Computer wargame

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A computerized version of the Avalon Hill board wargame Squad Leader Vaslforsl.jpg
A computerized version of the Avalon Hill board wargame Squad Leader

A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes.

Contents

History

Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming. Wargames appeared on computers as early as Empire in 1972. The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics, including adaptations of some of their wargames. In February 1980 Strategic Simulations, Inc. (SSI) was the first to sell a serious, professionally packaged computer wargame, Computer Bismarck , a turn-based game based on the last battle of the battleship Bismarck. [1] [2]

Wargame designer Gary Grigsby joined the industry in 1982 with Guadalcanal Campaign , published by SSI. [3] It is cited as the first monster wargame developed for computers. [4] [5] [6] Grigsby became one of the most respected designers of computer wargames. [3] In 1997, he was described as "one of the founding fathers of strategy war games for the PC." [7] Computer Games Magazine later dubbed him "as much of an institution in his niche of computer gaming as Sid Meier, Will Wright, or John Carmack are in theirs." [8] By 1996 he had released 23 wargames with SSI, [9] including Steel Panthers , a commercial hit. In 2001, he co-founded the studio 2 by 3 Games with SSI's Joel Billings and Keith Brors, where they continued to work together on wargames. [10]

SSI and Strategic Studies Group (SSG) were computer game companies that continued the genre by specializing in games that borrowed from board and miniature wargames. The companies enjoyed a certain popularity throughout much of the 1980s and into the 1990s. TalonSoft started in 1995 with a similar focus, until purchased and later closed down by Take-Two Interactive in 2002. 021702102

Game design

Computer wargames primarily focus on simulated battles. Because it is difficult to provide an intelligent way to delegate tasks to a subordinate, war games typically keep the number of units down to hundreds rather than hundreds of thousands. [11] The amount of realism varies between games as game designers balance an accurate simulation with playability.

Units are usually scaled to be disproportionately large compared to the landscape, in order to promote effective gameplay. These games usually use a much faster time line than reality, and thus wargames often do not model night time or sleep periods, though some games apply them, they can be time-consuming. [11]

Comparison with board wargames

Tabletop wargames are usually categorized according to the scale of the confrontation (e.g., grand strategy wargame, strategic wargame, operational wargame, tactical wargame or man-to-man wargame). The qualifiers "real-time" and "turn-based" are not taken into account as all tabletop wargames are, by necessity, turn-based.

Notable computer wargames

See also

Related Research Articles

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<i>Steel Panthers</i> Video game series

Steel Panthers is a series of computer wargames, developed and published by several different companies, with various games simulating war battles from 1930 to 2025. The first Steel Panthers game was released in 1995, and the most recent update was released in 2018 and is still updated regularly (yearly).

<span class="mw-page-title-main">Gary Grigsby</span> Video game designer

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<i>Gary Grigsbys Pacific War</i> 1992 video game

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<i>Steel Panthers</i> (video game) 1995 video game

Steel Panthers is a 1995 computer wargame developed and published by Strategic Simulations. Designed by Gary Grigsby and Keith Brors, it simulates ground warfare during World War II, across the Western Front, Eastern Front and Pacific Theatre.

<i>Steel Panthers II: Modern Battles</i> 1996 video game

Steel Panthers II: Modern Battles is a 1996 computer wargame developed and published by Strategic Simulations. It is the sequel to Steel Panthers and the second entry in the Steel Panthers series. The game was designed by Gary Grigsby and Keith Brors.

<i>Kampfgruppe</i> (video game) 1985 video game

Kampfgruppe is a computer wargame designed by Gary Grigsby and published in 1984 by Strategic Simulations for the Apple II, Atari 8-bit computers, and Commodore 64. Kampfgruppe is a game of tactical-scale combat on the Eastern Front. An MS-DOS port was released in 1987 followed by an Amiga version in 1988.

<i>Typhoon of Steel</i> (video game) 1988 video game

Typhoon of Steel is a computer wargame designed by Gary Grigsby and published in 1988 by Strategic Simulations for the Apple II, Commodore 64, Amiga, and IBM PC. A follow-up to Grigsby's 1987 game Panzer Strike, it simulates military conflict during World War II.

<i>Guadalcanal Campaign</i> (video game) 1982 video game

Guadalcanal Campaign is a 1982 computer wargame developed by Gary Grigsby and published by Strategic Simulations, Inc. (SSI). It was Grigsby's first released game and has been cited as the first monster wargame made for computers.

<i>Battle Group</i> (video game) 1986 video game

Battle Group is a 1986 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It is a follow-up to Grigsby's earlier Kampfgruppe.

<i>Steel Panthers III: Brigade Command 1939–1999</i> 1997 video game

Steel Panthers III: Brigade Command 1939–1999 is a 1997 computer wargame developed and published by Strategic Simulations, Inc. It is the third game in the Steel Panthers series, following Steel Panthers (1995) and Steel Panthers II: Modern Battles (1996). Like its predecessors, it was designed by Gary Grigsby and Keith Brors.

<i>Second Front: Germany Turns East</i> 1990 video game

Second Front: Germany Turns East is a 1990 computer wargame developed and published by Strategic Simulations Inc. (SSI). Designed by Gary Grigsby, it is a spiritual successor to his earlier game War in Russia.

<i>Gary Grigsbys War in Russia</i> 1993 video game

Gary Grigsby's War in Russia is a 1993 computer wargame developed and published by Strategic Simulations, Inc. Designed by Gary Grigsby, it is adapted from the 1990 title Second Front: Germany Turns East, itself adapted from Grigsby's 1984 War in Russia.

<i>Battle of Britain</i> (1999 video game) 1999 video game

Battle of Britain is a 1999 computer wargame developed and published by TalonSoft. It was designed by Gary Grigsby and Keith Brors.

<i>War in the South Pacific</i> 1987 video game

War in the South Pacific is a 1987 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It is classified as a monster wargame.

References

  1. Proctor, Bob (March 1988). "Titans of the Computer Gaming World / SSI". Computer Gaming World. p. 36.
  2. "This is why we play war games". Plarium . Retrieved 2018-03-29.
  3. 1 2 Ritchie, Craig (October 2007). "Developer Lookback; Strategic Simulations Inc (Part 1 of 2)". Retro Gamer (42): 34–39.
  4. Staff (May–June 1982). "Hobby and Industry News". Computer Gaming World . Vol. 3, no. 3. p. 4.
  5. Staff (February 1983). "The Player's Guide to Computer Games; The World Marches to War!". Electronic Games . 1 (12): 47–49.
  6. DeMaria, Rusel (December 2018). "Opportunity Knocks: The Story of SSI". High Score! Expanded: The Illustrated History of Electronic Games (3rd ed.). CRC Press. pp. 166–171. ISBN   978-0-429-77139-2.
  7. Dunne, Alex (19 June 1997). "Interview with Gary Grigsby, Developer of SSI's Steel Panthers".
  8. Mayer, Robert (January 10, 2001). "Uncommon Valor: Campaign for the South Pacific First Look". Computer Games Magazine . Archived from the original on April 19, 2005.
  9. Dunne, Alex (1996). "Interview with Gary Grigsby, Developer of SSI's Steel Panthers". Game Developer Magazine . Archived from the original on January 21, 1998.
  10. Ritchie, Craig (November 2007). "Developer Lookback; Strategic Simulations Inc (Part 2 of 2)". Retro Gamer (43): 82–87.
  11. 1 2 Rollings, Andrew; Ernest Adams (2006). Fundamentals of Game Design. Prentice Hall.