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Alien Breed | |
---|---|
Developer(s) | Team17 |
Publisher(s) | Team17 MicroLeague |
Producer(s) | Martyn Brown |
Designer(s) | Rico Holmes |
Programmer(s) | Andreas Tadic Peter Tuleby |
Artist(s) | Rico Holmes |
Composer(s) | Allister Brimble |
Platform(s) | Amiga, CD32, MS-DOS, Android, iOS, PlayStation 3, Vita, PlayStation Mobile |
Release | 1991: Amiga 1993: MS-DOS |
Genre(s) | Run and gun |
Mode(s) | Single-player, multiplayer |
Alien Breed is a top down run and gun video game released in 1991 by Team17 for the Amiga and later in 1993 by MicroLeague for MS-DOS. The game is the first in the Alien Breed series .
Alien Breed is based on the Alien films, specifically Aliens , and also on the 8-bit-era games Laser Squad and Paradroid [1] as well as the Gauntlet arcade game. [2]
Players must find the lift down to the next level, occasionally setting the self-destruct sequence to blow up the level above them. The players collect or purchase a variety of weapons from the space station's computer terminals. In some versions of the game, these so-called Intex terminals provide additional features such as a clone of the classic video game Pong . Credits found on the ground have to be saved for these weapons and other enhancements, each giving the players an edge over the gradually more and more powerful alien forces. In advanced levels, players are occasionally trapped in enclosed spaces with huge boss aliens.
Team17 made an "intro disk" available, containing a short animated introductory sequence with on-screen narration which follows events leading into the start of the game. After the introduction is finished, the player is prompted for disk one of the game, effectively making the introduction disk "disk zero". Team17 produced a similar introduction disk for Superfrog , animated by Eric W. Schwartz, although this was included with the retail edition of the game.
Publication | Score |
---|---|
ACE | 875/1000 [3] |
Amiga Action | 87% [4] |
Amiga Computing | 91% [5] |
Amiga Format | 74% [6] |
Amiga Power | 82% [7] |
Computer and Video Games | 91% (Amiga) [8] 40% (DOS) [9] |
GamesMaster | 70% [10] |
Games-X | [11] |
PC Gamer (US) | 75% (DOS) [12] |
Zero | 91% [13] |
CU Amiga | 90% [14] |
The One | 90% [15] |
Alien Breed was released to generally favorable reviews. CU Amiga wrote that "Team17 have come up with a winner". [14]
The MS-DOS port's reception was mixed. PC Gamer US described the gameplay's variety as lacking and the sound effects as "shallow and tinny", with problems using the Pro Audio Spectrum sound card to be expected, but favorably compared it to Sega Genesis games and called it a "solid shooter [with] plenty of high-octane fun." [12] Computer Gaming World criticized the "asinine" copy protection, but said that it is still a good action title for those who like their play quick and simple". [16] The magazine stated in the next issue that while "right at home at the local arcade or any cartridge game machine", the DOS version of Alien Breed "has fallen behind in the tech race". Citing the "European" use of mission codes instead of save games and "pretty" but shallow gameplay, the reviewer unfavorably compared it to Doom , with "an almost identical (somewhat tired) premise" but of which "the execution makes all the difference". Despite the good graphics and "fast-paced" action, he concluded that Alien Breed was "not suitable for the average computer gamer on this continent", but might be for the "less demanding player" or one who wanted a Nintendo. [17]
In a critical review, Computer and Video Games pointed to the port's bugs such as the screen flickering. The more serious bugs included not being able to buy weapons from any Intex terminal and the game crashing nearly a quarter of an hour into it. The reviewer concluded that the bugs overshadowed what was otherwise a faithful conversion of an Amiga classic. [9]
Alien Breed Special Edition '92 was an expanded version, published in 1992, at budget price. It was hugely popular, staying in the British software charts for more than a year. It also featured a film trailer-style advert for Team17's upcoming Superfrog , which was unusual at the time. As well as being released on the Amiga, this version of the game was also released on the Amiga CD32 in a double-pack with Qwak .
Both the original and the Special Edition did well enough to merit further sequels, almost all of which have been commercial and critical successes.
The player characters in this game and its sequel were named Johnson and Stone. By the third game ( Alien Breed: Tower Assault ), the player characters were named John and Nash. In keeping with the Aliens theme, a female voiceover (the voice of Lynette Reade) provided warnings and other messages to the players.
In 2012, a port of Alien Breed for smartphones and tablets was released for iOS [18] and Android, [19] to very favourable reviews. [20]
Worms is a series of artillery tactical video games developed by British company Team17. In these games, small platoons of anthropomorphic worms battle each other across a destructible landscape with the objective being to become the sole surviving team. The games are noted for their cartoony animation and extensive use of surrealism and slapstick humour.
Lemmings is a puzzle-strategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint.
Project-X is a horizontally scrolling shooter for the Amiga released in 1992. It was developed and published by Team17. The game resembles Konami's side-scrolling shooter games such as Gradius, Salamander and Parodius. It was ported to MS-DOS.
Llamatron is a multidirectional shooter video game programmed by Jeff Minter of Llamasoft and released in 1991 for the Atari ST and Amiga and in 1992 for MS-DOS. Based on Robotron: 2084, players of Llamatron control the eponymous creature in an attempt to stop an alien invasion of Earth and rescue animals—referred to as "Beasties"—for points. Players advance by destroying all of the enemies on each level using a laser that fires automatically in the direction that the Llamatron is moving. Various power-ups exist to aid the player in defeating the wide variety of enemies and obstacles they face along the way.
Mega-Lo-Mania is a real-time strategy video game developed by Sensible Software. It was released for the Amiga in 1991 and ported to other systems. It was released as Tyrants: Fight Through Time in North America and Mega Lo Mania: Jikū Daisenryaku (メガロマニア時空大戦略) in Japan. The game was re-released on ZOOM-Platform.com via Electronic Arts on August 31, 2022.
Superfrog is a scrolling 2D platform game, originally developed for the Amiga and published in 1993 by Team17. Later releases were handled by Ocean Software and GOG.com.
The Kick Off franchise is a series of football simulation video games created by Dino Dini. Kick Off was published by Anil Gupta's publishing house Anco Software for the Atari ST and Commodore Amiga. First released in 1989, Kick Off was well-received and won awards.
Space Hulk is a 1993 real-time tactical video game for MS-DOS, Amiga and PC-98. The game was based on Games Workshop's 1989 board game of the same name. Set in the fictional Warhammer 40,000 universe, the player directs squads of Space Marines, genetically enhanced armoured soldiers, in their missions to protect the human race from deadly aliens. Space Hulk was developed and published by Electronic Arts, with support from Games Workshop.
Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991. It is an extended clone of Boulder Dash.
Awesome is a science fiction action video game released by Psygnosis for the Amiga in 1990. It features a variety of gameplay styles, from overhead shooting to Asteroids-esque sequences, and a pre-rendered ray-traced intro. The objective is to traverse the galaxy despite not having the funds or fuel to do it.
Alien Breed II: The Horror Continues is a run and gun video game, the sequel to Alien Breed. It was released in 1993 by Team17 for the Amiga, available in both OCS/ECS and AGA versions. The AGA version of the game was also included as an extra in the Amiga CD32 version of Alien Breed: Tower Assault.
Alien Breed: Tower Assault is run and gun video game, the third in the Alien Breed franchise. Like the first two games in the series, it is a science fiction-themed, top-down shooter. It was released in 1994 by Team17 for the Amiga, PC and CD32.
Alien Breed 3D is a first-person shooter developed for Amiga by Team17 and distributed by Ocean Software in 1995. It is the fourth installment in Alien Breed franchise, a series of science fiction-themed shooters.
Alien Breed 3D II: The Killing Grounds is a first-person shooter game developed by Team17 for Amiga. Published by Ocean Software in 1996, it is the fifth game in the Alien Breed franchise, a series of science fiction-themed shooters.
Qwak is a 2D puzzle-platform game developed by Jamie Woodhouse. It was initially released for the BBC Micro and Acorn Electron in 1989 as part of Superior/Acornsoft's Play It Again Sam 10 compilation. An updated and enhanced Amiga version was given a budget release by Team17 in 1993. This update added several new features, including a two player mode and additional levels. The game was re-released on the Amiga CD32 later that year in a double-pack with science fiction shooter Alien Breed.
Worms is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games. It is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s).
Body Blows is a 1993 fighting game, developed and published by Team17 for Amiga. A version for MS-DOS followed the same year. The game has been compared to Street Fighter II. It was followed by Body Blows Galactic and Ultimate Body Blows.
Space Gun is a 1990 first-person shooter arcade game released by Taito. The game is set aboard a crippled space station that has been overrun by hostile alien creatures. The objective is to rescue human crew members while destroying the alien creatures. The game lets the player shoot limbs off the creatures, resulting in blood splatters.
Team17 Group plc is a British video game developer and publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. At the time, the two companies consisted of and were led by Michael Robinson, Martyn Brown and Debbie Bestwick, and Andreas Tadic, Rico Holmes and Peter Tuleby, respectively. Bestwick later became Team17's chief executive officer until 1 January 2024. After their first game, Full Contact (1991) for the Amiga, the studio followed up with multiple number-one releases on that platform and saw major success with Andy Davidson's Worms in 1995, the resulting franchise of which still remains as the company's primary development output, having developed over 20 entries in it.
Ghostbusters II is a 1989 action game based on the film of the same name. It was published by Activision for various computer platforms. British studio Foursfield developed a version for Commodore 64, Amiga, Atari ST, Amstrad CPC and ZX Spectrum, which also got ported to the MSX by New Frontier. It features three levels based on scenes from the film. Dynamix developed a separate version for the DOS, also based on the film. The non-DOS versions were praised for the graphics and audio, but criticized for long loading times, disk swapping, and the final level. The DOS, Commodore 64 and Amiga versions were the only versions released in North America.