Little Wars is a set of rules for playing with toy soldiers, written by English novelist H. G. Wells in 1913. The book, which had a full title of Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books, provided simple rules for miniature wargaming. [1] Although first printed in 1913, an updated version was released in 2004.
It is mentioned in one of Wells' other books, Joan and Peter , where, during the Great War, a sensitive young man named Bunny Cuspard tries his best to compare his life in the army as a larger version of the manual.
Little Wars included fairly simple rules for infantry, cavalry, and artillery in the form of a toy 4.7 inch gun that launched projectiles, usually small wooden dowels to knock down enemy soldiers. In addition to its being a war game, the book hints at several philosophical aspects of war.
The book is written in a whimsical style and illustrated with drawings and photographs of a game being played that Wells describes in the book. Wells also gives a description of the game from the view of one of the generals in the battle bombastically relating his memoirs.
The development of the game is explained and Wells's thoughts on war, as he was known to be a pacifist, are revealed in his writing. According to Wells, the idea of the game developed from a visit by his friend Jerome K. Jerome. After dinner, Jerome began shooting down toy soldiers with a toy cannon and Wells joined in to compete. The two decided that with an addition of written rules, a good Kriegsspiel type game could be developed. The game revolved around the use of lead hollow cast soldiers made by W. Britain and battlefields made from whatever materials were on hand, usually blocks or other toys. Simple rules of movement, firing, and close combat were developed with a set amount of time for each player to move and fire. Wells also provides a chapter of "Extensions and Amplifications of Little War". In an appendix, Wells provides "Little Wars and Kriegspiel"; more complex rules to be played in a larger space involving military logistics, military engineers, cavalry charges, and railway transport of troops.
Little Wars was first published in 1913 by Frank Palmer. [2] Da Capo Press republished Little Wars in its unabridged form in 1977. [3] There have been numerous other reprints and it is now available online at Project Gutenberg, along with a previous game book by Wells called Floor Games (1911). A 2004 edition of the book published by Skirmisher Publishing includes an introduction by game designer Michael O. Varhola and a foreword by Gary Gygax. [4]
C. Ben Ostrander reviewed the 1977 unabridged version of Little Wars in The Space Gamer No. 17. [3] Ostrander commented that "There are many line drawings and photos of the author 'at play'. Although it is of little use to the modern gamer, this book stands as an interesting volume." [3]
Stratego is a strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual officer and soldier ranks in an army. The pieces have Napoleonic insignia. The objective of the game is to find and capture the opponent's Flag, or to capture so many enemy pieces that the opponent cannot make any further moves. Stratego has simple enough rules for young children to play but a depth of strategy that is also appealing to adults. The game is a slightly modified copy of an early 20th century French game named L'Attaque. It has been in production in Europe since World War II and the United States since 1961. There are now two- and four-player versions, versions with 10, 30 or 40 pieces per player, and boards with smaller sizes. There are also variant pieces and different rulesets.
A wargame is a game that realistically simulates warfare, as opposed to abstract games such as chess. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well.
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Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out.
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Floor Games is a book published in 1911 by H. G. Wells. This light-hearted volume argues in a humorously dictatorial tone that "The jolliest indoor games for boys and girls demand a floor." Illustrated with photographs and drawings, it briefly describes a number of games that can be played on "well lit and airy" floors with "four main groups" of toys: soldiers about two inches high, largish wooden bricks, boards and planks, and electric railway rolling stock and rails. Various remarks show that the book is based on Wells's experience of playing such games with his two sons, George Philip "Gip" Wells (1901–1985) and Frank Richard Wells (1903–1982), identified here only by their initials at their family home, 17 Church Row, in the north west London district of Hampstead.
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