Tim Cain | |
---|---|
Born | Timothy Cain |
Nationality | American |
Education | University of Virginia (BSc) University of California, Irvine (MSc) |
Occupation(s) | Programmer, designer, producer |
Employer | Obsidian Entertainment |
Known for | Creator of Fallout series |
Spouse | Robert Land (m. 2011) |
Timothy Cain is an American video game developer and YouTuber best known as the creator, producer, lead programmer and one of the main designers of the 1997 video game Fallout . [1] [2] In 2009, he was chosen by IGN as one of the top 100 game creators of all time. [3]
Cain went to college at the University of Virginia and to graduate school in California. During this time, he helped out a friend programming a card game named Grand Slam Bridge for CYBRON Corporation which was released in 1986. [4] In 1989, he received a Master's Degree in Computer Science at University of California, Irvine. [3]
For a couple of months in 1994, he served as the only employee working on a game that would later become the post-apocalyptic RPG game Fallout . [4] He laid out the basic concept based on the GURPS system and began programming the isometric game engine. He also took over the producer role from Thomas R. Decker who had to supervise multiple other projects at the time. [5] With a development cycle of three and a half years Fallout was released in 1997. During this time he was also a programming consultant on Stonekeep (1995) and helped out coding Star Trek: Starfleet Academy (1997). [6]
In an interview he criticized the bigger influence from sales/marketing department during Fallout 2 development, saying, "We were losing part of the game to a larger group who had bigger plans for it." [7] Cain corroborated further in May 2023 that he left the company bitter after he was forced to work on Fallout 2 and did not get the bonus pay that was agreed upon after completion of the first game. [8]
His next game reunited him with Thomas R. Decker, the original Fallout producer. As project leader and lead designer he produced within 20 months the Dungeons & Dragons game The Temple of Elemental Evil for publisher Atari in 2003. While he loved making the game he was disappointed that it did not turn out what he wanted it to be. [9]
After Bethesda secured the Fallout license from Interplay in 2004, Cain expressed disappointment.
I was hoping that Troika would get the license, but we were massively outbid. But in the end, they made a good game. [10]
Cain had mixed reactions to Fallout 3 , praising Bethesda's understanding of Fallout lore as well as the adaptation of "S. P. E. C. I. A. L." system into a FPS-RPG, but criticized the humor and recycling of too many story elements from the earlier Fallout games. [9]
He helped out programming the last Troika game, Vampire: The Masquerade – Bloodlines , a horror RPG for Activision in 2004. He also worked on a post-apocalyptic roleplay game for which he couldn't convince any publisher to fund. As consequence he had to lay off most employees in late 2004 and shut down Troika Games in February 2005. [11]
He joined as the programming director at Carbine Studios working on a fantasy MMO game for NCSoft. He was promoted to design director in October 2007. [12] Cain left Carbine Studios in July 2011. [13]
In 2011, Tim Cain joined Obsidian Entertainment as senior programmer. [14] He worked on Pillars of Eternity , which was funded through Kickstarter. [15] He was also a co-director for The Outer Worlds . [16] Since June 2020, Cain is no longer employed by Obsidian as a full time employee, but still works for them on the sequel to The Outer Worlds as well as for two other companies on a contract basis. [17] [18]
Cain is affected by hereditary color blindness, stating in a Gamasutra interview that he "[can now] see less than half the spectrum of colors". He enjoys cooking, particularly Japanese and Chinese cuisine, and his favorite dishes are garlic chicken fried rice and chicken karaage. [19] Cain came out as a gay man in the early 2000s after concealing his sexuality throughout much of his early career. [20] He married his husband Robert Land on July 14, 2011. [21]
Year | Title | Role(s) |
---|---|---|
1986 | Grand Slam Bridge [22] | Programmer |
1991 | The Bard's Tale Construction Set | Designer, programmer |
1993 | Rags to Riches: The Financial Market Simulation | Programmer, additional design |
1995 | Stonekeep | Programming consultant |
1997 | Star Trek: Starfleet Academy | Programmer |
Fallout | Creator, producer, designer, lead programmer | |
1998 | Fallout 2 | Designer, additional programming |
2001 | Arcanum: Of Steamworks and Magick Obscura | Project lead, lead programmer |
2003 | The Temple of Elemental Evil | Project lead, lead designer |
2004 | Vampire: The Masquerade – Bloodlines | Programmer |
2014 | South Park: The Stick of Truth | Programmer |
WildStar | Additional design, additional programming | |
2015 | Pillars of Eternity | Programmer, additional design |
2016 | Tyranny | Programmer |
2019 | The Outer Worlds | Director |
A role-playing video game, role-playing game (RPG) or computer role-playing game (CRPG) is a video game genre where the player controls the actions of a character that will undergo some form of character development by way of recording statistics. Also, they are usually immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings, and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.
Troika Games was an American video game developer co-founded by Jason Anderson, Tim Cain, and Leonard Boyarsky. The company was focused on role-playing video games between 1998 and 2005, best known for Arcanum: Of Steamworks and Magick Obscura and Vampire: The Masquerade – Bloodlines.
Arcanum: Of Steamworks and Magick Obscura is a 2001 role-playing video game developed by Troika Games and published by Sierra On-Line for Microsoft Windows. The game's story takes place within a fantasy setting currently undergoing a transformation from its own Industrial Revolution, in which magic competes against technological gadgets, and focuses on the efforts of a zeppelin crash survivor to find out who attacked the vessel, ultimately discovering a plot by an ancient power to return to the world and cause chaos. The game, conducted from an isometric perspective and within an open world, offers players the opportunity to craft their protagonist with a variety of skills, including the option to be gifted in magic or use guns and gadgets to combat enemies, and complete quests in different ways.
Robert Frederick Ford is an American video game programmer. He is the son of mathematician L. R. Ford Jr. A co-founder of the video game studio Toys for Bob, he led the company from its inception until late 2020 with his co-founder Paul Reiche III. Ford is the co-creator, with Reiche III, of the Star Control universe. Ford did the programming, while Reiche was responsible for the game design and fiction. Ford was also the lead programmer on The Horde and Pandemonium.
Chris Avellone is an American video game designer and comic book writer. He worked for Interplay and Obsidian Entertainment before becoming a freelance designer and writer. He is best known for his work on role-playing video games such as Planescape: Torment, Star Wars Knights of the Old Republic II: The Sith Lords and the Fallout series.
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California and part of Xbox Game Studios. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.
Joshua Eric Sawyer, more commonly known and credited as Josh Sawyer, J.E. Sawyer, or JSawyer, is an American video game designer, known for his work on role-playing video games.
Leonard Boyarsky is an American computer game designer and visual artist. He is one of the key designers of the video games Fallout and Diablo III.
Dogmeat is the name given to various dogs featured in the post-apocalyptic role-playing game series Fallout. Dogmeat was introduced as an optional companion to the player character in the original Fallout (1997), and made a cameo appearance in Fallout 2 (1998). Other dogs named Dogmeat are featured and serve similar roles in Fallout 3 (2008), Fallout 4 (2015), and in the American post-apocalyptic drama television series Fallout (2024).
Van Buren was the codename of a canceled role-playing video game developed by Black Isle Studios. It was intended to be the third game in the mainline Fallout series before its cancellation in 2003. Set in the year 2253, the plot of Van Buren revolved around an escaped prisoner who would explore the American Southwest while being pursued by robotic prison guards. The main antagonist was a mad scientist named Victor Presper, who planned on using the prisoner as an inadvertent vector to spread a deadly virus. Gameplay would have included a mixture of real-time and turn-based combat. The player would explore the map with a team of non-playable character (NPC) companions. Each NPC would make their own independent decisions which would affect the story.
Fallout is a 1997 role-playing video game developed and published by Interplay Productions, set in a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a nuclear war between the United States and China. Fallout's protagonist, the Vault Dweller, inhabits an underground nuclear shelter. The player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them quests, and engage in turn-based combat.
Darren Monahan is the chief information officer and producer of Obsidian Entertainment and one of Obsidian's founders. Monahan works in the game industry, having worked for Interplay Entertainment in various capacities, including as a senior producer for Black Isle Studios, manager of quality assurance, and a programmer on many of Interplay's titles. As a producer, Monahan managed the development of six published products, including the entire Icewind Dale and Baldur's Gate: Dark Alliance series.
Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.
Jason D. Anderson, usually credited as Jason Anderson, is a video game developer. He started out as a contract artist for Interplay on the USCF Chess project. He was later hired to work on Fallout for which he became Lead Technical Artist, working on the original game design, interface, and quests. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games. After Troika Games collapsed, Anderson left the game industry for a short time to sell real estate.
Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. It is best known for its action role-playing franchises, including The Elder Scrolls, Fallout, and Starfield. Bethesda Game Studios opened in 2001 as the development unit of Bethesda Softworks, separating from publishing operations. Todd Howard serves as the studio's executive producer, leading it with managing director Ashley Cheng and studio director Angela Browder. As of November 2023, Bethesda Game Studios had 450 employees.
Neverwinter Nights 2: Storm of Zehir is an expansion pack for the role-playing video game Neverwinter Nights 2, developed by Obsidian Entertainment and published by Atari Interactive. It was released in late 2008 in North America, Europe, and Australia. Like previous entries in the Neverwinter Nights series, Storm of Zehir is based on the paper and pencil fantasy role-playing game Dungeons & Dragons, and uses the game's 3.5 edition ruleset.
Fallout: New Vegas is a 2010 action role-playing video game that was developed by Obsidian Entertainment and published by Bethesda Softworks. The game, which was released for Microsoft Windows, PlayStation 3, and Xbox 360, is set in the Mojave Desert of North America 204 years after a devastating nuclear war. The player controls a courier who survives an assassination attempt, and becomes embroiled in a conflict between different governing factions that are vying for control of the region. Fallout: New Vegas features a freely explorable open world, and the player can engage in combat with a variety of weapons. The player can also initiate conversations with non-player characters in the form of dialogue trees, and their responses determine their reputation among the different factions.
Western role-playing video games are role-playing video games developed in the Western world, including the Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as Ultima and Wizardry in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality.
The Outer Worlds is a 2019 action role-playing game developed by Obsidian Entertainment and published by Private Division. Set in an alternate future, the game takes place in Halcyon, a distant star system colonized by megacorporations. In the game, players assumes control of a passenger from a lost colony ship, who is revived by a mad scientist and tasked to rescue their fellow colonists and take down the corporations responsible for the colony's downfall. The game is played from a first-person perspective, and players can use combat, stealth, or dialog options when encountering potentially hostile non-playable characters. Players can make numerous dialog decisions which influence the branching story.
The Outer Worlds 2 is an upcoming action role-playing game developed by Obsidian Entertainment and published by Xbox Game Studios. It is a standalone sequel to The Outer Worlds (2019), set in the Arcadia star system that has been colonized entirely by megacorporations. Players will assume control of the protagonist, an Earth Directorate Agent, who is tasked with uncovering the source of emerging rifts that threaten to destroy the colony amidst a factional war. The game is set to be released for PlayStation 5, Windows and Xbox Series X/S in 2025.