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| Special Forces | |
|---|---|
| | |
| Developer(s) | Sleepless Knights |
| Publisher(s) | MicroProse |
| Director(s) | James Hawkins |
| Producer(s) | Steve Perry |
| Designer(s) | Jim Bambra |
| Programmer(s) | Mark Fisher Keith Jackson |
| Artist(s) | Anthony Rosbottom |
| Writer(s) | Rob Davies |
| Platform(s) | Amiga, Atari ST, MS-DOS |
| Release | 1992 |
| Genre(s) | Tactical shooter, stealth |
| Mode(s) | Single-player |
Special Forces is a tactical shooter video game developed by Sleepless Knights and published by MicroProse in 1992 for the Amiga, Atari ST, and MS-DOS. Ateam of special operatives are to infiltrate enemy territory to complete various objectives. It is a sequel to Airborne Ranger . [1]
Special Forces lets the player select a team of four from a squad of eight operatives. Once a mission is selected in one of the four regions (temperate zone, arctic, desert and jungle - daytime and nighttime variants) the player is briefed. Objectives range from hostage rescues, destroy specific objects, reconnaissance missions.
The game displays a top-down view of a part of the mission area in various configurations (one viewport per soldier up to four views at the same time in split-screen mode). The player also has access to a strategic battle map with enemy locations visible (there is no fog of war in the game).