Code | B2 |
---|---|
TSR product code | 9034 |
Rules required | D&D Basic Set |
Character levels | 1 - 3 |
Campaign setting | Generic D&D |
Authors | Gary Gygax |
First published | 1979 |
Linked modules | |
B1, B2, B3, B4, B5, B6, B7, B8, B9, B1-9, B10, B11, B12, BSOLO |
The Keep on the Borderlands is a Dungeons & Dragons adventure module by Gary Gygax, first printed in December 1979. In it, player characters are based at a keep and investigate a nearby series of caves that are filled with a variety of monsters. It was designed to be used with the Dungeons & Dragons Basic Set , and was included in the 1979–1982 editions of the Basic Set. It was designed for people new to Dungeons & Dragons.
The Keep on the Borderlands went out of print in the early 1980s, but has been reprinted twice; a sequel was also made. A novelized version of the adventure was published in 2001. The module received generally positive reviews, and was ranked the 7th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004.
Player characters begin by arriving at the keep which they can adopt as a base before investigating the series of caverns in the nearby hills that are teeming with monsters. [1] These Caves of Chaos house multiple species of vicious humanoids. Plot twists include a treacherous priest within the keep, hungry lizardmen in a nearby swamp, and a mad hermit in the wilderness. It typifies the dungeon crawls associated with beginning D&D players, while permitting some limited outdoor adventures.
When The Grand Duchy of Karameikos edition of the Gazetteer series was published, the Keep was given a specific location in the Known World of Mystara, in the Atlan Tepe Mountain region in northern Karameikos.
The Keep on the Borderlands was published in 1980. It consists of a 32-page booklet with an outer folder; the module was written by Gary Gygax, with cover art by Jim Roslof and interior illustrations by Erol Otus. [1] It is designed for use with the Dungeons & Dragons Basic Set . [2] It was included in printings 6–11 (1979–1982) of the Basic Set, although it was also available for sale separately. [3] The cover of the first printing included the notation, "With minor modifications, it is also suitable for use with ADVANCED DUNGEONS & DRAGONS"; this was removed from later printings.
The module's cover notes that it is especially designed to help beginning players and Dungeon Masters (DMs). Tips for running encounters appear throughout the text to assist beginning DMs. [4] The module also provides rudimentary rules for wilderness adventures, as these were not included in the D&D Basic Set. The structure of the adventure as a series of separate caves allows segmented playing sessions for beginners. The module has been described as a low-level introductory scenario, which leads the player characters from an outpost on the frontier of law into the forces of chaos. [5]
Jon Peterson, for Polygon , highlighted that Keep on the Borderlands was created after "sales of the Basic Set rose dramatically" following the September 1979 disappearance of James Dallas Egbert III. The financial success of Mike Carr, writer of the previous module included in the boxed set, showed that "a module like this [...] could bring significant income to its author". In early 1980, Carr's module was replaced by Gygax's in the Basic Set. [6]
Anders Swenson reviewed The Keep on the Borderlands for Different Worlds magazine and stated that "It is well balanced, and suitable for the levels of characters for which it was written. D&D is a good introductory set of adventure gaming rules, and The Keep on the Borderland is a good introduction to D&D." [7]
Kirby T. Griffis, reviewing the adventure in The Space Gamer No. 37, found the module "interesting and full of excitement", though he considered the map sloppily done. He concluded by stating "on the whole, I enjoyed this module and recommend it." [8]
Lawrence Schick, in his 1991 book Heroic Worlds, describes the adventure as "A good start for new players" and speculates that at the time, "There probably have been more copies of B2 printed than of any other role-playing scenario." [1]
A retrospective review in Shadis #29 (1996) said that "Keep on the Borderlands was designed with beginners in mind, and may seem quaint to experienced role-players. But that quaintness grows on you as you read through it, and the mix and match quality of the dungeon leaves an impression that's hard to ignore. For a Basic D&D nostalgia trip, there's very little that can match it." [9]
The Keep on the Borderlands was ranked the 7th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. [10]
Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". [11] According to Denmead, the module "should give a party of low-levels a rather challenging time." [11]
Scott Taylor for Black Gate in 2014 listed the Keep on the Borderlands by Jim Roslof as #8 in The Top 10 TSR Cover Paintings of All Time. [12]
Jon Peterson commented that the original Keep on the Borderlands is "a classic, beloved module, whose Caves of Chaos owe no particular debt to Carr's Caverns of Quasqueton, though much of Carr's enlightening text about the art of dungeon mastering was effectively paraphrased in Gygax's version. [...] Because Keep on the Borderlands would ship with the Moldvay Basic Set, at the height of the D&D boom in 1981, it became one of the most widely known modules in D&D history, selling 750,000 copies a year. It might never have served as the gateway to adventure for so many players if it hadn't been for a certain legal dispute and its consequences". [6]
In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath noted that this adventure "seems to be the culmination of design experiments that were taking place in the industry at large." Comparing Keep on the Borderlands to contemporaneous rival publications Tegel Manor and Snakepipe Hollow , Horvath called their simultaneous publications in the same year "a moment of parallel innovation ... perhaps an inevitable destination for RPG design." [13]
The 10th Anniversary Dungeons & Dragons Collector's Set boxed set published by TSR in 1984 included the rulebooks from the Basic, Expert, and Companion sets; modules AC2 Combat Shield and Mini-adventure, AC3 The Kidnapping of Princess Arelina, B1 In Search of the Unknown, The Keep on the Borderlands, and M1 Blizzard Pass; Player Character Record Sheets; and dice. [1] : 147 The set was limited to a thousand copies, and was sold by mail and at GenCon 17. [1] : 147
The Keep on the Borderlands went out of print in the mid 1980s. However, the module was partially reprinted in the supermodule compilation B1–9 In Search of Adventure (1985), which included the Caves of Chaos but not the keep or surrounding wilderness. A reprinting of the original adventure was made available in the Dungeons & Dragons Silver Anniversary Collector's Edition boxed set in 1999 to celebrate the 25th anniversary of the Dungeons & Dragons game, with slight modifications to make it distinguishable from the original (for collecting purposes). [14]
A sequel was released in 1999, Return to the Keep on the Borderlands for 2nd edition AD&D. The original B2 publication was generic in terms of setting, while the 1999 Return module placed the Keep in Yeomanry, making it a canonical location in the World of Greyhawk . The placement of the Keep in Greyhawk did not match many details in the sequel, such as several non-Greyhawk deities, nations, and peoples. At least two of the non-player character descriptions refer to details from the Mystara setting rather than Greyhawk.
In 2001, Wizards of the Coast published Keep on the Borderlands , a novelization by Ru Emerson for the Greyhawk Classics series. The novel was also set in the World of Greyhawk with scant references to its location. [15]
A hacked version of the module was published for the HackMaster RPG in 2005, and entitled Little Keep on the Borderlands.
In September 2010, the module was re-released for D&D 4th Edition by Wizards of the Coast for use in the weekly D&D Encounters sessions as Keep on the Borderlands: A Season of Serpents. Like the original, this revised module was designed for use with the contemporaneously released Dungeons & Dragons Fantasy Roleplaying Game boxed set for D&D Essentials, which is oriented towards the beginning player. This time, The Keep on the Borderlands is set in the D&D base world of the Nentir Vale, in an area known as the Chaos Scar. [16] The module is "a multi-week adventure as a set of individual encounters, each of which is meant to be run as a single session lasting 1.5 to 2 hours. [...] 'Season of Serpents' is the longest Encounters season ever, with five chapters of four encounters each, resulting in 20 total sessions of play. Considerable effort is expended to differentiate the chapters and the overall play experience; thus, PCs adventure in broadly different areas during each chapter of play. Nonetheless, many GMs found the adventure too long—mainly because it made it hard to bring in new players late in the season, something that matters more in an organized play environment". [16]
A revised edition was released at D&D Expo in January 2012 under the title Caves of Chaos as playtest material for the upcoming 5th edition of Dungeons & Dragons. Players had to sign a non-disclosure agreement before playing the adventure. [17] [18] [19]
In 2016, the Brazilian publisher Redbox Editora released a remake of The Keep on the Borderlands called O Forte das Terras Marginais for their own retro-clone system Old Dragon. [20] The module was translated and adapted by Rafael Beltrame, chief editor of Old Dragon. [21]
In March 2017 Mike Mearls, Mike Carr, and Chris Doyle announced that Goodman Games had entered a partnership with Wizards of the Coast to publish a collector's edition of The Keep on the Borderland and In Search of the Unknown. [22] In January 2018 Goodman Games announced that the hardback book would be 380 pages in length and contain digital scans of the originals, 5th Edition conversions, additional new content, and "testimonials". [23] The Goodman Games reprint entitled Into the Borderlands appeared in May 2018 as volume one of "Original Adventures Reincarnated". [24]
As part of the 2024 revision to the 5th Edition ruleset, a new starter set titled Heroes of the Borderlands is scheduled for release in 2025. It is inspired by the original Keep on the Borderlands and the set will include three booklets: Caves of Chaos, the Keep on the Borderlands, and the Wilderness. [25] [26] [27]
Dungeons & Dragons Online released an adaptation of the Keep on the Borderlands adventures in 2019. [28]
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with Dungeons & Dragons publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPGA's massively shared Living Greyhawk campaign from 2000 to 2008.
The Temple of Elemental Evil is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1985 for the first edition Advanced Dungeons & Dragons rules. It was written by Gary Gygax and Frank Mentzer, and is an expansion of an earlier Gygax module, The Village of Hommlet. The Temple of Elemental Evil is also the title of a related 2001 Thomas M. Reid novel and an Atari computer game.
Expedition to the Barrier Peaks is a 1980 adventure module for the Advanced Dungeons & Dragons role-playing game written by Gary Gygax. While Dungeons & Dragons (D&D) is typically a fantasy game, the adventure includes elements of science fiction, and thus belongs to the science fantasy genre. It takes place on a downed spaceship; the ship's crew has died of an unspecified disease, but functioning robots and strange creatures still inhabit the ship. The player characters fight monsters and robots, and gather the futuristic weapons and colored access cards that are necessary for advancing the story.
An owlbear is a fictional creature originally created for the Dungeons & Dragons fantasy role-playing game. An owlbear is depicted as a cross between a bear and an owl, which "hugs" like a bear and attacks with its beak. Inspired by a plastic toy made in Hong Kong, Gary Gygax created the owlbear and introduced the creature to the game in the 1975 Greyhawk supplement; the creature has since appeared in every subsequent edition of the game. Owlbears, or similar beasts, also appear in several other fantasy role-playing games, video games and other media.
In Search of the Unknown is a module for the Dungeons & Dragons roleplaying game, designed for use with the Basic Set of rules. It was written by game designer Mike Carr and was first published in 1978 by TSR, Inc. The module details a hidden complex known as the Caverns of Quasqueton. Reviewers considered it a good quality introduction to the game that was written in the so-called dungeon crawl style, where the primary goal of the players is the exploration of a dangerous labyrinth to battle monsters and obtain treasure.
Against the Giants is an adventure module written by Gary Gygax and published by TSR in 1981 for the Dungeons & Dragons fantasy role-playing game. It combines the G series of modules previously published in 1978: Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King. All three were produced for use with the 1st edition Advanced Dungeons & Dragons rules. In 1999, to recognize the 25th anniversary of TSR, the company released an updated version, Against the Giants: The Liberation of Geoff. Later in 1999, Wizards of the Coast published a novelization of Against the Giants by Ru Emerson.
Mordenkainen's Fantastic Adventure by Robert J. Kuntz and Gary Gygax is an adventure module for the Dungeons & Dragons role-playing game, published by TSR, Inc. in 1984. It originally bore the code "WG5" and was intended for use with the Advanced Dungeons & Dragons first edition rules. Because it is one of the WG modules, it is a module intended for the World of Greyhawk campaign setting. It was later updated in 2004 to the Third Edition Revised rules in Dungeon magazine, issue #112, as Maure Castle. There were subsequently two additional installments in issues #124 and #139.
Return to the Keep on the Borderlands is a 1999 adventure module for the Dungeons & Dragons fantasy role-playing game. It is a sequel to the original The Keep on the Borderlands module (B2) from 1979. Both modules were published by TSR, Inc.
Return to the Temple of Elemental Evil is an adventure module written by Monte Cook for the 3rd edition of the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. It was originally published by American game company Wizards of the Coast in 2001 as a sequel to the 1985 Advanced Dungeons & Dragons (AD&D) module, The Temple of Elemental Evil.
Mike Carr is a writer and game designer.
The Lost Caverns of Tsojcanth is an adventure module for the Dungeons & Dragons fantasy role-playing game. It was written by Gary Gygax and published by TSR in 1982 for the first edition Advanced Dungeons & Dragons (AD&D) rules. The 64-page adventure bears the code "S4" and is set in the Greyhawk campaign setting. It is divided into two parts, a 32-page adventure, and a 32-page booklet of monsters and magic items. The plot involves the player characters investigating rumors of lost treasure. After traversing a wilderness and two levels of dungeons, the players face Drelnza, the vampiric daughter of long-deceased archmage Iggwilv.
James Michael Ward III was an American game designer and fantasy author who worked for TSR, Inc. for more than 20 years, most notably on the role-playing game Dungeons & Dragons. He wrote various books relating to Dungeons & Dragons, including guidebooks such as Deities & Demigods, and novels including Pool of Radiance, based on the computer game of the same name.
In Search of Adventure is an abridged compilation adventure module published by TSR, Inc. in 1987, for the Basic Set of the Dungeons & Dragons (D&D) fantasy role-playing game. Its product designation was TSR 9190. This 160-page book features cover artwork by Keith Parkinson.
The Lost City (B4) is a Dungeons & Dragons adventure module by Tom Moldvay. It was first published by TSR in 1982 and was designed as a stand-alone adventure for use with the Dungeons & Dragons Basic Set. The working title for the module was "The Lost City of Cynidicea". Moldvay designed the module as a low-level scenario to give novice Dungeon Masters experience in fleshing out adventures such that it is only partially complete. The plot involves the player characters discovering a ruined subterranean city slowly rising out of the sands. The adventure is set inside a huge step pyramid, with the lower pyramid only sketched out and the city itself described with a list of the major areas and a map. The adventure's main villain is Zargon, a giant one-eyed monster and his minions. The entire double pyramid, not including the city, contains over 100 rooms.
Dwellers of the Forbidden City is an adventure module, or pre-packaged adventure booklet, ready for use by Dungeon Masters in the Dungeons & Dragons (D&D) fantasy role-playing game. The adventure was first used as a module for tournament play at the 1980 Origins Game Fair, and was later published by TSR in 1981 for use with the first edition Advanced Dungeons & Dragons rules. The module was written by game designer David "Zeb" Cook, who partly ascribes his hiring by TSR to his work on this module. In the adventure, the characters are hired to recover a stolen object from a hidden oriental-style city ruled by a snake-worshipping cult of yuan-ti and their mongrelmen and tasloi servants.
Greyhawk is a supplementary rulebook written by Gary Gygax and Robert J. Kuntz for the original edition of the Dungeons & Dragons (D&D) fantasy role-playing game. It has been called "the first and most important supplement" to the original D&D rules. Although the name of the book was taken from the home campaign supervised by Gygax and Kuntz based on Gygax's imagined Castle Greyhawk and the lands surrounding it, Greyhawk did not give any details of the castle or the campaign world; instead, it explained the rules that Gygax and Kuntz used in their home campaign, and introduced a number of character classes, spells, concepts and monsters used in all subsequent editions of D&D.
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The Expert Set is an expansion boxed set for the Dungeons & Dragons fantasy role-playing game. It was first published in 1981 as an expansion to the Basic Set.
Oeva Jean Wells Koebernick was an American writer, artist, and editor in the field of role-playing games. She was the first female game designer to be hired by TSR, Inc. Her career at TSR stalled after she wrote a controversial Dungeons & Dragons adventure module that was withdrawn on the eve of publication and subsequently rewritten.