Type | Private |
---|---|
Industry | Video games |
Founded | 1991 |
Founder | Pietro Montelatici Fabrizio Lagorio Edoardo Gervino |
Defunct | 2003 |
Fate | Bankruptcy and liquidation |
Headquarters | Rapallo, Genoa, Italy |
Products | Profezia , Nightlong: Union City Conspiracy |
Trecision S.p.A. was an Italian video game developer founded in 1991 [1] by Pietro Montelatici, Fabrizio Lagorio and Edoardo Gervino. The company's headquarters was in Rapallo (province of Genoa).
Their first game was Profezia developed for Amiga and PC, followed by a number of titles for different platforms (Amiga, MS-DOS, PC, PlayStation, PlayStation 2, and mobile phones). Via a publishing agreement with English company ICE, they developed two adventure games, Alien Virus and Ark of Time but, unhappy with the economic treatment, they decided to switch publisher for Nightlong: Union City Conspiracy, releasing it with Team 17. The adventure was originally designed to be a sequel to Alien Virus, then Trecision modified it with a different cyberpunk theme. This caused a few issues with ICE since, apparently, they worked on the original concept of the game and thought they owned the license to publish it. [2]
In March 2000, Trecision acquired fellow Italian game developer Pixelstorm Games and MotherBrain Entertainment becoming the largest game developer in Italy. [1] [3]
Trecision was working on two games for Cryo Interactive when that company declared bankruptcy in 2002. Consequently Trecision filed for voluntary liquidation in mid-2003. [4] Trecision accredited Cryo's closure with its own bankruptcy. [5]
Script Creation Utility for Maniac Mansion (SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on their graphic adventure game Maniac Mansion (1987). It was subsequently used as the engine for later LucasArts adventure games.
Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft. It was originally written by Ludvig Strigeus. Released under the terms of the GNU General Public License, ScummVM is free software.
Beneath a Steel Sky is a 1994 cyberpunk science fiction point-and-click adventure game developed by British developer Revolution Software and published by Virgin Interactive Entertainment for MS-DOS and Amiga home computers. The game was made available as freeware – and with the source code released – for PC platforms in 2003. Set in a dystopian future, the player assumes the role of Robert Foster, who was stranded in a wasteland known as "the Gap" as a child and adopted by a group of local Aboriginals, gradually adjusting to his life in the wilderness. After many years, armed security officers arrive, killing the locals and taking Robert back to Union City. He escapes and soon uncovers the corruption which lies at the heart of society.
This is a list of all video game lists on Wikipedia, sorted by varying classifications.
The Adventure Game Interpreter (AGI) is a game engine developed by Sierra On-Line. The company originally developed the engine for King's Quest (1984), an adventure game which Sierra and IBM wished to market in order to attract consumers to IBM's lower-cost home computer, the IBM PCjr.
Cruise for a Corpse is an adventure game from Delphine Software International, made for the Amiga, Atari ST and IBM PC.
Neversoft Entertainment, Inc. was an American video game developer based in Woodland Hills, California. The studio was founded by Joel Jewett, Mick West and Chris Ward in July 1994 and was acquired by Activision in October 1999. Initially, the studio worked with Playmates Toys, where they worked on the game Skeleton Warriors, which was based on a animated television series of the same name. Throughout 1996, the studio grew, and worked on projects with Crystal Dynamics and Sony Computer Entertainment, but due to internal conflicts, they were cancelled.
Sensible Soccer, often called Sensi, is a association football video game series which was highly popular in the early 1990s and which still retains a cult following. It was developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as for the PC. The series was created by Jon Hare and Chris Yates, as a successor to their previous football game MicroProse Soccer (1988), which in turn was inspired by the arcade video game Tehkan World Cup (1985).
Rage Games was a British video game developer. Formed in Liverpool in 1992, its video games were marked by an emphasis on graphical effects with arcade gameplay.
Cryo Interactive Entertainment was a French video game development and publishing company founded in 1990, but existing unofficially since 1989 as a developer group under the name Cryo.
Flight of the Amazon Queen is a graphical point-and-click adventure game by Interactive Binary Illusions, originally released in 1995 for Amiga and MS-DOS. The game was re-released as freeware in 2004 for use with ScummVM. In January 2022, a sequel was announced, titled Return of the Amazon Queen.
Simon the Sorcerer is a series of point-and-click adventure games created by British developer Adventure Soft. The series follows the adventures of an unwilling hero of the same name and has a strong fantasy setting similar to Sierra's King's Quest and Westwood's The Legend of Kyrandia series. The game varies in style, however, as it is more poised to be a parody of the fantasy genre than a member of the genre itself, with many renowned folklore characters appearing differently from what they are generally presumed to be.
The Virtual Theatre is a computer game engine designed by Revolution Software to produce adventure games for computer platforms. The engine allowed their team to script events, and move animated sprites against a drawn background with moving elements using a point-and-click style interface. Upon its first release, it rivaled competing engines like LucasArts' SCUMM and Sierra's Creative Interpreter, due to its then high level of artificial intelligence. The engine was first proposed in 1989, while the first game to use it, Lure of the Temptress, was released in 1992, followed by Beneath a Steel Sky (1994), Broken Sword: The Shadow of the Templars (1996) and Broken Sword II: The Smoking Mirror (1997).
A multitap is a video game console peripheral that increases the number of controller ports available to the player, allowing additional controllers to be used in play, similar to a USB hub or a power strip. A multitap often takes the form of a box with three or more controller ports which is then connected to a controller port on the console itself.
Appaloosa Interactive was a corporation, founded in 1982 in Hungary, that produced video games, computer programs and television commercials during the 1980s and 1990s.
There have been several video game adaptations of Parker Brothers and Hasbro's board game Monopoly.
Eutechnyx Limited is a British video game developer based in Newcastle upon Tyne, England. Since 1997, the company has focused on racing games. They are known for their largely panned video game Ride to Hell: Retribution, work with the NASCAR The Game franchise, and as a developer on various other racing titles and games.
Nightlong: Union City Conspiracy is a cyberpunk-themed adventure game developed by Trecision and Team17 and published by MicroProse in Europe and DreamCatcher Interactive in North America. It was later ported to the Amiga by ClickBOOM.
United Front Games, Inc. was a Canadian video game development studio based in Vancouver. They created titles for the PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, Xbox 360, Xbox One, and Microsoft Windows. They are the developers of ModNation Racers and the critical and commercial success Sleeping Dogs in addition to collaborating with other studios on projects like Tomb Raider: Definitive Edition and Halo: The Master Chief Collection.
Simulmondo was an Italian software house from Bologna. Specialized video game developer and publisher, it has produced about 150 videogames for Commodore 64, Amiga, PC and Atari ST.