|Fallout: New Vegas|
Fallout: New Vegas is a post-apocalyptic action role-playing video game. It is a spin-off of the Fallout series and was developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010. The game is set in a post-apocalyptic open world environment that encompasses a region consisting of parts of Nevada, California, and Arizona. It is set in a world that deviated onto an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 in an event referred to as "The Great War". This war was caused by a major international conflict between the United States and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of Fallout 3 . It is not a direct sequel, but it does mark the return of a number of elements found in the Black Isle Studios-developed Fallout 2 .
Fallout is a series of post-apocalyptic role-playing video games created by Interplay Entertainment. The series is set during the 22nd and 23rd centuries, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of 1950s America, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. A forerunner for Fallout is Wasteland, a 1988 game developed by Interplay Productions to which the series is regarded as a spiritual successor.
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.
Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its first fifteen years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its own in-house development team into Bethesda Game Studios, and Bethesda Softworks became a publisher. It also publishes games by ZeniMax Online Studios, id Software, Arkane Studios, MachineGames and Tango Gameworks.
Players take control of a character known as the Courier. While transporting a package across the Mojave Desert to the city of New Vegas, the Courier is ambushed, robbed of the package, shot in the head, and left for dead. After surviving, the Courier begins a journey to find their would-be killer and recover the package, makes friends and enemies among various factions, and ultimately becomes caught up in a conflict that determines who will control New Vegas and the Mojave Wasteland. New Vegas received positive reviews, with critics praising the game's writing, quests, and improved gameplay, while garnering criticism for glitches and bugs on launch. New Vegas was a commercial success, shipping more than 5 million copies altogether, and is estimated to have sold around 12 million copies worldwide. The game also received a Golden Joystick Award for "RPG of the Year" in 2011.
The Mojave Desert is an arid rain-shadow desert and the driest desert in North America. It is in the Southwestern United States, primarily within southeastern California and southern Nevada, and it occupies 47,877 sq mi (124,000 km2). Very small areas also extend into Utah and Arizona. Its boundaries are generally noted by the presence of Joshua trees, which are native only to the Mojave Desert and are considered an indicator species, and it is believed to support an additional 1,750 to 2,000 species of plants. The central part of the desert is sparsely populated, while its peripheries support large communities such as Las Vegas, Barstow, Lancaster, Palmdale, Victorville, and St. George.
While gameplay from Fallout 3 was retained for Fallout: New Vegas, Obsidian Entertainment worked upon providing the game with improvements upon existing elements while introducing some old and new features to the series. Some of the improvements and new features included:
Fallout 3 is a post-apocalyptic action role-playing open world video game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be created by Bethesda since it bought the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.
Blackjack is the American variant of a globally popular banking game known as Twenty-One, whose relatives include Pontoon and Vingt-et-Un. It is a comparing card game between usually several players and a dealer, where each player in turn competes against the dealer, but players do not play against each other. It is played with one or more decks of 52 cards, and is the most widely played casino banking game in the world. The objective of the game is to beat the dealer in one of the following ways:
A slot machine, known variously as a fruit machine, puggy, the slots, poker machine/pokies, or simply slot, is a casino gambling machine that creates a game of chance for its customers.
Roulette is a casino game named after the French word meaning little wheel. In the game, players may choose to place bets on either a single number, various groupings of numbers, the colors red or black, whether the number is odd or even, or if the numbers are high (19–36) or low (1–18).
Although players could craft items in Fallout 3, these items were limited to a few unique weapons. With New Vegas, crafting was expanded to allow the creation of food, drink, drugs, and ammunition along with unique weapons. Crafting can be done at workbenches, reloading benches, and campfires, and requires specific components as well as a sufficient skill level; for instance, cooking food at campfires requires the player to have a sufficient Survival skill level to do so. Some special items cannot be made until their recipes/schematics are found. Players can harvest plants to use in recipes, similar to Bethesda's The Elder Scrolls series. In addition to crafting, players can also modify weapons with special firearm modifications. Such modifications can improve the rate of fire or the size of the magazine, or add a mounted telescopic sight to allow for greater range. Modifications for firearms often require either scavenging for them in the Mojave or purchasing them from vendors.
The Elder Scrolls is a series of action role-playing open world epic fantasy video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series is known for its elaborate and richly detailed open worlds and its focus on free-form gameplay. Morrowind, Oblivion and Skyrim all won Game of the Year awards from multiple outlets. The series has sold more than 50 million copies worldwide.
Firearm modification is commonly done in order to enhance various aspects of the performance of a firearm. Reasons for these modifications can range from cosmetic to functional, and can be simple operations that the owner can perform, or complex operations requiring the services of a gunsmith.
A telescopic sight, commonly called a scope, is an optical sighting device that is based on a refracting telescope. They are equipped with some form of graphic image pattern mounted in an optically appropriate position in their optical system to give an accurate aiming point. Telescopic sights are used with all types of systems that require accurate aiming but are most commonly found on firearms, particularly rifles. Other types of sights are iron sights, reflector (reflex) sights, and laser sights. The optical components may be combined with optoelectronics to form a night scope.
Because of the large number of factions created for the game, developers reintroduced the reputation system that was first used in Fallout 2 and had been absent in Fallout 3. Much like Karma, a player's standing with a faction can change depending on how they interact with them and what decisions they make. If, for example, players help a faction, their reputation with them improves in all locations controlled by that faction; opting to kill their members will cause a loss of reputation. The type of reputation the player has with each faction affects how non-player characters (NPCs) behave towards them; a good reputation might make completing some quests easier, provide discounts with the faction's vendors, and cause faction members to offer gifts; a bad reputation may lead to the faction refusing to help the player or attacking them on sight, or sending assassins after the player.
A non-player character (NPC) is any character in a game which is not controlled by a player. The term originated in traditional tabletop role-playing games, where it applies to characters controlled by the gamemaster or referee, rather than another player. In video games, this usually means a character controlled by the computer via algorithmic, predetermined or responsive behavior, but not necessarily true artificial intelligence.
Companions in New Vegas are much easier to control than in Fallout 3, through the use of the "Companion Wheel". Through the Wheel, players can switch a companion's tactics in combat, including their behavior and how they attack, as well as dismiss them, treat them for injuries, and access their inventory. Players are capable of having two companions with them at any one time – one humanoid and one non-humanoid. Companions can confer a unique Perk or advantage and have the opportunity to be improved by completing a special quest related to them. They can also be sent directly to a player's home upon being dismissed rather than returning to their original location.
An optional difficulty setting included in New Vegas is the Hardcore mode, which delivers more realism and intensity to the playing environment. While the standard adjustable difficulty level settings only affect combat difficulty, Hardcore mode adds statistics and encourages the player to consider resource management and combat tactics. Game director Josh Sawyer stated that the mode was inspired by several different Fallout 3 mods.In this mode, the following occurs:
Fallout: New Vegas takes place during the year 2281 and within the region surrounding the former city of Las Vegas (now called "New Vegas"), around four years after the events of Fallout 3, and roughly around 204 years since the Great War of 2077. At the time the game begins, three major powers seek control over New Vegas and its surroundings – The New California Republic (NCR), Caesar's Legion, and Mr. House. Since their last appearance in Fallout 2 , the NCR has become overextended and mismanaged, but their expansion eastwards has allowed them to gain control of the majority of territories in the Mojave, with the only threat to their expansion coming from the slave-driving, Roman army-styled forces of Caesar's Legion, led by their leader Caesar, who have conquered and united 86 tribes further to the east, and now plan to conquer New Vegas. Four years before the start of the game, both sides came into conflict at the Hoover Dam, a major landmark that supplies power to New Vegas,and which both sides seek control over. As both sides prepare for a second, inevitable conflict over the dam, Mr. House, a mysterious businessman who presides over New Vegas as its de facto leader with an army of "Securitron" security robots, also seeks control of the dam while ensuring neither side gains control, and is moving towards the final stages of his plans.
Much of the game takes place in the Mojave Wasteland, which encompasses parts of the former states of California, Nevada, and Arizona. Along with the three main factions, the region also has a number of minor factions which include: Boomers – a tribe of heavily armed former Vault dwellers who have taken shelter at Nellis Air Force Base; Powder Gangers – a violent group of escaped convicts; Great Khans – a tribe of drug dealers and raiders; and the Brotherhood of Steel – technology-craving remnants of the U.S. Army, who are attempting to secure any technology that could cause significant harm. Along with the Hoover Dam and Nellis Air Force Base, the region has additional landmarks, including its own vaults and the HELIOS One solar energy plant.
The protagonist is a courier working for the Mojave Express. The game begins as the Courier is ambushed by a mobster named Benny (voiced by Matthew Perry) en route to New Vegas to deliver a mysterious item known as the "Platinum Chip". Benny shoots the Courier and leaves them for dead, taking the Chip for himself, but the Courier is rescued by a Securitron named Victor and brought back to good health by Doc Mitchell (voiced by Michael Hogan) in Goodsprings.The Courier embarks on a journey across the Mojave Wasteland to locate and confront Benny and get the ‘platinum chip’.
The game proceeds according to the Courier's decisions and involves many different events, factions, and characters. The main storyline follows the Courier's pursuit of Benny to both settle the score and retrieve the Platinum Chip. Along the way, the Courier encounters many groups of people with various problems that they can choose to assist with, ignore, or otherwise sabotage, resulting in positive or negative karma. Eventually, after finding Benny and the Chip, the Courier finds themselves in the middle of a conflict between three major factions: Caesar's Legion, a group of Roman-esque slavers, the New California Republic (NCR), an expansionist democratic federation, and Mr. House (voiced by René Auberjonois), the enigmatic de facto ruler of New Vegas, in command of an army of Securitron robots that patrols the city. Each of the three sides aims to control the Hoover Dam, which is still operational and supplying the Southwest with power and clean, non-irradiated water; thus, control of the dam means effective control of the region. It is revealed that Mr. House, a human from before the Great War and surviving via a contained life support chamber, ordered the Platinum Chip's delivery before the war. The Chip is a data storage device with a program that can upgrade the Securitrons to a greater level of combat effectiveness, and was stolen by Benny as part of a scheme to take over House's security and claim New Vegas for himself with the help of a reprogrammed Securitron named Yes Man.
The Courier is notified that Caesar's Legion is attacking Hoover Dam, and they must take part to decide the outcome. As the Legion strikes the Dam, led by the fearsome Legate Lanius, the NCR defends its position under General Lee Oliver. Depending on the faction sided with up to the battle, the Courier will either destroy the Dam so no faction can claim it, conquer it for Caesar's Legion, defend it for the NCR or connect the dam's systems to House's network so either he or Yes Man can take control. The game concludes with a narrated slideshow showing and explaining the results of the Courier's actions, the battle for Hoover Dam deciding the faction that comes to power over New Vegas and the Mojave, and the fates of the various other factions based on how the player negotiated with them and which of the major factions emerged dominant.
The player then faces a choice to determine the fate of the Mojave Wasteland.
In 2004, Bethesda Softworks purchased the license to develop and publish Fallout 3 , as well as an option to create two sequels, from Interplay Entertainment.Three years later they bought the Fallout intellectual property. Bethesda abandoned the original gameplay style of previous Fallout titles; instead of an isometric game with action point/turn-based combat, Bethesda's Fallout 3 was a fully 3D game with real-time combat as well as the action point-based V.A.T.S. system.
Fallout 3 was a critical and commercial success upon its release in 2008,and Bethesda commissioned a sequel. With their own developers busy working on The Elder Scrolls V: Skyrim Bethesda reached out to Obsidian Entertainment, a company founded by several former members of Interplay's original Fallout developers Black Isle Studios, to develop the game. Bethesda and Obsidian decided to create a game that would continue the "West Coast" story rather than the plot of Fallout 3. Bethesda rejected Obsidian's idea to set the game between the events of Fallout 2 and Fallout 3, but they did approve of setting the game in Las Vegas.
Fallout: New Vegas was announced in April 2009.Obsidian's development team included former Interplay/Black Isle employees Josh Sawyer as director and Chris Avellone as a writer and director of the game's downloadable content. The plot of New Vegas takes heavy inspiration from the original Fallout 3 that Black Isle developed, commonly known by its codename " Van Buren ", which Sawyer also directed prior to its cancellation. The most notable example is the inclusion of Caesar's Legion, a faction originally created for Van Buren. Obsidian also included other factions from previous Fallout games and avoided writing any faction as entirely good or evil, but instead as potential rivals depending on what path the player decided to pursue.
The game had a somewhat short development cycle of 18 months.New Vegas is similar to Fallout 3, in that both games use the Gamebryo engine, yet it improved on the previous installment's source code, with some graphics rendering improvements and new art assets, while also reworking the engine to accommodate the extra lights and effects of the Las Vegas Strip. Obsidian also refined the real-time shooting mechanics and added iron-sights aiming to make playing without V.A.T.S. a more viable option than it was in Fallout 3. One PC version of the game relies on Steamworks for online functions, such as achievements and cloud save storage, as well as DRM. A version without DRM was made available by GoG.com on June 1, 2017.
Producer Jason Bergman announced the involvement of several celebrities, including Ron Perlman as the game's narrator and Wayne Newton as radio DJ "Mr. New Vegas".He also confirmed that the game would include voice acting from Matthew Perry, Zachary Levi, Kris Kristofferson, Danny Trejo, Michael Dorn and Felicia Day. The team brought on casting director and voice producer Timothy Cubbison to oversee the actor selection and voice production. The game established the new record for the most lines of dialogue in a single-player action role-playing game. The game contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue.
Fallout 3 composer Inon Zur composed the score for the game.The game features three major in-game radio stations, spanning several genres of music in the radio waves: сountry, popular music from the 1940s and 1950s, jazz and classical. Each station has a set track list which repeats randomly. Music from the first two Fallout games, composed by Mark Morgan, is used in the game as well.
On February 4, 2010, Obsidian Entertainment released the Fallout: New Vegas teaser trailer. A second trailer was first shown on GameTrailers from E3 on June 11, 2010.
Bethesda announced four pre-order bonus packs giving specific in-game items, they include the "Classic", "Tribal", "Caravan" and "Mercenary" packs available when pre-ordering at specific outlets,all of the listed pre-order packs were later made available for purchase on September 27, 2011. The Collector's Edition was revealed on May 11, 2010. It was distributed worldwide and is available for Microsoft Windows, PlayStation 3, and Xbox 360. Its enclosed contents include seven real clay poker chips from the Fallout: New Vegas casinos, a deck of cards each with a character on them with information on that person, a graphic novel leading up to the events of New Vegas, a Lucky 38 large platinum chip replica, and a making-of documentary.
Fallout: New Vegas was released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010, in North America, October 21, 2010, in Australia, and October 22, 2010, in Europe.Within hours of the game's release on October 19, 2010, players of Fallout: New Vegas began reporting a variety of technical issues (saved games becoming corrupted, the game freezing, players becoming stuck within the terrain, and random NPCs appearing behind the player, initiating combat out of context). Bethesda Game Studios stated that they, in conjunction with Obsidian, were actively working on an update for release "as soon as possible" to address in-game issues. They also urged customers to keep their copies of New Vegas rather than return them to stores, stating that providing the best possible experience to their users was a priority.
Within a week of the original release, a patch was available for the PC, Xbox 360, and PlayStation 3 versions of the game, which contained over 200 quest and scripting-related fixes.The update released on December 14, 2010, has fixed further glitches and save game problems, including companion-related bugs. Subsequent updates were released in February and April that corrected numerous bugs and gameplay issues. A patch was released on July 5, 2011, that included a provision that automatically creates a save prior to the endgame sequence. After credits, the user is prompted to load this save game, allowing single save players to play DLC without creating a new game. Additional to the official patches the user community started to create community patches to fix remaining issues.
The game engine has had major performance issues on the PlayStation 3. These issues have led to unplayable frame-rates when the save game file gets too big or when DLC is installed. Due to the nature of the game, the longer the player plays, the larger the save file becomes. These same issues plagued The Elder Scrolls V: Skyrim , but a performance patch to improve New Vegas seems unlikely. Sawyer said that it is a core-engine issue that can not be so easily patched.
On October 18, 2010, Bethesda Softworks announced that downloadable content (DLC) would be available for New Vegas, in keeping with its predecessor Fallout 3. Six add-on packs have been released. The six add-ons are titled "Dead Money", "Honest Hearts", "Old World Blues", "Lonesome Road", "Gun Runners Arsenal", and "Courier's Stash". Overall, the player's level cap is increased by 20, starting at 30 and up to 50 with all add-ons installed.
The first add-on pack was released for the Xbox 360 on December 21, 2010,and for PlayStation 3 and PC (via Steam) on February 22, 2011. In Dead Money, the Courier is captured by an insane ex-Brotherhood of Steel leader known as Father Elijah and must work alongside three other captives to find the fabled treasure of the Sierra Madre Casino, concealed from the world by a deadly toxic cloud. The pack adds new achievements/trophies, new weapons, perks, terrain, enemies and decisions for the player, as well as raising the level cap by five. It is the only one of the four story add-ons that cannot be revisited after the completion of its main questline.
The second pack was released on May 17, 2011, on Xbox Live and Steam and June 2, 2011, on the PlayStation Network due to the April—May outage.In Honest Hearts, the Courier takes part in a trading expedition to Utah's Zion National Park, when they are attacked by tribal raiders. While trying to return to the Mojave, the Courier becomes involved in conflicts between the tribes and between a "New Canaanite" (post-apocalyptic incarnation of Mormonism) missionary and an individual known as the "Burned Man", Caesar's former Legate, who, after losing the first battle of Hoover Dam, was covered in pitch, set on fire, and thrown into the Grand Canyon. The pack adds new achievements/trophies, perks, terrain, items, enemies and decisions for the player, as well as raising the level cap by five.
In Old World Blues, the Courier is abducted and unwittingly becomes a lab rat in a science experiment gone awry and discovers how some of the Mojave's mutated creatures and dangerous technology came to exist. Old World Blues takes place in the Pre-War research centers of Big Mountain, known colloquially as "the Big Empty" or "Big MT". The player can also choose to either turn on their kidnappers or join with them to fight an even greater threat.This pack offers new achievements/trophies, perks, a vast area to explore, and raises the level cap by five like the previous two packs. Old World Blues was released on July 19, 2011.
In Lonesome Road, the Courier is contacted by Ulysses, an ex-legionary and courier who, upon seeing the Courier's name on a list of possible deliverers, refused to deliver the Platinum Chip that was ultimately responsible for the Courier's attempted murder.Ulysses was a character whose involvement in the story had been hinted since New Vegas' initial release, and Lonesome Road concludes his story, as well as that of the Courier. Initially, Lonesome Road was planned to be released in August 2011; however, the add-on was delayed until September 20 for unspecified reasons.
On September 27, 2011,Bethesda released two content packs titled Gun Runners' Arsenal and Courier's Stash. Gun Runners' Arsenal adds various new weapons and weapon mods (along with new ammo types) to the game, which can be found throughout the game world. Courier's Stash contains all bonus content that was previously only available for pre-ordering the game (the "Caravan Pack", "Classic Pack", "Mercenary Pack" and "Tribal Pack").
On November 3, 2011, Bethesda announced Fallout: New Vegas – Ultimate Edition, which includes the game and all of its downloadable content. It was released worldwide throughout February 2012.
On December 29, 2011, Fallout: New Vegas director Josh "J.E." Sawyer released an unofficial mod for the PC version. The mod adjusts the maximum level to 35, halves the rate of increase in player experience points, reduces base player health, reduces the base weight a player can carry, defines certain characters as good or evil rather than neutral, and makes various other adjustments. These are changes that Sawyer wanted to be included in the game, but they were not released as an official update. This mod requires all add-on packs to work.
Fallout: New California is a massive fan-made overhaul mod for Fallout: New Vegas by Radian-Helix Media, adding an all new feature-length campaign and world space, complete with voiced characters, quests, companions, factions and multiple endings, set in the California Wastelands of the San Bernardino Mountains.Another modding team also has plans to recreate Fallout: New Vegas in the Fallout 4 engine.
|Fallout: New Vegas|
Fallout: New Vegas received "generally favorable" reviews from critics according to review aggregator Metacritic. Critics praised the gameplay improvements and expanded content over Fallout 3, while criticizing familiarity and technical issues. As of November 8, 2010, the game had shipped 5 million copies worldwide,achieving revenue of $300 million. Electronic Entertainment Design and Research, a market research firm, estimates that the game had sold 11.6 million copies worldwide by 2015.
IGN's Keza MacDonald praised the game's script, but criticized the character models and facial animation as "wooden and unbelievable".Eurogamer commented that "Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining." According to GameSpot's Kevin VanOrd, the game's "familiar rhythm will delight fans of the series, and the huge world, expansive quests, and hidden pleasures will have [the players] itching to see what other joys you might uncover. However, as time wears on, the constant glitches invade almost every element of the game and eventually grow wearisome."
Giant Bomb's Jeff Gerstmann reviewed Fallout: New Vegas for the Xbox 360 positively, despite its many crash bugs and glitches. Gerstmann wrote: "When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time."1UP.com's Mike Nelson wrote "On one hand, it feels like I can recommend this to any fan of the Fallout series. I single these fans out because they're willing to forgive silly bugs like meeting characters who walk into walls or occasionally float in mid-air. These fans realize that the game as a whole is greater than the sum of minor graphical anomalies. On the other hand, I simply can't ignore or forgive the game for crashing on me when I walk around the Mojave Wasteland; or for quests that simply can't be completed because of a game glitch; or for making my companions disappear when I need them the most during a battle. These are some of the most frustrating bugs I have ever encountered with any game, especially when attached to a series that I deeply enjoy."
The Elder Scrolls IV: Oblivion is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks and the Take-Two Interactive division 2K Games. It is the fourth installment in The Elder Scrolls action fantasy series, following The Elder Scrolls III: Morrowind and preceding The Elder Scrolls V: Skyrim. The game was released for Microsoft Windows and Xbox 360 in March 2006, and on PlayStation 3 in March 2007, with a mobile version of the game released on May 2, 2006. Taking place within the fictional province of Cyrodiil, Oblivion's main story revolves around the player character's efforts to thwart a fanatical cult known as the "Mythic Dawn" that plans to open portal gates to a demonic realm known as "Oblivion". The game continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time and to ignore or postpone the main storyline indefinitely. A perpetual objective for players is to improve their character's skills, which are numerical representations of certain abilities. Early in the game, seven skills are selected by the player as major skills for their character, with those remaining termed as minor skills.
Van Buren was the codename given to what would have been Fallout 3, a role-playing video game that was being developed by Black Isle Studios before the parent company, Interplay Entertainment went bankrupt. This resulted in the company shutting down Black Isle, which in turn laid off the PC development team on December 8, 2003, effectively cancelling the game.
The Elder Scrolls IV: Knights of the Nine is an expansion pack for the role-playing video game The Elder Scrolls IV: Oblivion. Announced on October 17, 2006, for release on November 21, 2006, the expansion was developed by Bethesda Game Studios, and published and released in North America by Bethesda Softworks; in Europe, the game was co-published with Ubisoft. The Microsoft Windows version is available either as a downloadable plug-in from the company website or as part of the retail-released Oblivion Downloadable Content Collection CD—a release that also includes all previously released official downloadable content available for Oblivion. The Xbox 360 version is available via Xbox Live Marketplace, and the PlayStation 3 version of Oblivion includes Knights of the Nine in its packaged release.
Fallout Shelter is a free-to-play simulation video game developed by Bethesda Game Studios, with assistance by Behaviour Interactive, and published by Bethesda Softworks. Part of the Fallout series, it was released worldwide for iOS devices in June 2015, for Android devices in August 2015, for Microsoft Windows in July 2016, Xbox One in February 2017, and PlayStation 4 and Nintendo Switch in June 2018. The game tasks the player with building and effectively managing their own Vault, a fallout shelter.
Rage is a first-person shooter video game developed by id Software, released in November 2010 for iOS and later October 2011 for Microsoft Windows, the PlayStation 3, and the Xbox 360. It was first shown as a tech demo at the 2007 Apple Worldwide Developers Conference, and was officially announced at the QuakeCon. Rage uses id Software's id Tech 5 game engine, and was the final game released by the company under the supervision of founder John Carmack.
Brink is a first-person shooter video game developed by Splash Damage and published by Bethesda Softworks for Microsoft Windows, PlayStation 3 and Xbox 360.
There are five pieces of downloadable content (DLC) for the Bethesda action role-playing video game Fallout 3. Each package of downloadable content adds new missions, new locales to visit, and new items for the player to make use of. Of the five, Broken Steel has the largest effect on the game, altering the ending, increasing the level cap to 30, and allowing the player to continue playing past the end of the main quest line. The Game of The Year edition of Fallout 3 includes the full game and all five pieces of downloadable content.
The Elder Scrolls V: Skyrim is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion, and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.
The Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4 and Fallout 76.
Fallout: Nuka Break is a live-action fan-made web series made by Wayside Creations and set in the Fallout video game universe. Its direct setting is derived from both Fallout 3 and Fallout: New Vegas. Nuka Break features three main characters, a "Vault dweller, his ghoul companion, and a slave they freed from New Vegas". Along with the sets, puppets are used for some of the scenes, while CGI is used for the gun battles and other scenes. The series features actor Doug Jones as a guest star, playing Mayor Conners, and voice actor Vic Mignogna as the merchant/narrator.
The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. It was originally released for Microsoft Windows and OS X in April 2014. It is a part of The Elder Scrolls series, of which it is the first multiplayer installment.
Fallout 4 is a post-nuclear apocalyptic action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth major installment in the Fallout series and was released worldwide on November 10, 2015, for Microsoft Windows, PlayStation 4 and Xbox One. The game is set within an open world post-apocalyptic environment that encompasses the city of Boston and the surrounding Massachusetts region known as "The Commonwealth". The main story takes place in the year 2287, ten years after the events of Fallout 3 and 210 years after "The Great War", which caused catastrophic nuclear devastation across the United States.
There are six pieces of downloadable content (DLC) for Bethesda Game Studios' action role-playing video game Fallout 4. Released once a month from April to August 2016, each expansion pack adds a variety of different content, with Far Harbor being the largest in terms of additional gameplay and Nuka-World being the largest in terms of file size. The season pass contains all six expansion packs, and due to the size of Far Harbor, the price was increased after its release.
Fallout 4: Far Harbor is an expansion pack for the 2015 video game Fallout 4, developed by Bethesda Game Studios and published by Bethesda Softworks. Far Harbor was released on May 19, 2016 for Microsoft Windows, PlayStation 4, and Xbox One as downloadable content (DLC). The game is set in the year 2287, in the aftermath of a nuclear war that destroys most of the United States. In the expansion, the player character is recruited by a detective agency to investigate the disappearance of a young girl living in a remote area.
Fallout 4: Nuka-World is an expansion pack for the 2015 post-apocalyptic action role-playing video game Fallout 4. It was developed by Bethesda Game Studios, published by Bethesda Softworks, and released on August 30, 2016, for Microsoft Windows, PlayStation 4 and Xbox One. It is set in the eponymous fictional amusement park Nuka-World. As with Fallout 4, Nuka-World can be played in both first-person and third-person perspectives. The player controls the protagonist during their journey through Nuka-World, a former amusement park, now run by groups of raiders. Nuka-World's main gameplay consists of both questing and exploration. Upon completion of quests, the player is rewarded with both the franchise's fictional currency, bottle caps from Nuka-Cola bottles, and experience points.
Fallout New Vegas was the most bug plagued game of the past month. [...]most of these issues have been fixed with a community bug fix compilation patch. Download and Install this patch to fix any remaining bugs, errors, crashes, or other game breaking issues that you are facing.
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