Greg Costikyan | |
---|---|
Born | [1] New York City, U.S. [1] | July 22, 1959
Pen name | Designer X |
Occupation | Game designer, science fiction writer |
Education | Brown University (BS) |
Genre | Role-playing games |
Spouse | Louise Disbrow (m. 1986) |
Children | 3 |
Relatives | Edward N. Costikyan (father) |
Greg Costikyan (born July 22, 1959, in New York City [1] ), sometimes known under the pseudonym "Designer X", [2] is an American game designer and science fiction writer. [3] Costikyan's career spans nearly all extant genres of gaming, including: hex-based wargames, role-playing games, boardgames, card games, computer games, online games, and mobile games. Several of his games have won Origins Awards. He co-founded Manifesto Games, now out of business, with Johnny Wilson in 2005.
Greg Costikyan is the son of attorney and politician Edward N. and Frances (Holmgren) Costikyan. [1] He and Warren Spector, a game designer, were friends since high school. [4] He is a 1982 graduate (B.S.) of Brown University. [1] He married Louise Disbrow (a securities analyst), September 4, 1986. [1] They have three children. [5] He is a frequent speaker at game industry events including the Game Developers Conference and E³.
Greg Costikyan has been a game designer since the 1970s. [6] Costikyan worked at SPI until it was closed by TSR in 1982; he came to West End Games in 1983. [7] : 186 His 1983 game Bug-Eyed Monsters brought West End Games into the science-fiction and fantasy genres, and the following year he licensed his Paranoia role-playing game to West End Games for publishing after trying unsuccessfully to find a publisher. [7] : 186–187 Costikyan designed Toon (1984) for Steve Jackson Games after developing it from an idea suggested by Jeff Dee; Costikyan felt that the game system was mostly "arbitrary" and that the theme of the game was far more important. [7] : 104 West End Games acquired licensing to make a game based on Star Wars , and Costikyan designed Star Wars: The Roleplaying Game , published in 1987, assisted by Doug Kaufman and others. [7] : 190
Costikyan and Eric Goldberg left West End Games in January 1987, forming the short-lived Goldberg Associates. [7] : 191 When West End Games declared bankruptcy in 1998, Costikyan and Goldberg tried to recover the rights to Paranoia; although West End's founder Scott Palter tried to fight this, a judge gave the rights back to the creators in 2000. [7] : 194 Costikyan designed the role-playing game Violence (1999) under the pseudonym "Designer X" for Hogshead Publishing, and made sure that the game would widely available by releasing it under a Creative Commons license. [7] : 306–307 Costikyan and Goldberg licensed Paranoia to Mongoose Publishing, which began producing new books for the game in 2004. [7] : 398
Costikyan was the CEO of Manifesto Games, a start-up devoted to providing a viable path to market for independently developed computer games. [6] He subsequently worked as a consultant for several years before joining Guerillapps as lead game designer in March 2010 to develop its game "Trash Tycoon" for Facebook. [8] In May 2011, he joined Disney Playdom as senior games designer and in January 2014 assumed the same role at Loop Drop. In June 2015, Costikyan joined Boss Fight Entertainment as senior games designer. [9]
He has written on games, game design, and game industry business issues for publications including: the New York Times , Wall Street Journal Interactive , Salon , The Escapist, Gamasutra, and Game Developers Magazine, and is the author of science fiction novels. [6] [10]
He has lectured on game design at universities including: the Copenhagen ITU, Helsinki University of Art & Design, RPI, and Stony Brook University. [10]
As of 2019, Costikyan and Goldberg both joined Playable Worlds, a gaming startup founded by Raph Koster focused on producing the MMORPG, Stars Reach.
Costikyan's notable works include:
Costikyan's other RPG credits include Acute Paranoia (1986) for Paranoia, [12] : 353 and Your Own Private Idaho (1987) for The Price of Freedom. [12] : 256
In addition, Costikyan is a widely published author on the subject of game design and the role of games in culture. His essay "I Have No Words and I Must Design" [19] is widely read as a conceptual approach to framing game design.
Costikyan worked on game design for many years, including writing and consulting for Nokia. In September 2005, he left Nokia to join with Johnny Wilson, former editor of Computer Gaming World , in founding the startup indie game publisher Manifesto Games. [20] He regularly contributed to the now defunct Manifesto Games' website, and was editor in chief of their now defunct offshoot game review blog Play This Thing. [21]
In the 1970s and '80s, Costikyan was a leading player of Slobbovia . His novel One Quest, Hold the Dragons includes several stories about crottled greeps, a Slobbovian meme.[ citation needed ]
In 1997, he designed the video game Evolution: The Game of Intelligent Life . [22]
In February 2009, Costikyan updated the rules and re-released his 1979 space combat game, Vector 3 , under a Creative Commons license as a free PDF download. [23]
Costikyan has written four novels. The first two were parodies of genre fantasy: Another Day, Another Dungeon (1990, ISBN 0-8125-0140-3) and its sequel One Quest, Hold the Dragons (1995, ISBN 0-8125-2269-9). By the Sword (1993, ISBN 0-312-85489-7) is another irreverent fantasy about a young barbarian who is forced by circumstances to make his way in the larger world; it was originally serialized on the Prodigy online service.
His latest novel, First Contract (in French : Space O.P.A. - 2000, ISBN 0-312-87396-4), depicts (with much dry humor) the vast sociological and economic changes that happen after aliens arrive on Earth, and one entrepreneur's efforts to survive and make a new start. [24]
In 2013, Costikyan's non-fiction look at the role of uncertainty in game development Uncertainty in Games was published by MIT Press. A paperback edition was subsequently published in 2015. ISBN 9780262527538. [25]
Costikyan is the winner of five Origins Awards. [6] On March 7, 2007, Costikyan received the Game Developers Choice Awards Maverick Award. The award was given for his tireless efforts to create a viable channel for indie games. [26] He was inducted into the Adventure Gaming Hall of Fame in 1999. [27]
Alarums and Excursions (A&E) is an amateur press association (APA) started in June 1975 by Lee Gold; publication continues to the present day. It was one of the first publications to focus solely on role-playing games.
Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in a few novels and at least two video games.
Paranoia is a dystopian science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under license by Mongoose Publishing. The game won the Origins Award for Best Roleplaying Rules of 1984 and was inducted into the Origins Awards Hall of Fame in 2007. Paranoia is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in cheek tone despite its dystopian setting.
John Milo "Mike" Ford was an American science fiction and fantasy writer, game designer, and poet.
West End Games (WEG) was a company that made board, role-playing, and war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included Star Wars, Paranoia, Torg, DC Universe, and Junta.
Warren Evan Spector is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how to progress. Consequences of those choices are then shown in the simulated game world in subsequent levels or missions. He is best known for the critically acclaimed video game Deus Ex that embodies the choice and consequence philosophy while combining elements of the first-person shooter, role-playing, and adventure game genres. In addition to Deus Ex, Spector is known for his work while employed by Looking Glass Studios, where he was involved in the creation of several acclaimed titles including Ultima Underworld, Ultima Underworld II, System Shock, and Thief: The Dark Project. He is employed by OtherSide Entertainment, where he was part of the development team for now-cancelled System Shock 3. He is currently working on a new immersive sim based on an original intellectual property.
Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship Strategy & Tactics, in the 1970s and early 1980s. It produced an enormous number of games and introduced innovative practices, changing the course of the wargaming hobby in its bid to take control of the hobby away from then-dominant Avalon Hill. SPI ran out of cash in early 1982 when TSR called in a loan secured by SPI's assets. TSR began selling SPI's inventory in 1982, but later acquired the company's trademarks and copyrights in 1983 and continued a form of the operation until 1987.
The Origins Awards are American awards for outstanding work in the gaming industry. They are presented by the Game Manufacturers Association (GAMA) at the Origins Game Fair on an annual basis for games released in the preceding year. For example, the 1979 awards were given at the 1980 game fair. Award categories include board games, card games, tabletop role-playing games, strategy games, and game accessories.
Francis Gregory Stafford was an American game designer, publisher, and practitioner of shamanism.
Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers.
John Wick is an American role-playing game designer best known for his creative contributions to the tabletop role playing games Legend of the Five Rings and 7th Sea. He self-published Orkworld under the Wicked Press banner, and later co-founded the Wicked Dead Brewing Company with Jared Sorensen. His games under that company include Cat, Schauermärchen, Enemy Gods, and Thirty. He has won the Origins Award for Best Role-Playing Game and Best Collectible Card Game twice.
Mongoose Publishing is a British manufacturer of role-playing games, miniatures, and card games, publishing material since 2001. Its licenses include products based on the science fiction properties Traveller, Judge Dredd, and Paranoia, as well as fantasy titles.
Eden Studios, Inc. was an American role-playing game publisher founded in 1996 by George Vasilakos, M. Alexander Jurkat, and Ed Healy. Eden Studios is best known for Conspiracy X, the Buffyverse role-playing games, All Flesh Must Be Eaten, CJ Carella's WitchCraft and most recently for the City of Heroes Roleplaying Game, an unreleased adaptation of Cryptic Studios' MMORPG City of Heroes.
The Creature That Ate Sheboygan is a science fiction board game released in 1979 by Simulations Publications (SPI). The game received good reviews and won an industry award.
Ken Rolston is an American computer game and role-playing game designer best known for his work with West End Games and on the computer game series The Elder Scrolls. In February 2007, he elected to join the staff of computer games company Big Huge Games to create a new role-playing game.
David L. Pulver is a Canadian freelance writer and game designer, author of more than fifty role-playing game rulebooks and supplements, including the award-winning Transhuman Space.
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Cam Banks is a game designer known for his work on the Cortex System line of roleplaying games as lead designer for Marvel Heroic Roleplaying, and the Big Damn Heroes Handbook supplement to the Serenity Role Playing Game, among other titles. He is the Cortex Creative Director for Fandom Tabletop, the publishers of Cortex Prime.
Eric Goldberg is an American game designer who has worked primarily on role-playing games.
Daniel Scott Palter was a game designer who worked primarily on wargames and role-playing games.