GetJar

Last updated

GetJar
Developer(s) GetJar
Initial release2004
Operating system Android, Symbian, Windows Mobile
Type App store
Website getjar.com

GetJar is an independent mobile phone app store founded in Lithuania in 2004, with offices in Vilnius, Lithuania and San Mateo, California .

Contents

History

The company was founded by Ilja Laurs in 2004, who is currently its Executive Chairman and Chris Dury is the CEO. [1] Accel Partners and Tiger Global Management are among the investors.

GetJar was started by developers for developers in 2004 as an app beta testing platform. The platform started making free apps available in early 2005.

In February 2014, GetJar was acquired by Sungy Mobile. Sungy is based in China and is said to have paid over $5 million in cash and the then market value of $35 million in Sungy stocks. [2]

As of early 2015, the company provides more than 849,036 mobile apps across major mobile platforms including Java ME, BlackBerry, Symbian, Windows Mobile and Android and has over 3 million downloads per day. [3] [4] GetJar allows software developers to upload their applications for free through a developer portal. In June 2010, about 300,000 software developers added apps to GetJar resulting in over one billion downloads. [5] In July 2011, GetJar had over two billion downloads.

See also

Related Research Articles

<span class="mw-page-title-main">BlackBerry Limited</span> Canadian technology company

BlackBerry Limited is a Canadian software company specializing in cybersecurity. Founded in 1984, it was originally known as Research In Motion (RIM). As RIM, it developed the BlackBerry brand of interactive pagers, smartphones, and tablets. It transitioned to a cybersecurity enterprise software and services company under Chief Executive Officer John S. Chen. Its products are used by various businesses, car manufacturers, and government agencies to prevent hacking and ransomware attacks. They include BlackBerry Cylance's artificial intelligence based cyber-security solutions, the BlackBerry AtHoc emergency communication system (ECS) platform; the QNX real-time operating system; and BlackBerry Enterprise Server, a Unified Endpoint Management (UEM) platform.

<span class="mw-page-title-main">Mobile game</span> Video game played on a mobile device

A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone, tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.

<span class="mw-page-title-main">Avast</span> Czech security software company

Avast Software s.r.o. is a Czech multinational cybersecurity software company headquartered in Prague, Czech Republic that researches and develops computer security software, machine learning and artificial intelligence. Avast has more than 435 million monthly active users and the second largest market share among anti-malware application vendors worldwide as of April 2020. The company has approximately 1,700 employees across its 25 offices worldwide. In July 2021, NortonLifeLock, an American cybersecurity company, announced that it is in talks to merge with Avast Software. In August 2021, Avast's board of directors agreed to an offer of US$8 billion.

Mobile malware is malicious software that targets mobile phones or wireless-enabled Personal digital assistants (PDA), by causing the collapse of the system and loss or leakage of confidential information. As wireless phones and PDA networks have become more and more common and have grown in complexity, it has become increasingly difficult to ensure their safety and security against electronic attacks in the form of viruses or other malware.

Keek was a free online social networking service that allowed its users to upload video status updates, which were called "keeks". Users could post keeks to the Keek website using a webcam or via the Keek mobile apps for iPhone, Windows Phone, BlackBerry, or Android. Users could also reply back with text or video comments, known as "keekbacks", and share content to other major social media networks. There was also an embed option so users could embed their keeks into a blog or website.

<span class="mw-page-title-main">Android (operating system)</span> Mobile operating system

Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008.

<span class="mw-page-title-main">Windows Phone</span> Family of mobile operating systems developed by Microsoft

Windows Phone (WP) is a discontinued family of mobile operating systems developed by Microsoft for smartphones as the replacement successor to Windows Mobile and Zune. Windows Phone featured a new user interface derived from the Metro design language. Unlike Windows Mobile, it was primarily aimed at the consumer market rather than the enterprise market.

<span class="mw-page-title-main">Symbian</span> Discontinued mobile operating system

Symbian is a discontinued mobile operating system (OS) and computing platform designed for smartphones. It was originally developed as a proprietary software OS for personal digital assistants in 1998 by the Symbian Ltd. consortium. Symbian OS is a descendant of Psion's EPOC, and was released exclusively on ARM processors, although an unreleased x86 port existed. Symbian was used by many major mobile phone brands, like Samsung, Motorola, Sony Ericsson, and above all by Nokia. It was also prevalent in Japan by brands including Fujitsu, Sharp and Mitsubishi. As a pioneer that established the smartphone industry, it was the most popular smartphone OS on a worldwide average until the end of 2010, at a time when smartphones were in limited use, when it was overtaken by iOS and Android. It was notably less popular in North America.

<span class="mw-page-title-main">Android software development</span> Process of writing software for Android operating system

Android software development is the process by which applications are created for devices running the Android operating system. Google states that "Android apps can be written using Kotlin, Java, and C++ languages" using the Android software development kit (SDK), while using other languages is also possible. All non-Java virtual machine (JVM) languages, such as Go, JavaScript, C, C++ or assembly, need the help of JVM language code, that may be supplied by tools, likely with restricted API support. Some programming languages and tools allow cross-platform app support. Third party tools, development environments, and language support have also continued to evolve and expand since the initial SDK was released in 2008. The official Android app distribution mechanism to end users is Google Play; it also allows staged gradual app release, as well as distribution of pre-release app versions to testers.

An app store is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not include the running of the computer itself. Complex software designed for use on a personal computer, for example, may have a related app designed for use on a mobile device. Today apps are normally designed to run on a specific operating system—such as the contemporary iOS, macOS, Windows, Linux or Android—but in the past mobile carriers had their own portals for apps and related media content.

A mobile application or app is a computer program or software application designed to run on a mobile device such as a phone, tablet, or watch. Mobile applications often stand in contrast to desktop applications which are designed to run on desktop computers, and web applications which run in mobile web browsers rather than directly on the mobile device.

<span class="mw-page-title-main">Google Play</span> Digital distribution service by Google

Google Play, also known as the Google Play Store and formerly the Android Market, is a digital distribution service operated and developed by Google. It serves as the official app store for certified devices running on the Android operating system and its derivatives, as well as ChromeOS, allowing users to browse and download applications developed with the Android software development kit (SDK) and published through Google. Google Play has also served as a digital media store, offering games, music, books, movies, and television programs. Content that has been purchased on Google Play Movies & TV and Google Play Books can be accessed on a web browser and through the Android and iOS apps.

Opera Mobile Store was a platform-independent browser-based app store for mobile-phone owners and a digital application distribution platform used by more than 40,000 developers around the world, owned and maintained by Opera. Launched and powered by a third-party provider in March, 2011 the Opera Mobile Store was relaunched on a new platform, after acquisition of Handster, a mobile app store platform company, in January 2012. The service allows users to browse and download applications for over 7,500 different devices on Android, Java, BlackBerry OS, Symbian, iOS, and Windows Mobile.

SweetLabs is a software distribution company.

<span class="mw-page-title-main">Nintendo mobile games</span> Overview of mobile games by and the relationship with mobile games of Nintendo

Nintendo, a Japanese home and handheld video game console manufacturer and game developer, has traditionally focused on games that utilize unique elements of its consoles. However, the growth of the mobile gaming market in the early 2010s led to several successive fiscal quarters where they were running at a loss. Nintendo, led by president Satoru Iwata at the time, developed a strategy for entering into the mobile games market with development partner DeNA, as a means of introducing their franchise properties to mobile players with a goal of bringing them to buy Nintendo's consoles later. Since 2015, Nintendo has internally developed a number of mobile games, while also publishing games with other developers, including games outside of the initial DeNA partnership. Several of them have been entered the top-downloaded games list on the iOS App Store and Google Play stores, earning over US$100 million in revenue in total.

<span class="mw-page-title-main">Huawei AppGallery</span> Mobile app distribution platform developed by Huawei for the Android operating system

Huawei AppGallery is a package manager and application distribution platform, or marketplace 'app store', developed by Huawei Technologies Co., Ltd. for the Google-developed open-source Android operating system, Huawei's HarmonyOS and Microsoft's Windows 11. AppGallery is used by 420 million active users on 700 million Huawei devices.

<span class="mw-page-title-main">History of mobile games</span>

The popularisation of mobile games began as early as 1997 with the introduction of Snake preloaded on Nokia feature phones, demonstrating the practicality of games on these devices. Several mobile device manufacturers included preloaded games in the wake of Snake's success. In 1999, the introduction of the i-mode service in Japan allowed a wide variety of more advanced mobile games to be downloaded onto smartphones, though the service was largely limited to Japan. By the early 2000s, the technical specifications of Western handsets had also matured to the point where downloadable applications could be supported, but mainstream adoption continued to be hampered by market fragmentation between different devices, operating environments, and distributors.

Umar Javeed, Sukarma Thapar, Aaqib Javeed vs. Google LLC and Ors. is a 2019 court case in which Google and Google India Private Limited were accused of abuse of dominance in the Android operating system in India. The Competition Commission of India found that Google abused its dominant position by requiring device manufacturers wishing to pre-install apps to adhere to a compatibility standard on Android.

References

  1. "GetJar names new CEO as US drives growth", Mobile Apps Briefing
  2. GetJar, an early app store maker, has been acquired Om Malik. Feb. 11, 2014.
  3. GetJar offers non-smartphone owners app ability, USA Today
  4. [m.getjar.mobi/ GetJar Mobile - The Worlds Biggest Open App Store]. Retrieved 13 March 2015.
  5. GetJar smartphone app shop closes in on a billion downloads, The Independent