Team17

Last updated

Team17 Group plc
Company type Public
LSE:  TM17
ISIN GB00BYVX2X20
Industry Video games
Predecessors
  • 17-Bit Software
  • Team 7
Founded7 December 1990;33 years ago (1990-12-07)
Founders
  • Michael Robinson
  • Martyn Brown
  • Debbie Bestwick
  • Andreas Tadic
  • Rico Holmes
  • Peter Tuleby
Headquarters,
England
Number of locations
2 offices (2018)
Key people
Owners
Number of employees
392 [1]  (2022)
Subsidiaries
  • Astragon
  • Mouldy Toof Studios
  • Yippee Entertainment
  • Team17 USA
  • TouchPress
  • Cover 6 Studios
Website team17.com

Team17 Group plc is a British video game developer and publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. At the time, the two companies consisted of and were led by Michael Robinson, Martyn Brown and Debbie Bestwick, and Andreas Tadic, Rico Holmes and Peter Tuleby, respectively. Bestwick later became Team17's chief executive officer until 1 January 2024. After their first game, Full Contact (1991) for the Amiga, the studio followed up with multiple number-one releases on that platform and saw major success with Andy Davidson's Worms in 1995, the resulting franchise of which still remains as the company's primary development output, having developed over 20 entries in it.

Contents

Through a management buyout performed by Bestwick, both Robinson and Brown departed from Team17 in 2010, leaving Bestwick as the sole manager. In 2013, Team17 initiated a publishing venture focusing on indie games, which since occupies its own office in Nottingham. The first game to release of this venture was Light (2013). Following a large investment from Lloyds Development Capital in September 2016, Team17 sought corporate expansion through various actions, including the acquisition of Mouldy Toof Studios, the developer behind Team17-published The Escapists (2015), and the hiring of multiple new key staff. In May 2018, the company published their initial public offering and became a public company listed on the Alternative Investment Market, valued around £230 million. As of 2019, Team17 employs 200 people in its two offices.

History

Early history (1990–1995)

Debbie Bestwick (pictured in 2018) co-founded in the company in 1990 and led it as CEO until 1 January 2024. Debbie Bestwick, Gamelab 2018 (41307122860) (cropped).jpg
Debbie Bestwick (pictured in 2018) co-founded in the company in 1990 and led it as CEO until 1 January 2024.

In 1990, Wakefield-based entrepreneur Michael Robinson was the manager of Microbyte, a United Kingdom-wide computer retail chain, and 17-Bit Software, a video game publisher. [2] Robinson had created 17-Bit Software as part of Microbyte in 1987 specifically to seek young, independent video game developers whose games he could publish through this label and distribute through his Microbyte stores. [2] [3] One of those developers was Andreas Tadic (a nineteen-year-old hobbyist programmer from Olofström, Sweden), who at the time was developing HalfBright, a shoot 'em up for Amiga systems. [2] According to Tadic, the game was "technically impressive, but shite-looking". [2] Martyn Brown, a Microbyte employee, called up Tadic to introduce him to artist Rico Holmes; Tadic and Holmes subsequently became friends and, alongside another Swedish programmer, Peter Tuleby, founded a development team known as Team 7. [2]

Team 7's first game was Miami Chase, a Miami Vice -inspired racing game that was published by Codemasters in 1990, as a budget title for Amiga systems, and received an 82% review score from British Amiga-centric magazine Amiga Power . [2] Brown had followed the game's development closely, because of which he suggested to Robinson that they should not only publish but also develop games at 17-Bit Software, using Team 7 as their internal development team and himself as project manager. [2] Robinson agreed to undergo the venture and moved Debbie Bestwick from her position as sales manager of Microbyte to commercial support for 17-Bit Software. [2] Eventually, 17-Bit Software and Team 7 agreed to formally merge into one team, amalgamating the two teams' names as "Team17". [2] Team17 was officially created on 7 December 1990. [4]

Using Microbyte's experience in game retailing, Team17 was able to easily determine game genres that would sell well, while Team 7's expertise in game development enabled Team17 to also develop games in those genres. [2] Their first game was 1991's Full Contact, a fighting game that, upon release, reached the top spot on British game sales charts. [4] Further Team17 games followed Full Contact's success; by 1993, 90% of the studio's games, including Alien Breed (1991), Project-X (1992) and Superfrog (1993), reached the top spot on sales charts, while all Team17 products combined generated half of all Amiga game sales. [2] At the 1993 Golden Joystick Awards, Team17 and Electronic Arts jointly received the "Software House of the Year" award. [2]

Starting in 1992, Future Publishing-owned Amiga Power started criticising Team17's products more harshly than other gaming magazines. [2] According to Stuart Campbell, deputy editor for the magazine at the time, Overdrive, Project-X, F17 Challenge and Superfrog were among the games that received negative reception from Amiga Power between 1992 and 1993. [2] As a response to their reviews, Team17 began implementing derogatory Easter eggs into their games, which included the cheat code "AMIGAPOWER" unlocking a critical statement regarding the magazine's review policy in Alien Breed II: The Horror Continues (1993) and the easiest-difficulty bot opponents in Arcade Pool (1994) being named after Amiga Power staff. [2] However, when the magazine awarded Team17's ATR: All Terrain Racing and Kingpin: Arcade Sports Bowling scores of 38% and 47%, respectively, in 1995, Team17 issued a lawsuit against the magazine, demanding the reviews to be retracted and the issue withdrawn from sale. [2] The lawsuit was not successful for the studio, and it instead turned to not sending review copies of their games to Amiga Power and making other Future Publishing-owned magazines not lend their review copies to Amiga Power. [2]

Worms (1994–2010)

In 1994, programmer Andy Davidson created Artillery, a game in the artillery game genre, for Amiga systems. [2] [3] He entered the game, under the title Wormage or Total Wormage, into a contest held by the Amiga Format magazine. [2] [3] The game failed to make an impact, wherefore Davidson instead opted to take it to the 1994 European Computer Trade Show (ECTS) in London, where he presented it to people at Team17's booth, where the game was signed for development as a commercial title. [2] Bestwick stated they could not stop playing the game and as such realised that the game had potential, although that potential's dimensions were yet unknown. [2] Following the deal struck between the two parties, Team17 promptly lost Davidson's contact details and were forced to call Amiga Format to retrieve them. [2] Once they had retrieved his details, Team17 and Davidson started to jointly develop a commercial version of his game, though retitled Worms , a title that appeared more straightforward. [2]

At the time, Team17 had the strong feeling that the games market for Amiga was dying, therefore they decided to develop Worms across as many platforms as possible. [2] However, the company had no publishing experience outside the Amiga market and needed to seek a third-party publisher; given the choice between Ocean Software and Virgin Interactive, they chose to go with Ocean Software. [2] Worms was released in 1995 for Amiga and later ported to Sega Mega Drive, Super Nintendo Entertainment System, MS-DOS, PlayStation, among various other platforms. [2] Out of the 60,000 total sales estimated by Ocean Software before the game's release, the game shipped millions of copies within its first year. [2] Bestwick considered the game to have saved Team17. [2] However, following the game's success, Team17 became obsessed with replicating it: Between 1995 and 2010, the studio released a total of sixteen new Worms games. [2] With Team17 turning into a "single intellectual property company", many developers felt fatigue and "creative stagnation". [2]

Restructuring and expansion (2010–2018)

In August 2010, Team17 announced that they had turned away from third-party publishers in favour of releasing their games themselves via digital distribution. [5] The company hired Paul Bray and Alan Perrie to act as finance and operations director, and head of global marketing, respectively. [6] Later that year, Team17 underwent a large internal restructuring, which included the management buyout of co-founders Brown and Robinson, making Bestwick, as chief executive officer, the company's sole manager. [7] Bestwick stated that this move had "placed the company in a secure position for the future". [2] Brown announced his departure in February 2011, stating that he would join handheld game developer Double Eleven. [8]

In December 2011, Team17 acquired Iguana Entertainment (no relation to Iguana Entertainment, a company founded by Jason Falcus and Darren Falcus in 2009. [9] All Iguana staff, including its founders, were effectively absorbed into Team17's Wakefield offices. [10] In 2013, Bestwick and Bray sparked the idea of returning Team17 to its roots by adding an indie game publishing component to the company. [2] An incubation programme was run that tasked two studios to co-develop what would later become Beyond Eyes (2015) and Sheltered (2016). [2] Light by Brighton-based Just a Pixel became the first game to be announced and released through Team17's new venture. [11] The activity was broadened to mobile game publishing in March 2014, with Hay Ewe by Rocket Rainbow announced to have been slated for a release on iOS in the second quarter of that year. [12] To accommodate the publishing label's growth, Team17 opened a separate publishing office in Nottingham in May 2014. [13] Bestwick stated that she despised the term "publisher" and preferred "label", as "[t]he term 'publisher' represents a way of doing business that's completely at odds with the new world of digital distribution". [14] Team17 won the "Publishing Hero" award at 2015's Develop Awards. [15]

One of the label's most successful titles was The Escapists : The game, designed by Chris Davis, a former roofer and founder of Derby-based Mouldy Toof Studios, sold over a million copies within one year of release. [2] On 1 September 2016, Lloyds Development Capital (LDC), the private equity division of Lloyds Banking Group, announced that they had invested £16.5 million into the development of Team17. [16] In return, LDC was awarded a 33% stake in Team17. [17] Using the investment, Team17 acquired Mouldy Toof Studios and The Escapists franchise for an undisclosed sum. [18] In response to LDC's investment, Chris van der Kuyl of 4J Studios joined Team17 as non-executive chairman. [19] [20] As means of further corporate expansion, Team17 hired multiple new management staff by January 2017, including Justin Berenbaum as head of publishing and business development for Asia and the Americas, Matt Benson as business development manager and Ste Stanley as marketing and sales coordinator. [21]

IPO and management troubles (2018–present)

In March 2018, Team17 tasked stockbrokers from Berenberg and GCA Altium to prepare an initial public offering (IPO) valuing Team17 at £200 million. [22] The company confirmed their intents to become a public company on 8 May 2018, announcing that a 50% stake in Team17 would be sold over the Alternative Investment Market (AIM), a sub-market of the London Stock Exchange. [23] The flotation was expected to value Team17 between £200 million and 230 million. [17] Bestwick and LDC would each sell half of their shareholdings in the process, wherein Bestwick was expected to receive £50 million in windfall profit. [17] Chris Bell, formerly chief executive of Ladbrokes Coral, was appointed chairman of Team17 to aid the IPO process. [17] At this time, the company employed 120 people in the Wakefield development studio and another 20 in the Nottingham publishing offices. [24] Team17 was expected to gain £107.5 million in gross profits based on 27,325,482 new shares and 37,849,200 existing shares. [25] The shares became available for purchase via the AIM on 23 May 2018. [25] [26] Following the sale of shareholdings by Bestwick and LDC, they retained 22.2% and 16.6% stake ownerships in the company, respectively. [25]

Through the first half of 2019, Team17's revenue rose significantly; 83% of its revenue was attributed to its publishing activities, of which 80% stemmed from games Team17 had co-developed internally. [27] Notably successful were Hell Let Loose and My Time at Portia , which were the best-performing games for the company in that time frame. [27] Team17 announced that, with this funding, it would be looking into acquiring more development studios. [27] The company's headcount also increased from 154 to 182 in that period, because of which Team17 moved its headquarters to new offices within Wakefield in November 2019. [27] [28] The number of staff further increased to 200 by the end of the year. [28] In September 2019, Martin Hellawell was appointed non-executive director of Team17. [29]

In January 2020, Team17 acquired Manchester-based developer Yippee Entertainment for £1.4 million, a combination of £922,407 in cash and 114,000 consideration shares, worth £433,200. [30] The company bought out Golf with Your Friends , which it had published, from developers Blacklight Interactive in January 2021, planning to release further downloadable content (DLC) for it. [31] In July 2021, Team17 acquired TouchPress, the parent company of StoryToys, a developer of edutainment apps, for $26.5 million. [32] In January 2022, Team17 acquired Astragon, a German game publisher focused on simulation video games, for £83 million. [33] In the same month, they also acquired The Label, a San-Francisco based video game publisher focusing on video game subscriptions and known for publishing What The Golf ; the company would be renamed Team17 USA Limited sometime later. [34] [35] In June 2023, Team17 bought the rights for Hell Let Loose from the original developers Black Matter and founded a new studio named Cover 6 Studios to develop the game alongside Manchester-based Expression Games. [36]

In early 2022, Team17 announced MetaWorms, a non-fungible token (NFT) project to sell procedurally generated images of characters from Worms as digitally owned objects on a blockchain. [37] The reaction to this project was swift and negative; the company cancelled it after multiple game development studios it had partnered with in the past, including Ghost Town Games, Playtonic and Aggro Crab, condemned the project and vowed not to work with the publisher again. [37] Eurogamer reported that many employees were unaware of the project and were blindsided by its announcement, including the social media team which suffered online abuse and harassment from the public. Others who had knowledge of the project voiced their opposition to NFTs but were ignored by upper management which went forward anyway. [38]

The conflict between management and employees over MetaWorms also revealed long-term complaints over low pay, long overtime hours, and increasing workloads since the company's 2018 IPO. Under pressure to sign and clear more publishing deals, various teams including quality assurance (QA) and user research felt that products were being shipped in an incomplete, rushed, or buggy state due to the time crunch. [38] Staff felt underpaid relative to the salaries of equivalent roles at other studios and some complained of unpaid overtime work. They also pointed to their year-end bonus being cut in 2021, despite the company announcing a record profit that year. Another source of conflict was the human resources (HR) department, which was accused of covering for sexual harassers and manipulating the company's reviews on Glassdoor, a job search website. They likewise took issue with Bestwick's management as CEO, for being a major source of overtime pressure and for turning a blind eye to harassment in the company. [38] Fanbyte corroborated these testimonies in its own reporting. [39]

Michael Pattison, who took over as CEO of the publishing company in October 2021, acknowledged the reports and committed to addressing the issues with underpay, overtime, and harassment in a company-wide meeting in February 2022. [40] In March 2023, Team17 announced a realignment that resulted in the redundancy of employees from the art and design teams as part of the company's focus on publishing and third-party development. [41] Later that month, Bestwick announced that she intended to step down as CEO once a replacement is found. She would transition to a non-executive role while remaining on the board of directors. [42] Steve Bell, the former CEO of the marketing agency Iris, joined the board in September 2023 and replaced Bestwick as the CEO on 1 January 2024. [43]

In October 2023, Team17 announced it would undergo restructuring that would eliminate 50 jobs from the company's QA, usability, programming, and marketing teams. [44] Pattinson also left the company. [45]

Games developed

YearTitlePublisher(s)Platform(s)
1991Full ContactTeam17 Amiga
Alien Breed Team17, MicroLeagueAmiga, Amiga CD32, Android, iOS, MS-DOS, PlayStation 3, PlayStation Vita
1992 Project-X Team17Amiga, Amiga CD32, MS-DOS
1993 Alien Breed II: The Horror Continues Amiga, Amiga CD32
Superfrog Amiga, Amiga CD32, MS-DOS
Body Blows Amiga, MS-DOS
1994 Arcade Pool Amiga, Amiga CD32, MS-DOS
Body Blows Galactic Amiga
Apache
Alien Breed: Tower Assault Amiga, Amiga CD32, MS-DOS
Ultimate Body Blows
1995Kingpin: Arcade Sports Bowling
Worms Ocean Software Amiga, Amiga CD32, Atari Jaguar, Classic Mac OS, Game Boy, MS-DOS, PlayStation, Sega Mega Drive, Sega Saturn, Super Nintendo Entertainment System
Alien Breed 3D Amiga, Amiga CD32
1996 Alien Breed 3D II: The Killing Grounds Amiga
World Rally Fever MS-DOS
X2 PlayStation
1997 Worms: The Director's Cut Amiga
Worms 2 Team17, MicroProse Microsoft Windows
1998 Addiction Pinball MicroProse, Infogrames Microsoft Windows, PlayStation
1999 Arcade Pool II MicroProseMicrosoft Windows
Phoenix Hasbro Interactive, Team17
Worms Armageddon Dreamcast, Microsoft Windows, PlayStation
Worms Pinball InfogramesMicrosoft Windows
2001 Worms World Party Titus Interactive, Team17Dreamcast, Gizmondo, Microsoft Windows, PlayStation
Stunt GP Eon Digital Entertainment, Titus InteractiveDreamcast. Microsoft Windows, PlayStation 2
2002 Worms Blast Ubi Soft, Feral Interactive GameCube, macOS, Microsoft Windows, PlayStation 2
2003 Worms 3D Sega, Acclaim Entertainment, Feral Interactive
2004 Worms Forts: Under Siege SegaMicrosoft Windows, PlayStation 2, Xbox
2005 Worms 4: Mayhem Codemasters, Majesco Entertainment
2006 Worms: Open Warfare THQ Nintendo DS, PlayStation Portable
Lemmings Sony Computer Entertainment PlayStation 2, PlayStation 3, PlayStation Portable
Army Men: Major Malfunction Global Star Software PlayStation 2, Xbox
2007 Worms Microsoft Game Studios, Sony Computer Entertainment, Team17iOS, PlayStation 3, Xbox 360
Worms: Open Warfare 2 THQNintendo DS, PlayStation Portable
2008 Worms: A Space Oddity Wii
2009 Worms 2: Armageddon Team17Android, iOS, PlayStation 3, Xbox 360
Leisure Suit Larry: Box Office Bust Funsta Microsoft Windows, PlayStation 3, Xbox 360
Alien Breed Evolution Team17Xbox 360
2010 Worms Reloaded Linux, macOS, Microsoft Windows
Alien Breed: Impact Microsoft Windows, PlayStation 3
Alien Breed 2: Assault Microsoft Windows, PlayStation 3, Xbox 360
Alien Breed 3: Descent
Worms: Battle Islands Team17, THQPlayStation Portable, Wii
2011 Worms Ultimate Mayhem Team17Microsoft Windows, PlayStation 3, Xbox 360
Worms Crazy Golf iOS, macOS, Microsoft Windows, PlayStation 3
2012 Worms Revolution Microsoft Windows, PlayStation 3, Xbox 360
2013 Superfrog HD Android, iOS, Linux, macOS, Microsoft Windows, PlayStation 3, PlayStation Vita
Worms Clan Wars Linux, macOS, Microsoft Windows
Worms 3 Android, iOS, macOS
2014 Worms Battlegrounds PlayStation 4, Xbox One
(R)evolveiOS
Flockers Android, iOS, Linux, macOS, Microsoft Windows, PlayStation 4, Xbox One
2015 Worms World Party Remastered Microsoft Windows
Worms 4 Android, iOS
The Escapists: The Walking Dead Linux, macOS, Microsoft Windows
201610 Minute TowerSegaMicrosoft Windows
Worms W.M.D Team17Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
2017 The Escapists 2
2018 Overcooked 2 Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
2020The SurvivalistsMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One, Apple Arcade (iOS, macOS, tvOS, iPadOS)
Worms Rumble Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
2023 Killer Frequency Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S

Games published

YearTitleDeveloper(s)Platform(s)
1992 Assassin Psionic Systems Amiga
1993F17 ChallengeHolodream Software
Qwak Jamie Woodhouse
Overdrive Psionic SystemsAmiga, MS-DOS
Silverball Digital Extremes, Epic MegaGames MS-DOS
1994 Super Stardust Bloodhouse Amiga, Amiga CD32
1995 ATR: All Terrain Racing Jamie Woodhouse
1996 The Speris Legacy Binary Emotions
1997Profits WarningBubball SystemsMS-DOS
1998 Nightlong: Union City Conspiracy Trecision Amiga, Microsoft Windows
2013LightJust a Pixel Linux, macOS, Microsoft Windows
2014Hay EweRocket Rainbow iOS
Schrödinger's Cat and the Raiders of the Lost QuarkItalic PigLinux, macOS, Microsoft Windows, PlayStation 4, Xbox One
2015 The Escapists Mouldy Toof Studios Android, iOS, Linux, macOS, Microsoft Windows, PlayStation 4, Xbox 360, Xbox One
LA CopsModern DreamLinux, macOS, Microsoft Windows, PlayStation 4, Xbox One
Beyond Eyes Tiger & Squid
Overruled! Dlala Studios
PenariumSelf Made Miracle
2016 Sheltered Unicube
Not a Hero: Super Snazzy Edition Roll7 Xbox One
OlliOlli2: XL Edition
Overcooked Ghost Town GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
Lethal VR Three Fields Entertainment Microsoft Windows, PlayStation 4
2017 Yooka-Laylee Playtonic Games Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Aven Colony Mothership EntertainmentMicrosoft Windows, PlayStation 4, Xbox One
Interplanetary: Enhanced EditionTeam Jolly RogerMicrosoft Windows
2018Raging JusticeMakinGamesmacOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Yoku's Island Express Villa GorillaMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
MugstersReinkout GamesmacOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Sword Legacy: OmenFirecast Studio, Fableware Narrative DesignMicrosoft Windows
Forged Battalion Petroglyph Games
Planet AlphaPlanet Alpha ApSMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
2019Genesis Alpha OneRadiation BlueMicrosoft Windows, PlayStation 4, Xbox One
My Time at Portia Pathea GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
AutomachefHermes InteractiveMicrosoft Windows, Nintendo Switch
Yooka-Laylee and the Impossible Lair Playtonic Games Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Blasphemous The Game KitchenMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
2020 Moving Out SMG Studio, DEVM GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Golf with Your Friends Blacklight InteractivemacOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
AgelessOne More Dream StudiosMicrosoft Windows, Nintendo Switch
Neon Abyss Veewo GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Crown TrickNExT StudiosMicrosoft Windows, Nintendo Switch
Going Under Aggro Crab GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Monster SanctuaryMoi Rai GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
2021 Rogue Heroes: Ruins of Tasos Heliocentric StudiosMicrosoft Windows, Nintendo Switch
Narita Boy Studio KobaMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Super MagbotAstral PixelMicrosoft Windows
King of Seas3DCloudsMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
The UnlivingRocketBrush StudioMicrosoft Windows
Greak: Memories of AzurNavegante EntertainmentMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Age of Darkness: Final StandPlaysideMicrosoft Windows
Hell Let Loose Black MatterMicrosoft Windows, PlayStation 5, Xbox Series X/S
Before We Leave [46] Balancing Monkey GamesMicrosoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
2022 Thymesia OverBorder StudioMicrosoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Amazon Luna
The Serpent Rogue Sengi GamesMicrosoft Windows
Batora: Lost Haven Stormind GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
Sweet TransitErnestas NorvaišasMicrosoft Windows
Hokko Life Wonderscope GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Sunday Gold BKOM StudiosMicrosoft Windows
Honey, I Joined a CultSole Survivor GamesMicrosoft Windows
Bravery & GreedRekka GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Ship of FoolsFika ProductionsMicrosoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
Marauders (Early Access) [47] Small Impact GamesMicrosoft Windows
The Knight WitchSuper Mega TeamMicrosoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
2023King of the Castle [48] Tributary GamesPC (with mobile and web integration)
Dredge Black Salt GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
Trepang2 [49] Trepang StudiosMicrosoft Windows
Moving Out 2 [50] SMG Studio, Devm GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
Blasphemous 2 The Game KitchenMicrosoft Windows, Nintendo Switch, PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One
Headbangers: Rhythm Royale [51] Glee Cheese StudioMicrosoft Windows, Nintendo Switch, PlayStation 5, Xbox Series X/S
TBAWay to the WoodsStudio Happy BeeMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Amber Isle [52] Ambertail GamesMicrosoft Windows, Nintendo Switch
TBALichthundMicrosoft Windows, consoles

Cancelled games

Related Research Articles

<i>Worms</i> (series) Artillery strategy computer game series

Worms is a series of artillery tactical video games developed by British company Team17. In these games, small platoons of anthropomorphic worms battle each other across a destructible landscape with the objective being to become the sole surviving team. The games are noted for their cartoony animation and extensive use of surrealism and slapstick humour.

<span class="mw-page-title-main">Electronic Arts</span> American video game company

Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die! The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991.

<span class="mw-page-title-main">Xbox Game Studios</span> American video game publisher

Xbox Game Studios is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, and web-based portals.

<span class="mw-page-title-main">Mindscape (company)</span> Video game company

Mindscape was a video game developer and publisher. The company was founded by Roger Buoy in October 1983 in Northbrook, Illinois, originally as part of SFN Companies until a management buyout was completed in 1987. Mindscape went public in 1988 and was subsequently acquired in 1990 by The Software Toolworks, eyeing Mindscape's Nintendo license. When Toolworks was acquired by Pearson plc in 1994, Mindscape became the primary identity for the development group. Mindscape was then sold to The Learning Company in 1998 and bought out by Jean-Pierre Nordman in 2001, becoming headquartered in Boulogne-Billancourt, France. Following the poor performance of its products, Mindscape exited the video game industry in August 2011. Notable titles released by Mindscape include the MacVenture series, Balance of Power, Moonstone: A Hard Days Knight, Legend, Warhammer: Shadow of the Horned Rat, Warhammer: Dark Omen and Lego Island.

IO Interactive A/S (IOI) is a Danish video game developer based in Copenhagen, best known for creating and developing the Hitman and Kane and Lynch franchises. IO Interactive's most recent game is Hitman 3, which was released in January 2021.

<span class="mw-page-title-main">Rebellion Developments</span> Video game company

Rebellion Developments Limited is a British video game developer based in Oxford, England. Founded by Jason and Chris Kingsley in December 1992, the company is best known for its Sniper Elite series and multiple games in the Alien vs. Predator series. Sister company Rebellion Publishing has published comic books since 2000, when it purchased 2000 AD, the publisher of characters such as Judge Dredd and Rogue Trooper.

<span class="mw-page-title-main">Ubisoft Reflections</span> British video game developer

Ubisoft Reflections Limited is a British video game developer and a studio of Ubisoft based in Newcastle upon Tyne. Founded in 1984 by Martin Edmondson and Nicholas Chamberlain, the studio focuses on racing games and it is best known for creating the award-winning Driver series. Reflections was acquired by GT Interactive in 1998 and sold to Ubisoft in 2006. The company works on AAA games in close cooperation with sister studio Ubisoft Leamington.

Eidos Interactive Limited was a British video game publisher based in Wimbledon, London. Its games series included Championship Manager (1992), Tomb Raider (1996) and Hitman (2000). Domark was founded by Mark Strachan and Dominic Wheatley in 1984. In 1995, it was acquired by software company Eidos. Ian Livingstone, who held a stake in Domark, became executive chairman of Eidos and held various roles including creative director. Eidos took over U.S. Gold in 1996, which included developer Core Design, and merged its operations including Domark, which created publishing subsidiary Eidos Interactive. The company acquired Crystal Dynamics in 1998, and owned numerous other assets. In 2005, parent Eidos was taken over by games publisher SCi. The combined company, SCi Entertainment Group, which was briefly renamed Eidos, was itself taken over by Square Enix in 2009.

<span class="mw-page-title-main">Gameloft</span> French video game publisher

Gameloft SE is a French video game publisher based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games with a special focus on the mobile games market. Formerly a public company traded at the Paris Bourse, Gameloft was acquired by media conglomerate Vivendi in 2016.

<span class="mw-page-title-main">Deep Silver</span> Austrian video game publisher

Deep Silver is an Austrian video game publisher and a division of Plaion.

<span class="mw-page-title-main">505 Games</span> Italian video game publisher

505 Games S.p.A. is an Italian video game publisher based in Milan. It was founded in 2006 as a subsidiary of Milan-based Digital Bros.

Green Man Gaming is an eCommerce portal from British-based online video game retailer, distributor and publisher, Green Man. It has gained 4.7 million users since its release in 2010.

Playground Games Limited is a British video game developer based in Leamington Spa, England. It is known for developing the Forza Horizon series, which is part of the larger Forza franchise. In 2018, Playground Games became part of Microsoft Studios. They are also developing the next game in the Fable series.

THQ Nordic GmbH is an Austrian video game publisher based in Vienna. Formed in 2011, it is a publishing subsidiary of Embracer Group. Originally named Nordic Games, as was the parent company, both companies were renamed THQ Nordic in August 2016 after the parent company had acquired the "THQ" trademark in 2014.

<span class="mw-page-title-main">Kwalee</span>

Kwalee Ltd. is a British video game developer and publisher. The company was founded in May 2011 by David Darling, co-founder and former CEO of Codemasters who is hailed as one of the 'founding fathers' of the UK games industry. The company publishes games on mobile, PC and console platforms. It is known for its hypercasual games for iOS and Android devices, with a large internal development studio helping the company to more than 700 million game downloads in total. Based in Leamington Spa in the county of Warwickshire, Kwalee is one of the several companies that make up the Leamington Spa video gaming cluster.

<span class="mw-page-title-main">Bossa Studios</span> British video game developer

Bossa Studios Limited is a British video game developer based in London. It is known for its comedic, physics-based games Surgeon Simulator and I Am Bread.

<span class="mw-page-title-main">Gamer Network</span> British digital media company

Gamer Network Limited is a British digital media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, Eurogamer, was launched alongside the company. It began hosting video game trade show EGX in 2008. In 2018, it was acquired by ReedPop, a division of RELX.

<span class="mw-page-title-main">Don't Nod</span> French video game developer

Don't Nod Entertainment SA is a French video game developer and publisher based in Paris. Founded in June 2008, it started development on Remember Me (2013). Because of its poor return on investment, Don't Nod entered "judicial reorganisation" in 2013. With the help of French agency funding, it developed Life Is Strange, whose successful release raised Don't Nod's industry status. It began third-party publishing with Gerda: A Flame in Winter in 2022.

tinyBuild American video game publisher

tinyBuild Inc. is an American publisher of indie games based in Bellevue, Washington. The company was established by Alex Nichiporchik and Tom Brien in 2011 to expand Brien's game No Time to Explain into a commercial release. Building from the success of the game's Steam release in 2013, tinyBuild partnered with DoubleDutch Games for the development and release of SpeedRunners, which landed tinyBuild further publishing deals. Since March 2020, the company has been founding or acquiring new studios to expand. It became a public company on the Alternative Investment Market in March 2021.

<span class="mw-page-title-main">Debbie Bestwick</span> British entrepreneur (born 1970)

Deborah Jayne Bestwick is a British entrepreneur. Following a short career in video game retail, she was part of the December 1990 merger between British video game publisher 17-Bit Software and Swedish developer Team 7 that created Team17. She was the company's co-manager until buying out the other founders' stakes in 2010 to become chief executive officer (CEO). Team17 went public in May 2018, earning Bestwick £50 million in windfall gain. She has been awarded various accolades related to the video game industry between 2015 and 2017, and was pronounced a Member of the Most Excellent Order of the British Empire in June 2016. She stepped down as CEO of Team17 on 1 January 2024.

References

  1. https://polaris.brighterir.com/public/team17/news/rns_widget/story/w1lyzer [ bare URL ]
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 Parkin, Simon (12 June 2016). "Worms or bust: The story of Britain's most tenacious indie games company". Ars Technica . Archived from the original on 11 May 2018. Retrieved 10 May 2018.
  3. 1 2 3 "IP Profile: Worms". MCV . 29 September 2008. Archived from the original on 16 June 2018. Retrieved 10 May 2018.
  4. 1 2 Aston, Bethany (1 December 2015). "Industry Veteran Team17 Turns 25!". Gamasutra . Archived from the original on 11 May 2018. Retrieved 10 May 2018.
  5. Parfitt, Ben (30 August 2010). "Team 17 breaks ties with publishers". MCV . Archived from the original on 16 June 2018. Retrieved 10 May 2018.
  6. Nunneley, Stephany (31 August 2010). "Team 17 shifts focus to digital instead of boxed products". VG247 . Archived from the original on 11 May 2018. Retrieved 10 May 2018.
  7. McKeand, Kirk (20 September 2016). "How Worms studio head Debbie Bestwick went from retail to MBE – interview". The Telegraph . Archived from the original on 11 May 2018. Retrieved 10 May 2018.
  8. Purchese, Robert (17 February 2011). "What Team17 founder Brown did next". Eurogamer . Archived from the original on 11 May 2018. Retrieved 10 May 2018.
  9. Weber, Rachel (13 December 2011). "Team17 hires Iguana Entertainment founders". GamesIndustry.biz . Archived from the original on 5 August 2018. Retrieved 5 August 2018.
  10. Caoili, Eric (13 December 2011). "Worms Studio Team17 Amps Up Social Strategy With Iguana Acquisition". Gamasutra . Archived from the original on 5 August 2018. Retrieved 5 August 2018.
  11. Purchese, Robert (13 November 2013). "Worms house Team17 to be a publisher again". Eurogamer . Archived from the original on 11 May 2018. Retrieved 10 May 2018.
  12. Sinclair, Brendan (5 March 2014). "Team 17 gets into mobile publishing". GamesIndustry.biz . Archived from the original on 11 May 2018. Retrieved 10 May 2018.
  13. Batchelor, James (9 May 2014). "Team17 opens European publishing office". MCV . Archived from the original on 16 June 2018. Retrieved 10 May 2018.
  14. Jarvis, Matthew (19 May 2015). "How a 25-year-old studio is reshaping the games industry". MCV . Archived from the original on 16 June 2018. Retrieved 10 May 2018.
  15. Batchelor, James (16 July 2015). "Develop Awards 2015: Team17 wins Publishing Hero". MCV . Archived from the original on 16 June 2018. Retrieved 10 May 2018.
  16. Kerr, Chris (1 September 2016). "Worms creator nets $21.9 million, acquires Escapists dev". Gamasutra . Archived from the original on 11 May 2018. Retrieved 10 May 2018.
  17. 1 2 3 4 Sweney, Mark (8 May 2018). "Founder of Worms maker Team17 in line for £50m windfall". The Guardian . Archived from the original on 9 May 2018. Retrieved 10 May 2018.
  18. Handrahan, Matthew (2 September 2016). "Team17 secures £16.5m investment, buys Mouldy Toof". GamesIndustry.biz . Archived from the original on 11 May 2018. Retrieved 10 May 2018.
  19. Dring, Christopher (23 September 2016). "Developer of Minecraft console editions joins Team17 board". MCV . Archived from the original on 16 June 2018. Retrieved 10 May 2018.
  20. Mackie, Gareth (20 September 2016). "Minecraft's Chris van der Kuyl to chair games firm Team17". The Scotsman . Archived from the original on 1 July 2018. Retrieved 1 July 2018.
  21. Dring, Christopher (12 January 2017). "Team17 targets US developers with major hires". GamesIndustry.biz . Archived from the original on 11 May 2018. Retrieved 10 May 2018.
  22. Kerr, Chris (26 March 2018). "Report: Worms creator Team 17 could go public in $280M deal". Gamasutra . Archived from the original on 11 May 2018. Retrieved 10 May 2018.
  23. Kerr, Chris (8 May 2018). "Worms creator Team 17 confirms plans to go public". Gamasutra . Archived from the original on 10 May 2018. Retrieved 10 May 2018.
  24. Bounds, Andy (8 May 2018). "'Worms' video game developer set to float on Aim". Financial Times . Archived from the original on 11 May 2018. Retrieved 10 May 2018.
  25. 1 2 3 Handrahan, Matthew (18 May 2018). "Team17 expects gross proceeds of IPO to hit £107.5 million". GamesIndustry.biz . Archived from the original on 18 May 2018. Retrieved 20 May 2018.
  26. "Team 17 floats, and then soars, on its AIM debut". The Yorkshire Post . 23 May 2018. Archived from the original on 23 May 2018. Retrieved 16 September 2019.
  27. 1 2 3 4 Dring, Christopher (10 September 2019). "Team17 draws up acquisition hit list as revenue jumps 97%". GamesIndustry.biz . Archived from the original on 13 September 2019. Retrieved 16 September 2019.
  28. 1 2 Batchelor, James (10 March 2020). "Team17's full-year profits rise to £30m". GamesIndustry.biz . Archived from the original on 20 March 2020. Retrieved 10 March 2020.
  29. GamesIndustry Staff (24 September 2019). "Jobs roundup: Daniel Clough appointed general studio manager at Bossa". GamesIndustry.biz . Archived from the original on 24 September 2019. Retrieved 24 September 2019.
  30. Batchelor, James (2 January 2020). "Team17 acquires Yippee Entertainment for £1.4m". GamesIndustry.biz . Archived from the original on 21 January 2021. Retrieved 2 January 2020.
  31. Dealessandri, Marie (21 January 2021). "Team17 acquires Golf With Your Friends for £12m". GamesIndustry.biz . Archived from the original on 21 January 2021. Retrieved 21 January 2021.
  32. Dealessandri, Marie (2 July 2021). "Team17 acquires educational games studio StoryToys for $26.5m". GamesIndustry.biz . Archived from the original on 2 July 2021. Retrieved 3 July 2021.
  33. "Team17 to Acquire Astragon Entertainment for Up to EUR100 Mln". MarketWatch. Retrieved 13 January 2022.
  34. Newman, Lucy (23 February 2022). "Team17 acquires leading mobile games publisher The Label". Team17. Retrieved 21 December 2023.
  35. "Farmside Sprouts Up in Apple Arcade". CNET. Retrieved 21 December 2023.
  36. Batchelor, James (12 June 2023). "Team17 opens Cover 6 Studios to co-develop Hell Let Loose". GamesIndustry.biz. Retrieved 14 January 2024.
  37. 1 2 Stanton, Rich (10 February 2022). "Staff turn on Team17 in the wake of its calamitous NFT u-turn". PC Gamer. Retrieved 16 March 2022.
  38. 1 2 3 Phillips, Tom (10 February 2022). "Inside Team17, following the Worms NFT firestorm". Eurogamer. Retrieved 16 March 2022.
  39. Yarwood, Jack (15 February 2022). "At Team17, Rapid Expansion Has Staff Stretched to the Breaking Point". Fanbyte. Retrieved 16 March 2022.
  40. Phillips, Tom (14 February 2022). "Team17 exec promises change following last week's report". Eurogamer. Retrieved 16 March 2022.
  41. Phillips, Tom (17 March 2023). "Layoffs reported at Worms maker Team17". Eurogamer.net. Retrieved 3 March 2024.
  42. Dealessandri, Marie (28 March 2023). "Team17 CEO Debbie Bestwick to step down". GamesIndustry.biz . Archived from the original on 28 March 2023. Retrieved 28 March 2023.
  43. Dealessandri, Marie (6 June 2023). "Team17 names new CEO". GamesIndustry.biz . Archived from the original on 6 June 2023. Retrieved 6 June 2023.
  44. Phillips, Tom (2 October 2023). "Significant job losses likely at Worms publisher Team17 - sources". Eurogamer.net. Retrieved 3 March 2024.
  45. Batchelor, James (2 October 2023). "Team17's Michael Pattison leaves amidst company restructure". GamesIndustry.biz. Retrieved 3 March 2024.
  46. "Before We Leave". Team17. Retrieved 5 April 2022.
  47. "Marauders". Team17. Retrieved 3 October 2022.
  48. "King of the Castle | Medieval Multiplayer Game". King of the Castle. Retrieved 3 October 2023.
  49. "Trepang2". Gamepressure . Retrieved 25 June 2023.
  50. Romano, Sal (16 June 2023). "Moving Out 2 launches August 15". Gematsu. Retrieved 16 August 2023.
  51. "Headbangers". Team17. Retrieved 1 November 2023.
  52. "Amber Isle". Team17. Retrieved 9 April 2024.
  53. "Team 17". Secret Service . No. 24. ProScript Sp. z o.o. May 1995. p. 9. Archived from the original on 25 March 2016. Retrieved 17 November 2014.
  54. "Witchwood: Legend of Zelda für PC". PC Games . No. 29. Computec. February 1995. p. 12. Archived from the original on 18 March 2016. Retrieved 17 November 2014.
  55. 1 2 "Bulletin" (PDF). PC Zone . No. 28. Future plc. July 1995. p. 10. Retrieved 8 October 2021.
  56. "Happy 25th Birthday Team 17". MCVUK. BizMedia. 22 December 2015. Retrieved 8 October 2021.