Jim Bambra | |
---|---|
Born | 1956 (age 67–68) |
Nationality | British |
Occupation | Game designer |
Jim Bambra (born 1956) [1] is a British designer and reviewer of fantasy roleplaying games (RPG), and a former company director. He is particularly known for his contributions to Dungeons & Dragons , Fighting Fantasy , Warhammer , and Star Wars: The Roleplaying Game which was based on the Star Wars films. Later he became head of design at MicroProse, then managing director of Pivotal Games, a publisher of video games including Conflict: Desert Storm .
Jim Bambra worked on game design and materials for various companies during the 1980s and early 1990s, including TSR (publisher of Dungeons & Dragons), Games Workshop (Warhammer), [2] and West End Games (Star Wars RPG).[ citation needed ]
In 1983, Bambra wrote "The Beginner’s Guide to Roleplaying Games" (with Paul Ruiz), published in Imagine magazine Issue 6 (Sept 1983), [3] explaining what an RPG is and accompanied by a comic strip, "The Adventures of Nic Novice". He was a reviewer and writer for Imagine magazine 1983-1985, [4] and reviewer for White Dwarf and Dragon magazines during the late 1980s and early 1990s.[ citation needed ]
In 1989, Bambra co-wrote the Fighting Fantasy gamebook Dead of Night for Puffins, a Penguin inprint, with Stephen Hand.
During the 1990s he was Head of Design at MicroProse, where he worked on projects including Fields of Glory , Grand Prix , Special Forces , various X-COM products, and Gunship . [5]
In 1996 Bambra founded Pumpkin Studios, which achieved success with Warzone 2100 , a computer game with a post-nuclear scenario. This company closed in 2000 after Eidos Interactive cancelled its then current project, Saboteur, a PlayStation video game. [6]
In 2003 he became managing director at Pivotal Games Ltd, [5] a videogame development company based in Bath and owned by SCi Ltd. During his period at the firm it published the series of Conflict: videogames, the most successful of which was Conflict: Desert Storm . [7] He remained as director until 2008, when SCi closed down the company. [8] Between 2005 and 2009 he was also a board member of The Independent Games Developers Association Ltd. [9]
Jim Bambra produced the following gamebooks and materials for roleplaying games, many in collaboration with other authors:
Echoes of the Jedi: Episode IV of Star Wars: Dawn of Defiance was dedicated to "Jim Bambra and all the unsung authors of the early Star Wars Expanded Universe". [13]
Star Frontiers is a science fiction role-playing game produced by TSR from 1982 to 1985. The game offers a space opera action-adventure setting.
Dungeonland (EX1) is a 1983 adventure module for the Dungeons & Dragons (D&D) roleplaying game, written by Gary Gygax for use with the First Edition Advanced Dungeons & Dragons (AD&D) rules. It is an adaptation of Lewis Carroll's 1865 novel Alice's Adventures in Wonderland, with the various characters from the book translated into AD&D terms.
The Secret of Bone Hill is an adventure module written by Lenard Lakofka for the first edition of Advanced Dungeons & Dragons and published by TSR in 1981. It is designed for novice and intermediate players with characters of levels 2-4. The module received mixed reviews from critics.
The Enemy Within campaign is a series of adventures for Warhammer Fantasy Roleplay where hidden powers of Chaos plot the destruction of the Empire. It was originally published by Games Workshop in the late 1980s. Praised as a detailed campaign that actually told a story, it was voted the best RPG campaign of all time by Casus Belli magazine.
Boot Hill is a western-themed role-playing game designed by Brian Blume, Gary Gygax, and Don Kaye, and first published in 1975. Boot Hill was TSR's third role-playing game, appearing not long after Dungeons & Dragons (D&D) and Empire of the Petal Throne, and taking its name from "Boot Hill", the popular Wild West term for "cemetery". Boot Hill was marketed to take advantage of America's love of the western genre. The game did feature some new game mechanics, such as the use of percentile dice, but its focus on gunfighting rather than role-playing, as well as the lethal nature of its combat system, limited its appeal. Boot Hill was issued in three editions over 15 years, but it never reached the same level of popularity as D&D and other fantasy-themed role-playing games.
Bill Slavicsek is an American game designer and writer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products for Dungeons & Dragons, Star Wars, Alternity, Torg, Paranoia and Ghostbusters.
Against the Cult of the Reptile God is an adventure module for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. It is designed for novice players and gamemasters. The suggested party size is 4-7 characters of level 1-3.
Carl Lynwood Sargent was a British parapsychologist and author of several roleplaying game-based products and novels, who used the pen name Keith Martin to write Fighting Fantasy gamebooks.
The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. The adventure is set in the World of Greyhawk campaign setting. The Sinister Secret of Saltmarsh received positive reviews from critics.
Lenard William Lakofka was an American writer of material for the fantasy role-playing game Dungeons & Dragons. Although never a formal employee of TSR, the company that published Dungeons & Dragons, Lakofka was an influential voice in the development of the game. He was one of the playtesters of the game as it was being developed, an editor of early manuscripts, wrote a widely-read monthly D&D magazine column and two official D&D adventures, and had his home campaign setting of the Lendore Isles incorporated into Gary Gygax's World of Greyhawk Fantasy Game Setting.
Graeme Davis is a game designer, writer, and editor in the tabletop role-playing game industry.
Desert of Desolation is a compilation adventure module published by TSR for the Dungeons & Dragons (D&D) fantasy roleplaying game. It combines three previously published individual modules: Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The modules were made for use with the first edition Advanced Dungeons & Dragons (AD&D) rules. Pharaoh was created by Tracy and Laura Hickman soon after the couple married in 1977, and published by TSR in 1982. Oasis of the White Palm was a collaboration between Tracy Hickman and Philip Meyers, and Hickman wrote the Lost Tomb of Martek on his own; both were printed in 1983.
Night's Dark Terror is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game written by British game designers Jim Bambra, Graeme Morris, and Phil Gallagher. It was designed specifically for campaigns transitioning from the D&D Basic Set to the D&D Expert Set. The player characters (PCs) journey from a farmstead into uncharted wilderness, where they encounter new hazards and contend with a secret society. The adventure received a positive review from White Dwarf magazine.
Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting. It was designed for 6-10 characters of level 1-4.
Curse of Xanathon is a Dungeons & Dragons adventure module designed by Douglas Niles for use with the D&D Expert Set. It was published by TSR, Inc. (TSR) in 1982 and is designed for 5–8 player characters of level 5–7.
Chris Pramas is an American game designer and writer, as well as a founder of Green Ronin Publishing. He is best known as the designer of the Dragon Age RPG, Warhammer Fantasy Roleplay, and Freeport: The City of Adventure.
All That Glitters... is an adventure module published in 1984 by TSR for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game. It is set in the World of Greyhawk campaign setting and is intended for 5-8 player characters of levels 5-7.
Free RPG Day is an annual promotional event by the tabletop role-playing game industry. The event rules are fairly simple: participating publishers provide special free copies of games to participating game stores; the game store agrees to provide one free game to any person who requests a free game on Free RPG Day.
Ross Watson is a designer of computer, miniature and role-playing games and a writer in various genres. Watson worked on the Warhammer 40,000 Roleplay line as the Lead Developer for Dark Heresy, was the lead designer for Rogue Trader and Deathwatch, and was part of the design team for Black Crusade. He was the lead developer for both Aaron Allston's Strike Force and Savage Worlds Rifts. His written works include the Accursed and Weird War I settings for Savage Worlds, contributions to the Star Wars: Edge of the Empire RPG, and the video games Darksiders II, Warhammer 40,000: Regicide, and Battlefleet Gothic: Armada. Watson has designed rules and scenarios for miniature game lines, such as Dust Warfare, and he has written for several card games, including Warhammer: Invasion, Empire Engine, and the Lost Legacy series.
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