Annie VanderMeer | |
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![]() Image from LudoNarraCon 2021 press banner | |
Born | Annie VanderMeer United States |
Other names | Annie Carlson, Annie VanderMeer Carlson, Anne VanderMeer, Annie VanderMeer Mitsoda |
Occupation(s) | Game designer, writer |
Known for | Neverwinter Nights 2: Storm of Zehir Guild Wars 2 Destiny Dead State Astroneer Unpacking |
Website | https://www.annievandermeer.com/ |
Annie VanderMeer (also credited as Annie VanderMeer Mitsoda, Annie Carlson, Annie VanderMeer Carlson, and Anne VanderMeer) is an American video game designer specializing in role-playing video games, best known for her narrative work on 2021's Unpacking and her design work on the 2012's Guild Wars 2 .
Annie VanderMeer attended Macalester College and earned an Honors B.A. in English in 2003, [1] writing about science fiction and fantasy in contemporary American literature.
After the discovery that there were limited opportunities to study and teach English/gaming in graduate school, [2] VanderMeer (then Annie Carlson) started work at Papaya Studio in the summer of 2004, [3] where she worked on Taxi Driver, a video game "sequel" to the film of the same name.
Soon after Taxi Driver was cancelled, [4] VanderMeer joined Obsidian Entertainment in January 2006, beginning work on "Project New Jersey" (a rumored unreleased role-playing video game [5] ). When it was cancelled, VanderMeer joined the Neverwinter Nights 2 team, where she worked on handling the in-game items, [6] then as a writing assistant on Alpha Protocol , working with creative lead Brian Mitsoda, where she was credited with helping create some of the characters. [7] While working on Alpha Protocol, VanderMeer assisted with additional design for the first expansion to Neverwinter Nights 2, Mask of the Betrayer . [8] In early 2008, she was moved onto the second expansion for Neverwinter Nights 2, Storm of Zehir as a designer and lead writer. She also assisted with work on the cancelled Aliens RPG [9] before she left the company in October 2008 to move to Seattle.
In 2009, VanderMeer joined ArenaNet as a game designer, first working on the personal story for Guild Wars 2 before moving on to the Living Story team, working in particular on the updates "Lost Shores" and "Flame & Frost". [10] [11] From 2013 to 2014, VanderMeer worked as a game designer at Bungie on Destiny [12] before becoming a full time member of DoubleBear Productions, from April 2014 to January 2018, where she worked as a writer and designer on their first title, Dead State , and as the project lead on their second, PANIC at Multiverse High!. [13] In January 2018 she joined at System Era Softworks as a content designer on Astroneer, [14] shipping the game and multiple updates before her departure in October 2019.
In September 2019, she founded the Tiamat Collective [15] - a collection of freelancers across multiple disciplines available for hire on upcoming creative projects - and released their first game, The Passenger, in January 2020 on itch.io. [16] She also contributed narrative design to the indie game Unpacking (videogame) , for which she would go on to win Best Narrative (along with Wren Brier and Tim Dawson) at the BAFTA Games Awards in April 2022. [17] [18] Shortly thereafter, in December 2019, VanderMeer rejoined ArenaNet as a senior game designer for Guild Wars 2 , [19] first on their Living World Season "The Icebrood Saga," and later on their third expansion, End of Dragons. [20] She left ArenaNet in April 2022 and went on to freelance work, becoming a Narrative Lead at Digimancy Entertainment in August 2022. [21]
VanderMeer has contributed as a fiction writer to multiple projects at Fantasy Flight Games, including Legend of the Five Rings , The Investigators of Arkham Horror (a fiction collection based on their Arkham Horror franchise), [22] the Twilight Imperium, [23] and Legacy of Dragonholt, a narrative adventure game set in the Runebound universe. [24]