|Occupation(s)||Programmer, designer, producer|
|Known for||Creator of Fallout series|
Timothy Cain is an American video game developer best known as the creator, producer, lead programmer and one of the main designers of the 1997 computer game Fallout .In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
Cain went to college at the University of Virginia and to graduate school in California. During this time, he helped out a friend programming a card game named Grand Slam Bridge for CYBRON Corporation which was released in 1986.In 1989, he received a Master's Degree in Computer Science at University of California, Irvine.
Began as a freelance programmer for Interplay where he worked on the fantasy role-play editor The Bard's Tale Construction Set .[ citation needed ] After finishing the game in 1991, he was employed full-time at Interplay.[ citation needed ] For the first time he worked with Leonard Boyarsky, who was a freelance artist at the time, as designer and programmer on the business simulator Rags to Riches: The Financial Market Simulation which was released in 1993.[ citation needed ]
In 1994 he started for a couple of months as the only employee working on a game which would later become the post-apocalyptic CRPG game Fallout .He laid out the basic concept based on the GURPS system and began programming the isometric game engine. He also took over the producer role from Thomas R. Decker who had to supervise multiple other projects at the time. With a development cycle of three and a half years Fallout was released in 1997. During this time he was also a programming consultant on Stonekeep (1995) and helped out coding Star Trek: Starfleet Academy (1997).
Before leaving Interplay to form his own company in January 1998, he wrote the main story arc as well as helping designing The Den area of Fallout 2 .[ citation needed ] In an interview he criticized the bigger influence from sales/marketing department during Fallout 2 development, saying, "We were losing part of the game to a larger group who had bigger plans for it."
After forming Troika Games with fellow Interplay workers Leonard Boyarsky and Jason D. Anderson in 1998, he worked as a project leader and lead programmer on Arcanum: Of Steamworks and Magick Obscura a steampunk/fantasy an RPG game for Sierra On-Line, Inc. which was released in 2001.
His next game reunited him with Thomas R. Decker, the original Fallout producer. As project leader and lead designer he produced within 20 months the Dungeons & Dragons game The Temple of Elemental Evil for publisher Atari in 2003. While he loved making the game he was disappointed that it did not turn out what he wanted it to be.
After Bethesda secured the Fallout license from Interplay in 2004, Cain expressed disappointment.
I was hoping that Troika would get the license, but we were massively outbid. But in the end, they made a good game.
Cain had mixed reactions to Fallout 3 , praising Bethesda's understanding of Fallout lore as well as the adaptation of "S. P. E. C. I. A. L." system into a FPS-RPG, but criticized the humor and recycling of too many story elements from the earlier Fallout games.
He helped out programming the last Troika game, Vampire: The Masquerade – Bloodlines , a horror RPG for Activision in 2004. He also worked on a post-apocalyptic roleplay game for which he couldn't convince any publisher to fund. As consequence he had to lay off most employees in late 2004 and shut down Troika Games in February 2005.
He joined as the programming director at Carbine Studios working on a fantasy MMO game for NCSoft. He was promoted to design director in October 2007.Cain left Carbine Studios in July 2011.
In 2011, Tim Cain joined Obsidian Entertainment as senior programmer.He worked on Pillars of Eternity , which was funded through Kickstarter. He was also a co-director for The Outer Worlds . Since June 2020, Cain is no longer employed by Obsidian as a full time employee, but still works for them on the sequel to The Outer Worlds as well as for two other companies on a contract basis.
Cain is affected by hereditary color blindness, stating in a Gamasutra interview that he "[can now] see less than half the spectrum of colors". He enjoys cooking, particularly Japanese and Chinese cuisine, and his favorite dishes are garlic chicken fried rice and chicken karaage.Cain married his husband Robert Land on July 14, 2011.
|1991||The Bard's Tale Construction Set||Designer, programmer|
|1993||Rags to Riches: The Financial Market Simulation||Programmer, additional design|
|1997||Star Trek: Starfleet Academy||Programmer|
|Fallout||Producer, designer, lead programmer|
|1998||Fallout 2||Designer, additional programming|
|2001||Arcanum: Of Steamworks and Magick Obscura||Project lead, lead programmer|
|2003||The Temple of Elemental Evil||Project lead, lead designer|
|2004||Vampire: The Masquerade - Bloodlines||Programmer|
|2014||South Park: The Stick of Truth||Programmer|
|WildStar||Additional design, additional programming|
|2015||Pillars of Eternity||Programmer, additional design|
|2019||The Outer Worlds||Director|
Wasteland is a role-playing video game developed by Interplay Productions and published by Electronic Arts in 1988. The first installment of the Wasteland series, it is set in a futuristic, post-apocalyptic America destroyed by a nuclear holocaust generations before. Developers originally made the game for the Apple II and it was ported to the Commodore 64 and MS-DOS. It was re-released for Microsoft Windows, OS X, and Linux in 2013 via Steam and GOG.com, and in 2014 via Desura. A remastered version titled Wasteland Remastered was released on February 25, 2020, in honor of the original game's 30th anniversary.
Fallout is a media franchise of post-apocalyptic role-playing video games—and later action role-playing games—created by Tim Cain, at Interplay Entertainment. The series is set during the 21st, 22nd and 23rd centuries, and its atompunk retrofuturistic setting and art work are influenced by the post-war culture of 1950s United States, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. A forerunner of Fallout is Wasteland, a 1988 game developed by Interplay Productions to which the series is regarded as a spiritual successor.
Troika Games was an American video game developer co-founded by Jason Anderson, Tim Cain, and Leonard Boyarsky. The company was focused on role-playing video games between 1998 and 2005, best known for Arcanum: Of Steamworks and Magick Obscura and Vampire: The Masquerade – Bloodlines.
Frank Brian Fargo is an American video game designer, producer, programmer and executive, and founder of Interplay Entertainment, inXile Entertainment and Robot Cache.
Arcanum: Of Steamworks and Magick Obscura is a 2001 role-playing video game developed by Troika Games and published by Sierra On-Line for Microsoft Windows. The game's story takes place within a fantasy setting currently undergoing a transformation from its own industrial revolution, in which magic competes against technological gadgets, and focuses on the efforts of a zeppelin crash survivor to find out who attacked the vessel, ultimately discovering a plot by an ancient power to return to the world and cause chaos. The game, conducted from an isometric perspective and within an open world, offers players the opportunity to craft their protagonist with a variety of skills, including the option to be gifted in magic or use guns and gadgets to combat enemies, and complete quests in different ways.
Black Isle Studios is a division of the developer and publisher Interplay Entertainment that develops role-playing video games. It has published several games from other developers.
Chris Avellone is an American video game designer and comic book writer. He worked for Interplay and Obsidian Entertainment before working as a freelancer. He is best known for his work on role-playing video games such as Planescape: Torment and the Fallout series.
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.
Feargus Urquhart is a Scottish-American video game designer and CEO of Obsidian Entertainment.
Vampire: The Masquerade – Bloodlines is a 2004 action role-playing video game developed by Troika Games and published by Activision for Microsoft Windows. Set in White Wolf Publishing's World of Darkness, the game is based on White Wolf's role-playing game Vampire: The Masquerade and follows a human who is killed and revived as a fledgling vampire. The game depicts the fledgling's journey through early 21st-century Los Angeles to uncover the truth behind a recently discovered relic that heralds the end of all vampires.
Joshua Eric Sawyer, more commonly known and credited as Josh Sawyer, J.E. Sawyer, or JSawyer, is an American video game designer, known for his work on role-playing video games.
Leonard Boyarsky is an American computer game designer and visual artist. He is one of the key designers of the video games Fallout and Diablo III.
Dogmeat is a character featured in the post-apocalyptic role-playing game series Fallout. An NPC, Dogmeat was introduced as an optional companion to the player character in the original Fallout (1997), and made cameo appearances in the sequel Fallout 2 (1998). Other versions of Dogmeat are featured and serve similar roles in Fallout 3 (2008) and Fallout 4 (2015).
Fallout: A Post Nuclear Role Playing Game is a 1997 role-playing video game developed and published by Interplay Productions. In a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a global nuclear war between the United States and China, Fallout's protagonist, the Vault Dweller, inhabits the underground nuclear shelter Vault 13. After customizing their character, the player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them missions, and engage in turn-based combat where they battle until their action points are depleted.
Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.
Jason D. Anderson, usually credited as Jason Anderson, is a video game developer. He started out as a contract artist for Interplay on the USCF Chess project. He was later hired to work on Fallout for which he became Lead Technical Artist, working on the original game design, interface, and quests. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games. After Troika Games collapsed, Anderson left the game industry for a short time to sell real estate.
Fallout: New Vegas is a 2010 action role-playing game developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for PlayStation 3, Windows and Xbox 360 on October 19, 2010. A spin-off of the main Fallout series, the game is set in a post-apocalyptic open world environment that encompasses a region consisting of parts of Arizona, California, and Nevada. It is set in a world that deviated onto an alternate timeline thanks to Atomic Age technology, which eventually led to a global nuclear apocalypse in the year 2077 in an event referred to as "The Great War", caused by a major conflict between the U.S. and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of Fallout 3 and 204 years after the bombs fell. It is not a direct sequel, but does feature the return of several elements found in Fallout 2.
Vault Boy is the mascot of the Fallout media franchise. Created by staff at Interplay Entertainment, the original owners of the Fallout intellectual property (IP), Vault Boy was introduced in 1997's Fallout as an advertising character representing Vault-Tec, a fictional megacorporation that built a series of specialized fallout shelters throughout the United States prior to the nuclear holocaust that sets up the world state of the Fallout universe. Within the video game series, Vault Boy serves as a generic representation of the player character's statistical information within user interface (UI) menus, and is a recurring element in Vault-Tec products found throughout the fictional Fallout universe.
Western role-playing video games are role-playing video games developed in the Western world, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as Ultima and Wizardry in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality.
The Outer Worlds is a 2019 action role-playing game developed by Obsidian Entertainment and published by Private Division. The game was released for PlayStation 4, Windows, and Xbox One in October 2019, with a Nintendo Switch version released in June 2020. The game received generally favorable reviews from critics and sold over four million units by August 2021.