Team17

Last updated

Team17 Group plc
Company type Public
LSE:  TM17
ISIN GB00BYVX2X20
Industry Video games
Predecessors
  • 17-Bit Software
  • Team 7
Founded7 December 1990;33 years ago (1990-12-07)
Founders
  • Michael Robinson
  • Martyn Brown
  • Debbie Bestwick
  • Andreas Tadic
  • Rico Holmes
  • Peter Tuleby
Headquarters,
England
Number of locations
2 offices (2018)
Key people
Owners
Number of employees
392 [1]  (2022)
Subsidiaries
  • Astragon
  • Mouldy Toof Studios
  • Yippee Entertainment
  • Team17 USA
  • TouchPress
  • Cover 6 Studios
  • StoryToys
Website team17.com

Team17 Group plc is a British video game developer and publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. At the time, the two companies consisted of and were led by Michael Robinson, Martyn Brown and Debbie Bestwick, and Andreas Tadic, Rico Holmes and Peter Tuleby, respectively. Bestwick later became Team17's chief executive officer until 1 January 2024. After their first game, Full Contact (1991) for the Amiga, the studio followed up with multiple number-one releases on that platform and saw major success with Andy Davidson's Worms in 1995, the resulting franchise of which still remains as the company's primary development output, having developed over 20 entries in it.

Contents

Through a management buyout performed by Bestwick, both Robinson and Brown departed from Team17 in 2010, leaving Bestwick as the sole manager. In 2013, Team17 initiated a publishing venture focusing on indie games, which since occupies its own office in Nottingham. The first game to release of this venture was Light (2013). Following a large investment from Lloyds Development Capital in September 2016, Team17 sought corporate expansion through various actions, including the acquisition of Mouldy Toof Studios, the developer behind Team17-published The Escapists (2015), and the hiring of multiple new key staff. In May 2018, the company published their initial public offering and became a public company listed on the Alternative Investment Market, valued around £230 million. As of 2019, Team17 employs 200 people in its two offices.

History

Early history (1990–1995)

Debbie Bestwick (pictured in 2018) co-founded in the company in 1990 and led it as CEO until 1 January 2024. Debbie Bestwick, Gamelab 2018 (41307122860) (cropped).jpg
Debbie Bestwick (pictured in 2018) co-founded in the company in 1990 and led it as CEO until 1 January 2024.

In 1990, Wakefield-based entrepreneur Michael Robinson was the manager of Microbyte, a United Kingdom-wide computer retail chain, and 17-Bit Software, a video game publisher. [2] Robinson had created 17-Bit Software as part of Microbyte in 1987 specifically to seek young, independent video game developers whose games he could publish through this label and distribute through his Microbyte stores. [2] [3] One of those developers was Andreas Tadic (a nineteen-year-old hobbyist programmer from Olofström, Sweden), who at the time was developing HalfBright, a shoot 'em up for Amiga systems. [2] According to Tadic, the game was "technically impressive, but shite-looking". [2] Martyn Brown, a Microbyte employee, called up Tadic to introduce him to artist Rico Holmes; Tadic and Holmes subsequently became friends and, alongside another Swedish programmer, Peter Tuleby, founded a development team known as Team 7. [2]

Team 7's first game was Miami Chase, a Miami Vice -inspired racing game that was published by Codemasters in 1990, as a budget title for Amiga systems, and received an 82% review score from British Amiga-centric magazine Amiga Power . [2] Brown had followed the game's development closely, because of which he suggested to Robinson that they should not only publish but also develop games at 17-Bit Software, using Team 7 as their internal development team and himself as project manager. [2] Robinson agreed to undergo the venture and moved Debbie Bestwick from her position as sales manager of Microbyte to commercial support for 17-Bit Software. [2] Eventually, 17-Bit Software and Team 7 agreed to formally merge into one team, amalgamating the two teams' names as "Team17". [2] Team17 was officially created on 7 December 1990. [4]

Using Microbyte's experience in game retailing, Team17 was able to easily determine game genres that would sell well, while Team 7's expertise in game development enabled Team17 to also develop games in those genres. [2] Their first game was 1991's Full Contact, a fighting game that, upon release, reached the top spot on British game sales charts. [4] Further Team17 games followed Full Contact's success; by 1993, 90% of the studio's games, including Alien Breed (1991), Project-X (1992) and Superfrog (1993), reached the top spot on sales charts, while all Team17 products combined generated half of all Amiga game sales. [2] At the 1993 Golden Joystick Awards, Team17 and Electronic Arts jointly received the "Software House of the Year" award. [2]

Starting in 1992, Future Publishing-owned Amiga Power started criticising Team17's products more harshly than other gaming magazines. [2] According to Stuart Campbell, deputy editor for the magazine at the time, Overdrive, Project-X, F17 Challenge and Superfrog were among the games that received negative reception from Amiga Power between 1992 and 1993. [2] As a response to their reviews, Team17 began implementing derogatory Easter eggs into their games, which included the cheat code "AMIGAPOWER" unlocking a critical statement regarding the magazine's review policy in Alien Breed II: The Horror Continues (1993) and the easiest-difficulty bot opponents in Arcade Pool (1994) being named after Amiga Power staff. [2] However, when the magazine awarded Team17's ATR: All Terrain Racing and Kingpin: Arcade Sports Bowling scores of 38% and 47%, respectively, in 1995, Team17 issued a lawsuit against the magazine, demanding the reviews to be retracted and the issue withdrawn from sale. [2] The lawsuit was not successful for the studio, and it instead turned to not sending review copies of their games to Amiga Power and making other Future Publishing-owned magazines not lend their review copies to Amiga Power. [2]

Worms (1994–2010)

In 1994, programmer Andy Davidson created Artillery, a game in the artillery game genre, for Amiga systems. [2] [3] He entered the game, under the title Wormage or Total Wormage, into a contest held by the Amiga Format magazine. [2] [3] The game failed to make an impact, wherefore Davidson instead opted to take it to the 1994 European Computer Trade Show (ECTS) in London, where he presented it to people at Team17's booth, where the game was signed for development as a commercial title. [2] Bestwick stated they could not stop playing the game and as such realised that the game had potential, although that potential's dimensions were yet unknown. [2] Following the deal struck between the two parties, Team17 promptly lost Davidson's contact details and were forced to call Amiga Format to retrieve them. [2] Once they had retrieved his details, Team17 and Davidson started to jointly develop a commercial version of his game, though retitled Worms , a title that appeared more straightforward. [2]

At the time, Team17 had the strong feeling that the games market for Amiga was dying, therefore they decided to develop Worms across as many platforms as possible. [2] However, the company had no publishing experience outside the Amiga market and needed to seek a third-party publisher; given the choice between Ocean Software and Virgin Interactive, they chose to go with Ocean Software. [2] Worms was released in 1995 for Amiga and later ported to Sega Mega Drive, Super Nintendo Entertainment System, MS-DOS, PlayStation, among various other platforms. [2] Out of the 60,000 total sales estimated by Ocean Software before the game's release, the game shipped millions of copies within its first year. [2] Bestwick considered the game to have saved Team17. [2] However, following the game's success, Team17 became obsessed with replicating it: Between 1995 and 2010, the studio released a total of sixteen new Worms games. [2] With Team17 turning into a "single intellectual property company", many developers felt fatigue and "creative stagnation". [2]

Restructuring and expansion (2010–2018)

In August 2010, Team17 announced that they had turned away from third-party publishers in favour of releasing their games themselves via digital distribution. [5] The company hired Paul Bray and Alan Perrie to act as finance and operations director, and head of global marketing, respectively. [6] Later that year, Team17 underwent a large internal restructuring, which included the management buyout of co-founders Brown and Robinson, making Bestwick, as chief executive officer, the company's sole manager. [7] Bestwick stated that this move had "placed the company in a secure position for the future". [2] Brown announced his departure in February 2011, stating that he would join handheld game developer Double Eleven. [8]

In December 2011, Team17 acquired Iguana Entertainment (no relation to Iguana Entertainment), a company founded by Jason Falcus and Darren Falcus in 2009. [9] All Iguana staff, including its founders, were effectively absorbed into Team17's Wakefield offices. [10] In 2013, Bestwick and Bray sparked the idea of returning Team17 to its roots by adding an indie game publishing component to the company. [2] An incubation programme was run that tasked two studios to co-develop what would later become Beyond Eyes (2015) and Sheltered (2016). [2] Light by Brighton-based Just a Pixel became the first game to be announced and released through Team17's new venture. [11] The activity was broadened to mobile game publishing in March 2014, with Hay Ewe by Rocket Rainbow announced to have been slated for a release on iOS in the second quarter of that year. [12] To accommodate the publishing label's growth, Team17 opened a separate publishing office in Nottingham in May 2014. [13] Bestwick stated that she despised the term "publisher" and preferred "label", as "[t]he term 'publisher' represents a way of doing business that's completely at odds with the new world of digital distribution". [14] Team17 won the "Publishing Hero" award at 2015's Develop Awards. [15]

One of the label's most successful titles was The Escapists : The game, designed by Chris Davis, a former roofer and founder of Derby-based Mouldy Toof Studios, sold over a million copies within one year of release. [2] On 1 September 2016, Lloyds Development Capital (LDC), the private equity division of Lloyds Banking Group, announced that they had invested £16.5 million into the development of Team17. [16] In return, LDC was awarded a 33% stake in Team17. [17] Using the investment, Team17 acquired Mouldy Toof Studios and The Escapists franchise for an undisclosed sum. [18] In response to LDC's investment, Chris van der Kuyl of 4J Studios joined Team17 as non-executive chairman. [19] [20] As means of further corporate expansion, Team17 hired multiple new management staff by January 2017, including Justin Berenbaum as head of publishing and business development for Asia and the Americas, Matt Benson as business development manager and Ste Stanley as marketing and sales coordinator. [21]

IPO and management troubles (2018–present)

In March 2018, Team17 tasked stockbrokers from Berenberg and GCA Altium to prepare an initial public offering (IPO) valuing Team17 at £200 million. [22] The company confirmed their intents to become a public company on 8 May 2018, announcing that a 50% stake in Team17 would be sold over the Alternative Investment Market (AIM), a sub-market of the London Stock Exchange. [23] The flotation was expected to value Team17 between £200 million and 230 million. [17] Bestwick and LDC would each sell half of their shareholdings in the process, wherein Bestwick was expected to receive £50 million in windfall profit. [17] Chris Bell, formerly chief executive of Ladbrokes Coral, was appointed chairman of Team17 to aid the IPO process. [17] At this time, the company employed 120 people in the Wakefield development studio and another 20 in the Nottingham publishing offices. [24] Team17 was expected to gain £107.5 million in gross profits based on 27,325,482 new shares and 37,849,200 existing shares. [25] The shares became available for purchase via the AIM on 23 May 2018. [25] [26] Following the sale of shareholdings by Bestwick and LDC, they retained 22.2% and 16.6% stake ownerships in the company, respectively. [25]

Through the first half of 2019, Team17's revenue rose significantly; 83% of its revenue was attributed to its publishing activities, of which 80% stemmed from games Team17 had co-developed internally. [27] Notably successful were Hell Let Loose and My Time at Portia , which were the best-performing games for the company in that time frame. [27] Team17 announced that, with this funding, it would be looking into acquiring more development studios. [27] The company's headcount also increased from 154 to 182 in that period, because of which Team17 moved its headquarters to new offices within Wakefield in November 2019. [27] [28] The number of staff further increased to 200 by the end of the year. [28] In September 2019, Martin Hellawell was appointed non-executive director of Team17. [29]

In January 2020, Team17 acquired Manchester-based developer Yippee Entertainment for £1.4 million, a combination of £922,407 in cash and 114,000 consideration shares, worth £433,200. [30] The company bought out Golf with Your Friends , which it had published, from developers Blacklight Interactive in January 2021, planning to release further downloadable content (DLC) for it. [31] In July 2021, Team17 acquired TouchPress, the parent company of StoryToys, a developer of edutainment apps, for $26.5 million. [32] In January 2022, Team17 acquired Astragon, a German game publisher focused on simulation video games, for £83 million. [33] In the same month, they also acquired The Label, a San-Francisco based video game publisher focusing on video game subscriptions and known for publishing What The Golf ; the company would be renamed Team17 USA Limited sometime later. [34] [35] In June 2023, Team17 bought the rights for Hell Let Loose from the original developers Black Matter and founded a new studio named Cover 6 Studios to develop the game alongside Manchester-based Expression Games. [36]

In early 2022, Team17 announced MetaWorms, a non-fungible token (NFT) project to sell procedurally generated images of characters from Worms as digitally owned objects on a blockchain. [37] The reaction to this project was swift and negative; the company cancelled it after multiple game development studios it had partnered with in the past, including Ghost Town Games, Playtonic and Aggro Crab, condemned the project and vowed not to work with the publisher again. [37] Eurogamer reported that many employees were unaware of the project and were blindsided by its announcement, including the social media team which suffered online abuse and harassment from the public. Others who had knowledge of the project voiced their opposition to NFTs but were ignored by upper management which went forward anyway. [38]

The conflict between management and employees over MetaWorms also revealed long-term complaints over low pay, long overtime hours, and increasing workloads since the company's 2018 IPO. Under pressure to sign and clear more publishing deals, various teams including quality assurance (QA) and user research felt that products were being shipped in an incomplete, rushed, or buggy state due to the time crunch. [38] Staff felt underpaid relative to the salaries of equivalent roles at other studios and some complained of unpaid overtime work. They also pointed to their year-end bonus being cut in 2021, despite the company announcing a record profit that year. Another source of conflict was the human resources (HR) department, which was accused of covering for sexual harassers and manipulating the company's reviews on Glassdoor, a job search website. They likewise took issue with Bestwick's management as CEO, for being a major source of overtime pressure and for turning a blind eye to harassment in the company. [38] Fanbyte corroborated these testimonies in its own reporting. [39]

Michael Pattison, who took over as CEO of the publishing company in October 2021, acknowledged the reports and committed to addressing the issues with underpay, overtime, and harassment in a company-wide meeting in February 2022. [40] In March 2023, Team17 announced a realignment that resulted in the redundancy of employees from the art and design teams as part of the company's focus on publishing and third-party development. [41] Later that month, Bestwick announced that she intended to step down as CEO once a replacement is found. She would transition to a non-executive role while remaining on the board of directors. [42] Steve Bell, the former CEO of the marketing agency Iris, joined the board in September 2023 and replaced Bestwick as the CEO on 1 January 2024. [43]

In October 2023, Team17 announced it would undergo restructuring that would eliminate 50 jobs from the company's QA, usability, programming, and marketing teams. [44] Pattinson also left the company. [45]

Games developed

YearTitlePublisher(s)Platform(s)
1991Full ContactTeam17 Amiga
Alien Breed Team17, MicroLeagueAmiga, Amiga CD32, Android, iOS, MS-DOS, PlayStation 3, PlayStation Vita
1992 Project-X Team17Amiga, Amiga CD32, MS-DOS
1993 Alien Breed II: The Horror Continues Amiga, Amiga CD32
Superfrog Amiga, Amiga CD32, MS-DOS
Body Blows Amiga, MS-DOS
1994 Arcade Pool Amiga, Amiga CD32, MS-DOS
Body Blows Galactic Amiga
Apache
Alien Breed: Tower Assault Amiga, Amiga CD32, MS-DOS
Ultimate Body Blows
1995Kingpin: Arcade Sports Bowling
Worms Ocean Software Amiga, Amiga CD32, Atari Jaguar, Classic Mac OS, Game Boy, MS-DOS, PlayStation, Sega Mega Drive, Sega Saturn, Super Nintendo Entertainment System
Alien Breed 3D Amiga, Amiga CD32
1996 Alien Breed 3D II: The Killing Grounds Amiga
World Rally Fever MS-DOS
X2 PlayStation
1997 Worms: The Director's Cut Amiga
Worms 2 Team17, MicroProse Microsoft Windows
1998 Addiction Pinball MicroProse, Infogrames Microsoft Windows, PlayStation
1999 Arcade Pool II MicroProseMicrosoft Windows
Phoenix Hasbro Interactive, Team17
Worms Armageddon Dreamcast, Microsoft Windows, PlayStation
Worms Pinball InfogramesMicrosoft Windows
2001 Worms World Party Titus Interactive, Team17Dreamcast, Gizmondo, Microsoft Windows, PlayStation
Stunt GP Eon Digital Entertainment, Titus InteractiveDreamcast. Microsoft Windows, PlayStation 2
2002 Worms Blast Ubi Soft, Feral Interactive GameCube, macOS, Microsoft Windows, PlayStation 2
2003 Worms 3D Sega, Acclaim Entertainment, Feral Interactive
2004 Worms Forts: Under Siege SegaMicrosoft Windows, PlayStation 2, Xbox
2005 Worms 4: Mayhem Codemasters, Majesco Entertainment
2006 Worms: Open Warfare THQ Nintendo DS, PlayStation Portable
Lemmings Sony Computer Entertainment PlayStation 2, PlayStation 3, PlayStation Portable
Army Men: Major Malfunction Global Star Software PlayStation 2, Xbox
2007 Worms Microsoft Game Studios, Sony Computer Entertainment, Team17iOS, PlayStation 3, Xbox 360
Worms: Open Warfare 2 THQNintendo DS, PlayStation Portable
2008 Worms: A Space Oddity Wii
2009 Worms 2: Armageddon Team17Android, iOS, PlayStation 3, Xbox 360
Leisure Suit Larry: Box Office Bust Funsta Microsoft Windows, PlayStation 3, Xbox 360
Alien Breed Evolution Team17Xbox 360
2010 Worms Reloaded Linux, macOS, Microsoft Windows
Alien Breed: Impact Microsoft Windows, PlayStation 3
Alien Breed 2: Assault Microsoft Windows, PlayStation 3, Xbox 360
Alien Breed 3: Descent
Worms: Battle Islands Team17, THQPlayStation Portable, Wii
2011 Worms Ultimate Mayhem Team17Microsoft Windows, PlayStation 3, Xbox 360
Worms Crazy Golf iOS, macOS, Microsoft Windows, PlayStation 3
2012 Worms Revolution Microsoft Windows, PlayStation 3, Xbox 360
2013 Superfrog HD Android, iOS, Linux, macOS, Microsoft Windows, PlayStation 3, PlayStation Vita
Worms Clan Wars Linux, macOS, Microsoft Windows
Worms 3 Android, iOS, macOS
2014 Worms Battlegrounds PlayStation 4, Xbox One
(R)evolveiOS
Flockers Android, iOS, Linux, macOS, Microsoft Windows, PlayStation 4, Xbox One
2015 Worms World Party Remastered Microsoft Windows
Worms 4 Android, iOS
The Escapists: The Walking Dead Linux, macOS, Microsoft Windows
201610 Minute TowerSegaMicrosoft Windows
Worms W.M.D Team17Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, iOS, Android
2017 The Escapists 2 Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
2018 Overcooked 2 Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
2020The SurvivalistsMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One, Apple Arcade (iOS, macOS, tvOS, iPadOS)
Worms Rumble Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
2023FarmsideApple Arcade (iOS, macOS, tvOS, iPadOS)
Summon Quest
Killer Frequency Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S

Games published

YearTitleDeveloper(s)Platform(s)
1992 Assassin Psionic Systems Amiga
1993F17 ChallengeHolodream Software
Qwak Jamie Woodhouse
Overdrive Psionic SystemsAmiga, MS-DOS
Silverball Digital Extremes, Epic MegaGames MS-DOS
1994 Super Stardust Bloodhouse Amiga, Amiga CD32
1995 ATR: All Terrain Racing Jamie Woodhouse
1996 The Speris Legacy Binary Emotions
1997Profits WarningBubball SystemsMS-DOS
1998 Nightlong: Union City Conspiracy Trecision Amiga, Microsoft Windows
2013LightJust a Pixel Linux, macOS, Microsoft Windows
2014Hay EweRocket Rainbow iOS
Schrödinger's Cat and the Raiders of the Lost QuarkItalic PigLinux, macOS, Microsoft Windows, PlayStation 4, Xbox One
2015 The Escapists Mouldy Toof Studios Android, iOS, Linux, macOS, Microsoft Windows, PlayStation 4, Xbox 360, Xbox One
LA CopsModern DreamLinux, macOS, Microsoft Windows, PlayStation 4, Xbox One
Beyond Eyes Tiger & Squid
Overruled! Dlala Studios
PenariumSelf Made Miracle
2016 Sheltered Unicube
Not a Hero: Super Snazzy Edition Roll7 Xbox One
OlliOlli2: XL Edition
Overcooked Ghost Town GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
Lethal VR Three Fields Entertainment Microsoft Windows, PlayStation 4
2017 Yooka-Laylee Playtonic Games Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Aven Colony Mothership EntertainmentMicrosoft Windows, PlayStation 4, Xbox One
Interplanetary: Enhanced EditionTeam Jolly RogerMicrosoft Windows
2018Raging JusticeMakinGamesmacOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Yoku's Island Express Villa GorillaMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
MugstersReinkout GamesmacOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Sword Legacy: OmenFirecast Studio, Fableware Narrative DesignMicrosoft Windows
Forged Battalion Petroglyph Games
Planet AlphaPlanet Alpha ApSMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
2019Genesis Alpha OneRadiation BlueMicrosoft Windows, PlayStation 4, Xbox One
My Time at Portia Pathea GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
AutomachefHermes InteractiveMicrosoft Windows, Nintendo Switch
Yooka-Laylee and the Impossible Lair Playtonic Games Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Blasphemous The Game KitchenMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
2020 Moving Out SMG Studio, DEVM GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Golf with Your Friends Blacklight InteractivemacOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
AgelessOne More Dream StudiosMicrosoft Windows, Nintendo Switch
Neon Abyss Veewo GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Crown TrickNExT StudiosMicrosoft Windows, Nintendo Switch
Going Under Aggro Crab GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Monster SanctuaryMoi Rai GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
2021 Rogue Heroes: Ruins of Tasos Heliocentric StudiosMicrosoft Windows, Nintendo Switch
Narita Boy Studio KobaMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Super MagbotAstral PixelMicrosoft Windows
King of Seas3DCloudsMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Greak: Memories of AzurNavegante EntertainmentMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Age of Darkness: Final StandPlaysideMicrosoft Windows
Hell Let Loose Black MatterMicrosoft Windows, PlayStation 5, Xbox Series X/S
Before We Leave [46] Balancing Monkey GamesMicrosoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
2022 Thymesia OverBorder StudioMicrosoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Amazon Luna
The Serpent Rogue Sengi GamesMicrosoft Windows
Batora: Lost Haven Stormind GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
Hokko Life Wonderscope GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Sunday Gold BKOM StudiosMicrosoft Windows
Bravery & GreedRekka GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Ship of FoolsFika ProductionsMicrosoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
The Knight WitchSuper Mega TeamMicrosoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
Honey, I Joined a CultSole Survivor GamesMicrosoft Windows
2023Farmside [47] Topia StudiosiOS, macOS, tvOS [lower-alpha 1]
King of the Castle [48] Tributary GamesMicrosoft Windows
Summon Quest [49] Topia StudiosiOS, macOS, tvOS [lower-alpha 2]
Dredge Black Salt GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
Trepang2 [50] Trepang StudiosMicrosoft Windows
Moving Out 2 [51] SMG Studio, Devm GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
Gord Covenant.devMicrosoft Windows, PlayStation 5, Xbox Series X/S
Blasphemous 2 The Game KitchenMicrosoft Windows, Nintendo Switch, PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One
The UnlivingRocketBrush StudioMicrosoft Windows
Headbangers: Rhythm Royale [52] Glee Cheese StudioMicrosoft Windows, Nintendo Switch, PlayStation 5, Xbox Series X/S
2024 What the Golf? [53] Triband visionOS [lower-alpha 3]
Border Bots VRPaw Print Games, vTimeMicrosoft Windows, Meta Quest 2, Meta Quest Pro, Meta Quest 3, PlayStation VR2
Classified: France ‘44Absolutely GamesMicrosoft Windows, PlayStation 5, Xbox Series X/S
Sweet TransitErnestas NorvaišasMicrosoft Windows
Undead Inc.Rightsized GamesMicrosoft Windows
Autopsy SimulatorWoodland GamesMicrosoft Windows
ConscriptJordan Mochi, Catchweight StudioMicrosoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
Thalassa: Edge of the Abyss [54] Sarepta StudioMicrosoft Windows
Warcana1000 OrksMicrosoft Windows
Amber Isle [55] Ambertail GamesMicrosoft Windows, Nintendo Switch
SwornWindwalk GamesMicrosoft Windows, Nintendo Switch, PlayStation 5, Xbox Series X/S
2025Date Everything! [56] Sassy Chap GamesMicrosoft Windows, Nintendo Switch, Playstation 5, Xbox Series X/S
TBAWay to the WoodsStudio Happy BeeMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
MaraudersSmall Impact GamesMicrosoft Windows
TBALichthundMicrosoft Windows, consoles
Project WraithGrassrootz StudioMicrosoft Windows

Cancelled games

Notes

  1. Released on Apple Arcade. Published by Team17 USA.
  2. Released on Apple Arcade. Published by Team17 USA.
  3. Published by Team17 USA. Other versions on Apple Arcade published by its predecessor The Label.

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Devolver Digital, Inc. is an American video game publisher based in Austin, Texas, specializing in the publishing of indie games. The company was founded in June 2009 by Nigel Lowrie, Harry Miller, Graeme Struthers, Rick Stults, and Mike Wilson, five executives who had been involved with Gathering of Developers and Gamecock Media Group, which published games on developer-friendly terms, but due to the high cost associated with releasing retail games saw themselves acquired and dissolved by larger companies. To avoid this, Devolver Digital instead turned to digital distribution channels.

<span class="mw-page-title-main">Maximum Games</span> Video game publisher and distributor

Maximum Games, Inc. is an American video game publisher based in Walnut Creek, California. Originally founded in 2009 as a publisher of family-oriented titles for the Nintendo DS and Nintendo Wii, the company shifted to publishing games of all genres for all ages across all platforms shortly after inception.

THQ Nordic GmbH is an Austrian video game publisher based in Vienna. Formed in 2011, it is a publishing subsidiary of Embracer Group. Originally named Nordic Games, as was the parent company, both companies were renamed THQ Nordic in August 2016 after the parent company had acquired the "THQ" trademark in 2014.

<span class="mw-page-title-main">Kwalee</span> Video game company

Kwalee Ltd. is a British video game developer and publisher. The company was founded in May 2011 by David Darling, co-founder and former CEO of Codemasters who is hailed as one of the 'founding fathers' of the UK games industry. The company publishes games on mobile, PC and console platforms. It is known for its hypercasual games for iOS and Android devices, with a large internal development studio helping the company to more than 700 million game downloads in total. Based in Leamington Spa in the county of Warwickshire, Kwalee is one of the several companies that make up the Leamington Spa video gaming cluster.

<span class="mw-page-title-main">Gamer Network</span> British digital media company

Gamer Network Limited is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, Eurogamer, was launched alongside the company. It began hosting the video game trade show EGX in 2008. ReedPop acquired Gamer Network in 2018 and sold it to IGN Entertainment in 2024.

<span class="mw-page-title-main">Don't Nod</span> French video game developer

Don't Nod Entertainment SA is a French video game developer and publisher based in Paris. Founded in June 2008, it started development on Remember Me (2013). Because of its poor return on investment, Don't Nod entered "judicial reorganisation" in 2013. With the help of French agency funding, it developed Life Is Strange, whose successful release raised Don't Nod's industry status. It began third-party publishing with Gerda: A Flame in Winter in 2022.

tinyBuild American video game publisher

tinyBuild Inc. is an American publisher of indie games based in Bellevue, Washington. The company was established by Alex Nichiporchik and Tom Brien in 2011 to expand Brien's game No Time to Explain into a commercial release. Building from the success of the game's Steam release in 2013, tinyBuild partnered with DoubleDutch Games for the development and release of SpeedRunners, which landed tinyBuild further publishing deals. Since March 2020, the company has been founding or acquiring new studios to expand. It became a public company on the Alternative Investment Market in March 2021.

<span class="mw-page-title-main">Debbie Bestwick</span> British entrepreneur (born 1970)

Deborah Jayne Bestwick is a British entrepreneur. Following a short career in video game retail, she was part of the December 1990 merger between British video game publisher 17-Bit Software and Swedish developer Team 7 that created Team17. She was the company's co-manager until buying out the other founders' stakes in 2010 to become chief executive officer (CEO). Team17 went public in May 2018, earning Bestwick £50 million in windfall gain. She has been awarded various accolades related to the video game industry between 2015 and 2017, and was pronounced a Member of the Most Excellent Order of the British Empire in June 2016. She stepped down as CEO of Team17 on 1 January 2024.

<span class="mw-page-title-main">Private Division</span> American video game publisher

Private Division is an American video game publisher based in New York City. The company was founded by Take-Two Interactive and announced in December 2017. Private Division funds and publishes indie games developed by small to mid-sized studios. This includes taking over Kerbal Space Program publishing and releasing titles from Obsidian Entertainment, Panache Digital Games, and V1 Interactive.

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