Twin-stick shooter

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Twin-stick shooter is a subgenre of shoot 'em up video games. It is a multidirectional shooter in which the player character is controlled using two joysticks: the first for movement on a flat plane and the second to shoot in the direction the joystick is pushed. Usually shots are fired as soon as the second joystick is moved, but in some games there is an additional button which must be held. [1] Keyboard and mouse or touch input may supplant one or both joysticks. [2] A few games, such as 1981's Vanguard , don't have a second joystick for shooting, but provide four buttons arranged in a diamond to fire in the cardinal directions.

The twin-stick control scheme was used in arcade games starting with Gun Fight in 1975, but came into prominence with the high-action Robotron: 2084 in 1982. The ubiquity of gamepads with two thumb-controlled sticks overcame the difficulty of playing twin-stick shooters at home and eventually led to a resurgence of the genre following the release of Geometry Wars: Retro Evolved in 2005.

History

The 1975 arcade video game Gun Fight (released as Western Gun in Japan) uses one joystick for movement and a second for firing. Each joystick is of different design. Unlike most later twin-stick games, the right stick moves the player's avatar. The 1977 sequel, Boot Hill , uses the same control scheme. Space Dungeon (1981) has a pair of identical joysticks with the now-standard convention of the left for movement and the right for shooting. Mars, a scrolling shooter released in 1981, is also controlled via two 8-way joysticks. [3] The 1981 SNK coin-op Vanguard uses a joystick for movement, but four separate buttons, arranged in a diamond, for firing. [4]

Robotron: 2084 , released in 1982 during the golden age of arcade video games became the seminal example of the control scheme. As gamepads with dual thumbsticks did not exist on 8-bit or 16-bit home computers and consoles, home ports of Robotron: 2084 were often awkward to play. The twin-joystick arcade games Rescue and Black Widow were released the same year. Twin-stick controls remained uncommon for arcade games, but were later used in Smash T.V. (1990) and Total Carnage (1992). Smash T.V. designer Eugene Jarvis previously co-designed Robotron with Larry DeMar.

Geometry Wars: Retro Evolved , an early hit for the Xbox 360, caused a resurgence in 2005. [1] By 2008 the popularity of the genre waned, following a glut of twin-stick shooters with abstract graphics from independent developers who found the simplicity of the genre appealing. [5] [6] Twin-stick shooter spin-offs of existing video game franchises have since been made, including Halo: Spartan Assault . [1]

Related Research Articles

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<span class="mw-page-title-main">Game controller</span> Device used with games or entertainment systems

A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mouses, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.

<span class="mw-page-title-main">Shoot 'em up</span> Subgenre of action game

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<i>Berzerk</i> (video game) 1980 video game

Berzerk is a multidirectional shooter designed by Alan McNeil and released for arcades in 1980 by Stern Electronics of Chicago. Following Taito's Stratovox, it is one of the first arcade video games with speech synthesis. Berzerk places the player in a series of top-down, maze-like rooms containing armed robots. Home ports were published for the Atari 2600, Atari 5200, and Vectrex.

<i>Defender</i> (1981 video game) 1981 video game

Defender is a horizontally scrolling shooter video game developed by Williams Electronics in 1980 and released for arcades in 1981. A side-scrolling shooter, the game is set on either an unnamed planet or city where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis' first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito.

<span class="mw-page-title-main">Shooter game</span> Action video game genre

Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons.

<span class="mw-page-title-main">Gamepad</span> Type of video game controller

A gamepad is a type of video game controller held in two hands, where the fingers are used to provide input. They are typically the main input device for video game consoles.

<span class="mw-page-title-main">Free look</span>

Free look describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games. It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators. Free look is nearly universal in modern games, but it was one of the significant technical breakthroughs of mid-1990s first-person perspective games. Many modern console games dedicate one of the several analogue sticks on the gamepad entirely to rotating the view, where as some older console games, when gamepads usually had fewer or only a single D-pad or analogue stick, had a feature where the single D-pad or analogue stick would move the view instead of the character whilst the player held down another button at the same time, often labelled in game as the "look button".

<i>Robotron: 2084</i> 1982 video game

Robotron: 2084 is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.

<span class="mw-page-title-main">Arcade cabinet</span> Housing within which an arcade games electronic hardware resides

An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard.

<i>Robotron 64</i> 1998 video game

Robotron 64 is a 1998 multidirectional shooter for the Nintendo 64. It is a port of Robotron X, which itself is an updated version of the 1982 dual-stick shooter Robotron: 2084. The game was originally scheduled to be released by Midway Games in the summer of 1997, but the game was put on hiatus before it would see a new publisher and a release date of January 5, 1998.

<span class="mw-page-title-main">D-pad</span> Input device for a video game controller

A D-pad is a flat, typically thumb-operated, directional control. D-Pads are found on nearly all modern gamepads, handheld game consoles, and audiovisual device remote controls. Because they operate using four internal push-buttons, the vast majority of D-pads provide discrete, rather than continuous, directional options—typically limited to up, down, left, and right, and sometimes offering intermediate diagonals by means of two-button combinations.

<i>Smash TV</i> 1990 video game

Smash TV is a 1990 arcade video game created by Eugene Jarvis and Mark Turmell for Williams Electronics Games. It is a dual-stick shooter in the same vein as 1982's Robotron: 2084. The Super NES, Genesis, Master System, and Game Gear versions are titled Super Smash TV.

<span class="mw-page-title-main">Analog stick</span> Input device for a video game controller

An analog stick, also known as control stick, joystick or thumbstick, is an input device for a controller that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation to the default "center" position. While digital sticks rely on single electrical connections for movement, analog sticks use continuous electrical activity running through potentiometers to measure the exact position of the stick within its full range of motion. The analog stick has greatly overtaken the D-pad in both prominence and usage in console video games.

Blaster is a first-person rail shooter video game, released for arcades by Williams Electronics in 1983. It was developed by Eugene Jarvis and Larry DeMar. A vague sequel to Robotron: 2084, the game is a shoot 'em up set in outer space. The goal is to destroy enemies, avoid obstacles, and rescue astronauts in twenty levels, to reach paradise.

<span class="mw-page-title-main">Nintendo 64 controller</span> Primary game controller for the Nintendo 64

The Nintendo 64 controller is the standard game controller for the Nintendo 64 home video game console. Manufactured and released by Nintendo on June 23, 1996, in Japan, in September 29, 1996 in North America, and March 1, 1997 in Europe, it is the successor to the Super Nintendo controller and is designed in an "M" shape and features 10 buttons, one analog "Control Stick" and a directional pad.

<i>Geometry Wars: Galaxies</i> 2007 video game

Geometry Wars: Galaxies is a multidirectional shooter video game developed by Bizarre Creations and Kuju Entertainment, and published by Vivendi Games for the Wii and Nintendo DS in 2007. As the first Geometry Wars game to be released on non-Microsoft platforms, Galaxies is a spin-off of Geometry Wars, which was originally included as a bonus game within Project Gotham Racing 2 on Microsoft's Xbox console. This updated version includes a single-player campaign mode, several multiplayer modes, Geometry Wars: Retro Evolved, and support for online leaderboards. The Wii version supports widescreen and 480p progressive scan display.

<span class="mw-page-title-main">Atari CX40 joystick</span> Cross-platform game controller made by Atari

The Atari CX40 joystick was the first widely used cross-platform game controller. The original CX10 was released with the Atari Video Computer System in 1977 and became the primary input device for most games on the platform. The CX10 was replaced after a year by the simpler and less expensive CX40. The addition of the Atari joystick port to other platforms cemented its popularity. It was the standard for the Atari 8-bit family of home computers and was compatible with the VIC-20, Commodore 64, Commodore 128, MSX, and later the Atari ST and Amiga. Third-party adapters allowed it to be used on other systems, such as the Apple II, TI-99/4A, and the ZX Spectrum.

<i>Thoth</i> (video game) 2016 shooter video game

Thoth is an abstract shoot 'em up video game created by Jeppe Carlsen, former lead gameplay designer of Playdead games Limbo and Inside. It is published by Double Fine Productions.

References

  1. 1 2 3 Cork, Jeff (2014-12-08). "Twin-Sticking To Your Guns – From Robotron To Lara Croft". Game Informer . Retrieved 2022-10-12.
  2. Rogers, Scott (2012). Swipe This!: The Guide to Great Touchscreen Game Design. Chichester, U.K.: Wiley. p. 196. ISBN   978-1-119-94052-4. OCLC   797837609.
  3. Mars at the Killer List of Videogames
  4. "Vanguard". Arcade History.
  5. Bailey, Kat (2014-10-31). "Geometry Wars 3 and the Evolution of the Twin Stick Shooter". USGamer.
  6. Roberts, Samuel (2017-11-08). "What it's like to launch a twin-stick shooter on Steam in 2017". PC Gamer . Retrieved 2022-10-12.