Annie VanderMeer | |
---|---|
Born | Annie VanderMeer United States |
Other names | Annie Carlson, Annie VanderMeer Carlson, Anne VanderMeer, Annie VanderMeer Mitsoda |
Occupation(s) | Game designer, writer |
Known for | Neverwinter Nights 2: Storm of Zehir Guild Wars 2 Destiny Dead State Astroneer Unpacking |
Website | https://www.annievandermeer.com/ |
Annie VanderMeer (also credited as Annie VanderMeer Mitsoda, Annie Carlson, Annie VanderMeer Carlson, and Anne VanderMeer) is an American video game designer specializing in role-playing video games, best known for her narrative work on 2021's Unpacking and her design work on the 2012's Guild Wars 2 .
Annie VanderMeer attended Macalester College and earned an Honors B.A. in English in 2003, [1] writing about science fiction and fantasy in contemporary American literature.
After the discovery that there were limited opportunities to study and teach English/gaming in graduate school, [2] VanderMeer (then Annie Carlson) started work at Papaya Studio in the summer of 2004, [3] where she worked on Taxi Driver, a video game "sequel" to the film of the same name.
Soon after Taxi Driver was cancelled, [4] VanderMeer joined Obsidian Entertainment in January 2006, beginning work on "Project New Jersey" (a rumored unreleased role-playing video game [5] ). When it was cancelled, VanderMeer joined the Neverwinter Nights 2 team, where she worked on handling the in-game items, [6] then as a writing assistant on Alpha Protocol , working with creative lead Brian Mitsoda, where she was credited with helping create some of the characters. [7] While working on Alpha Protocol, VanderMeer assisted with additional design for the first expansion to Neverwinter Nights 2, Mask of the Betrayer . [8] In early 2008, she was moved onto the second expansion for Neverwinter Nights 2, Storm of Zehir as a designer and lead writer. She also assisted with work on the cancelled Aliens RPG [9] before she left the company in October 2008 to move to Seattle.
In 2009, VanderMeer joined ArenaNet as a game designer, first working on the personal story for Guild Wars 2 before moving on to the Living Story team, working in particular on the updates "Lost Shores" and "Flame & Frost". [10] [11] From 2013 to 2014, VanderMeer worked as a game designer at Bungie on Destiny [12] before becoming a full time member of DoubleBear Productions, from April 2014 to January 2018, where she worked as a writer and designer on their first title, Dead State , and as the project lead on their second, PANIC at Multiverse High!. [13] In January 2018 she joined at System Era Softworks as a content designer on Astroneer, [14] shipping the game and multiple updates before her departure in October 2019.
In September 2019, she founded the Tiamat Collective [15] - a collection of freelancers across multiple disciplines available for hire on upcoming creative projects - and released their first game, The Passenger, in January 2020 on itch.io. [16] She also contributed narrative design to the indie game Unpacking (videogame) , for which she would go on to win Best Narrative (along with Wren Brier and Tim Dawson) at the BAFTA Games Awards in April 2022. [17] [18] Shortly thereafter, in December 2019, VanderMeer rejoined ArenaNet as a senior game designer for Guild Wars 2 , [19] first on their Living World Season "The Icebrood Saga," and later on their third expansion, End of Dragons. [20] She left ArenaNet in April 2022 and went on to freelance work, becoming a Narrative Lead at Digimancy Entertainment in August 2022. [21]
VanderMeer has contributed as a fiction writer to multiple projects at Fantasy Flight Games, including Legend of the Five Rings , The Investigators of Arkham Horror (a fiction collection based on their Arkham Horror franchise), [22] the Twilight Imperium, [23] and Legacy of Dragonholt, a narrative adventure game set in the Runebound universe. [24]
Neverwinter Nights is a role-playing video game developed by BioWare. Interplay Entertainment was originally set to publish the game, but financial difficulties led to it being taken over by Infogrames, who released the game under their Atari range of titles. It is the first installment in the Neverwinter Nights series and was released for Microsoft Windows on June 18, 2002. BioWare later released a Linux client in June 2003, requiring a purchased copy of the game to play. MacSoft released a Mac OS X port in August 2003.
Chris Avellone is an American video game designer and comic book writer. He worked for Interplay and Obsidian Entertainment before becoming a freelance designer and writer. He is best known for his work on role-playing video games such as Planescape: Torment, Star Wars Knights of the Old Republic II: The Sith Lords and the Fallout series.
Child's Play is a charitable organization that donates toys and games to children's hospitals worldwide. It was founded in 2003 by Mike Krahulik and Jerry Holkins, authors of the popular video games-related webcomic Penny Arcade. The charity is seen as a way to refute mainstream media's perception of gamers as violent and antisocial. As of 2022, Child's Play had processed over $55,147,529.24 in donations since its inception.
Neverwinter Nights 2 is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is the second installment in the Neverwinter Nights series and is the sequel to BioWare's Neverwinter Nights, based on the Dungeons & Dragons fantasy tabletop role-playing game. Neverwinter Nights 2 utilizes an adaptation of the Dungeons & Dragons 3.5 edition rules. Players create player characters to represent themselves in the game, using the same character creation rules as found in the Dungeons & Dragons game. They may gain the assistance of additional party members, and they eventually acquire a keep that can be used as a base of operations. Neverwinter Nights 2 is set in the Forgotten Realms campaign setting—in and around the city of Neverwinter. The story is mostly unrelated to Neverwinter Nights and follows the journey of an orphaned adventurer investigating a group of mysterious artifacts known as "silver shards" and their connection to an ancient, evil spirit known as the King of Shadows.
Ellen Guon Beeman is an American fantasy and science fiction author, television screenwriter and computer game designer/producer. She has published four novels and has worked on over 40 video games.
Joshua Eric Sawyer, more commonly known and credited as Josh Sawyer, J.E. Sawyer, or JSawyer, is an American video game designer, known for his work on role-playing video games.
PAX is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston, Philadelphia, and Melbourne. Previously, it was also held in San Antonio.
Neverwinter Nights was an early graphical multiplayer online role-playing game, which ran from 1991 to 1997 on AOL.
Neverwinter Nights 2: Mask of the Betrayer is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is an expansion pack for Neverwinter Nights 2. It was released in 2007 for Microsoft Windows in North America, Europe, and Australia. Like the first game, Mask of the Betrayer is set in the Forgotten Realms campaign setting of the fantasy tabletop role-playing game Dungeons & Dragons and employs the 3.5 edition rules.
Neverwinter Nights 2: Storm of Zehir is an expansion pack for the role-playing video game Neverwinter Nights 2, developed by Obsidian Entertainment and published by Atari Interactive. It was released in late 2008 in North America, Europe, and Australia. Like previous entries in the Neverwinter Nights series, Storm of Zehir is based on the paper and pencil fantasy role-playing game Dungeons & Dragons, and uses the game's 3.5 edition ruleset.
Darkness over Daggerford is a premium module for BioWare's Neverwinter Nights role-playing video game. It was released for digital distribution on August 16, 2006. Considered a user-made mod, the game was created by Canadian company Ossian Studios, headed by former BioWare employee Alan Miranda. It was remastered and released as an official premium module on June 1, 2018.
Ossian Studios Inc. is a developer of role-playing game content for the Neverwinter Nights and Neverwinter Nights 2 franchise of PC games.
Brian Mitsoda is an American video game designer and writer best known for his work on the 2004 game Vampire: The Masquerade – Bloodlines. He is the founder of DoubleBear Productions.
DoubleBear Productions is an indie game studio founded in June 2009 by writer and game designer Brian Mitsoda.
Neverwinter is a free-to-play massively multiplayer online role-playing game developed by Cryptic Studios for Microsoft Windows in 2013, Xbox One in 2015, and PlayStation 4 in 2016. Based on the fictional Forgotten Realms city of Neverwinter from Dungeons & Dragons, Neverwinter is a standalone game and not part of the previous Neverwinter Nights series.
Dead State is a turn-based survival horror role-playing video game developed by DoubleBear Productions and Iron Tower Studio set in a zombie apocalypse scenario. Players are tasked with leading a group of survivors living in a shelter in the fictional town of Splendid, Texas. Dead State was released in December 2014 after having been in Early Access since spring of that year. DoubleBear Productions continued to work on the title and in May 2015 released an "enhanced edition" which changed the name to Dead State: Reanimated.
Chris Remo is an American video game designer, composer, writer, podcaster, and former journalist.
Christopher Perkins is a Canadian American game designer and editor who is known for his work on Wizards of the Coast's Dungeons & Dragons role-playing game, currently as the Creative Director.
Garden Story is an action role-playing game developed by Picogram and published by Rose City Games. The game was released for macOS, Windows, and Nintendo Switch on August 11, 2021, and for Xbox One on July 12, 2022. Limited Run Games announced that physical copies would be distributed in Q3 2022.