Mordenkainen

Last updated
Mordenkainen
World of Greyhawk character
WG5MordenkainenFantasticAdventureCover.jpg
Mordenkainen, as depicted on the cover of Mordenkainen's Fantastic Adventure (TSR, Inc., 1984)
In-universe information
RaceHuman
GenderMale
ClassWizard
AlignmentNeutral
Home Yatil Mountains

Mordenkainen is a fictional wizard from the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. He was created by Gary Gygax as a player character, [1] only months after the start of Gygax's Greyhawk campaign and is therefore one of the oldest characters continuously associated with Dungeons & Dragons . [2]

Contents

Once Gygax was forced out of TSR, Inc., he lost creative control of Mordenkainen. [2] TSR then made Mordenkainen a powerful wizard with strong convictions against moral absolutes, [2] and the leader of the Circle of Eight, a cabal of eight powerful wizards. [3] In fiction associated with the World of Greyhawk, he has played diverse roles as both protagonist and antagonist.

Official publications for the World of Greyhawk sometimes contradict each other regarding Mordenkainen. It is clear, however, that he is an important figure in the fictional history of the Flanaess. [2]

Creative origins

In late 1972, Gary Gygax created Castle Greyhawk and the dungeons beneath it. After a few months of almost non-stop play as the Dungeon Master, [4] Gygax asked one of the players, Rob Kuntz, to become co-Dungeon Master, which would allow Gygax an opportunity to experience the game as a player. Gygax subsequently created several characters, including a 1st-level wizard in early 1973. [5] Gygax was interested in Finnish mythology, and named the wizard Mordenkainen, a portmanteau of the mythical heroes Mordecai and Lemminkäinen. [6] [3] Kuntz started a role-playing campaign in his Kalibruhn setting in 1973, in which Mordenkainen and Yrag developed as player characters of Gary Gygax. [7] :334

He was to become Gygax's most famous character, [3] and also his favorite to play. [8] Over several years of gameplay, mainly from 1973 to 1985, Gygax developed the character traits and adventures with which Mordenkainen would become associated, as well as raising the wizard to "twenty-something levels". [9] During this period, Gygax united Mordenkainen with seven of his other characters to form the Circle of Eight. [10] [11] [12] [3] During his lifetime, Gygax never disclosed any of Mordenkainen's original game statistics. [13]

When Gygax was forced out of TSR in 1985, he lost the rights to most of the characters he had mentioned in TSR publications, including Mordenkainen. [14] [2] TSR subsequently changed Mordenkainen in ways unforeseen by his creator. When the Greyhawk campaign world was reset in 1991's From the Ashes , Mordenkainen was refashioned as the world's most powerful wizard. [2] The Circle of Eight was now described as a cabal of eight wizards supervised by Mordenkainen, who together sought to balance the forces of good and evil. [3]

Mordenkainen is one of the famous mages whose spells were included in the 1988 Greyhawk Adventures hardbound. [15] His name has been associated with various spells published in the Dungeons & Dragons system of magic. [16]

Publishing history

Mordenkainen's AD&D statistics were first published in The Rogues Gallery (1980), although Gary Gygax was later emphatic that he never gave author Brian Blume any information about the wizard, and insisted that Blume had been forced to make up the published statistics. [17] Variations on Mordenkainen's AD&D statistics were also published in Mordenkainen's Fantastic Adventure (1984), The City of Greyhawk (1989) and Epic Level Handbook (2002).

He was also mentioned in the following publications:


Mordenkainen also figured prominently in the parody adventure Castle Greyhawk (1988), in which he runs a film studio, possibly a reference to Gary Gygax's work at the time as TSR's liaison to Hollywood while he was developing the Dungeons & Dragons cartoon and other projects.

Mordenkainen appears in material for the fifth edition of D&D, including Curse of Strahd (2016), and Baldur's Gate: Descent Into Avernus (2019).

Mordenkainen's name appeared in certain spells within the core rulebooks of the game's 3rd edition's as one of the few elements from Greyhawk, even though that was designated as the core setting. [16] Spells named after Mordenkainen also appear in D&D-based computer games like Neverwinter Nights . [18]

Description

Mordenkainen is described as tall, with a greyly streaked Van Dyke beard, wearing long boots and carrying a staff. [2]

Mordenkainen keeps his own counsel and does not tolerate fools. He operates according to a theory based on power balance and Neutrality, trying to keep neither Good nor Evil from getting the upper hand; he operates very much from the shadows. [2]

Reception

Mordenkainen was #9 on Game Rant's 2020 "10 Must-Have NPCs In Dungeons & Dragons Lore To Make Your Campaigns Awesome" list — the article states that "As an NPC, players might search for Mordenkainen for his expertise in the magical arts. After all, Mordenkainen heads the Circle of Eight, a group of Wizards and prolific spell inventors. Campaigns planning on adapting Curse of Strahd may also include Mordenkainen as an NPC they need to save– or face, depending on the circumstances." [19]

Writer Aubrey Sherman called Mordenkainen one "of Dungeons & Dragons's most famous wizards" and found similarities with both Elminster and Gandalf with respect to appearance, demeanor, outlook and importance in their respective worlds. [2]

Backstab magazine contributor Kaneda considered Mordenkainen one of the greatest magicians from the Greyhawk campaign setting. [20]

See also

Related Research Articles

<span class="mw-page-title-main">Gary Gygax</span> American game designer and author (1938–2008)

Ernest Gary Gygax was an American game designer and author best known for co-creating the pioneering tabletop role-playing game Dungeons & Dragons (D&D) with Dave Arneson.

Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with Dungeons & Dragons publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPGA's massively shared Living Greyhawk campaign from 2000 to 2008.

Gord the Rogue is the protagonist in a series of fantasy novels and short stories written by Gary Gygax. Gygax originally wrote the novels and short stories to promote his World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. After he left TSR, Gygax continued to write Gord the Rogue novels for several years. In all of these works, the plot revolves around the adventures of a young man named Gord who rises from humble origins in the slums of a large city on the planet Oerth to become a powerful force trying to stave off the takeover of Oerth by demons.

<i>Greyhawk Adventures</i> 1988 sourcebook by Jim Ward

Greyhawk Adventures is an accessory for the Advanced Dungeons & Dragons (AD&D) World of Greyhawk campaign setting.

<i>Queen of the Demonweb Pits</i> Dungeons & Dragons adventure module

Queen of the Demonweb Pits (Q1) is an adventure module for the Dungeons & Dragons roleplaying game written by David Sutherland. The "Q" in the module code is an abbreviation for "queen". The module, a sequel to the D series of modules, was novelized in 2001.

In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Tenser is an archmage who strives to rid the Flanaess of evil. Tenser is a former member of both the Citadel of Eight and the Circle of Eight.

<span class="mw-page-title-main">Castle Greyhawk</span>

Castle Greyhawk is one of the central dungeon settings in the fictional World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. The Castle was originally developed by Gary Gygax, for his own campaign and later detailed for publication. Castle Greyhawk is also the name of a 1988 Dungeons & Dragons adventure module that created a treatment of the Castle for the public to use. In 2005, Gygax announced the release of "Castle Zagyg," his new treatment of the dungeon.

<i>Isle of the Ape</i> Dungeons & Dragons adventure module

Isle of the Ape is an adventure module for the Dungeons & Dragons role-playing game World of Greyhawk campaign setting, in which the events occur in a magical demiplane of the same name created by the mad archmage Zagyg Yragerne.

<i>Mordenkainens Fantastic Adventure</i> Dungeons & Dragons adventure module

Mordenkainen's Fantastic Adventure by Robert J. Kuntz and Gary Gygax is an adventure module for the Dungeons & Dragons role-playing game, published by TSR, Inc. in 1984. It originally bore the code "WG5" and was intended for use with the Advanced Dungeons & Dragons first edition rules. Because it is one of the WG modules, it is a module intended for the World of Greyhawk campaign setting. It was later updated in 2004 to the Third Edition Revised rules in Dungeon magazine, issue #112, as Maure Castle. There were subsequently two additional installments in issues #124 and #139.

<span class="mw-page-title-main">Iggwilv</span> Fictional wizard in Dungeons & Dragons

Iggwilv is a fictional wizard from the Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. She was created by Gary Gygax.

<span class="mw-page-title-main">Robert J. Kuntz</span> Game designer

Robert J. Kuntz is a game designer and author of role-playing game publications. He is best known for his contributions to various Dungeons & Dragons-related materials.

Lenard William Lakofka was an American writer of material for the fantasy role-playing game Dungeons & Dragons. Although never a formal employee of TSR, the company that published Dungeons & Dragons, Lakofka was an influential voice in the development of the game. He was one of the playtesters of the game as it was being developed, an editor of early manuscripts, wrote a widely-read monthly D&D magazine column and two official D&D adventures, and had his home campaign setting of the Lendore Isles incorporated into Gary Gygax's World of Greyhawk Fantasy Game Setting.

The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions. Although the Greyhawk campaign world, when it was merely a home game, started with no specific gods, the value of having deities available for both players and game plot purposes was quickly realized. The number of deities has varied with each version of the campaign world that has been published, but for many years numbered a few dozen. It has only been since 1999 that the number of gods increased dramatically to almost 200, due to the volume of newly published material that was subsequently integrated into the campaign world.

<i>Castle Greyhawk</i> (module) Dungeons & Dragons adventure module

Castle Greyhawk is a comedic adventure module for the Dungeons & Dragons fantasy roleplaying game set in the World of Greyhawk campaign setting. The module bears the code WG7 and was published by TSR, Inc. in 1988 for the first edition Advanced Dungeons & Dragons rules.

The World of Greyhawk Fantasy Game Setting and the World of Greyhawk Fantasy World Setting are two closely related publications from TSR, Inc. that detail the fictional World of Greyhawk campaign setting for the Dungeons & Dragons (D&D) fantasy roleplaying game. Both publications were authored by Gary Gygax, and they were the first stand-alone offerings to provide detailed, comprehensive information regarding a D&D campaign setting.

<i>Expedition to the Ruins of Greyhawk</i> Dungeons & Dragons adventure book

Expedition to the Ruins of Greyhawk is an adventure book for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game. The adventure is set in the game's World of Greyhawk campaign setting, specifically in and around Castle Greyhawk and its dungeons. As such, it is an update to the 1990 adventure module WGR1 - Greyhawk Ruins. The adventure also provides updates on a number of important Greyhawk personages as well as encounters in the Free City of Greyhawk itself.

Donald R. Kaye was the co-founder of Tactical Studies Rules (TSR), the game publishing company best known for their Dungeons & Dragons (D&D) role-playing game. He and TSR co-founder Gary Gygax had been friends since childhood, sharing an interest in miniature war games. In 1972, Kaye created Murlynd, one of the first D&D characters, and play-tested him in Gygax's Castle Greyhawk campaign. Kaye and Gygax were convinced that D&D and similar games were an excellent business opportunity, and together they founded Tactical Studies Rules in 1973. However, only two years later, just as sales of D&D started to rise, Kaye unexpectedly died of a heart attack at age 36.

<i>Greyhawk</i> (supplement) Tabletop role-playing game supplement for Dungeons & Dragons

Greyhawk is a supplementary rulebook written by Gary Gygax and Robert J. Kuntz for the original edition of the Dungeons & Dragons (D&D) fantasy role-playing game. It has been called "the first and most important supplement" to the original D&D rules. Although the name of the book was taken from the home campaign supervised by Gygax and Kuntz based on Gygax's imagined Castle Greyhawk and the lands surrounding it, Greyhawk did not give any details of the castle or the campaign world; instead, it explained the rules that Gygax and Kuntz used in their home campaign, and introduced a number of character classes, spells, concepts and monsters used in all subsequent editions of D&D.

Darlene Jean Pekul, now just known as Darlene, is an American artist and calligrapher whose artwork appeared in early Dungeons & Dragons works published by TSR. Her best-known piece, the full-colour map of the Flanaess that accompanied the 1980 folio edition of the World of Greyhawk by Gary Gygax, was used as the basis of all subsequent Greyhawk publications and maps until Greyhawk publications were discontinued by Wizards of the Coast in 2008.

References

  1. Mizer, Nicholas J. (22 November 2019). Tabletop role-playing games and the experience of imagined worlds. Cham, Switzerland: Palgrave Macmillan. p. 124. ISBN   978-3-030-29127-3. OCLC   1129162802.
  2. 1 2 3 4 5 6 7 8 9 Sherman, Aubrey (2014-10-03). "Notable D&D Wizards". Wizards: The Myths, Legends, and Lore. Avon: Adams Media. ISBN   978-1440582882.
  3. 1 2 3 4 5 Zambrano, J.R. (2020-06-10). "D&D: Mordenkainen's Magnificent Backstory". BoLS Interactive. Retrieved 2020-09-17.
  4. Gygax: "An average of seven gaming sessions a week was typical even when I was busy working. Often I played more than that. " "Gary Gygax: Q & A (Part II, Page 9)". EN World. 2003-02-26. Archived from the original on 2011-06-14. Retrieved 2009-03-15.
  5. Gygax: "Mordenkainen came into being about the first month of 1973." "Gary Gygax: Q & A (Part VIII, Page 8)". EN World. 2005-03-01. Archived from the original on 2011-06-14. Retrieved 2009-03-15.
  6. Gygax: "The background I created for Mordenkainen was Finnish-like in nature, and his master was a chap called 'Old Waino'... […] I picked the name because one Vainomoinen was sometimes referred to as "Old Waino." I really was captivated with Finnish myth after seeing a B&W movie done by the Russians, I think, about him, Leminkainen, and Ilmarinen adventuring to Pojola and entering Louhi's fortress, then reading The Green Magician by de Camp and Pratt as well as the Kalevala." "Gary Gygax: Q & A (Part X, Page 17-18)". EN World. 2006-06-13. Archived from the original on 2012-10-04. Retrieved 2009-03-15.
  7. Shannon Appelcline (2014). Designers & Dragons: The '80s. Evil Hat Productions. ISBN   978-1-61317-081-6.
  8. Q: "Of the characters you have played, which is your favorite?" Gygax: "I really must admit Mordenkainen is my favorite. I enjoy playing fighters, rangers, thieves, clerics, and multi-classed sorts in OAD&D, but the magic-user is usually most fun for me."Johnson, Joel (2008-03-04). "Dungeons & Dragons Creator Gary Gygax Passes Away; Interview". Boing Boing Gadgets. Retrieved 2009-05-14.
  9. Gygax: "I do believe that Mordenkainen earned his twenty-something levels through cleverness, daring, a bit of luck, and dint of trying..." "Gary Gygax: Q & A (Part X, Page 13)". EN World. 2006-06-13. Archived from the original on 2011-06-14. Retrieved 2009-03-15.
  10. Gygax: "The original [Circle of Eight] was composed of my PCs – Mordenkainen, Bigby, Yrag, Rigby, Felnorith, Zigby, Vram & Vin. In the novel version the Circle was expanded to encompass other PCs in my campaign such as Tenser. It came into being because Mordenkainen and Associates had a lot of wealth stored up from successful adventuring, located a place for a stronghold deep in enemy territory to assure plenty of action, and then went to work building the citadel. As there was a small army of dwarves associated with the larger, mounted field army, the building project went relatively quickly, about three game years to complete. While it was in progress, the 'boys' were active in raiding the lands around to keep the enemy forces back on their heels." "Gary Gygax: Q & A (Part IV, Page 9)". EN World. 2003-11-01. Archived from the original on 2012-03-19. Retrieved 2009-03-15.
  11. Gygax: "The Obsidian Citadel was indeed my personal creation as a player.... It was an octagonal castle with eight wall towers and a central keep with much space between the outer wall and the inner works because of the number of troops housed in this fortress. "Gary Gygax: Q & A (Part VI, Page 9)". EN World. 2004-03-26. Archived from the original on 2012-03-19. Retrieved 2009-03-15.
  12. Gygax: "The Obsidian Citadel and its Circle of Eight was original to my own campaign. When Mordenkainen was at a level I considered too high for normal adventuring, I used the money he and his associates had amassed to construct the said fortress. The members of the 'Circle were Mordenkainen and...others of my PCs: Bigby, Yrag the fighter, Rigby the cleric, Zigby the Dwarf, the Elves Vram and Vin, and Felnorith as principles. A number of lesser PCs were [also] associated." "Gary Gygax: Q & A (Part III, Page 17)". EN World. 2003-07-08. Archived from the original on 2012-10-14. Retrieved 2009-03-15.
  13. Q: "May we see [Mordenkainen's] stats?" Gygax: "Can you see Mordie's stats? No! I won't even show you those for my most recent PC, Louhi Sharpnose, a gnome illusionist and treasure finder who I created only about four years back." Johnson, Joel (2008-03-04). "Dungeons & Dragons Creator Gary Gygax Passes Away; Interview". Boing Boing Gadgets. Retrieved 2009-05-14.
  14. Gygax: "Anagrams of my name are exclusively my property according to my settlement agreement with TSR, so that is how I can use Zagyg, or Zagig, as well as Yrag." "Gary Gygax: Q & A (Part IX, Page 91)". EN World. 2005-10-20. Archived from the original on 2012-03-19. Retrieved 2009-03-15.
  15. Bambra, Jim (March 1989). "Role-playing Reviews". Dragon (#143). Lake Geneva, Wisconsin: TSR: 71–72.
  16. 1 2 Clements, Philip J. (December 2019). Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons (PhD thesis). p. 78. Retrieved 2023-06-27.
  17. "The information in the Rogue's Gallery was quite fallacious, made up in many cases when we refused to give Brian (Blume) our PCs' stats. Rob respected my wishes and didn't use Mordie's actual stats and information [in Mordenkainen's Fantastic Adventure], and whatever was written thereafter based on those works continues the error. Brian Blume compiled Rogues Gallery, and when persons would not give him information regarding their PCs, as Rob and I did, he simply made up whatever suited him." "Gary Gygax: Q & A (Part VIII, Page 4)". EN World. 2005-02-21. Archived from the original on 2012-03-19. Retrieved 2010-03-20.
  18. Price, Robert (2011). Effective Team Strategies using Dynamic Scripting (Thesis). Retrieved 2020-09-17.
  19. Taguiam, Rhenn (2020-08-15). "10 Must-Have NPCs In Dungeons & Dragons Lore To Make Your Campaigns Awesome". Game Rant. Retrieved 2020-08-25.
  20. Kaneda (May–June 1998). "Wizard's Spell Compendium Vol. III". Backstab (in French). 9: 29.

Further reading