ATR: All Terrain Racing | |
---|---|
Publisher(s) | Team17 |
Programmer(s) | Jamie Woodhouse [1] |
Artist(s) | Daniel J. Burke [1] |
Composer(s) | Allister Brimble [1] |
Platform(s) | Amiga, [2] CD32 [1] |
Release | May 8, 1995 [1] |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
ATR: All Terrain Racing is a racing game published by Team17 for Amiga and Amiga CD32 on May 8, 1995. [3] During a protracted dispute between Team17 and Amiga Power , the magazine's reviewer, Jonathan Nash, awarded ATR: All Terrain Racing a rating of 38%, prompting the developer to pursue a lawsuit for defamation. [4]
ATR: All Terrain Racing is a top-down racer. Gameplay featured three game modes across 6 different types of tracks and 3 vehicle styles. [5]
The majority of tracks in ATR were designed with long and short routes offering navigational strategy options. [5] Tracks also contain environmental hazards the player has to avoid, such as oil slicks and small jumps as well as pick-ups such as turbos. Tracks have turns that are not just 90 degrees in nature, a feature not present in Overdrive , ATR's predecessor. [5]
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