Kevin D. Saunders | |
|---|---|
| Occupations | Game designer, Video game producer |
| Known for | Neverwinter Nights 2: Mask of the Betrayer, Torment: Tides of Numenera, Neverwinter Nights 2: Storm of Zehir |
Kevin D. Saunders is an American video game designer and producer, best known for his roles in developing Neverwinter Nights 2: Mask of the Betrayer (Producer and Lead Designer), Neverwinter Nights 2: Storm of Zehir (Producer), [1] and Torment: Tides of Numenera (Project Director). [2] [3]
Kevin Saunders created his first game at just six years old, building a ZX81 version of the Intellivision title Astrosmash. [4] His enthusiasm for programming carried into his college years, where he focused on building AI systems for natural‑language processing. [5] His graduate work in environmental engineering involved multi‑day lab experiments that required round‑the‑clock monitoring, giving him long stretches of downtime that he used to explore online games. [4] Saunders earned his Bachelor of Science and graduated with a Master of Engineering degree from Cornell University. [5]
Saunders' graduate work opened the door to his career at Nexon, as director and lead designer on Nexus: The Kingdom of the Winds , one of the earliest MMOGs when it launched in 1998. [6] [4] He went on to design and produce Shattered Galaxy , the first MMO real‑time strategy game, which won multiple awards at the 2001 Independent Games Festival and won of Best Multiplayer Strategy Game of 2001 from GameSpot. [6] [4] [5] Saunders as the producer of Shattered Galaxy was also a guiding voice behind its design philosophy—emphasizing teamwork, tactical coordination, and player cooperation over traditional RTS resource‑gathering. [7] He went on to work as a designer at Westwood Studios as part of Electronic Arts (on Command & Conquer Generals: Zero Hour and Lord of the Rings: The Battle for Middle-Earth), before becoming a senior designer and producer at Obsidian Entertainment (on Star Wars: Knights of the Old Republic II – The Sith Lords, [8] [4] Mask of the Betrayer , Storm of Zehir , Aliens: Crucible, and Dungeon Siege III ). [9] He next joined inXile Entertainment, where he served in a production role on Wasteland 2 before helping Torment: Tides of Numenera become, at the time, the most successful Kickstarter ever. [10] [5] He served as project director on Torment, having taken over full development once initial pre‑production was complete, [9] as the project lead for Tides of Numenera, overseeing its successful Kickstarter and managing the entire development team and project until his 2015 departure from inXile. [11] [12] He then returned to Nexon, where he served as Head of Studio on the company's Nebula project. [5] His last game work was for Arcanity, providing story, design, and production assistance on Tanzia. [13] [14]
In addition to this work, Saunders served as Creative Director at Alelo, where he led the development of an award-winning language-learning RPG. [5] Saunders also authored a college text on game interface design (Game Development Essentials: Game Interface Design). [13] He served as the principal NLP designer at Embodied, the company behind the children's social robot Moxie. [5] In 2019, he co‑founded Digimancy Entertainment, an independent studio dedicated to narrative‑driven RPGs and hybrid RPG titles [5]
I was the lead designer on project "New Jersey," which was never announced, and then helped with finishing up NWN2 over its last six months or so.