Developer | Nokia |
---|---|
Launch date | 4 February 2008 (pre-release) 3 April 2008 (full release) |
Platform(s) | Symbian - S60 |
Status | Discontinued |
Website | www |
N-Gage, also referred to as N-Gage 2.0, was a mobile gaming digital distribution platform from Nokia that was available for several Nokia smartphones running on S60 (Symbian). The successor to the original N-Gage gaming device and launched as part of their Ovi initiative [1] in 2007, it aimed to offer AAA games for trial and purchase into a single application [2] with full compatibility to all devices, along with online multiplayer and social features using N-Gage Arena via in-house servers. Games on the platform were natively coded or ported using C++ [3] although N-Gage used APIs from its own SDK separate from Symbian's. [4] [5] Testing began in Finland in February 2007, [6] [7] but the service faced numerous delays before the service finally rolled out on April 3, 2008 with five launch titles, initially for Nokia N81, N82 and N95 owners. [8]
Less than two years after its full launch, on October 30, 2009, Nokia announced that no new N-Gage games would be produced. A total of 49 games were released for it. Nokia moved its games onto their Ovi Store thereafter. N-Gage games can still be played on compatible devices, but support for the online features ceased in September 2010. [9] There have been various opinions on why N-Gage 2.0 failed.
Nokia's N-Gage gaming smartphone from 2003 did not perform as well as expected, and its upgraded QD version did not make any significant impact on the N-Gage's reputation. Instead of developing a new gaming device, there was a change in concept as Nokia explained to the world during E3 2005 that they were planning to put a N-Gage platform on several smartphone devices, rather than releasing a specific device [10] It was often nicknamed as N-Gage Next Generation by the public. [11]
Working behind closed doors, it took a little more than a year before, at E3 2006, finally announcing the N-Gage mobile gaming service, set for a 2007 release. [12] [13] They also started showing off next-gen titles such as System Rush: Evolution and Hooked On: Creatures of the Deep, with the fighting game ONE perhaps being the most visually impressive—even making use of motion capture. Also shown was Pocket Aces, Space Impact , and Pro Series Golf. [14]
N-Gage was unveiled behind closed doors in January 2007 at a conference where reportedly developers and publishers such as EA Mobile, Capcom and Glu Mobile were present. [15] In February 2007, Nokia announced a pilot service in Finland to promote the upcoming service. [16] Nokia showed off previews of the service at the 2007 Game Developers Conference in San Francisco, California. On 27 August 2007, Nokia confirmed a previously leaked N-Gage logo is the official logo for the upcoming service. [17]
The N-Gage gaming service in its final form was finally announced by Nokia on 29 August 2007. Nokia used the tagline Get out and play to promote the platform. [18] It was supposed to be released in December 2007, but it was delayed as Nokia's team were making sure the service ran 'smoothly'. [19] By this time, Nokia had attracted a healthy number of third-party publishers, including Electronic Arts, THQ, Gameloft and Capcom. [20]
A public beta test of the N-Gage application took place from 4 February 2008 to 27 March 2008, [21] though limited only for the N81. [22] This period of time was referred to as "First Access" and was only a public test of the client which could be downloaded for free from the N-Gage website. While not the final version, the user had access to most of the features that the new application had to offer along with three games to try out: Hooked On: Creatures of the Deep, System Rush: Evolution and Space Impact: Kappa Base. [23] None of the games are entirely free, but all offer a limited trial for testing purposes.
Just one day after the start of the First Access, hackers had already manage to unpack the N-Gage installation file into components, which can then be installed separately, thus removing the N81-only limitation. N-Gage was subsequently reported working on other Nokia Nseries devices, such as N73 and N95. [24]
Head of New Experience, Nokia Play, Jaakko Kaidesoja had this to say to Pocket Gamer in an interview on 21 February 2008 when asked about what early feedback they had received: [25]
"The feedback has been positive and well received within the company and some critical comments were well received as well. We know it's not perfect yet and there are some features people want more of. Those are the things we want to check and get on the roadmap."
After numerous delays and many vague release dates, the N-Gage platform finally went live to the public on 3 April 2008 through the N-Gage official website. The launch titles also changed from six to five: Asphalt 3: Street Rules , Brain Challenge , Hooked On: Creatures of the Deep , System Rush: Evolution , and World Series of Poker: Pro Challenge . [26] [27] The first two titles weren't even included on the original list (which included Block Breaker Deluxe and Tetris instead). The sixth and postponed game was Space Impact: Kappa Base. [27] The five initially supported handsets were: Nokia N81, N81 8GB, N82, N95 and N95 8GB. [28]
Some hours after the launch, the man behind the official N-Gage Blog, [21] Ikona, said about the delay: "We are currently ensuring Block Breaker Deluxe, Space Impact: Kappa Base, and Tetris are running smoothly with our new application. These should be available in the showroom next week or two." Four days later, on April 7 - Nokia posted their official press release [29] commenting on the release of their new mobile service, and at which point FIFA 08 also became available for purchase. There were reports in May 2008 that some gamers were "angry" about N-Gage's digital rights management (DRM) protection in that every game purchased would be not locked to the user's account but to the handset, meaning they have to buy the game again if they change handsets. [30] [31]
The N-Gage platform was compatible with: Nokia N78, N79, [32] N81, N81 8GB, N82, N85, [32] N86, [33] N86 8MP, N95, N95 8GB, N96, N97, [34] Nokia 5320 XpressMusic, [35] 5630 XpressMusic, [36] 5730 XpressMusic [37] Nokia 6210 Navigator, [38] 6710 Navigator, [39] 6720 Classic, E52, [40] E55 and E75. [41] Due to memory issues, [42] support for the Nokia N73, N93 and N93i was cancelled. [43]
Because N-Gage is a software based solution, the first generation MMC games are not compatible with the new platform, [44] though some games made a comeback in the form of a sequel (e.g. System Rush: Evolution ) or a remake/port (e.g. Mile High Pinball ). Similarly, games developed for this next-gen N-Gage platform do not work on the original N-Gage nor N-Gage QD, adding to the fact that newer S60 software, including the N-Gage client and games, aren't binary-compatible with older S60 devices and vice versa.[ citation needed ]
The N-Gage client app functioned as an app store, software updater, instant messaging client, and personal achievement record. [45] Nokia was inspired by Microsoft’s Xbox Live service in creating the user interface [46] of the app. At the top of the N-Gage launcher are five tabs for each function. The My Games screen shows all the games that are currently installed on the phone. The Profile tab displays the user's profile, showing how many N-Gage points the user scored scored, their reputation level (ranging between 1-5 stars), the number of friends they have, and their avatar/picture. Users could also track progress through trophies/achievements. [46]
The Showroom displayed all games that were available for download as well as Game Extras for expanding a game with extra content. Games could be downloaded directly to the phone over the air (by GPRS, 3G or WiFi), or the user may choose to download it to a computer and then install it on to the phone using a USB-cable and Nokia PC Suite. [47]
N-Gage Arena was the online service for the N-Gage community and included message boards, live chats, share user created content, tournament activities, and instant messaging. Users could also invite friends to play a game. [48]
On 30 October 2009, Nokia announced that no new N-Gage games would be produced, effectively shutting down the N-Gage platform. All N-Gage services, which includes purchasing of games and various online features, had reportedly ceased operation by the end of 2010. [49] Later on 31 March 2011 Nokia closed their DRM activation service, leaving customers unable to reactivate their purchases in the case of a device format or software update. [50] No transition of their purchases was made to the Ovi Store, and no compensation was given because, according to support staff, software purchases are only supported for one year.
Some gaming websites e.g. Pocket Gamer [51] [9] link N-Gage's failure to the overwhelming competition it faces from Apple's App Store, [52] while Ovi Gaming [53] cited poor implementation and support from their parent company, Nokia. A bad development model [54] and marketing have also been cited. [55] Ewan Spence of All About Symbian wrote that keeping the "N-Gage" name, despite the failure of its predecessor, was a mistake. He also noted that N-Gage titles simply didn't sell well enough compared to their Java and iPhone OS counterparts. [45]
Several of the N-Gage 2.0 games were nominated for International Mobile Gaming Awards in 2007. Two out of three N-Gage 2.0 titles received an award: [56]
On 8 May 2008, Hooked On: Creatures of the Deep [57] won a Games Award during the 2008 Meffy Awards in Cannes. [58]
In order for the N-Gage platform and games to run smoothly, all N-Gage compatible mobile devices share a common set of specifications:
N-Gage games are packaged differently than normal Symbian applications and have the extension ".n-gage" and can only run via the N-Gage application. The game resources are protected by DRM. They cannot use any native Symbian APIs, instead they use a proprietary API from the N-Gage SDK. N-Gage was also designed to make it easier for developers to port games to the platform: the SDK abstracts Symbian OS and provides a POSIX compliant, standard C/C++ layer over Symbian OS. This meant that developers no longer have to learn Symbian OS C++ idioms, like active objects and descriptors, before they can port their code. Hence it speeded up the process of porting to N-Gage as opposed to the original N-Gage hardware device. [4]
The N-Gage API is in fact an extension of the RGA API available in the Open C++ plug-in. [59] Only select companies were allowed access to the N-Gage SDK. To gain access they first must have been approved by Nokia and sign a NDA.
As of 23 October 2009, there were 49 games released officially on N-Gage. Many other games were cancelled with the shutting down of N-Gage. [49] Some of these games are sequels, remakes or ports of the first generation N-Gage MMC games.
Title | Release date | Developer | Publisher |
---|---|---|---|
Age of Empires III [60] | 28 April 2009 | Ensemble Studios | Glu Mobile |
AMF Bowling: Pinbusters! [61] | 17 June 2009 | Eclipse Interactive | Vir2L Studios |
Asphalt 4: Elite Racing [62] | 20 January 2009 | Gameloft | Gameloft |
Asphalt 3: Street Rules [63] | 3 April 2008 | Gameloft | Gameloft |
Block Breaker Deluxe [64] | 25 April 2008 | Gameloft | Gameloft |
Boom Blox [65] | 3 December 2008 | IUGO Mobile | Electronic Arts |
Bounce Boing Voyage [66] | 7 August 2008 | Rovio Entertainment | Nokia |
Brain Challenge [67] | 3 April 2008 | Gameloft | Gameloft |
Brothers in Arms [68] | 15 July 2008 | Gameloft | Gameloft |
Café Hold’ Em Poker [69] | 23 April 2009 | Digital Chocolate | Digital Chocolate |
Café Sudoku [70] | 27 January 2009 | Digital Chocolate | Digital Chocolate |
Café Solitaire 12-Pack [71] | 21 October 2008 | Digital Chocolate | Digital Chocolate |
Crash Bandicoot Nitro Kart 3D [72] | 22 December 2008 | Polarbit | Vivendi Games Mobile |
Dance Fabulous [73] | 9 June 2009 | Digital Legends | Nokia |
Dirk Dagger and the Fallen Idol [74] (a.k.a., Dirk Spanner and the Fallen Idol [75] [76] [77] ) | 19 August 2008 | Jadestone Group | Nokia |
Dirk Dagger and the Nuclear Zeppelin [74] | 15 October 2008 | Jadestone Group | Nokia |
Dogz [78] | 25 August 2008 | Gameloft | Gameloft |
Ducati Moto [79] | 18 September 2009 | Vir2L Studios | ZeniMax Europe |
FIFA 08 [80] | 7 April 2008 | Gamelion | Electronic Arts |
FIFA 09 [81] | 18 November 2008 | Electronic Arts | Electronic Arts |
Guitar Hero World Tour [82] | 18 September 2009 | Hands-On Mobile | Connect2Media |
Hooked On: Creatures of the Deep [83] | 3 April 2008 | Infinite Dreams | Nokia |
Mega Monsters [84] | 23 October 2009 | Firemint | Nokia |
Metal Gear Solid Mobile [85] | 11 December 2008 | Ideaworks3D | Konami Digital Entertainment |
MONOPOLY Here & Now: The World Edition [86] | 3 March 2009 | Venan Entertainment | Electronic Arts |
Midnight Pool [87] | 27 June 2008 | Gameloft | Gameloft |
Mile High Pinball [88] | 6 May 2008 | Ideaworks3D | Nokia |
Million Dollar Poker [89] | 30 June 2009 | Gameloft | Gameloft |
Need for Speed Undercover [90] | 17 March 2009 | IronMonkey Studios | Electronic Arts |
ONE [91] | 28 October 2008 | Digital Legends Entertainment | Nokia |
Pandemonium [92] | 6 May 2009 | Ideaworks3D | Eidos Interactive |
Powerboat Challenge [93] | 23 October 2009 | Fishlabs Entertainment | Fishlabs Entertainment |
Prince of Persia [94] | 11 March 2009 | Gameloft | Gameloft |
Pro Series Golf [95] | 3 July 2008 | Mineshaft Entertainment | Nokia |
Real Football 2009 [96] | 31 March 2009 | Gameloft | Gameloft |
Reset Generation [97] | 4 August 2008 | RedLynx | Nokia |
Resident Evil: Degeneration [98] | 18 December 2008 | Ideaworks3D | Capcom |
Snakes Subsonic [99] | 22 May 2008 | Barking Lizards Technologies | Nokia |
Space Impact: Kappa Base [100] | 19 April 2008 | Method Solutions | Nokia |
Spore Origins [101] | 20 May 2009 | Polarbit | Electronic Arts |
Star Wars: The Force Unleashed [102] | 16 September 2008 | Universomo | THQ Wireless |
System Rush: Evolution [103] | 3 April 2008 | Ideaworks3D | Nokia |
Tetris [104] | 25 April 2008 | Electronic Arts | Electronic Arts |
The Sims 2 Pets [105] | 18 June 2008 | IronMonkey Studios | Electronic Arts |
The Sims 3 [106] | 14 July 2009 | Electronic Arts | Electronic Arts |
Tiger Woods PGA Tour [107] | 23 October 2009 | Gamelion Studios | Electronic Arts |
Tomb Raider Underworld [108] | 25 August 2009 | Distinctive Developments | Electronic Arts / Eidos Interactive |
World Series of Poker: Pro Challenge [109] | 3 April 2008 | Glu Mobile | Glu Mobile |
Worms World Party [110] | 7 April 2009 | Codeglue / THQ Wireless | Team 17 |
Title | Developer / Publisher | Notes/Ref |
---|---|---|
Blades & Magic | Fishlabs | [111] |
Creebies | Gameware / Nokia | Game was announced in 2007 and previewed to the press, but never released. [112] [113] |
Galaxy on Fire | Fishlabs | Was planned for 2010. [111] |
Habbo Island | Sulake | [114] |
Midnight Poker | Gameloft | [115] |
Pocket Aces: Texas Hold'Em | Bonus Mobile / Nokia | [114] |
Rally Master Pro | Fishlabs | [111] |
Shadow-Born | Backbone / Nokia | [114] |
Slam Slam Ping Pong! | Glu Mobile | [116] [117] |
Snowboard Hero | Fishlabs | [111] |
Speed Racer | Glu Mobile | Based on the film of the same name. [116] [117] |
Spirits | Jadestone Group | [114] |
Super Mahjong | I-play | [115] [118] |
The Dark Knight | Glu Mobile | Based on the film of the same name. [116] [117] |
Tin Star | ? / Nokia | Remake of the original. [114] |
World Rally Championship | I-play | FIA WRC officially licensed. [115] [118] |
Yamake | Gameware / Nokia | [119] |
The S60 Platform, originally named Series 60 User Interface, is a discontinued software platform and graphical user interface for smartphones that runs on top of the Symbian operating system. It was created by Nokia based on the 'Pearl' interface from Symbian Ltd. S60 was introduced at COMDEX in November 2001 and first shipped with the Nokia 7650 smartphone; the original version was followed by three other major releases.
The N-Gage is a mobile device combining features of a cellular phone and a handheld game system developed by Nokia, released on 7 October 2003. Officially nicknamed as the game deck, the N-Gage's phone works on the GSM cellular network, and software-wise runs on the Series 60 platform on top of Symbian OS v6.1.
Snakes is an update to the classic Snake game from Nokia, developed by IOMO. It was released as a freely downloadable game compatible with the N-Gage phone.
System Rush is a 2005 futuristic racing game published by Nokia and developed by Ideaworks Game Studio for the N-Gage.
The Nokia N95 is a mobile phone produced by Nokia as part of their Nseries line of portable devices. Announced in September 2006, it was released to the market in March 2007. The N95 ran S60 3rd Edition, on Symbian OS v9.2. It has a two-way sliding mechanism, which can be used to access either media playback buttons or a numeric keypad. It was first released in silver and later on in black, with limited edition quantities in gold and purple. The launch price of the N95 was around €550.
The Nokia N93i is a mobile phone produced by Nokia, announced on 8 January 2007 and released the same month. It is part of the Nseries line and is a redesign of the Nokia N93. The N93i runs on Symbian OS version 9.1, with the S60 3rd Edition user interface. Like the N93, it is a clamshell and swivel design with a camera and landscape position.
The Nokia N81 is a Symbian OS mobile phone announced by Nokia on 29 August 2007 and released the next month. It runs S60 3rd Edition, Feature Pack 1.
Ovi was the brand for Nokia's Internet services from 2007 to 2012. It was designed to be an umbrella brand as Nokia attempted to expand into software and Internet services instead of just mobile hardware. Ovi focused on five key service areas offered by Nokia: Games, Maps, Media, Messaging and Music.
The Nokia N82 is a high-end mobile phone produced by Nokia, and announced on 14 November 2007 as part of the company's Nseries line. The N82 runs Symbian OS v9.2. The N82 inherits much of the Nokia N95's features and specifications, with the major addition being its xenon flash. At the time the N82 was considered one of the most sophisticated camera phone on the market. It is also considered a successor to the Nokia N95, preceding the Nokia N96.
The Nokia N78 is a 3G mobile phone made by Nokia. It was first introduced at the Mobile World Congress on 11 February 2008, and was launched on 26 May 2008 for €350 before taxes and subsidies. It runs on Symbian 9.3 and was marketed as a more cheaper Nseries device inside a compact, light body. The phone is compatible with the N-Gage 2.0 mobile gaming service.
The Nokia N97 is a high-end smartphone introduced on 2 December 2008 by telecommunications manufacturer Nokia as part of its Nseries and released in June 2009 as the successor to the Nokia N96 phone. The N97 was Nokia's second S60-based touchscreen phone, after the Nokia 5800 XpressMusic. The device featured slide-out QWERTY keyboard, and ran on the Symbian v9.4 operating system. Its design took cues from the Nokia N79. A smaller and lower-cost variant, the Nokia N97 mini, was later released.
The Nokia N85 is a mobile phone produced by Nokia, announced on 27 August 2008 as part of the Nseries line. The N85 runs on Symbian OS v9.3 with S60 3rd Edition platform with Feature Pack 2. It was released in October, retailing for 450 euros before taxes.
The Nokia N86 8MP is a high-end mobile phone with emphasis on the camera. It was announced on 17 February 2009 and released in May 2009 as part of the Nseries. It runs on Symbian OS 9.3 and shares similar design features with the N97. Its name references the camera's megapixel count.
Space Impact is a shoot 'em up mobile game series from Nokia. The earliest games were bundled with several of Nokia's mobile phones, whereas later titles were available for download on compatible devices. The latest instalment came in 2010.
The Nokia X6 is a music-oriented capacitive touchscreen smartphone and portable entertainment device by Nokia. It was announced in early September 2009 during Nokia World 2009 in Germany.
The Nokia 5730 XpressMusic is a mobile phone announced on March 11, 2009. Its features include a full backlit slide-out QWERTY keyboard, dedicated camera, volume, gaming and music keys as well as Wi-Fi ( 801.2b/g) connectivity and a basic accelerometer which autorotates the display. It runs on the Nokia's Symbian OS v9.3 S60 mobile phone platform. It is also very similar to the Nokia E75 model, the only difference being that the 5730 is dedicated to play music.
The Nokia Nseries was a high-end lineup of feature phones, smartphones, and tablets marketed by Nokia Corporation from 2005 to 2011. The Nseries devices commonly supported multiple high-speed wireless technologies at the time, such as 3G, or Wireless LAN. Digital multimedia services, such as music playback, photo/video capture or viewing, gaming or internet services were the central focus of the lineup. The lineup was replaced in 2011 by the Nokia Lumia line as the company's primary smartphone lineup.
Nokia's strategic nomenclature can be traced back in 2005 when the Nseries line was launched, offering devices with flagship specifications and premium hardware at various price points. These devices were considered the "bread and butter" of the company and were often positioned to showcase their latest technologies. Thanks to the newfound consumer and enterprise interest in smartphones at the time, the company introduced four additional collections to diversify their product portfolio and meet demands in most market segments. These new phone series were named Eseries, targeting small business and enterprise customers; Xseries, providing consumer-grade multimedia-focused devices; Cseries, which Nokia used to target both the low-end and mid-range market segments; and Tseries, for devices exclusive to the Chinese market.
Bounce is a platformer mobile game series published by Nokia, revolving around the player controlling a red ball and navigating through levels. After the original Bounce, which was a 2D platformer, Nokia made a follow up named Bounce Back, and later teamed up with Rovio Entertainment who developed numerous new titles until 2010, including games set in 3D worlds. Kuju also developed alongside Nokia a prototype Bounce game for N-Gage that was not released.
Nokia Download!, originally Nokia Catalogs, was a mobile application for Nokia devices that allowed access to digitally distributed media content. Catalogs/Download! came preloaded on most Symbian S60 smartphones from Nokia, as well as some later Series 40 feature phones. Most of the content was paid.
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