This article includes a list of general references, but it lacks sufficient corresponding inline citations .(August 2015) |
Company type | Private |
---|---|
Industry | Video games |
Founded | Paris, France (1990) |
Defunct | October 2002 |
Fate | Bankruptcy, assets acquired by DreamCatcher Interactive, later acquired by Microïds |
Headquarters | Paris , France |
Key people | Philippe Ulrich |
Products | Dune MegaRace Dragon Lore Lost Eden Atlantis: The Lost Tales |
Cryo Interactive Entertainment was a French video game development and publishing company founded in 1990, but existing unofficially since 1989 as a developer group under the name Cryo. The company gained recognition for its adventure games, such as the commercially successful titles Dune , Dragon Lore and Atlantis: The Lost Tales, along with the racing series MegaRace .
Cryo was formed by members of ERE Informatique who left Infogrames (proprietor of ERE since 1986) – among these were Philippe Ulrich, [1] Rémi Herbulot [2] and Jean-Martial Lefranc. [3]
The first game developed under the Cryo Interactive moniker was the hit Dune, which granted the newly formed software company both publicity and funding for further games under Virgin until 1996, when Cryo started self-publishing inside the European market, and in North America through then partially owned Canadian publisher DreamCatcher Interactive. [4]
Cryo made its name mostly through adaptations of already existing stories (such as Riverworld , based on Philip José Farmer's novel and Ubik by Philip K. Dick) or those based on historical scenarios (like KGB , a game set days before the dissolution of the Soviet Union and several games based in Ancient Egypt, Qing Dynasty's China and Louis XIV's France, developed with Cryo's Omni3D engine). Although most of the post-Virgin games managed to capture and stay true to the original settings, poor interfaces and the lack of worldwide distribution turned little profit from each game.[ citation needed ]
By 1997, Cryo had experienced success in the US and France, and wanted to expand into Japan. They had focused their efforts on the US because it was a big market, and experienced difficulties in Japan due to changing distributors between games. They considered creating different sets of characters for the three markets, and setting up a US-based subsidiary. [5]
A Cryo Interactive subsidiary called Cryo Networks, aimed at developing and publishing online applications exclusively, was established in December 1997. Aside from online multiplayer games ( Deo Gratias , FireTeam , Treasure Hunt 2001, Mankind and Scotland Yard being some of the titles released under this label), Cryo Networks also maintained a proprietary online multimedia development framework named SCOL (Standard Cryo On Line). [6]
Cryo Studios North America was a video game design studio based in Portland, Oregon, USA, and was a subsidiary of Cryo Interactive. Cryo Studios was founded as Dark Horse Interactive (DHI) in the late 1990s, a joint venture of Cryo Interactive and Dark Horse Comics, and based in Dark Horse's headquarters in Milwaukie, Oregon. In 1999, Cryo Interactive bought out Dark Horse's share of DHI and renamed it Cryo Studios, relocating their offices to the Central Eastside Industrial District of Portland. Cryo Studios existed entirely as Cryo Interactive's American subsidiary, producing games based on licensed properties.[ citation needed ]
Their first license (as DHI) was based on MTV's animated science fiction series Aeon Flux . However, the license agreement was terminated before development was completed and the game was re-adapted into its own fictional universe as Pax Corpus . [7] Shortly afterwards, DHI was granted the license to develop an interactive game based on Dark Horse's own comic book series, Hellboy , written and drawn by Mike Mignola. The Windows version of Hellboy: Dogs of the Night was completed in 2000 after nearly four years of production; the intended PlayStation version of this game was put on ice. Their next project was to be based on Universal Classic Monsters, which included Dracula, Frankenstein, and The Wolf Man. However, before any project made it out of pre-production, Cryo Interactive — quickly succumbing to the worldwide recession of 2001 — closed their North American branch. [8] Cryo Interactive filed for bankruptcy a year later. In 2003, Canada-based Dreamcatcher Interactive — a former subsidiary of Cryo Interactive — finished development on and released the PlayStation version now retitled to Hellboy: Asylum Seeker in time for the theatrical release of the Hellboy movie, though the two are unrelated.
By July 2002, not long after Frank Herbert's Dune flopped, the value of Cryo shares had plummeted and the financial situation of the company, who had closed its North American branch Cryo Studios the year before, was no longer sustainable. Cryo failed to negotiate a deal with its creditors, [9] consequently filing for insolvency and making over 80 percent of its workforce redundant. [10] Subsidiary Cryo Networks ceased operations shortly thereafter, [11] leaving its then-ongoing projects DUNE Generations and Black Moon Chronicles: Wind of War unfinished. In October 2002, the parent company was put on liquidation, [12] but subsequent negotiations ultimately caused DreamCatcher Interactive to absorb most of its assets and development teams, thus forming the base for DreamCatcher Europe. [13]
The SCOL technology developed by Cryo Networks was released as an open source project in late 2002. Also following Cryo's bankruptcy, its partnership with Italian developer Trecision fell through and Trecision managed to acquire publishing rights to its co-developed games Popeye: Hush Rush for Spinach and the Windows and PlayStation 2 versions of Zidane Football Generation. However, the former was cancelled and the latter was stripped of its Zinedine Zidane license and released as Calcio 2003 in Italy and Football Generation in the rest of Europe, [14] the PlayStation 2 version not being released until 2006, three years after Trecision itself had filed for voluntary liquidation. [15]
Between 2003 and 2006, DreamCatcher division The Adventure Company released Salammbo: Battle for Carthage , in development at Cryo Interactive at the time it went bankrupt and completed posthumously, as well as new sequels in the Cryo trademark series of Atlantis and Egypt 1156 B.C. . DreamCatcher also completed the PlayStation version of Hellboy: Dogs of the Night , originally developed for Windows by Cryo Studios, and released it as Hellboy: Asylum Seeker in 2004, to coincide with the release of the first feature film of the franchise.[ citation needed ]
DreamCatcher was acquired by Austrian publisher JoWooD Productions in November 2006. [16] By March 2007, the company downsized DreamCatcher Europe to a publishing brand only and laid off its remaining development staff, effectively ending the Cryo legacy.[ citation needed ]
On 20 October 2008 Microïds acquired the brands and intellectual property of Cryo Interactive. [17] Microïds also stated that they intended to distribute Cryo's older games digitally, and that they were developing new games based on Cryo's intellectual properties. [18] Since the acquisition of Microïds by Anuman Interactive in November 2009, one game from the Cryo franchises that Anuman has planned for release is a sequel to Egypt III . [19] As of December 2013, GOG.com had seven Cryo-developed games made available under its digital distribution service, namely Dragon Lore and the MegaRace and Atlantis series.[ citation needed ]
This section may lend undue weight to certain ideas, incidents, or controversies. Please help to create a more balanced presentation. Discuss and resolve this issue before removing this message. (July 2018) |
One day in the near future, the word "cryo" might become a common term amongst computer gaming types, in memory of the work by the eponymous developers. If so, I tend to think that people won't be saying, "Geez, that was awesome, talk about cryo!". Rather, they'll be saying, "What a pile of cryo! Who could be bothered with this?"
- PC Powerplay [20]
In July 2000, Francis Rozange of the French newspaper Libération wrote, "[A] few years ago, at the time of Versailles and Atlantis , [the Cryo name] was a guarantee of quality." However, he argued that the company's name had since become a "pejorative thing, vaguely synonymous with beautiful scenery (when one is lucky) and games that bore to death." [21] Der Spiegel reported in 2001 that Cryo originally had a reputation for "colorful, graphically opulent and content-wise light adventure games". Discussing Cryo's pivot to online games in the early 2000s, writer Martin Schnelle remarked, "With the decline of this [adventure] genre in general and also due to the low quality of its own products in particular compared to many competitors, the designers were forced to look for alternatives." [22]
John Walker, who reviewed most of Cryo's games for PC Gamer and gave them all negative reviews, described the studio's work as "always-awful but ever-so-sincere", adding that the studio "defied sense, taste, and coherence to produce an endless stream of the worst, most clumsy, most drearily pre-rendered Myst clones the world has ever seen". Furthermore, Walker said that Cryo's output consisted of "Deadpan adventure games set in wholly ludicrous reinterpretations of out-of-copyright works of literature, in which nothing made sense, and all puzzles were unfathomable guesswork". [8]
DreamCatcher Interactive Inc. was a Canadian video game publisher founded in 1996 by Richard Wah Kan. It was best known for its adventure games. In 2006, the company became a subsidiary of JoWooD Entertainment. In 2011, the company went into administration along with its parent JoWooD and all assets were purchased by Nordic Games Holding. The DreamCatcher Interactive brand is currently being used as a publishing label for THQ Nordic.
Microids is a French video game developer and publisher based in Paris. Founded in 1985 by Elliot Grassiano, it attained early success with games published through Loriciel in France and other partners in international markets. Through expanding its staff and development teams, Microïds generated funds to expand from just development to publishing and distribution and opening international offices. The company merged with MC2 in 2003 to create MC2-Microïds, whereafter it acquired publishers Wanadoo Edition and Cryo Interactive. Grassiano left MC2-Microïds in 2005; under new management, MC2-Microïds was briefly renamed MC2 before returning to the old Microïds name. It was then acquired by Anuman Interactive in 2010, which itself was renamed Microïds in 2019.
The Adventure Company was a Canadian video game developer and a former publishing division of DreamCatcher Interactive. It was sold to THQ Nordic GmbH in 2011 following DreamCatcher's parent assets being sold after entering administration.
Titus Interactive SA, known as Titus France SA until March 1999, was a French software publisher that produced and published video games for various platforms. Its head office was located in Parc de l'Esplanade in Lagny sur Marne in Greater Paris. At one time, it was instead located in Montfermeil, also in Greater Paris.
Atlantis II, known as Beyond Atlantis in North America, is a 1999 graphic adventure game developed and published by Cryo Interactive. The sequel to Atlantis: The Lost Tales, it follows the story of Ten, a mystical being that travels across time to defeat the Bearer of Dark. Players assume the role of Ten and solve puzzles in locations such as Ireland, the Yucatán Peninsula of Mexico and China.
Atlantis III: The New World,, is a 2001 fantasy adventure video game developed and published by Cryo Interactive, with Dreamcatcher Interactive publishing the game in North America. David Rhodes composed the musical score. It is the third game in the Atlantis series by Cryo, as well as the last one made before Cryo's closure. It was followed by Atlantis Evolution in 2004.
Atlantis Evolution is a 2004 graphic adventure game developed by French studio Atlantis Interactive Entertainment and published by The Adventure Company. It is the fourth in the Atlantis series by Cryo, and the first one made by Atlantis Interactive Entertainment, founded by former Cryo developers. Unlike the second and the third game in the series, the game revolves entirely around Atlantis. It was followed by The Secrets of Atlantis: The Sacred Legacy in 2006.
Kheops Studio was an independent video game development studio created in September 2003. Its games were published by Microïds, which acquired the brand and intellectual property as insolvency assets of Cryo Interactive in 2002. The company was co-founded by Benoît Hozjan, who also served as the creative director for the studio and Stéphane Petit, who served as technical director. Kheops developed adventure games for the PC platform and released several major successful games. The studio is best known for creating games that have been described by the developer as "cultural entertainment", that is, games which are heavily drawn from historical or literary sources to include a mixture of history and fiction. After filing for bankruptcy, the studio was closed down in January 2012.
The Agatha Christie series is a series of adventure games developed by AWE Games and published by The Adventure Company and DreamCatcher Interactive, based on the works of the English mystery writer Agatha Christie.
The Crystal Key is a 1999 graphic adventure video game developed by Earthlight Productions and published by DreamCatcher Interactive. A work of science fiction, it casts the player as an interstellar explorer on a quest to save Earth from Ozgar, a malevolent alien conqueror. The player uses portals to traverse multiple planets, including desert and jungle worlds, while collecting items and solving puzzles. The Crystal Key was conceived by John and Jennifer Matheson in the mid-1990s, and it underwent a five-year creation process hampered by problems with its technology. It was signed by DreamCatcher as part of the publisher's strategic push into the adventure game genre.
Dracula 3: The Path of the Dragon is a 2008 point-and-click adventure video game developed by Kheops Studio for Microsoft Windows, and published by MC2 France under their Microïds label in Europe and Encore in North America. In 2010, an abridged version of the game developed by Tetraedge Games and published by Chillingo was released in a three-part episodic form for iOS. The full version of the game was ported to OS X in 2010, published by Coladia. Also in 2010, the three-part iOS version was made available for PC as the Dracula Series. In 2014, the abridged iOS version was made available as a single game on Steam.
Dracula: Resurrection is a 1999 graphic adventure video game developed by Index+. Set in 1904 Transylvania, the game serves as a follow-up to Bram Stoker's novel Dracula. Seven years after the death of Count Dracula, Jonathan Harker's wife Mina finds herself mysteriously drawn back to Transylvania. Jonathan subsequently travels to Borgo Pass in an effort to rescue her. The player assumes the role of Jonathan and uses a point-and-click interface to solve puzzles and navigate the game's world, often with the help of an object called the Dragon Ring.
Egypt 2: The Heliopolis Prophecy is an adventure video game developed and published by Cryo Interactive for the PC and PlayStation in 2000. It was released for Mac OS X in May 2012. Egypt 2 follows Egypt 1156 B.C. and is followed by Egypt III.
Egypt III, known as The Egyptian Prophecy in North America, is a 2004 graphic adventure game developed by Kheops Studio and published by The Adventure Company. The player must solve an array of ancient riddles that will help a dying Pharaoh survive and restore Egypt to glory. The game is the third and final game in the Egypt trilogy, following Egypt 1156 B.C. and Egypt II: The Heliopolis Prophecy. In 2010, Microïds released an adaptation of the game, split into parts, for the Apple iPhone.
Thorgal: Curse of Atlantis, known in Europe as Thorgal: Odin's Curse, is a point-and-click adventure game developed by Cryo Interactive Entertainment and published by Le Lombard in 2002.
Salammbo: Battle for Carthage is a first-person perspective adventure video game. It began development at Cryo Interactive, but the company went bankrupt during production. The Salammbo team was ultimately acquired by DreamCatcher Interactive, which finished the game's development.
Return to Mysterious Island 2: Mina's Fate is a 2009 adventure video game developed by Kheops Studio and published by MC2 France under their Microïds label. It is a sequel to the 2004 video game Return to Mysterious Island, and is again based upon the 1875 book by Jules Verne, The Mysterious Island.
Syberia 3 is a graphic adventure video game developed by Microïds and published by Anuman for macOS, PlayStation 4, Windows, Xbox One, and Nintendo Switch. It is the third entry of the Syberia series and follows the adventures of American lawyer Kate Walker as she travels to various locations in the former Soviet Union.
Agatha Christie: The ABC Murders is a point-and-click adventure mystery video game developed by Artefacts Studio and published by Anuman under their Microïds brand for Microsoft Windows, Linux, Mac OS X, PlayStation 4 and Xbox One in February 2016. It was later released for Nintendo Switch in October 2020.