Worms (series)

Last updated

Worms
WormsLogo.png
The original Worms logo
Genre(s) Artillery, tactics
Developer(s) Team17
Publisher(s)
Creator(s) Andy Davidson
First release Worms
17 November 1995
Latest release Worms Rumble
1 December 2020

Worms is a series of artillery tactical video games developed by British company Team17. In these games, small platoons of anthropomorphic worms battle each other across a destructible landscape with the objective being to become the sole surviving team. The games are noted for their cartoony animation and extensive use of surrealism and slapstick humour.

Contents

The game, whose concept was devised by Andy Davidson, was described by the Amiga gaming press as a cross between Cannon Fodder and Lemmings . [1] It is part of a wider genre of turn-based artillery games involving projectile weapons; similar games include Scorched Earth (1991), Gorillas (1991) and Artillery Duel (1983).

Games

Release timeline
1995 Worms
1996
1997 Worms: The Director's Cut
Worms 2
1998
1999 Worms Armageddon
2000
2001 Worms World Party
2002 Worms Blast
2003 Worms 3D
2004 Worms Golf
Worms Forts: Under Siege
2005 Worms 4: Mayhem
2006 Worms: Open Warfare
2007 Worms
Worms: Open Warfare 2
2008 Worms: A Space Oddity
2009 Worms 2: Armageddon
2010 Worms Reloaded
Worms: Battle Islands
2011 Worms: Ultimate Mayhem
Worms Crazy Golf
2012 Worms Revolution
2013 Worms 3
Worms Clan Wars
2014 Worms Battlegrounds
2015 Worms 4
2016 Worms W.M.D
2017
2018
2019
2020 Worms Rumble

Main series

Spin-offs

Collections

Gameplay

The fully deformable landscape can be radically altered by the use of weapons, often requiring players to scrap their plans and adopt new strategies to cope with the changes. Worms World Party screenshot.png
The fully deformable landscape can be radically altered by the use of weapons, often requiring players to scrap their plans and adopt new strategies to cope with the changes.

Worms games are turn-based artillery games presented in 2D or 3D environment. Each player controls a team of several worms. During the course of the game, players take turns selecting one of their worms. They use whatever tools and weapons are available to attack and kill the opponents' worms, thereby winning the game. Worms may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Bungee" and "Ninja Rope", to move to otherwise inaccessible areas. Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving. The time limit can be modified in some of the games.

Over fifty weapons and tools may be available each time a game is played, and differing selections of weapons and tools can be saved into a "scheme" for easy selection in future games. Other scheme settings allow options such as deployment of reinforcement crates, from which additional weapons can be obtained, and sudden death where the game is rushed to a conclusion after a time limit expires. Some settings provide for the inclusion of objects such as land mines and explosive barrels.

When most weapons are used, they cause explosions that deform the terrain, creating circular cavities. The types of playable terrains include "island" (terrain floating on a body of water), or "cave" (cave with water at the bottom and terrain at both top and bottom of the screen that certain weapons such as "Air Strike" cannot go through; this type is not available in 3D versions due to camera restrictions). If a worm is hit with a weapon, the amount of damage dealt to the worm will be removed from the worm's initial amount of health. The damage dealt to the attacked worm or worms after any player's turn is shown when all movement on the battlefield has ceased.

Worms die when one of the following situations occurs:

Weapons and tools

The Worms series is notable for its extensive variety of weapons. With each new game that is released, weapons are added, though many were removed in the 3D versions for gameplay reasons. As a result, the 2D series has accumulated 60 weapons, and the 3D series 40 weapons.

The weapons available in the game range from a standard timed grenade and homing missiles to exploding sheep and the highly destructive Banana Bomb, both of which have appeared in every Worms game so far. The Worms series has seen weapons such as the iconic Holy Hand Grenade, the Priceless Ming Vase and the Inflatable Scouser.

Some of the bizarre weapons in a particular game are based on topical subjects at the time of the game's release. [4] The Mail Strike, for example, which consists of a flying postbox dropping explosive envelopes, is a reference to the postal strikes of the time, while the Mad Cow refers to the BSE epidemic of the 1990s. The French Nuclear Test, introduced in Worms 2, was updated to the Indian Nuclear Test in Worms Armageddon to keep with the times.

Other weapons are inside jokes. The MB Bomb, for example, which floats down from the sky and explodes on impact, is a cartoon caricature of Martyn Brown, Team17's studio director. Other such weapons include the "Concrete Donkey", one of the most powerful weapons in the game, which is based on a garden ornament in Andy Davidson's home garden, and an airstrike known in the game as Mike's Carpet Bomb was actually inspired by a store near the Team17 headquarters called "Mike's Carpets". [5]

Since Worms Armageddon, weapons that were intended to aid as utilities rather than damage-dealers were classified as tools. This classification mainly differs in the fact that they do not fall in ordinary weapon crates, and instead appear in toolboxes. Many tools were left in the wrong class for the sake of keyboard-shortcut conveniences. This was resolved in Worms 3D.

Some weapons were inspired from popular films and TV programs, including the Holy Hand Grenade (from Monty Python and the Holy Grail ) and Ninja Rope (named the Bat Rope in early demos of the original game). [6] [ better source needed ]

History

A screenshot of Total Wormage, before it was renamed Worms. It featured darker tones than later Worms games, with more realistic effects and the ambient sound of a battlefield. TotalWormage.jpg
A screenshot of Total Wormage, before it was renamed Worms. It featured darker tones than later Worms games, with more realistic effects and the ambient sound of a battlefield.

Creator

Andy Davidson is the creator of the original Worms video game by Team17. [7] The game "Worms" is based on the 2D classic "Artillery", and originally did not feature worms, but the Lemmings from the popular game of the same name. [8]

Background

Davidson was working on a program called "Jack the Ripper" for the Amiga personal computer, which allowed him to trawl the residual contents of RAM after applications had been run and quit. In this way, he "ripped" the graphics from Lemmings, and used them while developing his version of "Artillery". The original name of the game was Lemartillery, and it was created purely as a bit of fun for him and his school friends in 1993. The positive reaction he witnessed encouraged him to develop it further. Knowing he could never commercially release the "Lemmings" characters, he changed them to worms and changed the name of the game to Total Wormage. [9]

Development

Created as an entry for a Blitz BASIC programming competition run by the Amiga Format magazine, a cut-down version of the programming language having been covermounted previously. The game at this stage was called Total Wormage (possibly in reference to Total Carnage ) and it did not win the competition. Davidson sent the game to several publishers with no success. [10] He took the game to the European Computer Trade Show in London in September 1994, where Team17 had a stand. Team17 made an offer on-the-spot to develop and publish the game. [11] [12] It subsequently evolved into a full commercial game, renamed Worms , available initially for the Amiga. As the game was popular, it was regularly released for other platforms.

During the development of Worms 2 , Davidson wrote Worms: The Director's Cut , a special edition produced for the Amiga. [13] [14] The Director's Cut would be the last Worms game released for the Amiga.

For Worms 2, the engine was redesigned using Microsoft's DirectX. [15] The game would overhaul the series' visuals, dropping the darker tones of its predecessor and adopting a more cartoonish look. Worms 2 would be the first game in the series to introduce internet play.[ citation needed ] The following release, Worms Armageddon , featured the series' first campaign mode and was initially intended to be released as an expansion pack for Worms 2. [16] Armageddon marked the introduction of "WormNET", an online services which required registration and provided leagues and ranks. [17] A variety of "schemes" have been developed by the WormNET community that are often played instead of the official schemes created by Team17. Some schemes have "rules" agreed to by the players but not enforced by the game itself.[ citation needed ]

Worms 3D , released in 2003, was the first installment of the series with three-dimensional gameplay. The game features a 'poxel' engine, described as a hybrid of polygons and voxels (the 3D analogues of pixels), which allows for pseudo-realistic terrain deformation similar in style to the 2D games, in which the terrain was represented by a bitmap.[ citation needed ] The game was followed in 2004 by a spin-off, Worms Forts: Under Siege , and the fourth-numbered sequel, Worms 4: Mayhem , in 2005. In the same year as Worms 3's release, Team17 would announce the cancellation of Worms Battle Rally, a karting game that would allow players to frag their opponents. [18]

Worms: Open Warfare , a handheld game was released in March 2006, returned to the original 2D gameplay. In addition to a sequel, a console port of Open Warfare would be first released on Xbox Live Arcade in 2007. In turn, the port would be followed by 2009's Worms 2: Armageddon , which was directly inspired by Worms Armageddon and tries to mimic the game's physics and several other aspects.[ citation needed ]Worms 2: Armageddon would itself be ported to home computers as Worms Reloaded in 2010.

In an attempt to revamp the series' gameplay, Worms Revolution was released in 2012. Revolution was a 2.5D game that features a class-based mechanic, with each class having their own advantages and disadvantages. Worms W.M.D , released in 2016, introduced vehicles to the series.

A board game was announced in June 2023 to be released in 2024. [19]

Reception

While initial installments were generally praised, later games in the series have been criticized for the lack of meaningful additions. [20] In 2001, Metacritic quoted Worms World Party reviews with comments such as "it's virtually nothing more than an expansion pack for Worms Armageddon" and, as ActionTrip's Dejan Grbavcic put it: "And I thought that only Eidos was impertinent enough to keep selling the same game with a slightly different name...". [21] In 2007, IGN included the Worms series in its list of game franchises that have jumped the shark. [22]

Sales

The Worms series is commercially successful. Its combined sales by January 2002 had reached 6 million copies. [23] By May 2014, 60 million copies of the games in the Worms franchise had been sold since launching in 1995. [24] By December 2015, the 25th anniversary of Team17, the franchise has sold over 70 million game units. [25] By March 2020, the 25th anniversary of Worms series, the franchise has sold over 75 million game units. [26]

Awards

Titles in the franchise have received a variety of awards. [27] [ better source needed ]

Related Research Articles

<i>Lemmings</i> (video game) 1991 video game

Lemmings is a puzzle–strategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint.

<i>Worms Armageddon</i> 1999 video game

Worms Armageddon is a 1999 turn-based strategy video game developed and published by Team17. It was originally released for the Microsoft Windows operating system, and was later ported to the PlayStation, Dreamcast, Nintendo 64, and Game Boy Color. Worms Armageddon is the third installment in the Worms series. In the game, the player controls a team of up to eight earthworms tasked with defeating an opposing team using a wide range of weapons at their disposal. The game takes place on a destructible and customizable two-dimensional board and is characterized by cartoonish graphics and a unique brand of humour.

<i>Worms World Party</i> 2001 video game

Worms World Party is a 2001 artillery turn-based tactics video game developed by Team17, and is the sequel to Worms Armageddon in the Worms series. As with the previous games in the series, players take turns controlling their teams and using available projectiles, firearms, explosives, and equipment to destroy all opposing teams and manoeuvre across a specified and highly destructible map.

<i>Worms 3D</i> 2003 video game

Worms 3D is a 3D artillery turn-based tactical game in the Worms series. It was developed by Team17. The game was the first in the series to be in 3D and also featured several new weapons. Additionally, some of the weapons operations are substantially different from previous Worms titles.

<i>Worms 4: Mayhem</i> 2005 video game

Worms 4: Mayhem is a 3D artillery turn-based tactics video game in the Worms series developed by Team17 that was released in 2005. It is the direct successor to 2003's Worms 3D.

<i>Alien Breed 3D II: The Killing Grounds</i> 1996 video game

Alien Breed 3D II: The Killing Grounds is a first-person shooter, the fifth game in the Alien Breed franchise, a series of science fiction-themed shooters by Team17. It was published in 1996 by Ocean Software.

<i>Worms: Open Warfare</i> 2006 video game

Worms: Open Warfare is a 2D artillery tactical game. It was developed by Team17 and published by THQ for the PlayStation Portable and Nintendo DS. It is the first game in the Worms series to be released for seventh generation handheld consoles and marked the series' return to its original 2D gameplay style.

<i>Worms 2</i> 1997 video game

Worms 2 is a 1997 artillery tactical game developed and published by Team17 and released for Windows. It is part of the Worms series and a sequel to the 1995 game Worms. As with the first game, players control their team of worms in combat against each other, using a wide collection of rockets, grenades, firearms, explosives, and air strikes, some eclectic and others bizarre. Also as with the first game, the objective is to eliminate all opposing worms and become the sole surviving team.

<span class="mw-page-title-main">Artillery game</span> Video game genre

Artillery games are two or three-player video games involving tanks trying to destroy each other. The core mechanics of the gameplay is almost always to aim at the opponent(s) following a ballistic trajectory. Artillery games are among the earliest computer games developed; the theme of such games is an extension of the original uses of computer themselves, which were once used to calculate the trajectories of rockets and other related military-based calculations. Artillery games have been described as a type of "shooting game", though they are more often classified as a type of strategy video game.

<i>Worms</i> (1995 video game) 1995 video game

Worms is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games. It is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s).

<i>Worms: Open Warfare 2</i> 2007 video game

Worms: Open Warfare 2 is a 2007 2D tactical artillery and strategy video game developed by Team17 and Two Tribes, and published by THQ. The game is a direct sequel to Worms: Open Warfare and was released for the PlayStation Portable and Nintendo DS in 2007.

<i>Worms: The Directors Cut</i> 1997 video game

Worms: The Director's Cut is an artillery strategy game, a sequel to Worms, developed by Team17 and published by Ocean Software. It was programmed by Andy Davidson and released in 1997 for the Amiga platform only.

<i>Assassin</i> (video game) 1992 video game

Assassin is a platform video game with shoot 'em up elements for the Amiga. It was developed by Psionic Systems and published in 1992 by Team17, the company best known for the Worms franchise. Assassin was updated and re-released in 1994 as Assassin: Special Edition.

<i>Worms 2: Armageddon</i> 2009 video game

Worms 2: Armageddon is a 2D artillery turn-based tactics video game developed by Team17 and part of the Worms series, released on July 1, 2009 on Xbox Live Arcade. The game is a follow-up to the 2007 Worms game, which in-turn was a port of 2006's Worms: Open Warfare.

<i>Worms Reloaded</i> 2010 video game

Worms Reloaded is a 2D artillery turn-based tactics video game developed by Team17 that is part of the Worms series. The game was first released on Microsoft Windows via Steam, on August 26, 2010.

Team17 Group plc is a British video game developer and publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. At the time, the two companies consisted of and were led by Michael Robinson, Martyn Brown and Debbie Bestwick, and Andreas Tadic, Rico Holmes and Peter Tuleby, respectively. Bestwick later became and presently serves as Team17's chief executive officer. After their first game, Full Contact (1991) for the Amiga, the studio followed up with multiple number-one releases on that platform and saw major success with Andy Davidson's Worms in 1995, the resulting franchise of which still remains as the company's primary development output, having developed over 20 entries in it.

<i>Worms Ultimate Mayhem</i> 2011 video game

Worms Ultimate Mayhem is a 3D artillery turn-based tactics video game developed by Team17. The game is a re-release of Worms 4: Mayhem with improved graphics. It features all-new content, story mode voice acting by Guy Harris, and other gameplay fixes such as reworked camera controls. The game features turn-based gameplay, a single-player campaign, and both local and online multiplayer. While primarily based on Worms 4: Mayhem, Ultimate Mayhem also includes content from Worms 3D, with its campaign and multiplayer maps included in the game.

<i>Worms Revolution</i> 2012 video game

Worms Revolution is a 2D artillery turn-based tactics video game developed by Team17 and is part of the Worms series. It was released on PlayStation 3, Windows via Steam and Xbox 360 in October 2012. An OS X version was released on June 6, 2013. A PlayStation Vita version including all three previously released downloadable packs and titled Worms Revolution Extreme was released on October 8, 2013. This version of the game was included as part of a promotional bundle alongside the PlayStation TV system. Like previous games in the series, gameplay is 2D and turn-based, but it is rendered with a new 3D engine. There are both single player and multiplayer modes with up to four players online or local hotseat.

<i>Worms W.M.D</i> 2016 video game

Worms W.M.D is a 2D artillery turn-based tactics video game in the Worms series, released on 23 August 2016. Its gameplay resembles that of Worms Armageddon more than subsequent installments, while adding new features that range from interactive vehicles such as tanks, to buildings that the worms can enter for protection. It is also notable for being the first major redesign the worm characters have received since Worms 3D.

<i>Worms Rumble</i> 2020 video game

Worms Rumble is a 2020 action game developed and published by Team17. As a spin-off of the long-running Worms series, the game was released for Microsoft Windows, PlayStation 4 and PlayStation 5 in December 2020 and for the Nintendo Switch, Xbox One and Xbox Series X/S in June 2021.

References

  1. Jonathan Davies (April 1995). "Worms (Preview)". Amiga Power Issue 48. Future Publishing. pp. 12–13.
  2. "Worms Rumble announced for PS5, PS4, and PC". Gematsu. Retrieved 1 July 2020.
  3. "Worms Collection (PS3)". Amazon.com . Retrieved 20 May 2018.
  4. "What things were the weapons in Worms based on?". Team17 Forum. Team17. Archived from the original on March 23, 2007. Retrieved April 17, 2007.
  5. Martyn Brown. "Mike's Carpets". Team17 forum. Team17. Archived from the original on September 27, 2007. Retrieved April 17, 2007.
  6. Martyn Brown. "Batrope and Mike's Carpets". Team17 forum. Team17. Archived from the original on December 10, 2008. Retrieved August 3, 2008.
  7. "Interview with Andy Davidson". Team17. Retrieved 20 May 2018.
  8. "The Secret History of Worms". Factor. Archived from the original on 27 February 2020. Retrieved 22 December 2020.
  9. dreamkatcha (23 April 2016). "The Wormfather". Everything Amiga. Archived from the original on 24 February 2017. Retrieved 1 July 2020.
  10. "The Making of Worms". GamesTM (53): 147. 2007.
  11. "Worms Blast Preview". IGN . News Corporation. 30 January 2002. Retrieved 20 May 2018.
  12. Kevin Carthew (1 March 2006). "Worms: Open Warfare Developer Diary". GameSpy . Retrieved 20 May 2018.
  13. Alan Dykes (September 1996). "Worms: The Next Generation preview". CU Amiga . EMAP.
  14. "Worms: The Directors Cut profile". Dream17. Retrieved 20 May 2018.
  15. "Dream17 :: Softography+ :: Worms 2". dream17.abime.net. Retrieved 1 July 2020.
  16. LaFlame, James (25 February 2008). "Worms Retrospective". IGN. Retrieved 27 June 2021.
  17. Team17 forum. WA v3.6.19.7+ (beta) Update Archived 2006-02-18 at the Wayback Machine
  18. Retro Gamer magazine, issue 73. In the Chair with ... Martyn Brown (page 86)
  19. Yarwood, Jack (2 June 2023). "Team17 Classic 'Worms' Is About To Become A Board Game". Time Extension. Hookshot Media . Retrieved 2 June 2023.
  20. Fehrenbach, Achim (18 November 2015). "Auf sie mit Gewürm!". Die Zeit (in German). Retrieved 29 April 2020.
  21. "Worms World Party (pc: 2001): Reviews". Metacritic . CBS Interactive . Retrieved 20 May 2018.
  22. "Top 10 Tuesday: Jumped the Shark". IGN . News Corporation. 20 February 2007. Retrieved 20 May 2018.
  23. George Walter (January 2002). "A New Can of Worms". Official UK PlayStation 2 Magazine (16): 52.
  24. Xbox Wire (29 May 2014). "Behind the Scenes of Worms: Battlegrounds with Team 17". xbox.com. Microsoft . Retrieved 20 May 2018.
  25. Scammell, David (3 December 2015). "Worms franchise tops 70 million units". VideoGamer.com. Candy Banana. Retrieved 20 May 2018.
  26. Snowdon, Ros. "Team17 celebrates record year with plans for a new Worms game". Yorkshire Post. Yorkshire Post. Retrieved 10 March 2020.
  27. Team17. Worms franchise awards Archived 2006-02-20 at the Wayback Machine