Developer | Nintendo |
---|---|
Type | Online market |
Launch date | Wii March 25, 2008 Wii U November 18, 2012 |
Discontinued | January 30, 2019 |
Platform(s) | Wii |
Status | Discontinued |
WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii Shop Channel under the WiiWare section. Once the user had downloaded the game or application, it would appear in their Wii Menu or SD Card Menu as a new channel. WiiWare was a companion to the Virtual Console, which specializes in emulated games originally developed for other systems instead of original games.
WiiWare was promoted as an avenue for developers with small budgets to release innovative, original, and smaller-scale games without the cost and risk of creating a title to be sold at retail (akin to Xbox Live Arcade and the PlayStation Store). The development kit cost around US$2000 and developers needed to be licensed with and approved by Nintendo. [1] According to Nintendo, the "remarkable motion controls will give birth to fresh takes on established genres, as well as original ideas that currently exist only in developers' minds". Nintendo handled all pricing options for the downloadable games. [2]
Like Virtual Console games, WiiWare content was purchased using Wii Points. However, unlike Virtual Console games, instruction manuals were stored on the Wii Shop Channel itself.
Unlike its portable equivalent DSiWare, WiiWare games are unavailable natively via the Nintendo eShop. WiiWare games were purchasable and fully playable on the Wii U console – the Wii's successor – via Wii Mode. Ever since the Wii U launched in November 2012 with its vastly improved Nintendo eShop digital distribution, in comparison to the DSiWare Shop, the Wii Shop Channel had very rarely seen brand new WiiWare releases. As of July 2014 [update] , the Wii Shop Channel has received the global release of Retro City Rampage (February 2013), the global re-release of a retail Wii game called Deer Drive Legends (November 2013), [3] [4] and the North American re-release of a retail Wii game called Karaoke Joysound (July 2014). [5]
Wii Shop Channel closed on January 30, 2019, [6] [7] and the WiiWare games on the Wii (as well as the backwards compatibility on the Wii U) can no longer be purchased. Until further notice, users can continue to re-download and/or transfer WiiWare titles.
The WiiWare service was officially launched in 2008: on March 25 in Japan, [8] on May 12 in North America, [9] and on May 20 in the PAL/UK regions. [10]
In October 2007, Nintendo held a press conference in Japan revealing the first batch of major Japanese WiiWare games including My Pokémon Ranch , Dr. Mario Online Rx , and Square Enix's Final Fantasy Crystal Chronicles: My Life as a King . [11] The conference also disclosed information on Family Table Tennis , [12] Mojipittan , Maruboushikaku , and Magnetica Twist . Game developer Hudson also announced 3 WiiWare titles: Bomberman Blast , Star Soldier R , and Joysound , the latter a karaoke game. [13] Hudson later revealed that it had at least 10 WiiWare titles in development for the first year of release. [14] Capcom, Namco, Sega, Taito and Konami also subsequently announced and later released games for the service.
Among Western developers, Telltale Games was one of the first to cite interest in the service, announcing the episodic Strong Bad's Cool Game for Attractive People series of adventure games. [15] GarageGames released a version of their game engine to support WiiWare software development. Other Western developers releasing WiiWare games include Gameloft, Neko Entertainment, WayForward Technologies, Zoonami, Frozen Codebase and High Voltage Software. Konami and Capcom had also expressed desire to release Western-exclusive WiiWare games. [16]
Upon the service's shutdown, WiiWare games in Japan and North America were priced between 500 and 1500 Nintendo Points. Additional downloadable content had been announced for several games, with My Life as a King seeing extra content priced between 100 and 800 Points, [17] Final Fantasy IV: The After Years receiving content ranging from 300 to 800 Points, [18] and Mega Man 9 and 10 seeing content priced between 100 and 500 Points.
Martin Hollis, founder of Zoonami, has accused Nintendo of inadequately promoting the WiiWare service:
Other developers have criticised the 40MB size limit imposed on games on the service; the WiiWare version of Super Meat Boy was cancelled after the developer refused to compress the quality in order to pass under the size limit. [20] Trent Oster of Beamdog, who released MDK2 on the service also criticised the file size limit, in addition to the lengthy certification process and the minimum sales requirement of 6,000 units before receiving any payment from Nintendo. [21] [22] For Brian Provinciano, the developer of Retro City Rampage , the threshold was 5,000 units, which the game failed to hit. [23]
Electroplankton is an interactive music video game developed by indieszero and published by Nintendo for the Nintendo DS handheld video game console. It was first released in Japan in 2005, and was later released in North America and Europe in 2006. This game allows the player to interact with animated plankton and create music through one of ten different plankton themed interfaces. The first edition of Electroplankton in Japan is bundled with a set of blue colored ear bud headphones.
Nintendo Wi-Fi Connection was an online multiplayer gaming service run by Nintendo that formerly provided free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services. It also ran features for the Wii and Nintendo DS systems.
The Wii Shop Channel is a discontinued digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii, including exclusive games, and games from prior generations of video games. The Wii Shop Channel launched on November 19, 2006, and ceased operations on January 30, 2019.
The Classic Controller is a game controller produced by Nintendo for the Wii home video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. In April 2014, Nintendo discontinued production of both the Classic Controller and Classic Controller Pro.
Teyon S.A. is a Polish video games developer, producer, and publisher. Founded in 2006, the company has two offices in Poland and one in Tokyo, Japan, with three development teams.
The Wii system software is a discontinued set of updatable firmware versions and a software frontend on the Wii home video game console. Updates, which could be downloaded over the Internet or read from a game disc, allowed Nintendo to add additional features and software, as well as to patch security vulnerabilities used by users to load homebrew software. When a new update became available, Nintendo sent a message to the Wii Message Board of Internet-connected systems notifying them of the available update.
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
The Nintendo DSi is a dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival was Sony's PlayStation Portable (PSP). The fourth iteration, entitled Nintendo DSi XL, is a larger model that launched in Japan on November 21, 2009, and worldwide beginning in March 2010. Development of the DSi began in late 2006, and the handheld was unveiled during an October 2008 Nintendo conference in Tokyo. Consumer demand convinced Nintendo to produce a slimmer handheld with larger screens than the DS Lite. Consequently, Nintendo removed the Game Boy Advance (GBA) cartridge slot to improve portability without sacrificing durability.
Sudoku Challenge! is a WiiWare sudoku game developed by Digital Leisure. The game was released in North America on November 24, 2008 and in the PAL region on December 19, 2008 and costs 500 Wii Points. The DSiWare version has been released in North America on November 30, 2009 and in the PAL region on May 14, 2010.
WarioWare: Snapped! is a minigame compilation party video game developed by Nintendo SPD Group No.1 and Intelligent Systems and published by Nintendo for the Nintendo DSi's DSiWare digital distribution service, and is part of the WarioWare series of video games. It is the sixth game in the series.
Brain Age Express are three educational puzzle video games developed by Nintendo for the Nintendo DSi's DSiWare download service. They are the third series of games in the Brain Age series, and are repackaged versions of both Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day! games, featuring both old and new puzzles.
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Karaoke Joysound (カラオケJOYSOUND) is a karaoke service and online song library from Japanese karaoke service provider Xing. The Joysound service, which started on various karaoke computers, was adapted into a video game by Hudson Soft for Wii, licensing the Joysound online song library alongside Xing, who also helped co-develop the game with Hudson. The game was originally released in a retail package with an included USB microphone on December 18, 2008 in Japan, and was later released there as a downloadable WiiWare game on July 28, 2009.
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Wii Karaoke U by Joysound was a karaoke video game for the Wii U eShop. It was developed by TOSE Software and published by Nintendo. The game was a successor to the Wii game Karaoke Joysound, licensing the same Joysound online song library. The game was free to download but requires the purchase of a karaoke ticket to sing songs, as well as an internet connection.
My problems with Nintendo are: requiring 6000 unit sales before payment, a certification process that took us 9 months and a 40mb limit