Phil Barker | |
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Born | Philip C. Barker 5 November 1932 Paignton, Devon |
Occupation | Writer & game designer |
Nationality | British |
Subject | Military History, Wargaming |
Website | |
www |
Phil Barker (born 5 November 1932) is one of the major figures in the development of the modern hobby of tabletop wargaming, particularly that of ancient warfare, and is a co-founder of the Wargames Research Group. [1]
In the 1960s he was a methods engineer at British Leyland. However, in the 1970s he took voluntary redundancy to become the first person in the UK to work full-time on wargames writing and rules design. [2] At the time, he was also a keen horseman, a skill which he used to advantage in carrying out experiments in the use of cavalry weapons. [3]
Barker began wargaming as a boy using H. G. Wells Little Wars, though his interest lapsed during his time serving in the army. [4] In the early 1960s he gamed alongside founders of the modern hobby such as Donald Featherstone, Tony Bath, and Charles Grant. At the beginning he did not play ancients. His introduction to ancients was at a wargames show to which he had come to put on a modern warfare demonstration. There he met Tony Bath, and from him he acquired his first ancient wargames figures, an army of Byzantine flats. [5] By 1968 he had written several sets of wargames rules – for ancient and medieval warfare, the American Civil War, the Second World War, and 1966-period wargames., [6] He then began to focus on warfare of antiquity and, in 1968, and, along with Bob O'Brien and Ed Smith, founded the Wargames Research Group. One of the basic principles of the WRG was that wargames rules should be based on the study of the nature of warfare of the period being modelled, and Phil was initially the researcher of the group. He published his best-known work, the Armies and Enemies of Imperial Rome, in 1972.[ citation needed ]
Barker's major contribution, however, has been as an innovative writer of games mechanisms. He has described his rules-writing philosophy as simply "It is my aim to produce the most accurate and playable rules I possibly can". [7] However, his succinct writing style has drawn criticism, resulting in the term Barkerese to describe his complex explanation of rules.
The first edition of the WRG's War Games Rules 1000 BC to 500 AD was published in 1969 and immediately made a great impact. Charles Grant later wrote
The event was something of a milestone in wargaming history, not only that concerning the ancient period but in fact any other that could be named. The reason for this was that, for the first time, a book of rules based on firm research and considerable playing experience had been made generally available. [8]
The WRG Ancients rules ran to seven editions and were, in the 1970s and early 80's, by far the most popular rules in this period. [9] In 1990, he, along with Richard Bodley-Scott, authored De Bellis Antiquitatis (DBA), a completely new set of rules for the Ancient period, which led to a follow on series of rules using similar mechanisms known collectively as DBx. [10] While not enjoying as dominant a position as his earlier rules, these remain popular worldwide. Probably one of the more important developments from DBx is the use of standardized base frontages for mounting figures. When Barker's ancient rules standardized the frontages for 25mm figures at 60mm and 40mm for 15mm or smaller figures, other rule sets for ancient and medieval wargaming also adopted them. This has allowed people throughout the world to use their figures for almost any rule set and to be able to play against opponents from other parts of the world without having to re-base their figures. This is something that is not the case for other historical periods, where often figures will have to be re-based when changing rule sets.
Phil Barker was a founder member of the Society of Ancients, serving on the committee for many years and contributing regularly to their magazine Slingshot. In 1994 he was elected Life Vice-president.
Phil has wide interests in military history and has written rules in a range of historical periods, including the Napoleonic period and 20th. Century warfare. He has also produced rules on naval subjects, such as 16th. century galley warfare.[ citation needed ]
Professor Phil Sabin, writer on, and designer of, simulation games, has noted that Barker's "insightful" modern warfare rules have been used in adapted form by both the US and Canadian armies and he has also worked with the UK Ministry of Defence on simulating counter insurgency warfare [11]
A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval, air combat, and cyber as well as many that combine various domains.
Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out.
De Bellis Antiquitatis or DBA is a fast play set of rules for the hobby of historical miniature wargaming, particularly ancient and medieval wargaming in the period 3000 BC to 1520 AD. Now in 3rd edition. These rules allow entire armies to be represented by fewer than 50 figures. The rules also include diagrams and over 600 army lists. DBA is produced by the Wargames Research Group and was the first game in the DBx series, which now includes De Bellis Multitudinis (DBM), De Bellis Magistrorum Militum, Hordes of the Things, De Bellis Renationis. and for 1700-1920 Horse Foot and Guns (HFG) An online video game titled DBA OnlineArchived 2006-11-11 at the Wayback Machine was also created.
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Hordes of the Things (HOTT) is a fantasy miniature wargame, published by Wargames Research Group. The game was first published in 1991, with a revised second edition from 2002. A generic fantasy game, it can represent armies from a wide variety of settings. Some gamers even use HOTT to simulate other time periods, since, for example, a "Shooter" can just as easily be a company of musketeers as it can a company of archers.
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Guidon Games produced board games and rulebooks for wargaming with miniatures, and in doing so influenced Tactical Studies Rules, the publisher of Dungeons & Dragons. The Guidon Games publishing imprint was the property of Lowrys Hobbies, a mail-order business owned by Don and Julie Lowry. About a dozen titles were released under the imprint from 1971 to 1973.
Tony Bath (1926–2000) was a British wargamer who favored the ancient period. He was the founder of the Society of Ancients.
De Bellis Multitudinis (DBM) is a ruleset for table-top miniatures wargames for the period 3000 BC to 1485 AD. It is the big battle development of De Bellis Antiquitatis. As its name implies, it is aimed primarily at simulating large battles. The rules allow armies to be chosen from published Army Lists using a points system to select roughly equal armies if required.
Rick Priestley is a British game designer and author mainly known as the creator of Warhammer miniature wargame.
The Wargames Research Group(WRG) is a British publisher of rules and reference material for miniature wargaming. Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ranging from ancient times to modern armoured warfare, and reference books which are still considered standard works for amateur researchers and wargamers. They are best known for their seminal ancient and medieval period rules, and also for De Bellis Antiquitatis and Hordes of the Things fantasy rules.
The Society of Ancients (SoA) is an international, non-profit organization based in the UK that aims to promote interest in Ancient & Medieval history and wargaming, covering the periods from 3000BC to 1500AD.
Micro armour refers to scale models made of lead, pewter, die cast metal or plastic, usually used for wargaming purposes. Variations of the name include: mini armour, microscale, mini tanks, miniature armour, miniature tanks, micro tanks, minitanks, minifigs, armour figurines, tank figurines, etc. are also used. Micro armour is a sub-category of model military vehicle miniature figures used for military simulation, miniature wargaming, scale models, dioramas and collecting.
A set of rules for World War II and the immediate post-war years, for scales from 1:300 micro armour to 1:72 scale, published by Wargames Research Group (WRG).
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