| ATR: All Terrain Racing | |
|---|---|
| | |
| Publisher | Team17 |
| Programmer | Jamie Woodhouse [1] |
| Artist | Daniel J. Burke [1] |
| Composer | Allister Brimble [1] |
| Platforms | Amiga, [2] CD32 [1] |
| Release | May 8, 1995 [1] |
| Genre | Racing |
| Modes | Single-player, multiplayer |
ATR: All Terrain Racing is a racing game published by Team17 for Amiga and Amiga CD32 on May 8, 1995. [3] During a protracted dispute between Team17 and Amiga Power , the magazine's reviewer, Jonathan Nash, awarded ATR: All Terrain Racing a rating of 38%, prompting the developer to pursue a lawsuit for defamation. [4]
ATR: All Terrain Racing is a top-down racer. Gameplay featured three game modes across 6 different types of tracks and 3 vehicle styles. [5]
The majority of tracks in ATR were designed with long and short routes offering navigational strategy options. [5] Tracks also contain environmental hazards the player has to avoid, such as oil slicks and small jumps as well as pick-ups such as turbos. Tracks have turns that are not just 90 degrees in nature, a feature not present in Overdrive , ATR's predecessor. [5]