World Rally Fever

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World Rally Fever
MS-DOS World Rally Fever - Born on the Road cover art.jpg
Developer(s) Split, Team17
Publisher(s)
Director(s) Martyn James Brown
Programmer(s) Jean‑Marc Leang
Tiago Mendes‑Costa
Artist(s) Patrick Romano
Platform(s) MS-DOS
Release
  • PAL: May 5, 1996
Genre(s) Racing
Mode(s) Single-player

World Rally Fever: Born on the Road (also known simply as World Rally Fever) is a 1996 racing game developed by Split and Team17 and originally published by Ocean Software for MS-DOS. It offers timed stages where drivers navigate through challenging routes, often in off-road environments. It was later re-released by Sold-Out Software. World Rally Fever featured anime style art and characters which raced cart-like vehicles through various world-themed tracks, such as Scotland, France, the United States, Japan and several other nations.

Contents

The game was re-released in 2012 on GOG.com by Team17 with support for Microsoft Windows and pre-released with DOSBox.

Gameplay

Gameplay screenshot. DOS World Rally Fever - Born on the Road.png
Gameplay screenshot.

World Rally Fever is a racing game in which the player raced across the world through sixteen tracks, each divided into four tracks based on the championships cups (Rookie, Amateur, Pro-Am and Pro) the player choose which serves as difficulty level (Pro must be unlocked by completing all previous cups). The player will travel the globe, and race in Scotland, France, the United States, Japan and several other nations. Obstacles litter the track, such as fences, sheep and hay stacks which can be jump over. Each of the four championships cups (or difficulty) serve as how difficult the four tracks is in that particular cups, ranged from easy (dealing with less obstacles and trap hazards) to hard (encountering more hazards and hard-to-traverse roads).

Before racing, there are eight characters to choose from, each with unique characteristics that affect the handling of their vehicle (those eight are composed of four pairs, whose cars handle the same). Once you have selected a cup and characters, you must qualify in the four races and accumulate the most points to win. If you place anything below third in a race, you will fail and the only way to continue will be to use one of your credits (one credit for Rookie, two credits for Amateur, and three credits for Pro-Am and Pro). Your game ends once you run out of credits. Otherwise, you will travel to the next course when you qualify.

Player will encounter power-up while racing which will benefit them, although some track does not feature them at all. These are acquirable by driving under special icons placed above the track. There are a totals of five power-up to use, ranging from throwing a bomb to dropping a box with a dung sign. Sometime the opponent will drop a box during racing, as well as a special reverse sign in which if collide with it resulted in your controls being reverse for a short while. The special reverse sign power-up is only exclusive to opponents.

Development and release

World Rally Fever was developed by the Belgian studio Split, marking their debut project. According to the team, the concept originated around three and a half years before release, inspired by the introductory sequence of the Super Nintendo title Area 88, which featured a ground-scrolling effect that conveyed a strong sense of speed. Split sought to recreate a similar impression on PC, where they felt arcade-style sprite-based racing games were largely absent.

The small team initially worked remotely from home, coordinating through modem connections. Although they expected development to take only a year, the process was prolonged considerably as they learned to program for PC and recruited a graphic designer. During development, the rise of fully textured 3D arcade racers such as Ridge Racer pushed Split to revise the graphics and handling systems to remain competitive.

The game was coded entirely in assembly language to maximize performance on the hardware of the time. Split emphasized compatibility with a wide range of PC configurations, achieving frame rates between 23 and 35 FPS on a 486 DX2/66 with a VLB video card under MS-DOS. While the game could run under Windows 95, it was not specifically optimized for the operating system. Multiplayer support was limited to a two-player split-screen mode, as the developers felt that online play would have compromised performance on contemporary PCs.

Split signed with British publisher Team17, with whom they finalized the game in Wakefield, England. Although the developers anticipated finishing quickly, the publisher’s high demands extended the schedule. World Rally Fever was eventually released in 1996 [1] .

Reception

References

  1. "Reportage: World Rally Fever - Des belges déjantés". Génération 4  [ fr ] (in French). No. 88. Gen4. May 1996. pp. 64–65.
  2. Tasserie, Sebastien (June 1996). "Test: World Rally Fever - Un singe dans un kart". Génération 4  [ fr ] (in French). No. 89. Computec. pp. 130–131.
  3. Wildgoose, David (September 1996). "Byte Size: World Rally Fever". Hyper . No. 35. Nextmedia. p. 67.
  4. Sarfati, Laurent (June 1996). "Vidéotest: World Rally Fever - Nippon ni mauvais". Joystick (in French). No. 72. Hachette Digital Presse. pp. 102–104.
  5. C.S.G. (August 1996). "Punto de Mira: El manga llega a las cameras - World Rally Fever". Micromanía (in Spanish). Vol. 3, no. 19. Hobby Press. p. 82.
  6. Maueröder, Petra (August 1996). "Review: World Rally Fever - Fieberkurven". PC Games (in German). No. 47. Computec. p. 160.
  7. Claude, Frederick (15 August 1996). "World Rally Fever – PC Review". Coming Soon Magazine. No. 16. Archived from the original on 29 April 1997. Retrieved 12 October 2022.
  8. "World Rally Fever (PC)". Pelit (in Finnish). Sanoma. May 1996. (Transcription by Pelit. Archived 2022-05-10 at the Wayback Machine ).
  9. Ziegler, Markus (July–August 1996). "Schweiss & Tränen — Games Für Sportler: World Rally Fever". PC Joker (in German). No. 43. Joker-Verlag. p. 96.
  10. Austinat, Roland (August 1996). "Spiele-Test: Rennspiel für Einsteiget und Fortgeschrittene - World Rally Fever". PC Player (in German). No. 44. pp. 80–81.
  11. Ramshaw, Mark (July 1996). "World Rally Fever — You've pootled around in Manic Karts, now get ready for the skid marks left by the latest retro racer". PC Review . No. 57. Future Publishing. p. 53.
  12. Serra, Yann (June 1996). "Ludi-labo: World Rally Fever". PC Team  [ fr ] (in French). No. 14. Posse Press  [ fr ]. p. 54.
  13. Galuschka, Michael (August 1996). "Test: World Rally Fever - Auf 16 Strecken driften völlig wildgewordene Buggys um vier extrem häßliche Messingpokale". Power Play  [ de ] (in German). No. 101. Magna Media. p. 138.