Edmund McMillen | |
---|---|
Born | Santa Cruz, California, U.S. | March 2, 1980
Occupation(s) | Video game designer, artist |
Known for | Super Meat Boy , The Binding of Isaac ( Rebirth ), The End Is Nigh , The Legend of Bum-bo |
Spouse | Danielle McMillen (m. 2005) |
Children | 2 |
Edmund Charles McMillen [1] (born March 2, 1980) is an American video game designer and artist. He is known for his Adobe Flash games with unconventional visual styles. [2] His works include 2010's side-scroller Super Meat Boy , 2011's roguelike game The Binding of Isaac , and its 2014 remake The Binding of Isaac: Rebirth.
McMillen was born on March 2, 1980, to a family of "born-again Christians" of Mexican descent. [3] [4] A lifelong resident of Watsonville, in Santa Cruz, California, [5] [4] he attended Soquel High School. [6] He is fond of drawing, his favorite subject being monsters. [5] McMillen spent most of his childhood with his grandmother, whom he considers to be the greatest source of support in his creative endeavors. Later in his life, McMillen received a box from his grandmother that contained all of his drawings as a child. Many of these drawings can be seen by unlocking The Box in one of his games, The Basement Collection . [5] His childhood is represented in many of his own game creations, more specifically The Binding of Isaac: Rebirth . In an interview with Indie Game: The Movie he explains that his family was consistently riddled with alcohol and drug addiction. He was confronted by this extreme faith, which caused him religious guilt and mental problems causing him to grow a desire to fight back, resulting in his acting out against them.
McMillen's initial graphic work was in independent comics. [7] [8] While he has largely abandoned this field in favor of video games, he has released a series of comics featuring Meat Boy, the title character in the video game Super Meat Boy , as a promotional tie-in for the game. [9] His most well-known games are the Flash-based game Meat Boy, and its sequel Super Meat Boy, which has been released for PC, Xbox 360 and PlayStation 4. McMillen is also known for the games Gish , Aether , The Binding of Isaac and Coil . Gish won Game Tunnel's 2004 Adventure Game of the Year, as well as Indie Game of the Year. [10] [11] His game Coil was nominated for the Innovation Award at the 2009 Independent Games Festival. [12] McMillen was the original character artist and animator on Braid , [12] before those assets were replaced by the work of David Hellman. [13] Braid went on to win the Innovation Award at the 2006 Independent Games Festival prior to its release, and several awards in 2008, including GameSpot's Best Platformer, [14] and Best Original Downloadable Console Game, [15] and the 12th Annual Academy of Interactive Arts & Sciences Awards Casual Game of the Year. [16] His game Aether was a 2009 IndieCade finalist and received an honorable mention. [17]
McMillen and programmer Tommy Refenes established Team Meat, an independent game production company, with the intent that they would never utilize a third-party publisher. [18] Their first game, Super Meat Boy , was released on October 20, 2010, on the Xbox 360 via Xbox Live Arcade, and on Valve's digital distribution system Steam on November 30, 2010. A release was planned for the Nintendo Wii, but was canceled. According to Kotaku, problems arose due to the file size limitations of the Wii's WiiWare Channel. [19] A retail version of the game was released on April 5, 2011. [20] Due to Sony's initial lack of interest in the game, Team Meat entered into contractual obligations that prohibit the game from being released for the Sony PlayStation 3. [21] McMillen and Refenes responded to the success of Super Meat Boy and the impossibility of a sequel in a brief statement that read, "We feel like we did it...the 1st time." [22] McMillen and Refenes' development of Super Meat Boy was featured in the film Indie Game: The Movie .
In a 2017 interview with Eurogamer, Refenes revealed that McMillen was no longer a part of Team Meat and would not play a role in developing the game's sequel, Super Meat Boy Forever . [23] McMillen later confirmed this in a blog post. [24] [25] Forever was eventually released in late 2020 for various platforms.
The Binding of Isaac is an indie roguelike video game designed by Edmund McMillen and Florian Himsl, initially released in 2011 for Microsoft Windows; the game was later ported for OS X, and Linux operating systems. The game's title and plot are inspired by the Biblical story of the Binding of Isaac. In the game, Isaac's mother receives a message from God demanding the life of her son as proof of her faith, and Isaac flees into the monster-filled basement of their home where he must fight to survive. Players control Isaac or one of 33 other unlockable characters through a procedurally generated dungeon in a roguelike manner, fashioned after those of The Legend of Zelda , defeating monsters in real-time combat while collecting items and power-ups to defeat bosses and eventually Isaac's mother.
The game was the result of a week-long game jam between McMillen and Himsl to develop a The Legend of Zelda-inspired roguelike that allowed McMillen to showcase his feelings about both positive and negative aspects of religion that he had come to discover from conflicts between his Catholic and born again Christian family members while growing up. [1] [26] McMillen had considered the title a risk but one he could take after the financial success of Super Meat Boy , [26] and released it without much fanfare to Steam in September 2011, not expecting many sales. [1] [26] The game soon gained popularity partially as a result of various Let's Play videos showcasing the title. McMillen and Himsl released an expansion "Wrath of the Lamb" in May 2012, but were limited from further expansion due to limitations with the Flash platform. [26] They had started working with Nintendo in 2012 to release a 3DS version, but Nintendo later backed out of the deal, citing controversy over the game's religious themes. [27]
Developer Nicalis worked with McMillen in 2014 to complete a remake of the game, The Binding of Isaac: Rebirth , bringing additional features that McMillen had planned that exceeded Flash's limitation, as well as to improve the game's graphics and enable ports for other systems beyond personal computers, including PlayStation 4 and Vita, Xbox One, Wii U, Nintendo 3DS, and the Nintendo Switch. The Binding of Isaac: Rebirth has received three expansions, each one including more bosses, items, and areas. The first expansion, The Binding of Isaac: Afterbirth , released on October 30, 2015, the second expansion, The Binding of Isaac: Afterbirth+ , released on January 3, 2017, and the third and final expansion, The Binding of Isaac: Repentance , was released on March 31, 2021.
In 2016, McMillen announced a prequel to The Binding of Isaac titled The Legend of Bum-bo , independently developed by programmer James Interactive and himself. [28] The game was produced over the course of four years, without a working prototype created during the process. The Legend of Bum-bo was digitally released on Steam on November 12, 2019, to mixed reviews. [29] [30] The game was ported to iOS on December 7, 2020, [31] then to Epic Games Store, GOG.com, Nintendo Switch, PlayStation 5 and Xbox Series X & Series S by Nicalis in 2022. [32] [33]
The End Is Nigh is a platform adventure video game developed by Edmund McMillen and Tyler Glaiel. The game was released on July 12, 2017, on Microsoft Windows via Steam. Ports of the game were released on August 15, 2017, on macOS and on December 12, 2017, for Linux and Nintendo Switch, with a port for the PlayStation 4 and PlayStation Vita in development. The game has been described as a spiritual successor to McMillen's Super Meat Boy .
The themes within the game were inspired by personal and professional experiences that had happened around the time of the game's development such as threatened lawsuits, his wife's pregnancy, and agoraphobia, which were described by McMillen as the "darkest" point in his career. [1] McMillen was contemplating whether he wanted to continue making games, and these thoughts inspired the content of the game.
McMillen claimed that, to contrast Super Meat Boy's themes of challenging yourself because "it's worth it", The End is Nigh was designed to make players constantly question whether or not the game's challenges will reward them in the end. [1] McMillen went on to describe The End is Nigh as "constantly waiting for the other shoe to drop, but it never drops", and described the struggles of the protagonist (Ash) as a "life falling apart".
Name | Platform(s) | Co-developer(s) | Publisher(s) | Release year | Notes |
---|---|---|---|---|---|
The Backup Files | Adobe Flash | 2001 | |||
The Lonely Hermit | Adobe Flash | 2001 | Included in The Basement Collection | ||
Dead Baby Dressup! | Adobe Flash | 2001 | |||
12 uses of dead babies | Adobe Flash | 2001 | |||
Dead Baby Dressup 2! | Adobe Flash | 2001 | |||
6 more dead baby uses | Adobe Flash | 2001 | |||
Dead Baby Dressup 3 | Adobe Flash | 2001 | |||
Stile man Dressup | Adobe Flash | 2001 | |||
WWF baby dressup | Adobe Flash | 2001 | |||
8 More Dead Baby Uses! | Adobe Flash | 2001 | |||
Dead Baby Dress up 4 | Adobe Flash | 2001 | |||
The Boy who QuestionedGod | Adobe Flash | 2001 | |||
Dead Baby Dressup X | Adobe Flash | 2001 | |||
Dead Baby Super Hero Dres | Adobe Flash | 2002 | |||
Dead Baby Dressup best of | Adobe Flash | 2002 | |||
Carious Weltling | Adobe Flash | Caulder Bradford | 2003 | ||
SnackOlantern | Adobe Flash | 2003 | Described by McMillen as his worst game | ||
Triptych | Windows | Chronic Logic | 2003 | ||
Word Peace | Windows | Chronic Logic | 2003 | ||
Clubby The Seal | Adobe Flash | 2004 | |||
Gish | Windows, OS X, Linux | Cryptic Sea | Chronic Logic | 2004 | First major game project |
Carious Weltling 2 | Adobe Flash | 2005 | |||
Weltling Dressup | Adobe Flash | 2005 | |||
Viviparous Dumpling | Adobe Flash | 2005 | |||
Cerebral Discharge iii | Adobe Flash | 2005 | |||
Blast Miner | Windows | Cryptic Sea | Chronic Logic | 2006 | |
Triachnid | Adobe Flash | Florian Himsl | 2006 | Included in The Basement Collection | |
Holiday Snow Wars | Adobe Flash | 2006 | |||
Cereus Peashy | Adobe Flash | 2007 | |||
Weltling 2: Regurgitated | Adobe Flash | 2007 | |||
Host | Adobe Flash | 2007 | Online multiplayer game | ||
Guppy | Adobe Flash | 2007 (no release) | A prototype, unreleased | ||
Blood Car 2000! | Adobe Flash | Cryptic Sea | 2008 | ||
Coil | Adobe Flash | Florian Himsl | 2008 | Included in The Basement Collection | |
Blood car! 2000! Delux! | Adobe Flash | 2008 | |||
DeadBaby VG Dressup | Adobe Flash | 2008 | |||
Twin Hobo Rocket | Adobe Flash | Florian Himsl | 2008 | ||
Cunt | Adobe Flash | Florian Himsl | 2008 | ||
Aether | Adobe Flash | Tyler Glaiel | 2008 | Included in The Basement Collection | |
Meat Boy | Adobe Flash | 2008 | Included in The Basement Collection | ||
Clubby: Killing Season | Adobe Flash | 2008 | |||
Grey-Matter | Adobe Flash | Team Meat | 2008 | Included in The Basement Collection | |
Meat boy (map pack) | Adobe Flash | 2008 | |||
AVGM | Adobe Flash | Tyler Glaiel | 2009 | Included in The Basement Collection | |
Spewer | Adobe Flash | 2009 | Included in The Basement Collection | ||
Time Fcuk | Adobe Flash | 2009 | Included in The Basement Collection | ||
Super Meat Boy | Windows, OS X, Linux, Xbox 360, PS4, Nintendo Switch, [34] PS Vita, [34] Wii U | Team Meat | Team Meat | 2010 | First console game |
The Binding of Isaac | Windows, OS X, Linux, Adobe Flash | Florian Himsl | 2011 | ||
The Binding of Isaac: Wrath of the Lamb | Windows, OS X, Linux | Florian Himsl | 2012 | Expansion for The Binding of Isaac | |
The Basement Collection | Windows, OS X, Linux | Tyler Glaiel | 2012 | Collection of Flash games | |
Facist | Adobe Flash | 2014 | Game jam game | ||
The Binding of Isaac: Rebirth | Windows, OS X, Linux, PS4, PS Vita, New 3DS, Wii U, Xbox One, iOS | Nicalis | Nicalis | 2014 | Remake of The Binding of Isaac |
Fingered | Windows | James Id | 2015 | ||
The Binding of Isaac: Afterbirth | Windows, PS4, Xbox One, OS X, Linux | Nicalis | Nicalis | 2015 | First expansion pack for The Binding of Isaac: Rebirth |
The Binding of Isaac: Afterbirth+ | Windows, OS X, Linux, Nintendo Switch, PS4, Xbox One | Nicalis | Nicalis | 2017 | Second expansion pack for The Binding of Isaac: Rebirth |
The End Is Nigh | Windows, OS X, Linux, PS4, Nintendo Switch | Tyler Glaiel | Tyler Glaiel, Nicalis | 2017 | |
The Binding of Isaac: Four Souls | Card game | Danielle McMillen, Tyler Glaiel | Studio71 | 2018 |
|
The Legend of Bum-bo | Windows, OS X, Android, iOS, Nintendo Switch, PS5 | James Id | The Label Limited, Nicalis | 2019 |
|
Tapeworm | Card game | Studio71 | 2020 | ||
The Binding of Isaac: Repentance | Windows, Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X/S | Nicalis | Nicalis | 2021 | Third expansion pack for The Binding of Isaac: Rebirth |
Name | Platform | Co-developer(s) | Release | Notes |
---|---|---|---|---|
Mewgenics | Windows | Tyler Glaiel | 2025 | Resumed development in 2018 [24] [35] |
Name | Platforms | Year | State |
---|---|---|---|
Gish 2 | None | 2007-2008 | Announced, later cancelled |
No Quarter | None | 2008-2009 | Announced, later cancelled |
Øuroboros | Windows | 2016 | Became The End is Nigh |
Grub | Adobe Flash | 2007 | Will resume development after Mewgenics |
Tri-Achnid: Episode 2 | Adobe Flash | 2007-2008 | Announced, later cancelled |
Bacterium | Adobe Flash | 2008 | Announced then cancelled |
The Book of Knots | None | 2006-2007 | Became Gish 2 |
Badlings | Adobe Flash | 2006 | Cancelled after a month |
Office Yeti | None | 2007 | Cancelled |
The Badlands | None | 2004 | Cancelled |
Cave Story is a 2004 Metroidvania platform-adventure video game for Microsoft Windows. It was developed over five years by Japanese independent developer Daisuke "Pixel" Amaya in his free time. Cave Story features 2D platform mechanics and is reminiscent of the games Amaya played in his youth, such as Metroid and Castlevania. After its initial self-published release, the game slowly gained popularity on the internet. It received widespread critical acclaim for many polished aspects of its design, such as its compelling characters, setting, story, and gameplay. Cave Story is considered by many as the quintessential indie game because of its one-person development team and influence on the video gaming world.
WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii Shop Channel under the WiiWare section. Once the user had downloaded the game or application, it would appear in their Wii Menu or SD Card Menu as a new channel. WiiWare was a companion to the Virtual Console, which specializes in emulated games originally developed for other systems instead of original games.
Spelunky is a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various platforms, including back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies, and dodging traps. The caves are procedurally generated, making each run-through of the game unique.
Super Meat Boy is a 2010 platform game designed by Edmund McMillen and Tommy Refenes under the collective name of "Team Meat". It was self-published as the successor to Meat Boy, a 2008 Flash game designed by McMillen and Jonathan McEntee. In the game, the player controls Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. Fetus. The gameplay is characterized by fine control and split-second timing, as the player runs and jumps through over 300 hazardous levels while avoiding obstacles. The game also supports the creation of player-created levels. Super Meat Boy was first released on the Xbox 360 through Xbox Live Arcade in October 2010, and was later ported to Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, and the Nintendo Switch. A Wii version was in development but was ultimately cancelled.
Tommy Refenes is an American video game designer and programmer, best known for his work on the game Super Meat Boy, a platformer he co-created with designer Edmund McMillen.
Gish is a 2004 platform game developed and published by Chronic Logic. After eight months in development, it was released in May 2004 to a positive reception. A sequel, Gish 2, was canceled. The game became open-source software in May 2010 and received a 15th-anniversary update in January 2020.
The Binding of Isaac is a roguelike video game designed by independent developers Edmund McMillen and Florian Himsl. It was released in 2011 for Microsoft Windows, then ported to OS X, and Linux. The game's title and plot are inspired by the Biblical story of the Binding of Isaac. In the game, Isaac's mother receives a message from God demanding the life of her son as proof of her faith, and Isaac, fearing for his life, flees into the monster-filled basement of their home where he must fight to survive. Players control Isaac or one of the 6 other unlockable characters through a procedurally generated dungeon in a roguelike manner, fashioned after those of The Legend of Zelda, defeating monsters in real-time combat while collecting items and power-ups to defeat bosses and eventually Isaac's mother.
Indie Game: The Movie is a 2012 documentary film made by Canadian filmmakers James Swirsky and Lisanne Pajot. The film is about the struggles of independent game developers Edmund McMillen and Tommy Refenes during the development of Super Meat Boy, Phil Fish during the development of Fez, and also Jonathan Blow, who reflects on the success of Braid.
Nicalis, Inc. is an American video game developer and publisher based in Santa Ana, California. The company focuses primarily on indie games and has developed and published both original games as well as ports of existing games. Nicalis was founded in 2007 by Tyrone Rodriguez, a game designer and former game journalist. In 2017, Nicalis announced that they had acquired SuperVillain Studios and Cowboy Color.
Danny Baranowsky, also known as Danny B or by the company name dB Soundworks, is an American electronic music composer, composing music mainly for indie films and indie games. He founded dB Soundworks to sell and promote his music. He is most known for providing the music for games such as Canabalt, Super Meat Boy, The Binding of Isaac, and Crypt of the NecroDancer. Baranowsky has also contributed to the soundtrack of the 2016 Amplitude remake.
Majesco Entertainment Company is an American video game publisher and distributor based in Hazlet, New Jersey. The company was founded as Majesco Sales in Edison, New Jersey in 1986, and was a privately held company until acquiring operation-less company ConnectivCorp in a reverse merger takeover, becoming its subsidiary and thus a public company on December 5, 2003. ConnectivCorp later changed its name to Majesco Holdings Inc. on April 13, 2004.
The Binding of Isaac: Rebirth is a roguelike indie game designed by Edmund McMillen and developed and published by Nicalis. Rebirth was released for Linux, Microsoft Windows, macOS, PlayStation 4 and PlayStation Vita in November 2014, for Xbox One, New Nintendo 3DS and Wii U in July 2015, for iOS in January 2017 and for Nintendo Switch in March 2017. The PlayStation 5 and Xbox Series X/S versions were released in November 2021.
Super Meat Boy Forever is an indie platform video game developed by Team Meat for Nintendo Switch, Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, iOS, Android and Linux. Originally planned as a mobile-only version of Super Meat Boy, Super Meat Boy Forever was gradually developed into a full-fledged sequel featuring its new auto-runner control scheme and randomly generated levels.
The End Is Nigh is a platform action-adventure video game developed by Edmund McMillen and Tyler Glaiel. It was released on July 12, 2017 on Microsoft Windows via Steam. Ports of the game were released on August 15, 2017, on macOS, December 12, 2017, for Linux and Nintendo Switch and on April 30, 2019, for PlayStation 4. The game has been described as a spiritual successor to McMillen's Super Meat Boy.
The Legend of Bum-bo is a 2019 indie roguelike deck-building puzzle video game developed by designer Edmund McMillen and programmer James Interactive. The game was released for Microsoft Windows via Steam in November 2019 and Android by The Label in December 2020, and for Nintendo Switch, PlayStation 5, Xbox Series X/S by Nicalis in June 2022. The game is a prequel to McMillen's previous roguelike video game The Binding of Isaac.
The Binding of Isaac: Four Souls is a card game designed by Edmund McMillen, with additional designs by Danielle McMillen and Tyler Glaiel. Based on the indie video game The Binding of Isaac, players control one of several characters - Isaac, Judas, Maggy, or Cain - as they defeat bosses to collect Lost Souls. Each character has abilities that impact either them or other players, and players may work cooperatively to defeat bosses and enemies. The first player to acquire four souls wins. A Kickstarter campaign launched on June 27, 2018, and broke its funding goal of $50,000 within the first 1.5 hours.
Florian Himsl is an Austrian game developer, programmer and YouTuber, best known for his work together with artist and designer Edmund McMillen, first and foremost the best-selling roguelike The Binding of Isaac but also the game Coil, which was nominated for the Innovation Award at the 2009 Independent Games Festival. He has also made games under the name Komix Games.
UnderMine is a roguelike action dungeon crawler video game developed and published by Thorium. It was released for Microsoft Windows and Xbox One on August 6, 2020, which followed an early access release one year earlier. Nintendo Switch and PlayStation 4 versions were released in February and March 2021, respectively.
Mewgenics is an upcoming tactical role-playing roguelike life simulation video game developed by Edmund McMillen and Tyler Glaiel. The game has players breed cats, which assume character classes and are sent out on adventures, featuring tactical combat on a procedurally-generated grid. Originally announced by Team Meat in 2012 as a follow-up to Super Meat Boy, the game experienced a protracted development cycle, before being cancelled and subsequently reacquired by McMillen for development with Glaiel in 2018. Mewgenics is tentatively set to be released via the digital distribution platform Steam in 2025.
Edmund McMillen splashed onto the scene with his signature art style in Gish, a side-scrolling platformer with a dementedly unique style.