Author | Ru Emerson |
---|---|
Language | English |
Genre | Fantasy novel |
Publication date | 2001 |
Publication place | United States |
Media type |
Keep on the Borderlands is a 2001 fantasy novel by Ru Emerson, set in the world of Greyhawk, and based on the Dungeons & Dragons role-playing game, specifically the adventure B2 The Keep on the Borderlands . [1]
The main characters are predominantly human or elven, leaving out halflings and dwarves. Eddis, a woman mercenary, is the primary protagonist and point of view character. The novel was also set in the World of Greyhawk with scant references to its location. [2]
In November 2001, Wizards of the Coast published Keep on the Borderlands, a novelization by Ru Emerson for the Greyhawk Classics series. [3]
James T. Voelpel for mania.com comments: "With Keep on the Borderlands, what you see is what you get, and what you get is pulp fantasy. That being said, it is decent pulp fantasy, with Emerson giving us a steady flow of adventure and conflict, monsters and magic. The characters are somewhat one-dimensional, but more fleshed out than what this genre is used to. In keeping with the Wizards of the Coast "Greyhawk" series, the book feels more like an adventure module than a novel. For fans of this type of writing, this is what they want - less talk more magic. Keep on the Borderlands delivers what it promises - action and adventure, with better than average character development and motivation. Sure, this isn't Tolkien or even Eddings, but if this type of fantasy is your forte, give it a chance." [4]
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with Dungeons & Dragons publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPGA's massively shared Living Greyhawk campaign from 2000 to 2008.
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, it was published for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, in addition to novels, role-playing video game adaptations, comic books, and the film Dungeons & Dragons: Honor Among Thieves.
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game or a specific genre of game. There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds.
Expedition to the Barrier Peaks is a 1980 adventure module for the Advanced Dungeons & Dragons role-playing game written by Gary Gygax. While Dungeons & Dragons (D&D) is typically a fantasy game, the adventure includes elements of science fiction, and thus belongs to the science fantasy genre. It takes place on a downed spaceship; the ship's crew has died of an unspecified disease, but functioning robots and strange creatures still inhabit the ship. The player characters fight monsters and robots, and gather the futuristic weapons and colored access cards that are necessary for advancing the story.
Dungeonland (EX1) is a 1983 adventure module for the Dungeons & Dragons (D&D) roleplaying game, written by Gary Gygax for use with the First Edition Advanced Dungeons & Dragons (AD&D) rules. It is an adaptation of Lewis Carroll's 1865 novel Alice's Adventures in Wonderland, with the various characters from the book translated into AD&D terms.
The Keep on the Borderlands is a Dungeons & Dragons adventure module by Gary Gygax, first printed in December 1979. In it, player characters are based at a keep and investigate a nearby series of caves that are filled with a variety of monsters. It was designed to be used with the Dungeons & Dragons Basic Set, and was included in the 1979–1982 editions of the Basic Set. It was designed for people new to Dungeons & Dragons.
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