Eric J. Gibson | |
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Nationality | American |
Occupation | Game designer |
Eric J. Gibson is a game designer who has worked primarily on role-playing games.
Eric J. Gibson through his company Purgatory Publishing purchased West End Games, and the deal was announced by previous owner Humanoids Publishing on November 14, 2003. [1] : 195 Gibson becoming the new owner of West End involved the Masterbook , D6 System and its derivative D6 Legend systems, as well as the Bloodshadows , Shatterzone and Torg settings, as well as the West End trademark. [1] : 195 As part of his contribution to West End, Gibson made the d6 classic system into a more generic rules system. [1] : 195 Gibson intended to publish a new edition of Torg, but only produced two Torg PDFs. [1] : 195–196
West End began having difficulty financing their publications, so Gibson offered to Bill Coffin to publish his Septimus role-playing game, but even after taking preorders Gibson did not have enough money to print the book, and announced in 2008 that Septimus was cancelled and he was dissolving West End Games. [1] : 196 Gibson ultimately released Bill Coffin's Septimus (2009) in PDF, which would be the last product from West End Games. [1] : 196 Gibson released his core genre books using the OGL, making the D6 system available for use to other publishers. [1] : 196 Gibson sold the remaining properties for West End, selling Torg to German company Ulisses Spiele, and the Masterbook system with the Bloodshadows and Shatterzone settings to Precis Intermedia. [1] : 196
In April 2016, he sold the rest of West End Games and the D6 System to Nocturnal Media. [2]
Chaosium Inc. is a publisher of tabletop role-playing games established by Greg Stafford in 1975. Chaosium's major titles include Call of Cthulhu, based on the horror fiction stories of H. P. Lovecraft, RuneQuest Glorantha, Pendragon, based on Thomas Mallory's Le Morte d'Arthur, and 7th Sea, "swashbuckling and sorcery" set in a fantasy 17th century Europe.
West End Games (WEG) was a company that made board, role-playing, and war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included Star Wars, Paranoia, Torg, DC Universe, and Junta.
Torg is a cinematic cross-genre tabletop role-playing game created by Greg Gorden and Bill Slavicsek, with art by Daniel Horne. It was first published by West End Games (WEG) in 1990. Game resolution uses a single twenty-sided die, drama cards and a logarithmic results table, which later formed the basis for WEG's 1992 sci-fi RPG Shatterzone and 1994 universal RPG Masterbook. WEG produced over fifty supplements, novels and comics for the first edition. A revised and expanded core rule book was produced in 2005, with a single adventure. After WEG closed in 2010, Torg was sold to Ulisses Spiele, who, after a successful crowdfunding campaign, published a new edition called Torg: Eternity in 2018.
Shatterzone is a space opera role-playing game by West End Games. The game went out of print in 1997 after the company went bankrupt. The game is now back in print, owned and published by Precis Intermedia.
The D6 System is a role-playing game system published by West End Games (WEG) and licensees. While the system is primarily intended for pen-and-paper role-playing games, variations of the system have also been used in live action role-playing games and miniature battle games. The system is named after the 6-sided die, which is used in every roll required by the system.
Bill Coffin is a writer of novels and role-playing games in the fantasy and science fiction genres. Perhaps best known for his work at Palladium Books from July 1998 through May 2002, he made significant contributions to several of Palladium's game series, most notably Palladium Fantasy, but also Heroes Unlimited and Rifts, and created his own game, Systems Failure.
A role-playing game system, is a set of game mechanics rules used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions.
Bill Slavicsek is an American game designer and writer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products for Dungeons & Dragons, Star Wars, Alternity, Torg, Paranoia and Ghostbusters.
Masterbook is a generic role-playing game that was published by West End Games (WEG) in 1994.
D6 Adventure is a generic role-playing game system based on the D6 System. D6 Adventure is published as a stand-alone rulebook and is supported by its own line of supplements.
D6 Space is a generic science fiction role-playing game (RPG) based on the D6 System. Although derived, in part, from material originally presented in The Star Wars Roleplaying Game, D6 Space is published as a stand-alone rulebook and is supported by its own line of supplements.
D6 Fantasy is a generic fantasy role-playing game (RPG) based on the D6 System. D6 Fantasy is published as a stand-alone rulebook and is supported by its own line of supplements.
The following is a timeline of tabletop role-playing games. For computer role-playing games see here.
Karl Waller is an American artist whose work has appeared in comic books and roleplaying and collectible card games.
Greg Gorden is an American game designer who has worked primarily on role-playing games.
Daniel Scott Palter was a game designer who worked primarily on wargames and role-playing games.
Teeuwynn Woodruff was an American writer and game designer who worked primarily on role-playing games, television writing and interviewing, and trading card games.
The World of Aden is a 1995 role-playing game supplement published by West End Games for MasterBook.
Bloodshadows is an original pulp adventure gamebook by West End Games that was published in 1994. It was the first setting book for WEG's MasterBook game, which used rules elements used earlier in their TORG and Shatterzone games. It was reprinted in 2011 by Precis Intermedia, which is looking to rework and reform the core rules. A reworked third edition of the gamebook was published by Precis Intermedia in 2016.