Time.
  20. Archive of "Trigger Happy" columns at Steven Poole's website
  21. Hutchinson, James. "Crashlander Archive" . Retrieved 31 October 2008.
  22. "Does a perfect score mean a perfect game?" GamesRadar
  23. "Super Mario 64 review". Edge Online. Retrieved 6 August 2013.
  24. "Gran Turismo review". Edge Online. Retrieved 4 June 2013.
  25. "The Legend of Zelda: Ocarina Of Time Review". Edge Online. Retrieved 4 June 2013.
  26. "Halo: Combat Evolved review". Edge Online. Retrieved 4 June 2013.
  27. "Half-Life 2 Review". Edge Online. Retrieved 4 June 2013.
  28. "Halo 3 Review". Edge Online. Retrieved 6 August 2013.
  29. "The Orange Box review". Edge Online. Retrieved 6 August 2013.
  30. "Super Mario Galaxy review". Edge Online. Retrieved 6 August 2013.
  31. "Grand Theft Auto IV Review". Edge Online. Retrieved 4 June 2013.
  32. "LittleBigPlanet Review". Edge Online. Retrieved 4 June 2013.
  33. "Bayonetta review". Edge Online. Retrieved 4 June 2013.
  34. "Super Mario Galaxy 2 review". Edge Online. Retrieved 6 August 2013.
  35. "Rock Band 3 Review". Edge Online. Retrieved 6 August 2013.
  36. "The Legend of Zelda: Skyward Sword review". Edge Online. Retrieved 4 June 2013.
  37. "The Last of Us review". Edge Online. Retrieved 5 June 2013.
  38. "Grand Theft Auto V review". Edge Online. Retrieved 5 June 2013.
  39. "Bayonetta 2". Edge. No. 272. Bath: Future Publishing. November 2014. pp. 100–103.
  40. Stephany Nunneley. "First Super Mario Odyssey review score is in, and it's a 10" . Retrieved 25 October 2017.
  41. MY NINTENDO NEWS ADMIN. "Latest EDGE Magazine Review Scores" . Retrieved 3 November 2018.
  42. Edge staff (February 2002). "Kabuki Warriors Review". Edge (107). Archived from the original on June 4, 2011. Retrieved March 16, 2016.
  43. "FlatOut 3: Chaos & Destruction review | Edge Online". Next-gen.biz. Archived from the original on 4 September 2012. Retrieved 4 June 2013.
  44. Super Mario Bros.: Edge takes a fresh look at a seminal game classic from yesteryear. Edge. No. 122, April 2003, p. 107.
  45. Simon Parkin. "Chewing Pixels biog". Archived from the original on 2 January 2009. Retrieved 19 September 2006.
  46. "The history of interactive entertainment". Future. Archived from the original on 8 December 2006. Retrieved 10 December 2006.
  47. "Edge Presents The Art of Videogames". Edge Online. Future. Archived from the original on 27 April 2007. Retrieved 7 May 2007.
  48. "The 100 Best Videogames". Future plc. 2 July 2007. Archived from the original on 22 August 2008. Retrieved 31 July 2008.
  49. the 100 greatest videogames. Edge. Bath, UK: Future. 2015. p. 5. ISBN   978178389244-0.
  50. "Revista EDGE". Archived from the original on 30 April 2009. Retrieved 29 April 2009.
  51. "Revistas Edge e NGamer são canceladas no Brasil" . Retrieved 29 April 2009.
  52. "On/Off staff". Archived from the original on 26 October 2005. Retrieved 30 May 2006.
  53. "On/Off Magazine". Archived from the original on 30 April 2011. Retrieved 30 May 2006.
  54. "Spanish Edge issue 2 (May 2006)". Archived from the original on 5 January 2007. Retrieved 30 May 2006.
  55. "COMUNICADO DE DESPEDIDA No. 1". Archived from the original on 30 March 2009. Retrieved 26 March 2009.