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Rail shooter, also known as on-rails shooter, is a subgenre of shoot 'em up video game. Beginning with arcade games such as the 1985 Space Harrier , the gameplay locks the player character into a set path, only allowing for limited or no divergence from it, in a manner similar to a theme park dark ride, which is typically on train tracks. While moving on this path, players must aim and shoot enemies while dodging projectiles and avoiding damage.
Many rail shooters feature a flying protagonist or ship. Some take place while walking, running or driving. While rail shooters saw a resurgence on the Wii due to its Wii Remote control scheme, new games in the genre are considered a rarity in the modern day, although many games of other genres contain rail shooter segments.
The rail shooter genre stemmed from arcade games, with seminal games being Space Harrier (1985) and After Burner (1987), both developed by Sega. The original Star Fox (1993) further popularized rail shooters, adding 3D graphics. By the mid-1990s, first-person rail shooters became popular in arcades, notably light gun shooters such as Time Crisis (1995) and The House of the Dead (1996). Panzer Dragoon (1995) and Panzer Dragoon II Zwei (1996) were two well-regarded rail shooters released around this time. [1]
Star Fox 64 was released in 1997 and gained wide renown for its graphics, level design and non-linearity. [1] It was the last primarily rail shooter Star Fox game, with Nintendo switching to a fully 3D range of movement going forwards. [1] Bucking the trend of combat-oriented games, Pokémon Snap (1999) was one of the first nonviolent rail shooters, and popularized the photography game genre. [2]
Starting in the late 1990s, the genre started to become unpopular, with on-rails gameplay becoming a "dark mark" due to a stigma of being overly shallow. [3] While games such as Rez (2001) and Panzer Dragoon Orta (2002) were still released during this time, the lull lasted until the advent of motion control on home consoles, leading to a "rebirth" of the genre with major third-party releases in order to capitalize on the light gun-style gameplay. [1] [4] These included The House of the Dead: Overkill (2009), a grindhouse-style prequel to the original, and Dead Space: Extraction (2009), a spin-off of the survival horror Dead Space franchise. The developers, facing controversy over its differences from the Xbox 360 and PS3 versions, used the term "guided experience" to describe its gameplay. Resident Evil: The Darkside Chronicles (2009) featured shakycam movement. [4] Sin & Punishment: Star Successor (2009) was praised for its impressive graphics. [5] The Kinect saw its own games, such as Child of Eden (2011), although other developers avoided making their games rail shooters, fearing negative reception. [3]
Following this motion control "boom", the genre dried up yet again, with releases like Crimson Dragon (2013) being sporadic and low-quality. While many modern games limit the player to linear levels, they still allow for free movement within those levels. [1] In the modern day, the genre has become largely relegated to indie games, such as Ex-Zodiac, a retro-styled game heavily inspired by the now-defunct Star Fox series. [6]
A platformer is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.
Star Fox is an arcade style rail shooter, space flight simulator, and third person action-adventure video game series created by Shigeru Miyamoto, developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagonist Fox McCloud. Gameplay involves many adventures around the Lylat planetary system in the futuristic Arwing fighter aircraft, in other vehicles, and on foot. The original Star Fox (1993) is a forward-scrolling 3D rail shooter, but later games add more directional freedom.
Shoot 'em ups are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives.
Star Fox 64, known as Lylat Wars in the PAL regions, is a 1997 rail shooter game developed and published by Nintendo for the Nintendo 64. It is the second installment in the Star Fox series and a reboot of the original Star Fox for the Super Nintendo Entertainment System.
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting. The arcade game is controlled by an analog flight stick while the deluxe arcade cabinet is a cockpit-style linear actuator motion simulator cabinet that pitches and rolls during play, for which it is referred as a taikan (体感) or "body sensation" arcade game in Japan.
Panzer Dragoon is a 1995 rail shooter game for the Sega Saturn, developed and published by Sega. It is the first game in the Panzer Dragoon series. The game follows hunter Keil Fluge, who becomes the rider of a powerful dragon. The player moves an aiming reticle and shoots enemies while the dragon flies through 3D environments on a predetermined track.
Xevious is a vertically scrolling shooter arcade video game developed and published by Namco in 1982. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind. The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. It runs on the Namco Galaga arcade system.
Buck Rogers: Planet of Zoom, known as Zoom 909 in Japan, is a pseudo-3D rail shooter released as an arcade video game by Sega in 1982. The player controls a spaceship in a third-person perspective, adapting the three-dimensional perspective of Sega's earlier racing game Turbo (1981) for the space shoot 'em up genre. It uses the Buck Rogers license, referencing the space battles, though Buck himself is never seen.
The following article is a broad timeline of arcade video games.
Panzer Dragoon Orta is a 2002 rail shooter game developed by Smilebit and published by Sega for the Xbox. The fourth Panzer Dragoon game, it was released in Japan in 2002 and in North America and Europe in 2003. The story follows a girl, Orta, who is freed by a dragon and embarks on a quest to prevent the abuse of ancient technology. The gameplay features the player moving an aiming reticle and shooting enemies while the dragon flies through 3D environments on a predetermined track.
Dragon Spirit is a 1987 vertical-scrolling shooter arcade game developed and published by Namco. In North America, it was distributed by Atari Games. Controlling the dragon Amur, the player must complete each of the game's nine areas to rescue the princess Alicia from the demon Zawell. Similar to Namco's own Xevious, Amur has a projectile weapon for destroying air-based enemies and a bomb for destroying ground enemies. It ran on the Namco System 1 arcade board.
Super Fantasy Zone is a scrolling shooter video game developed and published by Sunsoft for the Mega Drive. Part of Sega's Fantasy Zone series, it was released only in Japan and Europe. Players control the character Opa-Opa on his quest to defeat Dark Menon, and the game plays similarly to previous Fantasy Zone entries. The game plays similarly to Defender, where the screen scrolls in the direction that Opa-Opa is going. The player shoots at enemies to defeat them, collecting gold coins that are used to purchase temporary upgrades that improve Opa-Opa's offensive capabilities and speed, among other things.
Starblade is a 1991 3D rail shooter arcade game developed and published by Namco. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before they wipe out Earth. Gameplay involves controlling a crosshair with a flight yoke stick and destroying enemies and their projectiles before they inflict damage on the player.
Panzer Dragoon is a video game series developed and published by Sega. The first three games — Panzer Dragoon (1995), Panzer Dragoon II Zwei (1996), and Panzer Dragoon Saga (1998) — were produced by Team Andromeda for the Sega Saturn. The fourth, Panzer Dragoon Orta (2002), was developed by Smilebit for the Xbox. A spin-off, Panzer Dragoon Mini (1996), was released for the handheld Game Gear in Japan. A remake of Panzer Dragoon was released in 2020.
Galaxy Force is a rail shooter video game developed and released by Sega for arcades in 1988. The player assumes control of a starship named the TRY-Z, as it must prevent the Fourth Empire from taking over the entire galaxy. Gameplay involves shooting down enemies using either a laser shot or a limited supply of heat-seeking missiles, all while avoiding collision with projectiles or obstacles and making sure the ship's energy meter doesn't fully deplete. It ran on the Sega Y Board arcade system, and was released with a motion simulator cockpit arcade cabinet version like previous Sega Super Scaler games.
Light-gun shooter, also called light-gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a screen. Light-gun shooters revolve around the protagonist shooting virtual targets, either antagonists or inanimate objects, and generally feature action or horror themes and some may employ a humorous, parodic treatment of these conventions. These games typically feature "on-rails" movement, which gives the player control only over aiming; the protagonist's other movements are determined by the game. Games featuring this device are sometimes termed "rail shooters", though this term is also applied to games of other genres in which "on-rails" movement is a feature. Some, particularly later, games give the player greater control over movement and in still others the protagonist does not move at all. On home computer conversions of light-gun shooters, mouse has been often an optional or non-optional replacement for a light gun.
Sin and Punishment is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and released in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is struggling with a global famine. The player takes on the roles of Saki and Airan as they fight to save Earth from destruction. The game employs a unique scheme that uses both the D-pad and control stick on the Nintendo 64 controller, allowing players to maneuver the character while simultaneously aiming the targeting reticle. To progress the game, the player must shoot at enemies and projectiles while dodging attacks to survive.
Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is home to many notable video game companies such as Nintendo, Sega, Bandai Namco Entertainment, Taito, Konami, Square Enix, Capcom, NEC, SNK, and formerly Sony Computer Entertainment. In 2022, Japan was the third largest video game market in the world after the United States and China.
Thunder Ceptor is a 3D rail shooter arcade game that was released by Namco in 1986. It usurped both Libble Rabble and Toy Pop as the company's most powerful 8-bit arcade games, was the first game from them to use an analogue (360-degree) joystick. A stereoscopic 3-D sequel, 3-D Thunder Ceptor II, was released towards the end of the year.
Heavy Fire is a series of on-rails arcade shooter video games developed by Polish video game developer Teyon between 2010 and 2013 and Anshar from 2018 to present. The series includes five games: Heavy Fire: Special Operations (2010), Heavy Fire: Black Arms (2011), Heavy Fire: Afghanistan (2011), Heavy Fire: Shattered Spear (2013), and Heavy Fire: Red Shadow (2018).