The Game Awards 2018 | |
---|---|
Date | December 6, 2018 |
Venue | Microsoft Theater, Los Angeles |
Country | United States |
Hosted by | Geoff Keighley |
Highlights | |
Most awards | Red Dead Redemption 2 (4) |
Most nominations |
|
Game of the Year | God of War |
Industry Icon | Greg Thomas |
Website | thegameawards.com |
Online coverage | |
Runtime | 2 hours, 49 minutes |
Viewership | 26.2 million |
Produced by |
|
Directed by | Richard Preuss |
The Game Awards 2018 was an award show that honored the best video games of 2018. It was produced and hosted by Geoff Keighley, creator and producer of The Game Awards, and was held to an invited audience at the Microsoft Theater in Los Angeles on December 6, 2018. The event was live streamed across more than 45 digital platforms. The show featured musical performances from Harry Gregson-Williams, Daniel Lanois, Lena Raine, and Hans Zimmer, and presentations from celebrity guests including Jonah Hill, the Russo brothers, Brendon Urie, and Christoph Waltz. The show opened with a group speech by Nintendo's Reggie Fils-Aimé, PlayStation's Shawn Layden, and Xbox's Phil Spencer, representing the unity of the industry. Keighley began planning for the show immediately after the previous ceremony, and spent months traveling to studios around the world to secure announcements and trailers.
God of War and Red Dead Redemption 2 received eight nominations each, the most in Game Awards history at the time. [a] At the show, Red Dead Redemption 2 tied for the highest-awarded game in the show's history with four wins, [b] and God of War was awarded Game of the Year. Several new games were revealed, including Far Cry New Dawn , Hades , and The Outer Worlds . In association with the event, sales were held on most digital storefronts for nominees and former winners. The 2018 was viewed by over 26.2 million streams, the most in its history to date, [c] with four million concurrent viewers at its peak. It received a generally positive reception from media publications, with praise directed at the opening speech and announcements but some criticism for the focus on reveals over awards.
As with previous iterations of The Game Awards, the show was hosted and produced by Canadian games journalist Geoff Keighley. He returned as an executive producer alongside Kimmie Kim, and Richard Preuss and LeRoy Bennett returned as director and creative director, respectively. [2] Keighley began working on The Game Awards 2018 immediately after the previous ceremony by conducting a postmortem and booking the Microsoft Theater. He shifted into full work in July 2018 following E3. He spent months traveling to studios around the world to secure announcements and trailers, and meeting with developers to discuss how to reveal their games; he spent July and August meeting with distribution partners in China and visiting ten game studios (including FromSoftware, Kojima Productions, and PlatinumGames) in Japan, followed by some time in Europe. He visited Rockstar Games's New York headquarters in September to discuss how to represent Red Dead Redemption 2 at the show. [1]
The core team working on the show throughout the year consists of four or five people. [3] The budget for 2018, determined in July, was several million dollars; Keighley personally funded the show while raising money from publishers and sponsors. Concepts were being considered by August, including the involvement of Hans Zimmer, who was originally involved in the previous show but dropped out due to other commitments. Keighley began to book presenters in October, having secured developers such as Josef Fares and Jeff Kaplan by mid-month; he spoke to Peter Jackson about a collaboration but it fell through. For the 2018 ceremony, the production team focused on stage lighting for immersion. Once the team approved Bennett's designs in September, they turned to the budgeting phase, where ideas were often cut. In late October, eleven members of the production team moved into a four-building office complex in Santa Monica, transitioning from virtual meetings; hundreds of people ultimately contributed to the production by December. [1]
Keighley estimated he worked on the show for around 18 hours each day from August to November, and 19 hours for the final month. Kim felt she had a yin and yang dynamic with Keighley. She worried he would spend too much time concerned about minute details; [1] Keighley agreed, noting he enjoyed the work and does not regret it but wanted to employ more people in future to shift his focus. [1] [4] Kim aimed for the show to be around 80 or 90 percent completed before Thanksgiving in November, when the team took a week off. To maintain secrecy, a security crew supervised rehearsals. Keighley kept secrets from his team and senior production members only learned of some announcements in the days before the show; trailers were only listed under code names with expected durations. Keighley wrote most of his own scripts, while Gabe Uhr and Kyle Bosman wrote for the presenters. During rehearsals, Keighley remained close to the Microsoft Theater by staying at the Ritz Carlton hotel across the street. [1]
The show was held at the Microsoft Theater in Los Angeles on December 6, 2018. It was live streamed globally across more than 45 digital services. [2] Tencent's Stephen Ma joined the awards as an advisor; the ceremony was live on more than 15 platforms in China. [3] The ceremony began with a group speech by Nintendo's Reggie Fils-Aimé, PlayStation's Shawn Layden, and Xbox's Phil Spencer. [5] Keighley had wanted to gather the three leaders since the show's inception in 2014 as he felt it was a metaphor for bringing the industry together. [1] While all three leaders personally agreed to the speech, it took several months of negotiations before confirmation; Keighley felt it had "fallen apart" in the days before the show but "magically it came back together" in time. [6] The Game Awards Orchestra opened the show with its new theme song, [2] an original composition by its conductor Lorne Balfe, who had worked with Keighley on the Spike Video Game Awards. He wrote the piece to represent Keighley's work and the general gaming community. [7] Balfe suggested Zimmer and Harry Gregson-Williams perform alongside Celeste composer Lena Raine and Anthem composer Sarah Schachner to illustrate the industries of film, television, and video games combined. [8] Schachner worried how Anthem's score would translate to an orchestral performance but, after arranging a shortened version of the game's theme, found "it started falling into place". [9] For the Game of the Year medley, Balfe was forced to wait until the nominees were determined in mid-November; immediately after the announcement, the production team began contacting studios for the game soundtracks. [1] [7]
During the event, sales on some nominated and previously-winning games were held on the Nintendo eShop, PlayStation Store, Steam, and Xbox Games Store. [10] Announcements on recently released and upcoming games were made for: [11] [12]
New games announced during the ceremony included: [11] [12]
Keighley was contacted by Supergiant Games's Greg Kasavin and Amir Rao after the 2017 ceremony; they met at the D.I.C.E. Summit in February 2018 and pitched the reveal and early access launch of Hades. The Mortal Kombat 11 reveal was in the works for almost a year. The developers of The Last Night were in contact with Keighley to show the game but were forced to pull out a month or two prior due to a publisher dispute. [13]
The nominees for The Game Awards 2018 were announced on November 13, 2018; [14] the announcement received more traffic than anticipated, with five times more visitors than usual, crashing the website for several hours. [1] Any game released on or before November 16, 2018 was eligible for consideration. [15] The nominees were compiled by a jury panel with members from 69 media outlets globally. [16] Winners were determined between the jury (90 percent) and public votes (10 percent); [17] the latter was held via the official website and on social media platforms and technologies such as Amazon Alexa, Bilibili, Discord, Facebook Messenger, Google Assistant, and Twitter. [14] Votes held on the official website and shared on social media were given an additional 10 percent weighting in the fan vote calculation. [15] More than 10.5 million votes were registered, a 50 percent increase over the previous year. [2]
The Trending Gamer award from previous shows was effectively split into two: Content Creator of the Year for those creating new and innovative video game content, such as live streamers and video creators; and the Global Gaming Citizens program, to recognize honorees improving their communities through video games. [3] Additional esports awards were added for the 2018 show. [18] Submissions for Best Student Game were open in September and October. They were judged by a panel of industry members including Jenova Chen, Todd Howard, Hideo Kojima, and Vince Zampella. [19]
Winners are listed first, highlighted in boldface, and indicated with a double dagger (‡). [20]
Best Esports Game | Best Esports Player [f] |
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Best Esports Team | Best Esports Coach |
| |
Best Esports Event | Best Esports Host |
| |
Best Esports Moment | Content Creator of the Year |
|
Industry Icon Award | Global Gaming Citizens [g] |
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God of War and Red Dead Redemption 2 both received eight nominations each, the most in the show's history at the time. [a] Other games with multiple nominations included Marvel's Spider-Man with seven, and Assassin's Creed Odyssey , Celeste, and Fortnite with four each. Sony Interactive Entertainment had 20 total nominations, more than any other publisher, followed by Rockstar Games with eight and Square Enix and Ubisoft with seven each. [14]
Nominations | Publisher |
---|---|
20 | Sony Interactive Entertainment |
8 | Rockstar Games |
7 | Square Enix |
Ubisoft | |
6 | Activision |
Nintendo | |
5 | Annapurna Interactive |
Bandai Namco Entertainment | |
Capcom | |
4 | Epic Games |
Maddy Makes Games | |
3 | Devolver Digital |
Microsoft Studios | |
2 | 3909 LLC |
Arc System Works [h] | |
Blizzard Entertainment | |
Electronic Arts | |
Motion Twin | |
Polyarc Games | |
Subset Games | |
Valve |
Red Dead Redemption 2 received the most awards with four wins, tying for the highest-awarded game in the show's history to date. [b] God of War won three awards, while Celeste and Fortnite won two. Rockstar Games and Sony Interactive Entertainment were the most successful publishers, with four wins each, while Epic Games and Maddy Makes Games won two. [26]
Awards | Game |
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4 | Red Dead Redemption 2 |
3 | God of War |
2 | Celeste |
Fortnite |
Awards | Publisher |
---|---|
4 | Rockstar Games |
Sony Interactive Entertainment | |
2 | Epic Games |
Maddy Makes Games |
The following individuals, listed in order of appearance, presented awards or introduced trailers. All other awards were presented by Keighley. [27] Aisha Tyler was announced as a presenter but she was forced to drop out to film for Criminal Minds . [1]
Name | Role | Ref. |
---|---|---|
Josef Fares | Presented the award for Best Action Game in the preshow | [28] |
Alex Hutchinson | Presented the reveal trailer for Journey to the Savage Planet in the preshow | [29] |
Reggie Fils-Aimé | Opened the show with a shared speech about unity in the industry | [2] |
Shawn Layden | ||
Phil Spencer | ||
Jacksepticeye | Presented the award for Best Narrative | |
Pokimane | ||
Jonah Hill | Presented the Industry Icon award | [30] |
Rosa Salazar | Presented the award for Best Performance | [2] |
Christoph Waltz | ||
Jean-Sebastien Decant | Presented the reveal trailer for Far Cry New Dawn | [1] |
Patrice Désilets | Presented the gameplay trailer for Ancestors: The Humankind Odyssey | [11] |
Josh Holmes | Presented the reveal trailer for Scavengers | [31] |
Brendon Urie | Presented the award for Best Score/Music | [32] |
Mathieu Coté | Presented the reveal trailer for Dead by Daylight: Darkness Among Us | [27] |
Casey Hudson | Presented the story for Anthem | [30] |
Crash Bandicoot [i] | Presented the reveal trailer for Crash Team Racing Nitro-Fueled | [33] |
Christopher Judge | Presented the award for Content Creator of the Year | [2] |
Sunny Suljic | ||
Leonard Boyarsky | Presented the reveal trailer for The Outer Worlds | [30] |
Tim Cain | ||
Jesse Houston | Presented the console announce trailer for Dauntless | [34] |
Joel McHale | Presented the award for Best Esports Athlete | [30] |
Dave Curd | Presented the Vikendi trailer for PlayerUnknown's Battlegrounds | [35] |
Brian Bell | Introduced the performers Ali and Casey Edwards | [27] |
Rivers Cuomo | [36] | |
Jesse Rapczak | Presented the reveal trailer for Atlas | [37] |
Jeremy Stieglitz | ||
Ninja | Presented the award for Best Independent Game | [32] |
Pepe the King Prawn | ||
Elaine Chase | Announced the esports program for Magic: The Gathering Arena | [38] |
The Duffer Brothers | Presented the reveal trailer for Stranger Things 3: The Game | [30] |
Ed Boon | Presented the reveal trailer for Mortal Kombat 11 and the award for Best Sports/Racing Game | [11] |
Phil Spencer | Presented the demo trailer for Devil May Cry 5 | [27] |
Lena Raine | Presented the award for Best Game Direction | |
Donald Mustard | Presented the Season 7 and "The Block" trailers for Fortnite | [39] |
Russo brothers | Presented the award for Best Ongoing Game | [28] |
Reggie Fils-Aimé | Presented the Joker trailer for Super Smash Bros. Ultimate | [11] |
Jeff Kaplan | Presented the award for Game of the Year | [36] |
The following individuals or groups performed musical numbers. [40]
Name | Song | Game(s) |
---|---|---|
The Game Awards Orchestra [j] | The Game Awards Theme Song | — |
Harry Gregson-Williams | ||
Lena Raine | ||
Sarah Schachner | ||
Hans Zimmer | ||
The Game Awards Orchestra [j] | "Legion of Dawn" [9] | Anthem |
Sarah Schachner | ||
Ali Edwards | "Devil Trigger" | Devil May Cry 5 |
Casey Edwards | ||
Daniel Lanois Rhiannon Giddens | "Mountain Hymn" | Red Dead Redemption 2 |
"Cruel World" | ||
"Mountain Finale" | ||
"Unshaken" | ||
The Game Awards Orchestra [j] | "Lifelight" | Super Smash Bros. Ultimate |
Game of the Year medley [k] | Assassin's Creed Odyssey | |
Celeste [l] | ||
God of War | ||
Marvel's Spider-Man | ||
Monster Hunter: World | ||
Red Dead Redemption 2 |
VentureBeat 's Dean Takahashi felt the nominations success of God of War and Red Dead Redemption 2 demonstrated "the power of long development cycles with huge teams"; the games took seven and eight years to develop, respectively. [42] BBC's Louise Blain found the amount of single-player nominees "refreshing" following discussions of ongoing games being the future of the industry. [43] Some journalists were pleasantly surprised by Celeste's Game of the Year nomination. [42] [44] [45] Den of Geek 's Matthew Byrd observed a lack of variety in the nominees but considered them all high quality; he described Best Independent Game as "a stacked category" though noted Celeste was guaranteed to win due to its Game of the Year nomination. [46]
Several journalists highlighted the shared speech of Fils-Aimé, Layden, and Spencer as a highlight of the ceremony; [47] [48] Destructoid 's Chris Hinton wrote it "absolutely bolstered the image of The Game Awards". [49] VentureBeat's Takahashi praised the show for its surprises and wrote it demonstrates "gaming's bright future". [47] He was pleasantly surprised by God of War's Game of the Year win, though noted he personally voted for Red Dead Redemption 2, [47] and said his favorite moment was Christopher Judge imitating his performance as Kratos on stage to Sunny Suljic, who portrayed Kratos's son Atreus. [2] Push Square 's Sammy Barker wrote the show was "very close" to hitting its ceiling and praised the blend of celebration and announcements. [50]
Shacknews staff found the show an improvement over previous years, particularly in its presentation and professionalism, though God of War's win polarized the crew. [51] Kotaku 's Heather Alexandra found SonicFox's acceptance speech among the most heartfelt moments of the show. [52] Destructoid's CJ Andriessen criticized the show's heavier focus on announcements than awards, noting trailers received more screen time than winners. [53] The Verge 's Megan Farokhmanesh highlighted the show's problematic winners, such as Ninja's use of racial expletives and refusal to stream with women and Red Dead Redemption 2's use of crunch practices. [54]
The Game Awards 2018 was the most-viewed ceremony to date. [c] Over 26.2 million streams were used to view the show, an increase of 128 percent from the 2017 ceremony's 11.5 million. At its peak, the show had over four million concurrent viewers, including 1.13 million on Twitch. The stream on Twitter had 1.3 times as many unique viewers as the previous year. The show was the top worldwide trend on Twitter; the use of the hashtag #TheGameAwards increased 1.6 times over the previous show, and the overall conversation increased 1.9 times. On Weibo, the 310,000 unique posts related to the awards received more than 56 million views. Over 3,300 Twitch users co-streamed the show, an increase of 140 percent. [2]
Geoff Keighley is a Canadian video game journalist and television presenter, best known for his role as the host of several video game industry conferences and presentations. He is the executive producer and host of The Game Awards since its inception in 2014, having previously served as the executive producer of the Spike Video Game Awards. He also hosts and produces Summer Game Fest, and has hosted live events for trades fairs Gamescom and the now-defunct E3.
The Game Awards is an annual awards ceremony honoring achievements in the video game industry. Established in 2014, the shows are produced and hosted by game journalist Geoff Keighley, who worked on its predecessor, the Spike Video Game Awards, for over ten years. With the permission of Spike, he worked with several video game companies to create the show. In addition to the awards, the Game Awards features premieres of upcoming games and new information on previously-announced titles. The show's reception is generally mixed: it has been lauded for its announcements and criticized for its lack of acknowledgement of events, use of promotional content and its treatment of award winners.
God of War is a 2018 action-adventure game developed by Santa Monica Studio and published by Sony Interactive Entertainment. The game was released for the PlayStation 4 in April 2018, with a Windows port released in January 2022. It is the eighth installment in the God of War series, the eighth chronologically, and the sequel to 2010's God of War III.
Celeste is a 2018 platform game developed and published by indie studio Maddy Makes Games. The player controls Madeline, a young woman with anxiety and depression who aims to climb Celeste Mountain. During her climb, she encounters several characters, including Part of You, a personification of her self-doubt who attempts to stop her from climbing the mountain.
Red Dead Redemption 2 is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the Red Dead series and a prequel to the 2010 game Red Dead Redemption. The story is set in a fictionalized representation of the United States in 1899 and follows the exploits of Arthur Morgan, an outlaw and member of the Van der Linde gang, who must deal with the decline of the Wild West while attempting to survive against government forces, rival gangs, and other adversaries. The game is presented through first- and third-person perspectives, and the player may freely roam its interactive open world. Gameplay elements include shootouts, robberies, hunting, horseback riding, interacting with non-player characters, and maintaining the character's honor rating through moral choices and deeds. A bounty system governs the response of law enforcement and bounty hunters to crimes committed by the player.
The Steam Awards are an annual user-voted award event for video games published on Valve's Steam service. Introduced in 2016, game nomination and voting periods are concurrent with Steam's annual autumn and winter holiday sales, centered around the holidays of Thanksgiving and Christmas.
Moss is a virtual reality adventure game developed and published by American video game development studio Polyarc. The game is presented from a blend of first-person and third-person perspectives, with a primary focus on solving puzzles. Moss was released for the PlayStation 4 in February 2018. In June, a PC version featuring high-resolution graphics was released. A PlayStation 5 version was released in February 2023.
Woodrow Wilson Jackson III is an American composer and session musician. He is best known for his work with Rockstar Games, composing scores for its video games Red Dead Redemption, L.A. Noire, Grand Theft Auto V, and Red Dead Redemption 2. Born in Oil City, Pennsylvania, Jackson studied at Virginia State University for one year, taking harmonica lessons before dropping out and playing guitar in a band. He moved to Los Angeles in 1992, and eventually joined the band Friends of Dean Martinez. He later became a session musician, working on the soundtracks of films like Ocean's Twelve (2004) and The Devil Wears Prada (2006). Since 2009, he has owned and operated Electro-Vox Recording Studios, where he has recorded two original albums and much of his composing work. He is an avid collector of vintage instruments.
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Astro Bot Rescue Mission is a 2018 platform video game developed by Japan Studio's Team Asobi and published by Sony Interactive Entertainment for PlayStation 4's PlayStation VR headset. It stars a cast of robot characters first introduced in The Playroom, where they appeared as robots that lived inside of the DualShock 4 controller. In the game, the player teams up with Captain Astro and goes on a quest to rescue his lost crew scattered across different worlds.
Arthur Morgan is a character and the main playable protagonist of the video game Red Dead Redemption 2. A high-ranking member of the Van der Linde gang, Arthur must deal with the decline of the Wild West while attempting to survive against government forces and other adversaries in a fictionalized representation of the American frontier. He is portrayed by Roger Clark through performance capture.
Red Dead Online is a 2019 action-adventure game developed and published by Rockstar Games as the online component of Red Dead Redemption 2. After several months in beta, it was released for the PlayStation 4 and Xbox One in May 2019, and for Windows and Stadia in November 2019. A standalone client for the game was released in December 2020. In Red Dead Online, players control a customizable silent protagonist who is freed from prison after being framed for murder, and tasked with taking revenge in exchange for proving their innocence. Set in 1898, one year before the events of Red Dead Redemption 2, the game comprises story missions where up to four players can complete tasks to advance the narrative, as well as various side missions and events.
The Game Awards 2019 was an award show that honored the best video games of 2019. The event was produced and hosted by Geoff Keighley, creator and producer of The Game Awards, and was held to an invited audience at the Microsoft Theater in Los Angeles on December 12, 2019. The preshow ceremony was hosted by Sydnee Goodman. The event was live streamed across more than 50 digital platforms; it was the first to broadcast live in India and was simulcast in 53 movie theaters across the United States. The show featured musical performances from Chvrches, Grimes, and Green Day, and presentations from celebrity guests including Stephen Curry, Vin Diesel, Norman Reedus, and Michelle Rodriguez. In association with the event, a virtual games festival was held online, allowing free demos to be played through Steam over a 48-hour period.
The Game Award for Game of the Year is an award presented annually by the Game Awards. It is given to a video game judged to deliver the best experience across creative and technical fields. The award is traditionally accepted by the game's directors or studio executives. The process begins with over 100 video game publications and websites, which collectively name six games as nominees. After the nominees are selected, the winner is chosen by a combined vote between the jury (90%) and public voting (10%).
The Game Awards 2020 was an award show that honored the best video games of 2020. It was produced and hosted by Geoff Keighley, and took place on December 10, 2020. The preshow ceremony was hosted by Sydnee Goodman. Unlike previous Game Awards, the show was broadcast virtually due to the COVID-19 pandemic; Keighley presented at a soundstage in Los Angeles, while musical performances took place virtually at stages in London and Tokyo. The show introduced the award's first Future Class, a list of individuals from the video game industry who best represent the future of video games, Innovation in Accessibility award, an award for games that featured notable accessibility options. The show was live streamed across 45 different platforms. It featured musical performances from the London Philharmonic Orchestra and Eddie Vedder, and presentations from celebrity guests, including Reggie Fils-Aimé, Gal Gadot, Brie Larson, and Keanu Reeves.
The Game Awards 2021 was an award show that honored the best video games of 2021. The event was hosted by Geoff Keighley, creator and producer of The Game Awards, and was held to an invited audience at the Microsoft Theater in Los Angeles on December 9, 2021. The preshow ceremony was hosted by Sydnee Goodman. The event was live streamed across more than 40 digital platforms. It featured musical performances from Imagine Dragons, JID, Darren Korb, and Sting, and presentations from celebrity guests including Reggie Fils-Aimé, Keanu Reeves, Ben Schwartz, and Ming-Na Wen. Activision Blizzard was excluded from the show outside of its nominated games after the company was sued by the California Department of Fair Employment and Housing on allegations of sexual harassment and employee discrimination in July 2021; Keighley's comments about the company received some criticism.
The Game Awards 2022 was an award show that honored the best video games of 2022. The event was hosted by Geoff Keighley, creator and producer of The Game Awards, and was held to an invited audience at the Microsoft Theater in Los Angeles on December 8, 2022. The preshow ceremony was hosted by Sydnee Goodman. The event was live streamed across more than 40 digital platforms, alongside an additional IMAX experience. It featured musical performances from Halsey, Hozier, and Bear McCreary, and presentations from celebrity guests, including Reggie Fils-Aimé, Al Pacino, Pedro Pascal, Bella Ramsey, and Ken and Roberta Williams. The show introduced a new Best Adaptation award for media adapted from video games.
The Game Awards 2023 was an award show that honored the best video games of 2023. It was the tenth show hosted by Geoff Keighley, creator and producer of The Game Awards, held with a live audience at the Peacock Theater in Los Angeles, California, on December 7, 2023. The preshow ceremony was hosted by Sydnee Goodman. The event was live streamed across online platforms globally. It featured musical performances from Loren Allred, Heilung, and Old Gods of Asgard, and presentations from celebrity guests, including Timothée Chalamet, Christopher Judge, and Matthew McConaughey.