Roguelike deck-building game

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A roguelike deck-building game is a hybrid genre of video games that combines the nature of deck-building card games with procedural-generated randomness from roguelike games.

Contents

Gameplay aspects

Most roguelike deck-building games present the player with one or more pre-established deck of cards that are used within the game, typically in turn-based combat. [1] As the player progresses through the game, they gain the ability to add cards to this deck, most often through either a choice of one or more random reward cards, or sometimes through an in-game shop. There also may be mechanism to remove cards from the deck, or to update a card already in the deck. Because the player cannot predict which cards will be presented as rewards, they must build their deck "on the fly", trying to develop potential combinations and synergies between cards and other gameplay elements, while at the same time avoid diluting their deck with cards that do not work as well. For example, the player in Slay the Spire can gain relics that provide permanent effects for the character as rewards from defeating powerful enemies, and the deck-building strategy subsequently will be tied to synergizing the effects of cards with the power of these relics. This approach to building out the deck is comparable to developing a character in a tabletop role-playing game, thus adding some depth to the game. Some games in this genre do allow players to edit decks directly, in manners similar to collectible card games, but still use randomization for how the cards play out within the game. The "card" metaphor is used most commonly, but other randomized elements may be used, for example Dicey Dungeons replaces cards with dice, but otherwise plays similarly to other roguelike deck-building games. [2]

Many games in this genre use turn-based combat, similar to console role-playing games. On the player's turn, they are drawn a hand of cards, and may play one or more cards, frequently based on limited amount of "mana" or "action cost" used in other collectible cards games. Card effects can range from simple damage, defense or healing to complicated effects that may linger for several turns, similar to real-life collectible card games. Enemies typically follow more straight-forward combat, attacking, defending, or applying buffs and debuffs to themselves or the player. Many games in this genre utilize permadeath, another roguelike feature; should the player's character lose all their health, the character is dead and the player must start anew with the original starting deck for the character. Often, these games include metagame aspects, with players unlocking the potential for new cards to be obtained with each runthrough, or gaining a small bonus perk on starting a new runthrough. Such turn-based combat is not always an element: Hand of Fate and its sequel use the player's card deck for randomizing the layout of the dungeon, equipment, enemies, and rewards, but combat is played out through a real-time action game. [3]

Encounters in these roguelike deck-building games are typically randomized, following roguelike producedural generation rules to make fair but different pathways through the game. Players are often given choices of which encounters, with more dangerous encounters offering greater rewards. There is often a final boss character and several mini-boss characters the player must fight through to successfully complete a runthrough. Because of the roguelike nature with numerous systems affected by the random nature, most roguelike deck-building games require intensive playtesting to make sure the game is properly balanced. [1]

The randomness of cards which are available to the player force them to develop strategies on the fly as they progresses further in the game. A player can improve themselves in a roguelike deckbuilder by learning from their past mistakes and finding new combinations of cards and effects that can help them succeed. [4]

History

Richard Garfield, the creator of Magic: The Gathering , identified two earlier games that set the elements for roguelike deck-building games. The 1997 Magic: the Gathering video game had the player travel across the game world, winning rounds of Magic combat to gain cards to build and improve their deck. [5] Dominion was introduced in 2008 as the first tabletop deck-building game, itself inspired by Magic: The Gathering. Dominion inspired several tabletop card games that followed. [6] Some of these games were digitized for play on personal computers or mobile devices, but remained faithful adaptions of the physical game.

One of the first roguelike deck-building games is Dream Quest , a mobile game developed by Peter Whalen and released in 2014 (subsequently released for personal computers about a year later). Dream Quest, while graphically simple, incorporated the core elements of the genre. It caught the attention of Garfield. While Garfield had played more traditional deck-building games before, he stated of Dream Quest, "I became completely hooked when I realized that you really had to build a well rounded deck. Most deck building games reward you for picking a strategy and following it to the absolute exclusion of anything else." [6] Whaler himself was inspired by Magic: The Gathering in creating Dream Quest. After Garfield's discovery of the game and reached out to Blizzard Entertainment to try it, which lead to Whalen being hired by Blizzard to help create their card game Hearthstone . [5]

While other roguelike deck-building games emerged following Dream Quest such as Hand of Fate , the genre gained more attention with Slay the Spire , which was developed by Megacrit. Slay the Spire was released into early access for Microsoft Windows computers in November 2017, and had its full release in January 2019, eventually expanding to release on several consoles as well. The developers of the game had wanted to make a game like Dominion, while using some of the concepts of the tabletop card game Netrunner , and had used the Netrunner community to test the game's balance before release. [7] Despite a slow start after its early access, interest in the game quickly built from online streamers and videos of the game, and by June 2018, had over one million units sold. [8]

By April 2024, over 850 games on Steam were tagged as roguelike deck-builders, showing significant growth in this genre. Among attributes creating popularity in the genre, as identified by Ars Technica , are its relative simplicity for developers to create through prototyping and testing of ideas and not requiring a large amount of artistic assets, a large amount of room for introduction of new gameplay and narrative genre ideas to the field, its ease of promotion through live streaming of playthroughs which often bring new players to the games, their high replayability due to the roguelike nature, the ease for players to pick up and put down the game in short periods to consider strategy, if desired, and their lower cost to play compared to traditional digital trading card games like Magic: The Gathering. [9]

Games

The following is a partial list of games to be considered roguelike deck-builders:

Related Research Articles

<span class="mw-page-title-main">Roguelike</span> Subgenre of role-playing video games

Roguelike is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role-playing games such as Dungeons & Dragons.

<i>Spelunky</i> 2008 video game

Spelunky is a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various platforms, including back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies, and dodging traps. The caves are procedurally generated, making each run-through of the game unique.

A deck-building game is a card game or board game where construction of a deck of cards is a main element of gameplay. Deck-building games are similar to collectible card games (CCGs) in that each player has their own deck. However, unlike CCGs, the cards are not sold in randomized packs, and the majority of the deck is built during the game, instead of before the game.

<i>Crawl</i> (video game) 2017 brawler indie video game

Crawl is a brawler indie game by Australian developer Powerhoof. Up to four players and bots in local multiplayer advance through randomly generated dungeons with one player as the hero and the others as spirits who possess traps and monsters in the environment to kill and thus replace the hero. The game received a Steam Early Access release for Microsoft Windows, OS X, and Linux platforms in August 2014, and a full release for those three as well as PlayStation 4 and Xbox One in April 2017 and a release for Nintendo Switch on December 19, 2017.

<i>Hand of Fate</i> (video game) 2015 video game

Hand of Fate is an action role-playing roguelike deck-building game developed and published by Australian studio Defiant Development for Linux, macOS, Microsoft Windows, PlayStation 4, and Xbox One, released via early access on 7 July 2014, and then in the full release on 17 February 2015. A PlayStation Vita version was announced but ultimately cancelled due to development issues.

<i>Griftlands</i> 2021 video game

Griftlands is a roguelike deck-building game with role-playing story elements in a science fiction setting with Moebius-like cyberpunk artstyle, developed and published by Klei Entertainment. It was initially released in early access for Microsoft Windows in June 2019; the full version of the game was released for Windows, Linux, macOS, Nintendo Switch, PlayStation 4 and Xbox One in June 2021.

<i>Slay the Spire</i> 2019 roguelike deck-building game

Slay the Spire is a roguelike deck-building game developed by the American indie studio Mega Crit and published by Humble Bundle. The game was released in early access for Microsoft Windows, macOS, and Linux in late 2017, with an official release in January 2019. It was released for PlayStation 4 in May 2019, for Nintendo Switch in June 2019 and for Xbox One in August 2019. An iOS version was released in June 2020, with an Android version released in February 2021.

<i>Dicey Dungeons</i> 2019 video game

Dicey Dungeons is a roguelike deck-building game developed by Irish game designer Terry Cavanagh. It was released for Microsoft Windows, macOS, and Linux in August 2019, for Nintendo Switch in December 2020, for Xbox One and Xbox Series X/S in November 2021, and for PlayStation 4 and PlayStation 5 in February 2023. Ports for iOS and Android were released in July 2022.

<i>Iris and the Giant</i> 2020 video game

Iris and the Giant is a role-playing strategy video game developed by French designer Louis Rigaud and published by Goblinz Studio, Plug In Digital, Maple Whispering Limited and Mugen Creations. It was released for Microsoft Windows, macOS and Linux on 27 February 2020. The game blends RPG and Roguelike, but is mainly a collectible card game. A port for Nintendo Switch was released on 5 November 2020.

<i>Fights in Tight Spaces</i> 2021 video game

Fights in Tight Spaces is a roguelike deck-building tactical game developed by British studio Ground Shatter and published by Mode 7 Games. The game was released in December 2021 for Microsoft Windows, Xbox One and Xbox Series X/S after an Early Access period that started in February 2021. It is also scheduled to release for Nintendo Switch, PlayStation 4 and PlayStation 5 in May 2023.

<i>Delver</i> 2018 video game

Delver is a 2018 first-person roguelike action dungeon crawler video game developed by Priority Interrupt. It was released for Microsoft Windows, macOS, and Linux on February 2, 2018.

<i>Nowhere Prophet</i> 2019 video game

Nowhere Prophet is a roguelike deck-building game developed by German developer Sharkbomb Studios and published by No More Robots. The game was first released in early access for Microsoft Windows, macOS, and Linux in October 2017 on Itch.io. The game was fully released for these platforms in July 2019. A version for PlayStation 4, Nintendo Switch and Xbox One followed in July 2020.

<i>Inscryption</i> 2021 video game

Inscryption is a 2021 roguelike deck-building game developed by Daniel Mullins Games and published by Devolver Digital. Directed by Daniel Mullins, it was originally released for Windows on October 19, 2021, and on Linux, macOS, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One and Xbox Series X/S over the following two years. The game puts the player in a cabin where a mysterious gamemaster makes them play a tabletop game.

<i>Roguebook</i> 2021 video game

Roguebook is a roguelike deck-building game developed by Abrakam Entertainment. Nacon published it in 2021 for Linux, macOS, and Windows. Console ports were released in 2022.

<i>Cursed to Golf</i> 2022 video game

Cursed to Golf is a 2022 roguelike video game developed by Chuhai Labs and published by Thunderful Publishing. Based on an itch.io demo created two years earlier, it was released for Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Nintendo Switch. The player plays as a golfer in Golf Purgatory, which they have to escape by completing eighteen randomly-selected holes in a specific number of strokes, with the aid of statues that grant extra shots when broken and powerups known as Ace Cards. Cursed to Golf received praise for its mechanics and art, though reviews were mixed on the game's difficulty.

<i>Unexplored</i> Video game series

Unexplored is a series of two roguelike video games developed and published by Ludomotion. The first game, Unexplored, was released in 2017. The second game, Unexplored 2: The Wayfarer's Legacy, was released in 2022.

<i>Deep Sky Derelicts</i> 2018 video game

Deep Sky Derelicts is a dungeon crawl video game developed by Snowhound Games and published by Fulqrum Publishing. It combines elements of traditional role-playing video games and roguelike deck-building games. Players create a custom crew, who explore and scavenge derelict space ships. It was first released in 2018 and was ported to consoles in 2020.

<i>Tainted Grail: Conquest</i> 2021 video game

Tainted Grail: Conquest is a roguelike deck-building game developed by Questline and published in 2021 by Awaken Realms. Players control an adventurer who attempts to stop a curse that is infecting their land.

<i>Luck Be a Landlord</i> 2023 video game

Luck Be a Landlord is a roguelike deck-building video game developed and published by TrampolineTales. Players attempt to pay their rent by using a customizable slot machine.

Cobalt Core is a roguelike deck-building game released in November 2023 for Nintendo Switch and Windows, developed by Rocket Rat Games and published by Brace Yourself Games.

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