Alien Breed II: The Horror Continues | |
---|---|
Developer(s) | Team17 |
Publisher(s) | Team17 |
Composer(s) | Allister Brimble |
Platform(s) | Amiga, Amiga CD32 |
Release | 1993 |
Genre(s) | Run and gun |
Mode(s) | Single-player, multiplayer |
Alien Breed II: The Horror Continues is a run and gun video game, the sequel to Alien Breed . It was released in 1993 by Team17 for the Amiga, available in both OCS/ECS and AGA versions. The AGA version of the game was also included as an extra in the Amiga CD32 version of Alien Breed: Tower Assault .
The game engine for Alien Breed II was largely rewritten to allow smoother scrolling between screens (the code for which was carried over to another Team17 project, Superfrog , a 2D platform game). The graphics were also vastly improved, as were the size and number of levels (there are 17 in AB-II compared to 6 in Alien Breed and 12 in Alien Breed Special Edition 92). The difficulty curve for AB-II is also steeper than that of its predecessor.
Alien Breed II is the only game in the series that gives players the option of choosing between four characters, each with their own specific strengths and weaknesses.
Publication | Score |
---|---|
Amiga Computing | 92% [1] |
Amiga Force | 88% [2] |
Amiga Format | 80% [3] |
Amiga Power | 81% [4] |
Amiga User International | 91% [5] |
Alien Breed 2 received positive reviews from critics upon release. Amiga Computing Magazine praising the game as a "classic" due to its enhancements upon the original game. [1] Amiga Action similarly described the game as "addictive" and a "quantum leap from its predecessors", although noting the game was highly difficult. [6]
Worms is a series of artillery tactical video games developed by British company Team17. In these games, small platoons of anthropomorphic worms battle each other across a destructible landscape with the objective being to become the sole surviving team. The games are noted for their cartoony animation and extensive use of surrealism and slapstick humour.
Zool: Ninja of the Nth Dimension is a platform game written for the Amiga by Gremlin Graphics and published in 1992. It was marketed as a rival to Sega's Sonic the Hedgehog. Zool was ported to other platforms and followed by Zool 2 in 1993.
Project-X is a horizontally scrolling shooter for the Amiga released in 1992. It was developed and published by Team17. The game resembles Konami's side-scrolling shooter games such as Gradius, Salamander and Parodius. It was ported to MS-DOS.
Zool 2 is a side-scrolling platform video game originally developed by The Warp Factory and published by Gremlin Graphics for the Amiga in November 1993. It is the sequel to the original Zool, which was released earlier in 1992 on various platforms.
Alien Breed is a top down run and gun video game released in 1991 by Team17 for the Amiga and later in 1993 by MicroLeague for MS-DOS. The game is the first in the Alien Breed series.
Pinball Fantasies is a 1992 pinball video game originally developed by Digital Illusions and published by 21st Century Entertainment in Europe for the Amiga home computers. It is the sequel to Pinball Dreams, which was released earlier in the same year on multiple platforms. In the game, players can choose between any of the four available playfields, both of which have their own thematic and main objectives in order to obtain the highest score possible.
Superfrog is a scrolling 2D platform game, originally developed for the Amiga and published in 1993 by Team17. Later releases were handled by Ocean Software and GOG.com.
Soccer Kid is a 1993 side-scrolling platform game developed and published by Krisalis Software in Europe for the Amiga. The player assumes the role of the titular main protagonist who travels across several countries around the world to repair the World Cup by retrieving pieces that were scattered by the alien pirate Scab, the main antagonist who failed to steal and add it to his trophy collection in a robbery attempt. Its gameplay mainly consists of platforming and exploration elements, with a main single-button or two-button configuration, depending on the controls setup.
Cannon Fodder 2: Once More unto the Breach, or simply Cannon Fodder 2, is an action-strategy shoot 'em up game developed by Sensible Software and published by Virgin Interactive for the Amiga and DOS in November 1994. The game is the sequel to Cannon Fodder, a successful game released for multiple formats in 1993. The game is a combination of action and strategy involving a small number of soldiers battling through a time-travel scenario. The protagonists are heavily outnumbered and easily killed. The player must rely on strategy and heavy secondary weapons to overcome enemies, their vehicles and installations.
Amiga Format was a British monthly computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when Future split ST/Amiga Format into two separate publications.
Body Blows Galactic is a fighting game developed and published by Team17 in 1993 for the Amiga computers. It is a sequel to 1992's Body Blows. Opponents and background graphics from both games were later merged into the compilation release Ultimate Body Blows.
Alien Breed: Tower Assault is run and gun video game, the third in the Alien Breed franchise. Like the first two games in the series, it is a science fiction-themed, top-down shooter. It was released in 1994 by Team17 for the Amiga, PC and CD32.
Alien Breed 3D is a first-person shooter developed for Amiga by Team17 and distributed by Ocean Software in 1995. It is the fourth installment in Alien Breed franchise, a series of science fiction-themed shooters.
Alien Breed 3D II: The Killing Grounds is a first-person shooter game developed by Team17 for Amiga. Published by Ocean Software in 1996, it is the fifth game in the Alien Breed franchise, a series of science fiction-themed shooters.
Qwak is a 2D puzzle-platform game developed by Jamie Woodhouse. It was initially released for the BBC Micro and Acorn Electron in 1989 as part of Superior/Acornsoft's Play It Again Sam 10 compilation. An updated and enhanced Amiga version was given a budget release by Team17 in 1993. This update added several new features, including a two player mode and additional levels. The game was re-released on the Amiga CD32 later that year in a double-pack with science fiction shooter Alien Breed.
Alien Breed is a series of top-down science fiction shoot 'em up video games developed by Team17 primarily for the Amiga in the 1990s, heavily inspired by the Alien films and featuring game play reminiscent of the classic arcade game Gauntlet. Later, first-person shooter titles were released under the Alien Breed name. In 2009, the series was revived with Alien Breed Evolution.
Worms is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games. It is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s).
Body Blows is a 1993 fighting game, developed and published by Team17 for Amiga. A version for MS-DOS followed the same year. The game has been compared to Street Fighter II. It was followed by Body Blows Galactic and Ultimate Body Blows.
Worms: The Director's Cut is an artillery strategy game, a sequel to Worms, developed by Team17 and published by Ocean Software. It was programmed by Andy Davidson and released in 1997 for the Amiga platform only.
Team17 Group plc is a British video game developer and publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. At the time, the two companies consisted of and were led by Michael Robinson, Martyn Brown and Debbie Bestwick, and Andreas Tadic, Rico Holmes and Peter Tuleby, respectively. Bestwick later became Team17's chief executive officer until 1 January 2024. After their first game, Full Contact (1991) for the Amiga, the studio followed up with multiple number-one releases on that platform and saw major success with Andy Davidson's Worms in 1995, the resulting franchise of which still remains as the company's primary development output, having developed over 20 entries in it.