The Legend of Zelda: Breath of the Wild

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The Legend of Zelda: Breath of the Wild
The Legend of Zelda Breath of the Wild.jpg
Primary packaging artwork, depicting Link overlooking Hyrule
Developer(s) Nintendo EPD
Publisher(s) Nintendo
Director(s) Hidemaro Fujibayashi
Producer(s) Eiji Aonuma
Programmer(s)
  • Takuhiro Dohta
  • Kenji Matsutani
  • Hiroshi Umemiya
Artist(s) Satoru Takizawa
Writer(s) Akihito Toda
Composer(s)
  • Manaka Kataoka
  • Yasuaki Iwata
  • Hajime Wakai
Series The Legend of Zelda
Platform(s) Nintendo Switch, Wii U
ReleaseMarch 3, 2017
Genre(s) Action-adventure
Mode(s) Single-player

The Legend of Zelda: Breath of the Wild [lower-alpha 1] is an action-adventure game developed and published by Nintendo. An entry in the longrunning The Legend of Zelda series, it was released for the Nintendo Switch and Wii U consoles on March 3, 2017. Breath of the Wild is set at the end of the series' timeline; the player controls Link, who awakens from a hundred-year slumber to defeat Calamity Ganon before it can destroy the kingdom of Hyrule.

Action-adventure is a video game genre that combine core elements from both the action game and adventure game genres.

Nintendo Japanese video game company

Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. Nintendo is one of the world's largest video game companies by market capitalization, creating some of the best-known and top-selling video game franchises, such as Mario, The Legend of Zelda, and Pokémon.

<i>The Legend of Zelda</i> video game series

The Legend of Zelda is a fantasy video game franchise created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Capcom, Vanpool, and Grezzo. The series' gameplay incorporates elements of action-adventure and action RPG games.

Contents

Similarly to the original Legend of Zelda (1986), players are given little instruction and can explore the open world freely. Tasks include collecting multipurpose items to aid in objectives or solving puzzles and side quests for rewards. Breath of the Wild's world is unstructured and designed to reward experimentation, and the story can be completed in a nonlinear fashion. Development of Breath of the Wild lasted five years. Wanting to reinvent the series, Nintendo introduced elements such as a detailed physics engine, high-definition visuals, and voice acting. Monolith Soft assisted in designing landscapes. The game was planned for release in 2015 as a Wii U exclusive, but was delayed twice due to problems with the physics engine. Breath of the Wild was a launch game for the Switch and the final Nintendo game for the Wii U. Two downloadable content packs were released later in 2017.

<i>The Legend of Zelda</i> (video game) action-adventure video game

The Legend of Zelda is an action-adventure video game developed and published by Nintendo and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player navigates throughout the overworld and several dungeons, defeating enemies and uncovering secrets along the way.

In video games, an open world is a virtual world in which the player can explore and approach objectives freely, as opposed to a world with more linear gameplay. While games have used open-world designs since the 1980s, the implementation in Grand Theft Auto III (2001) set a standard that has been used since.

Nonlinear gameplay

A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order.

Breath of the Wild received acclaim for its open-ended gameplay and attention to detail, with many publications describing it as one of the greatest video games of all time. Critics called it a landmark in open-world design, despite minor criticism for its technical performance at launch. It won numerous awards, including several game of the year awards. By December 2018, Breath of the Wild had sold over 11.6 million copies worldwide, making it the best-selling Zelda game.

Gameplay

Players are free to explore the world of Breath of the Wild using a variety of tools. For example, by jumping from a high elevation and deploying his paraglider, Link can travel distances quickly. Breath of the Wild paraglide.jpg
Players are free to explore the world of Breath of the Wild using a variety of tools. For example, by jumping from a high elevation and deploying his paraglider, Link can travel distances quickly.

Breath of the Wild is an action-adventure game set in an open world environment where players are tasked with exploring the kingdom of Hyrule while controlling Link. In terms of structure, Breath of the Wild encourages nonlinear gameplay, which is illustrated by the game's lack of defined entrances or exits to areas, [1] scant instruction given to the player, and encouragement to explore freely. [2] Breath of the Wild introduces a consistent physics engine to the Zelda series, letting players approach problems in different ways rather than trying to find a single solution. [3] The game also integrates a "chemistry engine" that defines the physical properties of most objects and governs how they interact with the player and one another. [4] For example, players may take advantage of the game's dynamic weather by throwing metal objects at enemies during thunderstorms to attract a lightning strike. However, the level of realism offered in the "chemistry engine" also means that players will equally attract an unavoidable fatal lightning strike if wearing any metal during thunderstorms. [5] These design approaches result in a generally unstructured and interactive world that rewards experimentation and allows for nonlinear completion of the story. [6] [7]

Link (<i>The Legend of Zelda</i>) the main character of The Legend of Zelda videogames created by Shigeru Miyamoto

Link is the main protagonist of Nintendo's video game series The Legend of Zelda. He appears in several incarnations over the course of the games, and also features in other Nintendo media, including merchandising, comic books, and a cartoon series. He is one of Nintendo's main icons and one of the most well-known and popular characters in video game history.

Physics engine Software for approximate simulation of physical systems

A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics, soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games, in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.

As Link, players can perform actions such as running, climbing, swimming, and gliding with a paraglider, although Link is limited by his stamina. [5] Link can procure items from the environment, including weapons, food, and other resources. Unlike previous Zelda games, weapons and shields will degrade over time. [5] Many items have multiple uses; for example, wooden weapons and armor can be set to light fires or collect incoming enemy arrows, and shields can be used as makeshift snowboards. [5] Players can obtain food from hunting animals, gathering wild fruit, or collecting parts of deceased enemies. [6] By cooking combinations of food or materials, the player can create meals and elixirs that can replenish Link's health and stamina, or provide temporary status bonuses such as increased strength or weather resistance. [6] An important tool in Link's arsenal is the "Sheikah Slate", which can be used to mark waypoints on a map. Over the course of the game, Link can collect powers to add to the Slate, including remote bombs, the ability to manipulate metal objects, form ice blocks on watery surfaces, and temporarily stopping objects in time. [8] [9] [10] In combat, players can lock onto targets for more precise attacks, while certain button combinations allow for advanced offensive and defensive moves. [11] Players may also defeat enemies without weapons, such as rolling boulders off cliffs into enemy camps. [12]

Endurance is the ability of an organism to exert itself and remain active for a long period of time, as well as its ability to resist, withstand, recover from, and have immunity to trauma, wounds, or fatigue. It is usually used in aerobic or anaerobic exercise. The definition of 'long' varies according to the type of exertion – minutes for high intensity anaerobic exercise, hours or days for low intensity aerobic exercise. Training for endurance can reduce the ability to exert endurance strength unless an individual also undertakes resistance training to counteract this effect.

Besides exploration, players can undergo quests or challenges to obtain certain benefits. Activating towers and shrines adds waypoints that the player may warp to at any time. [13] Activating towers also adds territories to the map, although location names are not added until the player explores that area. Dotted throughout Hyrule are shrines that contain challenges ranging from puzzles to battles against robotic opponents. Clearing shrines earns Spirit Orbs, which can be traded for additional health or stamina points. [13] Scattered across Hyrule are small puzzles that reveal Korok Seeds, which can be traded to expand inventory size for weapons, shields, and bows. [14] Towns serve as hotspots for quests, sidequests and shops selling materials and clothing. Hikers and other travelers offer sidequests, hints, or conversation. [5] [11] Additionally, players can scan Amiibo figures against their console to summon items or call Link's horse Epona from previous Zelda games and Wolf Link from Twilight Princess. [15] [16]

Amiibo is Nintendo's toys-to-life platform. It consists of a wireless communications and storage protocol, for connecting toys to the Wii U, Nintendo 3DS, and Nintendo Switch video game consoles. The platform was launched in November 2014 in the form of system software updates and a series of Amiibo-enabled figurines. These figurines are similar in form and functionality to that of the Skylanders and Disney Infinity series of toys-to-life platforms. The Amiibo platform was preannounced to potentially accommodate any form of toy, specifically including general plans for future card games. These toys use near field communication (NFC) to interact with supported video game software, potentially allowing data to be transferred in and out of games and across multiple platforms.

Epona (<i>The Legend of Zelda</i>)

Epona is a fictional horse in The Legend of Zelda series of video games that debuted in The Legend of Zelda: Ocarina of Time. She usually acts as the steed of Link, the series protagonist, and is often found in the company of the ranch hand character Malon. Her name is derived from the Celtic goddess of horses of the same name.

Plot

Breath of the Wild takes place at the end of the Zelda timeline in the kingdom of Hyrule. [17] When the evil Calamity Ganon threatens Hyrule, he is defeated by Princess Zelda, descendant of the Goddess Hylia, with the help of her knight, Link. [18]

Hyrule matured into an advanced civilization, protected by four Divine Beasts— enormous animalistic machines— and an army of Guardians, autonomous weapons. [19] Upon Ganon's return, four great warriors were given the title of Champion and piloted one of the Divine Beasts to weaken him, protected by Zelda, Link, and the Guardians. Link struck Ganon down with the Master Sword, allowing Zelda to seal Ganon away. [20]

10,000 years later, the kingdom of Hyrule regressed to a medieval state. [21] Reading their ancestors' prophecies, the Hyrulians recognized the signs of Ganon's return and excavated the Divine Beasts and Guardians. [22] The champions of Hyrule's races—Daruk, warrior of the mountainous Goron; Mipha, princess of the aquatic Zora; Revali, archer of the birdlike Rito; and Urbosa, chief of the desert-dwelling Gerudo—assembled to pilot the Divine Beasts, while Zelda and Link battled Ganon. [23] However, Ganon possessed the Guardians and Divine Beasts, turning them against Hyrule. King Rhoam and the Champions were killed, the castle town was destroyed, and Link was gravely wounded. [24] Zelda took Link to safety, hid the Master Sword, and used her magic to trap Ganon in Hyrule Castle. [25]

100 years later, an amnesiac Link awakens in Hyrule. He meets an old man, who reveals himself as the spirit of King Rhoam. Rhoam explains that Ganon, sealed in Hyrule Castle, has grown strong; he pleads for Link to defeat Ganon before he breaks free and destroys the world. [26]

Link travels Hyrule, returning to locations from his past and regaining his memories. With the help of the Hyrulian races, he boards the four Divine Beasts and purges them of Ganon's monsters, releasing the spirits of Hyrule's former champions. After obtaining the Master Sword from the Lost Woods, Link enters Hyrule Castle and defeats Ganon with the help of the Divine Beasts and Zelda's Bow of Light. Zelda seals Ganon away, restoring peace and allowing the spirits of King Rhoam and the champions to depart. Sensing their presence, Link and Zelda smile fondly.

If the player fulfills certain conditions, they unlock an alternative ending in which Zelda realizes that Hyrule must be rebuilt and that she and Link must begin the process themselves. [27] As Link and Zelda survey Hyrule and embark to rebuild their world, the princess confides that she may no longer possess any supernatural power, yet still she is happy. [28]

Development

With Breath of the Wild, Zelda series producer Eiji Aonuma sought to rethink series conventions. Eiji Aonuma at E3 2013 (cropped headshot).jpg
With Breath of the Wild, Zelda series producer Eiji Aonuma sought to rethink series conventions.

Nintendo EPD, an internal division of Nintendo, developed Breath of the Wild for the Nintendo Switch and Wii U. According to series producer Eiji Aonuma, the development team aimed to "rethink the conventions of Zelda". [29] [30] Following the release of The Legend of Zelda: Skyward Sword in 2011, Aonuma received comments from players who wished to see a more interconnected map to explore the locales between the gameplay areas. [3] In 2013, Nintendo experimented with nonlinear, open-world gameplay in The Legend of Zelda: A Link Between Worlds . [31] At the 2014 Electronic Entertainment Expo, Aonuma said he planned to reform dungeons and puzzles, two of the series' major gameplay elements, [32] and redesign the game to allow players to reach the end without progressing through the story. [33] As Nintendo had never worked on a modern open-world game before, they took influence from the development of The Elder Scrolls V: Skyrim . [34]

Prior to full development, the developers designed a playable 2D prototype similar to the original Zelda to experiment with physics-based puzzles. The final game uses a modified version of the Havok physics engine. [35] At the 2017 Game Developers Conference, Director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa held a presentation titled "Change and Constant – Breaking Conventions with The Legend of Zelda: Breath of the Wild", during which they demoed the prototype. [35] [36] Aonuma called the physics engine in Breath of the Wild a major development for the Zelda series, saying that it "underpins everything in the world" and makes things operate in a "logical and realistic way", allowing players to approach puzzles and problems in different ways. He expanded on the difficulty in developing this system, recalling how one day during development he entered an area in the game and found that all the objects had been blown away by the wind. [3]

"Our mission in developing this new Zelda game ... is quite plainly to re-think the conventions of Zelda. I'm referring to the expectation that the player is supposed to complete dungeons in a certain order...we want to set aside these conventions, get back to basics and create a newborn Zelda so that the players can best enjoy the real essence of the franchise."

Eiji Aonuma, producer [29]

The game was built and demonstrated with touchscreen features for the Wii U, but the developers found that looking away from the main screen distracted from the game. The features were removed when the game moved to tandem development across the Switch and Wii U. [37] The Wii U GamePad also affected animation; although Link is canonically left-handed, he is right-handed in the game to match the GamePad's control scheme, which has its sword-swinging buttons on its right side. [38] The Switch version performs better than the Wii U release when docked to a television, although when undocked, both run at the same resolution. The Switch version also has higher-quality environmental sounds. [39] [40] Aonuma stated that the art design was inspired by gouache and en plein air art to help identify the vast world. [41] The game's landscape was based on locations in and around Kyoto, the hometown of game director Hidemaro Fujibayashi, and was partially designed by Monolith Soft, who assisted with topographical level design. [42] [43] [44]

"I really think the implementation of this physics engine is a major development for the Zelda series. The way the physics engine underpins everything in the world really offers up a lot of new possibilities. For instance, in Breath of the Wild you might have a puzzle where making use of the physics, there’ll be various ways you can solve that puzzle. That really opens up a lot of possibilities so there’s not just one way to progress in the game or just one way to solve a puzzle."

Eiji Aonuma, producer [3]

Breath of the Wild was the first main Zelda game to use voice acting in cutscenes, although Link remains a silent protagonist. Aonuma was affected by the first time he heard a character with a human voice in-game, and wanted to leave a similar impression on players. [45] The team decided to record voice-overs for all cutscenes instead of only the key scenes, as originally planned. [46] [47] Nintendo provided voice-overs and subtitles in eight languages. [lower-alpha 2] Initially, players were not able to mix and match the languages of voices and subtitles; [48] however, Nintendo released an update in May 2017 that allowed players to choose the voice-over language. [49] The game went gold on February 3, 2017, with Nintendo holding a wrap party to celebrate. [50] Coinciding with the game's launch in Taiwan and South Korea in early 2018, Nintendo introduced a patch worldwide adding traditional and simplified Chinese and Korean translations for the Nintendo Switch version. [lower-alpha 3] [51] [52] [53]

The original score was composed by Manaka Kataoka, Yasuaki Iwata, and Hajime Wakai. Kataoka and Wakai had previously worked on the Zelda games Spirit Tracks [54] and The Wind Waker respectively. [55] The soundtrack was primarily written and performed on a piano, with a focus on ambient music and sounds rather than the melodic and upbeat music in previous Zelda games. According to Wakai, this helped add "authenticity" to the environments, and was taken on as a challenge by the rest of the sound team. [56]

Promotion and release

Aonuma announced a new entry for Nintendo's Wii U console in January 2013 during the company's regular online presentation. The game, he continued, would challenge the series' conventions, such as the requirement that players complete dungeons in a set order. [2] [57] The next year, Nintendo introduced the game's high-definition, cel-shaded visual style with in-game footage at its June 2014 Electronic Entertainment Expo press event. [58] [59] Once planned for release in 2015, the game was delayed early in the year and did not show at that year's E3. [60] [61] Zelda series creator Shigeru Miyamoto reaffirmed that the game was still set for release on the Wii U, despite the development of Nintendo's next console, the Nintendo Switch. [62] The game was delayed again in April 2016 due to problems with its physics engine. Nintendo let attendees play the game's Wii U version at E3 2016, [63] where they also announced its subtitle, Breath of the Wild. [64] CNET said that the showing would "take your breath away", [65] and Breath of the Wild was the most talked-about E3 2016 game on social media according to Brandwatch, a social media monitoring platform. [66] It was also listed among the best games at E3 by Eurogamer, [67] GameSpot, [68] and GamesRadar+. [69] [70] At a Nintendo presentation in January 2017, Nintendo showed a new trailer announcing that the game would be released as a launch game for the Switch. [71]

Breath of the Wild launched for both the Wii U and Switch on March 3, 2017. [72] It was the last Nintendo game released for the Wii U. [73] The Switch version was available in limited "Special Edition" and "Master Edition" bundles, which both included a Sheikah Eye coin, a Calamity Ganon tapestry with world map, a soundtrack CD, and a themed carrying case for the Switch. The Master Edition also included a figurine based on the Master Sword. [74] [75] [76] An "Explorer's Edition" was released for the Switch on November 23, 2017, containing a two-sided map and a 100-page book of story information. [77] In Europe, the game used unique packing artwork. [78] A five-disc, 211-track soundtrack was released in Japan on April 25, 2018. [79]

Downloadable content

On June 30, 2017, Nintendo released a "season pass" for two bundled downloadable content (DLC): The Master Trials and The Champions' Ballad. [80] [81] The Master Trials adds gameplay modes, features, and items. In the Trial of the Sword challenge, Link fights through around 45 rooms of enemies and must finish each room before proceeding. Link begins with no equipment, but is rewarded with a glowing Master Sword that has greater durability and possesses a doubled damage stat if the player completes the challenge. The pack also adds an option to play the game at a higher difficulty level, which adds ranks and raises the ranks of enemies. The enemies are more perceptive when Link sneaks near them and slowly regenerate health in battle. New floating platforms throughout the land offer enemies to battle and treasure as a reward. The Hero's Path feature draws the player's path on the game's map, designed to help players determine places they have not visited. The player can also find the hidden Travel Medallion to save Link's current position as a single waypoint to which the player can transport Link at any time. New items include the Korok Mask, which helps the player find Korok locations, and other themed cosmetics related to previous Zelda games. [82]

The Champions' Ballad was released on December 7, 2017, with a trailer presented at The Game Awards 2017 exhibiting the new content. The expansion pack adds a new dungeon, original story, gear, and additional challenges. [81] [83] [84] It also introduces the Master Cycle Zero, a motorcycle-like vehicle that Link can ride after players complete the pack's additional content. [85]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic (NS) 97/100 [86]
(Wii U) 96/100 [87]
Review scores
PublicationScore
Destructoid 10/10 [88]
Edge 10/10 [89]
EGM 9.5/10 [90]
Eurogamer Essential [91]
Famitsu 40/40 [92]
Game Informer 10/10 [93]
Game Revolution Star full.svgStar full.svgStar full.svgStar full.svgStar full.svg [94]
GameSpot 10/10 [5]
GamesRadar+ Star full.svgStar full.svgStar full.svgStar full.svgStar full.svg [95]
Giant Bomb Star full.svgStar full.svgStar full.svgStar full.svgStar full.svg [96]
IGN 10/10 [6]
Nintendo Life Star full.svgStar full.svgStar full.svgStar full.svgStar full.svgStar full.svgStar full.svgStar full.svgStar full.svgStar full.svg [97]
Nintendo World Report9.5/10 [98]
Polygon 10/10 [99]
VideoGamer.com9/10 [100]

Breath of the Wild was released to critical acclaim, with some calling the game a masterpiece [106] and one of the greatest video games of all time. [107] [108] On the review aggregator Metacritic, Breath of the Wild was the highest-rated game of 2017 [109] and holds the largest number of perfect reviews of any game from any year. [110] [111] [112] Industry publications including IGN, [113] GameSpot , [114] Polygon , [115] [116] Entertainment Weekly , [117] Eurogamer , [118] Electronic Gaming Monthly , [119] GamesRadar+ , [120] and Game Informer [121] ranked Breath of the Wild the best game of 2017. It was the 29th game (including retrospective perfect scores) to earn a 10/10 score from Edge [89] and the 24th game to receive a 40/40 score from Famitsu . [122]

The open-world gameplay received praise. Jose Otero of IGN described it as "a masterclass in open-world design" and "a wonderful sandbox full of mystery, dangling dozens upon dozens of tantalizing things in front of you that just beg to be explored". [6] GameSpot called it the most impressive game Nintendo had made, writing that it "takes designs and mechanics perfected in other games and reworks them for its own purposes to create something wholly new, but also something that still feels quintessentially like a Zelda game ... It's both a return to form and a leap into uncharted territory, and it exceeds expectations on both fronts." [5] Edge wrote that the game world was "an absolute, and unremitting, pleasure to get lost in" and that "the magic of being given all the tools in the opening hour is the knowledge that the solution to any problem is already at your disposal, and you can always change tack". [89]

According to Kyle Orland of Ars Technica, "after spending a week utterly immersed in Nintendo's open-world reimagining of the tried-and-true Zelda formula, it's hard to return to the more formulaic entries of the franchise's past". [123] Journalists commented on unexpected results not intended by the developers, [124] [125] [126] with serendipitous moments proving popular on social media. [127] Chris Plante of The Verge predicted that whereas prior open-world games tended to feature prescribed challenges, Zelda would influence a new generation of games with open-ended problem-solving. [127]

Reviewers lauded the sense of detail and immersion. [128] [124] Kotaku recommended turning off UI elements in praise of the indirect cues that contextually indicate the same information, such as Link shivering in the cold or waypoints appearing when using the scope. [128] Reviewers also commented on the unexpected permutations of interactions between Link, villagers, pets, and enemies, [124] [125] [126] many of which were shared widely on social media. [127] A tribute to former Nintendo president Satoru Iwata, who died during development, also attracted praise. [124] [129]

Jim Sterling was more critical than most, giving Breath of the Wild a 7/10 score. He criticized the difficulty, weapon durability, and level design, but praised the open world and variety of content. [130] Other criticism focused on the unstable frame rate and the low resolution of 900p; [128] [124] updates addressed some of these problems. [131] [132]

Sales

Breath of the Wild broke sales records for a Nintendo launch game in multiple regions. [133] [134] In Japan, the Switch and Wii U versions sold a combined 230,000 copies in the first week of release, with the Switch version becoming the top-selling game released that week. [135] In the UK, Breath of the Wild was the second-bestselling retail game its week of release behind Horizon Zero Dawn , and became the third-bestselling Zelda game behind Wind Waker and Twilight Princess. [136] [137] In the United States, Breath of the Wild was the second-bestselling video game during its month of release behind Tom Clancy's Ghost Recon Wildlands . [138] Nintendo reported that Breath of the Wild sold more than one million copies in the US that month, 925,000 of which were for Switch - a 100% attach rate. [139] [140] [141] [142] That month, Nintendo reported it had sold 3.84 million copies of Breath of the Wild worldwide, 1.08 million for Wii U and 2.76 million for Switch, surpassing the Switch's global sales of 2.74 million for the same period. [143] Nintendo president Tatsumi Kimishima said that the attach rate of Breath of the Wild to the Switch was "unprecedented". [144] By June 2018, the Switch version had sold 9.32 million copies, [145] and the Wii U version 1.5 million, for a total of 10.82 million, making Breath of the Wild the bestselling Zelda game. [146] By September 2018, the Switch version reached 10.28 million copies sold. [147] By December 2018, the Switch version reached 11.68 million copies sold. [148]

The game's success sparked increased interest in the Wii U emulator Cemu, as the Cemu developers rapidly updated the software to run the game at a smooth frame rate within weeks of release. [149] [150] [151]

Accolades

Following its demonstration at E3 2016, Breath of the Wild received several accolades from the Game Critics Awards [152] and from publications such as IGN and Destructoid . [153] [154] It was listed among the best games at E3 by Eurogamer, [67] GameSpot, [68] and GamesRadar+. [69] [70] In late 2016, Breath of the Wild received two awards at Gamescom, [155] and won the award for Most Anticipated Game at The Game Awards 2016. [156]

After its release, Breath of the Wild won multiple awards at The Game Awards 2017, including Game of the Year, Best Game Direction, and Best Action/Adventure Game, and was nominated for Best Art Direction, Best Score/Music, and Best Audio Design. [157] At the 2018 DICE Awards, it won Game of the Year among other awards. [158]

AwardDate of ceremonyCategoryResultRef.
Game Critics Awards July 5, 2016Best Action/Adventure GameWon [159]
Best Console GameWon
Best of ShowWon
The Game Awards 2016 December 1, 2016Most Anticipated GameWon [160]
2017 Teen Choice Awards August 13, 2017Choice Video GameNominated [161]
Japan Game Awards September 21, 2017The Grand AwardWon [162]
BBC Radio 1's Teen Awards October 22, 2017Best GameNominated [163]
Golden Joystick Awards November 17, 2017Best Visual DesignNominated [164]
[165]
Best AudioWon
Critics' Choice AwardWon
Nintendo Game of the YearWon
Ultimate Game of the Year Won
Ping AwardsNovember 21, 2017Best International GameWon [166]
The Game Awards 2017 December 7, 2017Game of the YearWon [157]
Best Game DirectionWon
Best Art DirectionNominated
Best Score/MusicNominated
Best Audio DesignNominated
Best Action/Adventure GameWon
New York Game AwardsJanuary 24, 2018Big Apple Award for Best Game of the YearWon [167]
Tin Pan Alley Award for Best Music in a GameNominated
Statue of Liberty Award for Best WorldWon
D.I.C.E. Awards February 22, 2018Game of the YearWon [158]
Outstanding Achievement in Art DirectionNominated
Outstanding Technical AchievementNominated
Adventure Game of the YearWon
Outstanding Achievement in Game DesignWon
Outstanding Achievement in Game DirectionWon
NAVGTR AwardsMarch 13, 2018Art Direction, FantasyWon [168]
[169]
Control Design, 3DNominated
Game Design, FranchiseNominated
Game of the YearNominated
Game, Franchise FamilyNominated
Original Light Mix Score, FranchiseWon
SXSW Gaming Awards March 17, 2018Excellence in Musical ScoreNominated [170]
[171]
Excellence in AnimationNominated
Excellence in ArtNominated
Excellence in GameplayWon
Excellence in DesignWon
Video Game of the YearWon
Game Developers Choice Awards March 21, 2018Best AudioWon [172]
[173]
Best DesignWon
Innovation AwardNominated
Best TechnologyNominated
Best Visual ArtNominated
Game of the YearWon
14th British Academy Games Awards April 12, 2018Artistic AchievementNominated [174]
[175]
Best GameNominated
Game DesignNominated
Game InnovationWon
MusicNominated
2018 Teen Choice Awards August 12, 2018Choice Video GameNominated [176]
[177]

Notes

  1. Japanese:ゼルダの伝説 ブレス オブ ザ ワイルド Hepburn:Zeruda no Densetsu: Buresu obu za Wairudo ?
  2. Languages include Dutch, English, French, German, Italian, Japanese, Russian, and Spanish. The Dutch localization is text only and borrows the English voice-over by default, whilst the Spanish localization include two different voice-over tracks for different regions.
  3. The Chinese and Korean localization is text only and borrows the Japanese voice-over by default.

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The Legend of Zelda: A Link to the Past is an action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. It is the third installment in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe.

<i>The Legend of Zelda: The Wind Waker</i> video game

The Legend of Zelda: The Wind Waker is an action-adventure game developed and published by Nintendo for the GameCube home video game console. The tenth installment in The Legend of Zelda series, it was released in Japan in December 2002, in North America in March 2003, and in Europe in May 2003.

<i>Zelda II: The Adventure of Link</i> video game

Zelda II: The Adventure of Link is an action role-playing video game with platforming elements. The second installment in The Legend of Zelda series, it was developed and published by Nintendo for the Family Computer Disk System on January 14, 1987, less than a year after the original The Legend of Zelda was released and seven months before North America saw the release of the first Zelda title. The game was released in North America and the PAL region for the Nintendo Entertainment System in late 1988, almost two years after its initial release in Japan.

Princess Zelda video game character

Princess Zelda is the titular character in Nintendo's The Legend of Zelda video game series. She was created by Shigeru Miyamoto and introduced in the original 1986 game The Legend of Zelda. She appears in several incarnations throughout the series, generally as a member of Hyrule's royal family and an associate of the protagonist Link.

Ganon video game character

Ganon, also known as Ganondorf in his humanoid form, is a fictional character and the main antagonist of Nintendo's The Legend of Zelda video game series. Ganon is the final boss in many Zelda titles.

<i>The Legend of Zelda: Twilight Princess</i> video game

The Legend of Zelda: Twilight Princess is an action-adventure game developed and published by Nintendo for the Wii and GameCube home video game consoles. It is the thirteenth installment in The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was also released worldwide in December 2006, and was the final first-party game released for the console.

Eiji Aonuma Japanese video game designer

Eiji Aonuma is a Japanese video game designer, director and producer, who works for Nintendo as the series producer and manager of The Legend of Zelda.

<i>The Legend of Zelda: Hyrule Historia</i> book by Nintendo

The Legend of Zelda: Hyrule Historia is a collector's book about Nintendo's The Legend of Zelda series, published in English by Dark Horse Comics and in German by Tokyopop. The 276-page book reveals the official timeline of the fictional events in the series, following years of speculation by fans. The book also includes artwork for the games, a short manga, and a foreword and afterword written by the series' producers.

<i>Mario Kart 8</i> racing game in Mario Kart series

Mario Kart 8 is a kart racing video game and the eighth major installment in the Mario Kart series, developed and published by Nintendo for their Wii U home video game console. The game was announced at E3 2013 and released worldwide in May 2014.

<i>The Legend of Zelda: A Link Between Worlds</i> 2013 video game

The Legend of Zelda: A Link Between Worlds is an action-adventure game developed and published by Nintendo for the Nintendo 3DS. It is the 17th installment in The Legend of Zelda series and the sequel to the 1991 Super Nintendo Entertainment System game A Link to the Past. Announced in April 2013, A Link Between Worlds was released in Australia, Europe, and North America in November 2013. A month later, it was released in Japan as The Legend of Zelda: Triforce of the Gods 2.

<i>Hyrule Warriors</i> 2014 video game

Hyrule Warriors is a hack and slash action video game developed by Omega Force and Team Ninja for the Wii U video game console. Hyrule Warriors was released in Japan in August 2014, and internationally the following month. The game is a collaboration between Koei Tecmo and Nintendo, and is part of both Nintendo's The Legend of Zelda and Koei Tecmo's Dynasty Warriors series. It is one of the best-selling games on the Wii U. An updated port for the Nintendo 3DS, titled Hyrule Warriors Legends, was released in Japan in January 2016 and worldwide in March 2016. An enhanced port for Nintendo Switch, Hyrule Warriors: Definitive Edition was released in Japan in March 2018 and worldwide in May 2018.

Nintendo Switch hybrid video game console by Nintendo

The Nintendo Switch, commonly abbreviated as the Switch, is a video game console developed by Nintendo and was released on March 3, 2017. It is a hybrid console that can be used in both stationary and portable settings. In the home console mode, the main unit is inserted onto a docking station to connect to a television screen or monitor. Alternatively, for portable use, it can be removed from the dock and operated similarly to a tablet computer through its LCD touchscreen. It can also be placed in a standalone tabletop mode visible to several players. Its wireless Joy-Con controllers, which include standard buttons and directional analog sticks for user input, motion sensing, and high-definition tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a Grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. The Nintendo Switch's software supports online gaming through standard Internet connectivity, as well as local wireless ad hoc connectivity with other Switch consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system does not use region locking. As an eighth-generation console, the Nintendo Switch competes with Microsoft's Xbox One and Sony's PlayStation 4.

<i>The Legend of Zelda: Twilight Princess HD</i> 2016 video game

The Legend of Zelda: Twilight Princess HD is an action-adventure game in Nintendo's The Legend of Zelda series for the Wii U home video game console. A high-definition remaster of The Legend of Zelda: Twilight Princess, originally released for the GameCube and Wii in 2006, was released on March 4, 2016. The game was co-developed by Tantalus and Nintendo Entertainment Planning & Development and published by Nintendo, and features enhanced graphics and Amiibo functionality. The release of the game marked the ten-year anniversary of the international release of the original, and was the second game in the series released on the Wii U.

<i>Super Mario Odyssey</i> 2017 video game

Super Mario Odyssey is a platform game published by Nintendo for the Nintendo Switch on October 27, 2017. An entry in the Super Mario series, it follows Mario and Cappy, a spirit that turns into Mario's hat and allows him to possess other characters and objects, as they journey across various worlds to save Princess Peach from his nemesis Bowser, who plans to forcibly marry her. In contrast to the linear gameplay of prior entries, the game returns to the primarily open-ended, exploration-based gameplay featured in Super Mario 64 and Super Mario Sunshine.

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