West End Games

Last updated
West End Games
Company typePrivate
Industry Role-playing, board, wargaming
Founded1974
FateBankruptcy 1998. Partially merged 1999 and fully acquired in 2001 by Humanoids Inc. Acquired 2003 by Purgatory Publishing. Remnants acquired 2016 by Nocturnal Media.
SuccessorD6Legends, Inc. (a Humanoids Inc. unit, 1999–2003)
Purgatory Publishing (2003-2016)
Nocturnal Media (2016-2017)
HeadquartersNew York City, New York, United States
Key people
Daniel Scott Palter (founder)

West End Games (WEG) was a company that made board, role-playing, and war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included Star Wars , Paranoia , Torg , DC Universe , and Junta .

Contents

History

Scott Palter received a JD from Stanford in 1972 and joined the New York State Bar before he began work at the family firm, Bucci Imports. Drawing on this financial connection, Palter was able to found West End Games, named after the bar in which the meeting that finalized its founding occurred: the West End Bar near Columbia University. [1] [2] :242

Initially a producer of board wargames, In 1983, Palter hired Ken Rolston, Eric Goldberg and Greg Costikyan as game designers, and WEG's focus turned away from traditional wargames. Costikyan's 1983 game Bug-Eyed Monsters brought WEG into the science-fiction and fantasy genres. Then Costikyan and Goldberg brought Palter a manuscript for a role-playing game that originally had been conceived by their friend Dan Gelber. Palter agreed to buy the rights to the game, and after some editing and polishing by Rolston, it was released at Gencon in 1984 as WEG's first role-playing game, Paranoia . [2] :243–245 In 1985, Paranoia won WEG an Origins Award for "Best Roleplaying Rules of 1984". [3]

The high production values demanded by the wargames industry made them one of the few companies who could compete with TSR, and they were able to acquire the license from Columbia Pictures to produce an RPG based on the film Ghostbusters . This game, Ghostbusters: A Frightfully Cheerful Roleplaying Game , formed the basis of the D6 System which was to be heavily used in many of their licensed products. [2] :249–250

In 1987, the company released their Star Wars role-playing game. Since the films had been released some years previously, and there was (at the time) no new media forthcoming, the success of these books came as a surprise. The game established much of the groundwork of what later became the Star Wars expanded universe. Lucasfilm considered their sourcebooks so authoritative that when Timothy Zahn was hired to write what became the Thrawn trilogy, he was sent a box of West End Games Star Wars books and directed to utilize the background material presented within. Zahn's trilogy, in turn, renewed interest in the franchise and provided further sales for West End Games, which released sourcebooks for Zahn's three novels from 1992 to 1994. [2] :251–254

1990 saw the release of the Torg roleplaying game, followed in 1994 by the Masterbook system, which was mostly used in licensed RPG adaptations: Indiana Jones , Necroscope , Species , Tales from the Crypt , Tank Girl, and The World of Aden . Another licensed game, the Hercules & Xena Roleplaying Game , was the last title released by the initial version of the company: in July 1998, West End Games went into bankruptcy, following mismanagement between West End Games and its then-parent company, shoe importer Bucci Retail Group. [2] :255–264 When the parent company filed for bankruptcy, West End Games was forced to go under as well, despite an attempt by Palter to perform a Chapter 11 reorganization of the company's finances. [4] [5] As a result, former WEG designers Costikyan and Goldberg took Palter to court over ownership of Paranoia , and in 2000, the courts ruled that the license should revert to Costikyan and Goldberg. [2] :263

D6 Legends

The bankrupt West End Games became WEG / Creative Design Group while a new West End Games (D6 Legends, Inc.) was formed in partnership with Yeti, a French design house and publisher and subsidiary of Humanoids Publishing, in March 1999. [4] [6] [7] Under court supervision, WEG/Creative Design Group sold off product and assets to pay off debt. WEG/Creative Design Group sold to the new company intellectual property, the Paranoia licensing contracts, and the trademarks. Licensing contracts for Indiana Jones, Star Wars and Xena remained with Creative Design Group, [4] though the Star Wars license was soon lost to Wizards of the Coast, who released their own Star Wars game in 2000. [2]

At the 1999 GAMA Trade Show, the new West End Games announced a third edition of Paranoia for late June or early July of that year, followed by a Bug Sector supplement, [4] but these were never released. The DC Universe license was acquired and a new RPG was also announced at that time, [8] which was published in 1999. [2] :264

As Humanoids Publishing was the publisher of the Metabarons graphic novels, they utilized the D6 System to release an RPG based upon that setting. The project was a commercial failure, and Humanoids Publications decided to exit from the role-playing game market and sell off West End Games at the end of 2002. [2] :264–265

On July 1, 2002, the company made its systems—D6 Classic, D6 Legend, MasterBook, and Torg—available via license to any publisher. [7] [9]

Purgatory Publishing

In November 2003 West End Games was bought by Eric J. Gibson's Purgatory Publishing. [10] He moved the company to Downingtown, Pennsylvania, in 2004. Under his tenure, Torg received a revised edition [11] and a generic version of the D6 System was produced, which led to a line of irregularly produced supplements and met with general approval from fans. However, this did not translate into high sales; in a post on the official West End forums in 2008 Gibson announced that none of the D6 products produced since he acquired West End had turned a profit, and West End's other RPG lines were not performing as well as he had expected, leading to losses of hundreds of thousands of dollars. [12]

West End also expanded back into board games, beginning with a new edition of Junta, which according to Gibson was one of the few products that did turn a profit.

In 2007, the company announced a new science-fiction RPG by Bill Coffin called Septimus, offering preorders, but following delays it was publicly cancelled by Gibson in March 2008. [13] Gibson stated in July 2008 that West End Games could not afford to provide refunds to customers who preordered the cancelled Septimus product, and indeed could not even afford to pay the postage to ship books to individuals who were willing to accept a refund in the form of products instead of money. [14] Following the Septimus cancellation and fan backlash, Gibson said that he was planning on selling all of WEG's properties, [15] although this did not occur at that time. WEG eventually released Septimus via PDF and print on demand.

Gibson stated in a 2010 podcast interview that he was "perhaps foolishly optimistic" in assuming sales would be higher than they turned out to be because "the name West End Games would carry a lot of weight". He further stated that this led him to print more books than he could sell, books which he eventually had to destroy in order to save on storage costs. Gibson planned to release the d6 System under the terms of the Open Gaming License (OGL) to increase sales but also "to protect it from myself", meaning that if the company had to be sold or go out of business, the system would still be available to the general public. [16] In 2009, West End Games moved forward with these plans, with the resulting license known as OpenD6. [17] [18]

Following the Septimus project, Purgatory Publishing sold off most of their properties. In June 2010, Torg was sold to German game company Ulisses Spiele, while in July 2010 the Masterbook system, Shatterzone, and Bloodshadows were sold to Precis Intermedia. [19] West End Games itself and its remaining properties—which by then consisted primarily of the D6 System—was purchased in April 2016 by Nocturnal Media, White Wolf Publishing founder Stewart Wieck's gaming company. [20] [21]

Nocturnal Media

Nocturnal intended to keep the West End Games brand alive, and their first project using this branding was a revised edition of Greg Costikyan's 1984 WEG boardgame, Web and Starship. A Kickstarter was launched in April 2016 and was successfully funded, but the death of Nocturnal owner Stewart Wieck in June 2017 ultimately resulted in the cancellation of that project. [20] [22] A licensing deal to publish a Second Edition of the D6 System was made with Gallant Knight Games in October 2017. [23]

Company founder Scott Palter fell ill and died on February 17, 2020. [24] [25]

Associated designers

Game designers previously affiliated with West End Games over its long history include:

Systems developed

Role-playing games

Board games

Wargames

Historical boardgames.

Other games

Related Research Articles

<i>Paranoia</i> (role-playing game) Science fiction tabletop role-playing game

Paranoia is a dystopian science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under license by Mongoose Publishing. The game won the Origins Award for Best Roleplaying Rules of 1984 and was inducted into the Origins Awards Hall of Fame in 2007. Paranoia is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in cheek tone despite its dystopian setting.

<i>Torg</i> Fantasy tabletop role-playing game

Torg is a cinematic cross-genre tabletop role-playing game created by Greg Gorden and Bill Slavicsek, with art by Daniel Horne. It was first published by West End Games (WEG) in 1990. Game resolution uses a single twenty-sided die, drama cards and a logarithmic results table, which later formed the basis for WEG's 1992 sci-fi RPG Shatterzone and 1994 universal RPG Masterbook. WEG produced over fifty supplements, novels and comics for the first edition. A revised and expanded core rule book was produced in 2005, with a single adventure. After WEG closed in 2010, Torg was sold to Ulisses Spiele, who, after a successful crowdfunding campaign, published a new edition called Torg: Eternity in 2018.

<span class="mw-page-title-main">Greg Costikyan</span> American game designer

Greg Costikyan, sometimes known under the pseudonym "Designer X", is an American game designer and science fiction writer. Costikyan's career spans nearly all extant genres of gaming, including: hex-based wargames, role-playing games, boardgames, card games, computer games, online games, and mobile games. Several of his games have won Origins Awards. He co-founded Manifesto Games, now out of business, with Johnny Wilson in 2005.

<i>Star Wars: The Roleplaying Game</i> Tabletop space opera role-playing game

Star Wars: The Roleplaying Game is a role-playing game set in the Star Wars universe, written and published by West End Games (WEG) between 1987 and 1999. The game system was slightly modified and rereleased in 2004 as D6 Space, which used a generic space opera setting. An unrelated Star Wars RPG was published by Wizards of the Coast from 2000 to 2010. Since 2012 the official Star Wars role-playing game is another unrelated game, published by Fantasy Flight Games.

<i>Shatterzone</i> Tabletop space opera role-playing game

Shatterzone is a space opera role-playing game by West End Games. The game went out of print in 1997 after the company went bankrupt. The game is now back in print, owned and published by Precis Intermedia.

<span class="mw-page-title-main">D6 System</span> Tabletop role-playing game system

The D6 System is a role-playing game system published by West End Games (WEG) and licensees. While the system is primarily intended for pen-and-paper role-playing games, variations of the system have also been used in live action role-playing games and miniature battle games. The system is named after the 6-sided die, which is used in every roll required by the system.

<span class="mw-page-title-main">Bill Slavicsek</span> Role-playing game designer

Bill Slavicsek is an American game designer and writer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products for Dungeons & Dragons, Star Wars, Alternity, Torg, Paranoia and Ghostbusters.

<i>Masterbook</i>

Masterbook is a generic role-playing game that was published by West End Games (WEG) in 1994.

<i>Ghostbusters</i> (role-playing game) Tabletop comedy role-playing game

Ghostbusters is a comedy role-playing game published by West End Games (WEG) in 1986 that is based on the 1984 film Ghostbusters.

<span class="mw-page-title-main">D6 Adventure</span>

D6 Adventure is a generic role-playing game system based on the D6 System. D6 Adventure is published as a stand-alone rulebook and is supported by its own line of supplements.

<span class="mw-page-title-main">D6 Space</span> Role-playing games supplement

D6 Space is a generic science fiction role-playing game (RPG) based on the D6 System. Although derived, in part, from material originally presented in The Star Wars Roleplaying Game, D6 Space is published as a stand-alone rulebook and is supported by its own line of supplements.

<span class="mw-page-title-main">D6 Fantasy</span>

D6 Fantasy is a generic fantasy role-playing game (RPG) based on the D6 System. D6 Fantasy is published as a stand-alone rulebook and is supported by its own line of supplements.

<span class="mw-page-title-main">Precis Intermedia Gaming</span> Role-playing game company

Precis Intermedia publishes downloadable PDF-based and traditional printed role-playing games. They also publish downloadable paper gaming miniatures called Disposable Heroes, and other various miniatures and tabletop games. Precis Intermedia merged with Spectre Press, one of the first RPG publishers to offer PDF-based products on the internet.

<span class="mw-page-title-main">Timeline of tabletop role-playing games</span>

The following is a timeline of tabletop role-playing games. For computer role-playing games see here.

Greg Gorden is an American game designer who has worked primarily on role-playing games.

Eric Goldberg is an American game designer who has worked primarily on role-playing games.

Daniel Scott Palter was a game designer who worked primarily on wargames and role-playing games.

Eric J. Gibson is a game designer who has worked primarily on role-playing games.

Bloodshadows is an original pulp adventure gamebook by West End Games that was published in 1994. It was the first setting book for WEG's MasterBook game, which used rules elements used earlier in their TORG and Shatterzone games. It was reprinted in 2011 by Precis Intermedia, which is looking to rework and reform the core rules. A reworked third edition of the gamebook was published by Precis Intermedia in 2016.

References

  1. "A Conversation with Scott Palter of West End Games". 2016-09-06. Retrieved 2017-09-13.
  2. 1 2 3 4 5 6 7 8 9 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN   978-1-907702-58-7.
  3. "1988 list of winners". Academy of Adventure Gaming Arts and Design. Archived from the original on 2008-03-07. Retrieved 2011-11-06.
  4. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Haring, Scott D. (1999-04-16). "Pyramid Interviews: Scott Palter". Pyramid. Steve Jackson Games. Retrieved 2007-04-24.
  5. "Pyramid: West End Owner Fights to Keep Company Alive". www.sjgames.com.
  6. "West End Games and Yeti Announce the Formation of a New Game Company". West End Games. 1999-03-23. Archived from the original on 2001-03-01. Retrieved 2017-09-03.
  7. 1 2 Sugarbaker, Mike (July 1, 2002). "West End Games Chucks Its System Out There". OgreCave. Retrieved January 18, 2017.
  8. "DC Comics and West End Games Reunite to Launch Long-Awaited DC Comics Roleplaying Game". West End Games. 1999-03-25. Archived from the original on 2001-03-01. Retrieved 2017-09-13.
  9. "West End Games House Systems License Available". West End Games. 2002-07-01. Archived from the original on 2003-02-24. Retrieved 2017-09-13.
  10. "West End Games Under New Management". 2003-11-14. Archived from the original on 2004-08-03. Retrieved 2017-09-13.
  11. "The "Revised & Expanded" Rulebook" . Retrieved 2017-09-13.
  12. Gibson, Eric (2004-04-03). "Septimus Preorder" . Retrieved 2008-06-11.
  13. Gibson, Eric (March 31, 2008). "Bill Coffin's Septimus Cancelled". Gaming Report. Retrieved July 18, 2008.
  14. "Pandemonium Games and the strange death of WEG". RPG.net. 2008-07-15. Retrieved 2017-09-13.
  15. Sugarbaker, Allan (July 21, 2008). "West End Games for sale, maybe". OgreCave. Retrieved January 18, 2017.
  16. "DiceCast Special Holiday Interview Episode". 31 December 2010.
  17. "OpenD6". RPG Library Open Game Content. Retrieved 2017-09-13.
  18. "OpenD6 and the Open Game License". RPG Library Open Game Content. Retrieved 2017-09-13.
  19. 1 2 3 4 5 Sugarbaker, Allan (July 18, 2010). "Precis Intermedia acquires remaining West End Games properties". OgreCave. Retrieved January 18, 2017.
  20. 1 2 "Nocturnal Media Acquires West End Games". Nocturnal Media. 2016-04-13. Retrieved 2017-09-13.
  21. Appelcline, Shannon (January 3, 2017). "2016: The Year in Review". Advanced Designers & Dragon. RPGnet. Retrieved January 18, 2017.
  22. Wieck, Stewart (2016-04-19). "Web & Starship — Greg Costikyan's classic SF game". Kickstarter. Retrieved 2018-03-10.
  23. Bahr, Alan (2017-10-11). "GALLANT KNIGHT GAMES PARTNERS WITH NOCTURNAL MEDIA TO MANAGE AND DISTRIBUTE NEW EDITION OF WEST END GAMES D6 SYSTEM" (Press Release). Gallant Knight Games. Retrieved 2020-09-15.
  24. Schweighofer, Peter (2020-02-21). "Hobby Games Recce: West End Memoirs: Scott Palter". Hobby Games Recce. Retrieved 2021-02-11.
  25. "R.I.P. Daniel Scott Palter". icv2.com. Retrieved 2021-02-11.