This article needs additional citations for verification .(February 2019) |
Developer | Nintendo Special Planning & Development |
---|---|
Type | Online shop |
Launch date | November 19, 2006 |
Discontinued | January 30, 2019 |
Platform(s) | Nintendo Wii |
Status | Discontinued [1] |
The Wii Shop Channel is a discontinued digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii (called Channels), including exclusive games (branded WiiWare), and games from prior generations of video games (marketed with the Virtual Console brand). [2] The Wii Shop Channel launched on November 19, 2006, and ceased operations on January 30, 2019. [3]
Succeeded by the Nintendo eShop on the Wii U, the Wii Shop Channel was also accessible on the Wii U console via Wii Mode, supporting the download of WiiWare titles, as well as legacy Virtual Console titles that were not available via the Nintendo eShop. [4] [5]
The Channel's theme music has become popular and well-received on the internet, and is often used in internet memes. [6] [7] [8]
Wii Points were the currency used in transactions on the Wii Shop Channel. Wii Points were purchased by either redeeming Wii Points Cards purchased from retail outlets [9] or directly through the Wii Shop Channel using a Mastercard or Visa credit card. [10] In 2008, Club Nintendo in Europe began offering Wii Points in exchange for "stars" received from registering games and consoles on the website. On March 26, 2018, the ability to purchase and add Wii Points was permanently removed following a temporary maintenance notice; preventing users from purchasing WiiWare or Virtual Console games unless they had enough Wii Points in their account balance. Already purchased software can still be downloaded, and any Wii Points remaining in an account's balance were redeemable until January 30, 2019. [11]
Virtual Console was a brand that included games from past video game consoles, which ran under emulation. There were over 300 games available in North America [12] and, as of December 31, 2007, over 10 million games have been downloaded worldwide. [13] [ needs update ] All games are exact replicas of the originals with no updated features or graphics, with the exception of Pokémon Snap , which was updated to allow in-game pictures to be posted to the Wii Message Board. New games were added weekly at 9 A.M. Pacific Time every Thursday (previously every Monday) in North America, Tuesdays in Japan and South Korea, and Fridays in Europe, Australia and New Zealand.
In Europe and North America, the Virtual Console featured several import titles which were not previously made available in those respective territories, such as Mario's Super Picross . These games cost 100–300 more points than the normal price due to their import status and some translation work.[ citation needed ]
Consoles included both Nintendo systems, such as the NES, SNES and N64, and non-Nintendo systems, such as the Sega Genesis, Master System, TurboGrafx-16, MSX, Neo Geo and Commodore 64 (Europe and North America only). Each system had a base starting price for games on that system. All titles ranged from 500 to 1200 Wii Points.
If a person using the now defunct Connection Ambassador Programme reached Gold status (Helped 10 people to connect), they would be able to download any Nintendo-published NES game free of charge. Additionally, if they reached Platinum (helped 20 people to connect), they would be able to download any NES, SNES and N64 game in the Virtual console free of charge. [14]
System | Starting Cost (Wii Points) |
---|---|
NES/Famicom | 500 (600 for Famicom) |
Master System | 500 |
Commodore 64 (Europe and North America only) | 500 |
Virtual Console Arcade | 500 |
PC Engine/TurboGrafx-16 | 600 |
MSX (Japan only) | 700 |
TurboGrafx-CD/PC-Engine CD-ROM | 800 |
Genesis/Mega Drive | 800 (600 in Japan) |
SNES/Super Famicom | 800 |
Neo-Geo AES | 900 |
Nintendo 64 | 1,000 |
The WiiWare section featured original games specifically designed for Wii. Games were priced between 500 and 1500 points. To decrease the size of the games, instruction manuals were hosted on each game's Wii Shop Channel page. Some titles featured additional downloadable content, priced from 100 to 800 points, that could be purchased using Wii Points in game or from the game's page.
The first WiiWare games were made available on March 25, 2008, in Japan, [15] on May 12, 2008, in North America, [16] and on May 20, 2008, in Europe. [17]
The Wii Channels section featured additional non-game channels that can be downloaded and used on Wii.
Before the WiiConnect24 service was discontinued, there were three free Channels offered worldwide: the Everybody Votes Channel, the Check Mii Out Channel (Mii Contest Channel in Europe), and the Nintendo Channel. An update to the Photo Channel (Photo Channel 1.1) is also available, if not preinstalled. A fourth Channel, the Internet Channel, a web browser based on Opera, was available worldwide originally for 500 Wii Points but was free as of September 1, 2009. Anyone who paid the 500 Wii Points for the Internet Channel has been refunded. There were also two exclusive free Japanese channels: the Television Friend Channel, which provides channel listing and recording reminder features, and the Digicam Print Channel, which allows users to order business cards and photo albums using photos stored on SD cards or the Photo Channel. Previously, a preview channel for Metroid Prime 3: Corruption was available for free in the fall of 2007 for North America and PAL regions before it was removed from the Wii Shop Channel several months after the game's launch. In North America and Europe, the Netflix channel was available in the Wii Channels section, along with Crunchyroll.
The Wii Channels section in the Wii Shop Channel was originally under the name of WiiWare in North America and Wii Software in Europe, before moving to its own dedicated space when WiiWare launched. These Wii Channels were unavailable on the Wii U console.
Software downloaded from the Wii Shop Channel is saved onto the Wii console's internal memory. After a download is complete, the new software appears on the Wii Menu as a channel. Software can be copied to SD cards or re-downloaded for free. Wii consoles with system software version 4.0 can download software directly to SD cards. [18]
On December 10, 2007, a gift feature was added to the Wii Shop Channel, allowing users to purchase and send games and channels to others as gifts. The receiving user was given the option to download or reject the gift upon opening the Wii Shop Channel, with a notification being sent out to the sender if it was accepted. [19] If a user already had the game or if the user did not choose to accept the gift within 45 days, then the gift expired and the Wii Points are returned to the sender. [19] The feature was region locked and incompatible with the Wii U's Nintendo eShop.
Downloaded games can receive updates from the Wii Shop Channel. This has been done four times so far to update Military Madness , [20] Star Fox 64/Lylat Wars, Kirby 64: The Crystal Shards (in North America and Europe), and Mario Kart 64 (in Europe and Australia). Several NES and SNES games released before March 30, 2007 have also been given updates in Europe and Australia to fix previous problems with the Wii component cables. These updates are free of charge to those who have downloaded a previous version of the game. Some WiiWare games have also featured free updates for the purposes of fixing bugs. These games include Dr. Mario Online Rx and Alien Crush Returns .[ citation needed ]
In 2009, Nintendo of Japan launched a scheme designed to reward users for helping other new users get connected online and to the Wii Shop Channel. [21]
Both the Ambassador and the user who was assisted to get their console online received a reward of 500 Wii Points. If the ambassador assisted 20 people, the ambassador would have accumulated 10,000 Wii Points from the programme while attaining Platinum status and be able to download all NES, SNES and N64 titles from the Virtual Console section of the Wii Shop Channel free of charge. The service was also launched in European counties, [22] New Zealand, and Australia. The scheme had proved hugely popular with many sites appearing online dedicated to helping connect users and share system codes. [23]
The programme ended on November 21, 2012. [14]
On September 29, 2017, Nintendo announced that the Wii Shop Channel would be discontinued on January 30, 2019. [24] To prepare for the closure, the company also announced that the ability to purchase and add Wii Points with a credit card or a Wii Points card would be removed on March 26, 2018.
On March 26, 2018, the ability to purchase and add Wii Points with a credit card or Wii Points card was permanently removed. As a result, Wii Shop Channel users were no longer able to purchase and play additional software unless they had enough Wii Points in their account balance. Afterwards, the Wii Shop Channel remained functional until January 29, 2019.
On January 30, 2019, Nintendo shut down the Wii Shop Channel and removed all WiiWare, Virtual Console games, and other Wii Channels from sale or initial download. The only exceptions are the save data update channel for The Legend of Zelda: Skyward Sword , the Wii U Transfer Tool channel (on Wii consoles), and the Wii System Transfer channel (on Wii U consoles). [25] Users can continue re-downloading any games and apps they acquired before the shutdown, and the ability to re-download previously purchased content and/or transfer data from a Wii to a Wii U will continue for the foreseeable future. [26] On the day of the closure, the shop's main UI was updated to show its original layout as it appeared when it was first launched back on November 19, 2006, removing the WiiWare option entirely.
Japanese users were able to transfer or refund any remaining Wii Points after the shutdown date from February 21, 2019 until August 31, 2019. The refunded points could be transferred to a local bank account or received as a refund from a convenience store. [27]
A regional lockout is a class of digital rights management preventing the use of a certain product or service, such as multimedia or a hardware device, outside a certain region or territory. A regional lockout may be enforced through physical means, through technological means such as detecting the user's IP address or using an identifying code, or through unintentional means introduced by devices only supporting certain regional technologies.
The Wii is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the GameCube, and is a seventh-generation console alongside Microsoft's Xbox 360 and Sony's PlayStation 3.
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development.
Nintendo Wi-Fi Connection was an online multiplayer gaming service run by Nintendo that formerly provided free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services. It also ran features for the Wii and Nintendo DS systems.
The Virtual Console is a defunct line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of systems. The Virtual Console lineup consisted of titles originally released on past home and handheld consoles and were run in their original forms through software emulation, therefore remaining mostly unaltered, and could be purchased from the Wii Shop Channel or Nintendo eShop for between 500 and 1200 Wii Points, or using real currency, with prices depending on the system, rarity, and/or demand.
Club Nintendo was a customer loyalty program formerly provided by Nintendo. The loyalty program was free to join and provided rewards in exchange for consumer feedback and loyalty to purchasing official Nintendo products. Members of Club Nintendo earned credits or "coins" by submitting codes found on Nintendo products and systems, which could be traded in for special edition items only available on Club Nintendo. Rewards included objects such as playing cards, tote bags, controllers, downloadable content, and warranty extensions on select Nintendo products.
WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii Shop Channel under the WiiWare section. Once the user had downloaded the game or application, it would appear in their Wii Menu or SD Card Menu as a new channel. WiiWare was a companion to the Virtual Console, which specializes in emulated games originally developed for other systems instead of original games.
The Wii system software is a discontinued set of updatable firmware versions and a software frontend on the Wii home video game console. Updates, which could be downloaded over the Internet or read from a game disc, allowed Nintendo to add additional features and software, as well as to patch security vulnerabilities used by users to load homebrew software. When a new update became available, Nintendo sent a message to the Wii Message Board of Internet-connected systems notifying them of the available update.
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The Nintendo 3DS system software is an updatable operating system used for the Nintendo 3DS handheld system. The Nintendo Switch system software is believed to have evolved from the Nintendo 3DS operating system.
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Nintendo Network was an online service formerly ran by Nintendo that provided free online functionalities for the Nintendo 3DS and Wii U systems and their compatible games. Launched in 2012, it was Nintendo's second online service after Nintendo Wi-Fi Connection; the Nintendo Network was not a component of the Nintendo Switch, which only uses the subscription-based Nintendo Switch Online, although Nintendo Network IDs were able to be linked to the Switch via Nintendo Accounts.
The Wii U operating system also known internally as Cafe OS is the official firmware version and system software for the Nintendo's Wii U home video game console. Nintendo maintains the Wii U's systemwide features and applications by offering system software updates via the Internet. Updates are optional to each console owner, but may be required in order to retain interoperability with Nintendo's online services. Each update is cumulative, including all changes from previous updates.
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