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A projectile is an object that is propelled by the application of an external force and then moves freely under the influence of gravity and air resistance. [1] [2] Although any objects in motion through space are projectiles, they are commonly found in warfare and sports (for example, a thrown baseball, kicked football, fired bullet, shot arrow, stone released from catapult). [3] [4]
In ballistics, mathematical equations of motion are used to analyze projectile trajectories through launch, flight, and impact.
Blowguns and pneumatic rifles use compressed gases, while most other guns and cannons utilize expanding gases liberated by sudden chemical reactions by propellants like smokeless powder. Light-gas guns use a combination of these mechanisms.
Railguns utilize electromagnetic fields to provide a constant acceleration along the entire length of the device, greatly increasing the muzzle velocity.
Some projectiles provide propulsion during flight by means of a rocket engine or jet engine. In military terminology, a rocket is unguided, while a missile is guided. Note the two meanings of "rocket" (weapon and engine): an ICBM is a guided missile with a rocket engine.
An explosion, whether or not by a weapon, causes the debris to act as multiple high velocity projectiles. An explosive weapon or device may also be designed to produce many high velocity projectiles by the break-up of its casing; these are correctly termed fragments .
In projectile motion the most important force applied to the ‘projectile’ is the propelling force, in this case the propelling forces are the muscles that act upon the ball to make it move, and the stronger the force applied, the more propelling force, which means the projectile (the ball) will travel farther. See pitching, bowling.
Many projectiles, e.g. shells, may carry an explosive charge or another chemical or biological substance. Aside from explosive payload, a projectile can be designed to cause special damage, e.g. fire (see also early thermal weapons), or poisoning (see also arrow poison).
A kinetic energy weapon (also known as kinetic weapon, kinetic energy warhead, kinetic warhead, kinetic projectile, kinetic kill vehicle) is a projectile weapon based solely on a projectile's kinetic energy to inflict damage to a target, instead of using any explosive, incendiary/thermal, chemical or radiological payload. All kinetic weapons work by attaining a high flight speed — generally supersonic or even up to hypervelocity — and collide with their targets, converting their kinetic energy and relative impulse into destructive shock waves, heat and cavitation. In kinetic weapons with unpowered flight, the muzzle velocity or launch velocity often determines the effective range and potential damage of the kinetic projectile.
Kinetic weapons are the oldest and most common ranged weapons used in human history, with the projectiles varying from blunt projectiles such as rocks and round shots, pointed missiles such as arrows, bolts, darts, and javelins, to modern tapered high-velocity impactors such as bullets, flechettes, and penetrators. Typical kinetic weapons accelerate their projectiles mechanically (by muscle power, mechanical advantage devices, elastic energy or pneumatics) or chemically (by propellant combustion, as with firearms), but newer technologies are enabling the development of potential weapons using electromagnetically launched projectiles, such as railguns, coilguns and mass drivers. There are also concept weapons that are accelerated by gravity, as in the case of kinetic bombardment weapons designed for space warfare.
The term hit-to-kill, or kinetic kill, is also used in the military aerospace field to describe kinetic energy weapons accelerated by a rocket engine. It has been used primarily in the anti-ballistic missile (ABM) and anti-satellite weapon (ASAT) fields, but some modern anti-aircraft missiles are also kinetic kill vehicles. Hit-to-kill systems are part of the wider class of kinetic projectiles, a class that has widespread use in the anti-tank field.Some projectiles stay connected by a cable to the launch equipment after launching it:
![]() | This section's factual accuracy is disputed .(December 2018) |
Projectile | Speed | Specific kinetic energy (J/kg) | |||
---|---|---|---|---|---|
(m/s) | (km/h) | (ft/s) | (mph) | ||
Object falling 1 m (in vacuum, at Earth's surface) | 4.43 | 15.948 | 14.5 | 9.9 | 9.8 |
Object falling 10 m (in vacuum, at Earth's surface) | 14 | 50.4 | 46 | 31 | 98 |
Thrown club (expert thrower) | 40 | 144 | 130 | 90 | 800 |
Object falling 100 m (in vacuum, at Earth's surface) | 45 | 162 | 150 | 100 | 980 |
Refined (flexible) atlatl dart (expert thrower) | 45 | 162 | 150 | 100 | 1,000 |
Ice hockey puck (slapshot, professional player) | 50 | 180 | 165 | 110 | 1,300 |
80-lb-draw pistol crossbow bolt | 58 | 208.8 | 190 | 130 | 1,700 |
War arrow shot from a 150 lbs medieval warbow | 63 | 228.2 | 208 | 141 | 2,000 |
Blunt Impact Projectile shot from a 40mm grenade launcher | 87 | 313.2 | 285 | 194.6 | 3,785 |
Paintball fired from marker | 91 | 327.6 | 300 | 204 | 4,100 |
175-lb-draw crossbow bolt | 97 | 349.2 | 320 | 217 | 4,700 |
6 mm Airsoft pellet | 100 | 360 | 328 | 224 | 5,000 |
Air Rifle BB 4.5 mm | 150 | 540 | 492 | 336 | 11,000 |
Air gun pellet .177" (magnum-power air rifle) | 305 | 878.4 | 1,000 | 545 | 29,800 |
9×19mm (bullet of a pistol) | 340 | 1224 | 1,116 | 761 | 58,000 |
12.7×99 mm (bullet of a heavy machine gun) | 800 | 2,880 | 2,625 | 1,790 | 320,000 |
German Tiger I 88 mm (tank shell- Pzgr. 39 APCBCHE) | 810 | 2,899 | 2,657 | 1,812 | 328,050 |
5.56×45mm (standard round used in many modern rifles) | 920 | 3,312 | 3,018 | 2,058 | 470,000 |
20×102mm (standard US cannon round used in fighter cannons) | 1,039 | 3,741 | 3,410 | 2,325 | 540,000 |
25×140mm (APFSDS, tank penetrator) | 1,700 | 6,120 | 5,577 | 3,803 | 1,400,000 |
2 kg tungsten Slug (from Experimental Railgun) | 3,000 | 10,800 | 9,843 | 6,711 | 4,500,000 |
MRBM reentry vehicle | Up to 4,000 | Up to 14,000 | Up to 13,000 | Up to 9,000 | Up to 8,000,000 |
projectile of a light-gas gun | Up to 7,000 | Up to 25,000 | Up to 23,000 | Up to 16,000 | Up to 24,000,000 |
Satellite in low Earth orbit | 8,000 | 29,000 | 26,000 | 19,000 | 32,000,000 |
Exoatmospheric Kill Vehicle | ~10,000 | ~36,000 | ~33,000 | ~22,000 | ~50,000,000 |
Projectile (e.g., space debris) and target both in low Earth orbit | 0–16,000 | ~58,000 | ~53,000 | ~36,000 | ~130,000,000 |
7 T eV particle in LHC [6] | 299,792,455 [note 1] | 1,079,252,839 | 983571079 | 670,616,536 | ~6.7 × 1020 [note 2] |
An object projected at an angle to the horizontal has both the vertical and horizontal components of velocity. The vertical component of the velocity on the y-axis is given as while the horizontal component of the velocity is . There are various calculations for projectiles at a specific angle :
1. Time to reach maximum height. It is symbolized as (), which is the time taken for the projectile to reach the maximum height from the plane of projection. Mathematically, it is given as where = acceleration due to gravity (app 9.81 m/s²), = initial velocity (m/s) and = angle made by the projectile with the horizontal axis.
2. Time of flight (): this is the total time taken for the projectile to fall back to the same plane from which it was projected. Mathematically it is given as .
3. Maximum Height (): this is the maximum height attained by the projectile OR the maximum displacement on the vertical axis (y-axis) covered by the projectile. It is given as .
4. Range (): The Range of a projectile is the horizontal distance covered (on the x-axis) by the projectile. Mathematically, . The Range is maximum when angle = 45°, i.e. .
Nutation is a rocking, swaying, or nodding motion in the axis of rotation of a largely axially symmetric object, such as a gyroscope, planet, or bullet in flight, or as an intended behaviour of a mechanism. In an appropriate reference frame it can be defined as a change in the second Euler angle. If it is not caused by forces external to the body, it is called free nutation or Euler nutation. A pure nutation is a movement of a rotational axis such that the first Euler angle is constant. Therefore it can be seen that the circular red arrow in the diagram indicates the combined effects of precession and nutation, while nutation in the absence of precession would only change the tilt from vertical. However, in spacecraft dynamics, precession is sometimes referred to as nutation.
In celestial mechanics, an orbit is the curved trajectory of an object such as the trajectory of a planet around a star, or of a natural satellite around a planet, or of an artificial satellite around an object or position in space such as a planet, moon, asteroid, or Lagrange point. Normally, orbit refers to a regularly repeating trajectory, although it may also refer to a non-repeating trajectory. To a close approximation, planets and satellites follow elliptic orbits, with the center of mass being orbited at a focal point of the ellipse, as described by Kepler's laws of planetary motion.
A rocket is a vehicle that uses jet propulsion to accelerate without using any surrounding air. A rocket engine produces thrust by reaction to exhaust expelled at high speed. Rocket engines work entirely from propellant carried within the vehicle; therefore a rocket can fly in the vacuum of space. Rockets work more efficiently in a vacuum and incur a loss of thrust due to the opposing pressure of the atmosphere.
The kinetic theory of gases is a simple classical model of the thermodynamic behavior of gases. Its introduction allowed many principal concepts of thermodynamics to be established. It treats a gas as composed of numerous particles, too small to be seen with a microscope, in constant, random motion. These particles are now known to be the atoms or molecules of the gas. The kinetic theory of gases uses their collisions with each other and with the walls of their container to explain the relationship between the macroscopic properties of gases, such as volume, pressure, and temperature, as well as transport properties such as viscosity, thermal conductivity and mass diffusivity.
In physics, equations of motion are equations that describe the behavior of a physical system in terms of its motion as a function of time. More specifically, the equations of motion describe the behavior of a physical system as a set of mathematical functions in terms of dynamic variables. These variables are usually spatial coordinates and time, but may include momentum components. The most general choice are generalized coordinates which can be any convenient variables characteristic of the physical system. The functions are defined in a Euclidean space in classical mechanics, but are replaced by curved spaces in relativity. If the dynamics of a system is known, the equations are the solutions for the differential equations describing the motion of the dynamics.
A tautochrone curve or isochrone curve is the curve for which the time taken by an object sliding without friction in uniform gravity to its lowest point is independent of its starting point on the curve. The curve is a cycloid, and the time is equal to π times the square root of the radius over the acceleration of gravity. The tautochrone curve is related to the brachistochrone curve, which is also a cycloid.
Orbital mechanics or astrodynamics is the application of ballistics and celestial mechanics to the practical problems concerning the motion of rockets, satellites, and other spacecraft. The motion of these objects is usually calculated from Newton's laws of motion and the law of universal gravitation. Orbital mechanics is a core discipline within space-mission design and control.
A trajectory or flight path is the path that an object with mass in motion follows through space as a function of time. In classical mechanics, a trajectory is defined by Hamiltonian mechanics via canonical coordinates; hence, a complete trajectory is defined by position and momentum, simultaneously.
Recoil is the rearward thrust generated when a gun is being discharged. In technical terms, the recoil is a result of conservation of momentum, as according to Newton's third law the force required to accelerate something will evoke an equal but opposite reactional force, which means the forward momentum gained by the projectile and exhaust gases (ejectae) will be mathematically balanced out by an equal and opposite momentum exerted back upon the gun.
Ballistics is the field of mechanics concerned with the launching, flight behaviour and impact effects of projectiles, especially weapon munitions such as bullets, unguided bombs, rockets and the like; the science or art of designing and accelerating projectiles so as to achieve a desired performance.
An inverted pendulum is a pendulum that has its center of mass above its pivot point. It is unstable and falls over without additional help. It can be suspended stably in this inverted position by using a control system to monitor the angle of the pole and move the pivot point horizontally back under the center of mass when it starts to fall over, keeping it balanced. The inverted pendulum is a classic problem in dynamics and control theory and is used as a benchmark for testing control strategies. It is often implemented with the pivot point mounted on a cart that can move horizontally under control of an electronic servo system as shown in the photo; this is called a cart and pole apparatus. Most applications limit the pendulum to 1 degree of freedom by affixing the pole to an axis of rotation. Whereas a normal pendulum is stable when hanging downward, an inverted pendulum is inherently unstable, and must be actively balanced in order to remain upright; this can be done either by applying a torque at the pivot point, by moving the pivot point horizontally as part of a feedback system, changing the rate of rotation of a mass mounted on the pendulum on an axis parallel to the pivot axis and thereby generating a net torque on the pendulum, or by oscillating the pivot point vertically. A simple demonstration of moving the pivot point in a feedback system is achieved by balancing an upturned broomstick on the end of one's finger.
A sub-orbital spaceflight is a spaceflight in which the spacecraft reaches outer space, but its trajectory intersects the surface of the gravitating body from which it was launched. Hence, it will not complete one orbital revolution, will not become an artificial satellite nor will it reach escape velocity.
Projectile motion is a form of motion experienced by an object or particle that is projected in a gravitational field, such as from Earth's surface, and moves along a curved path under the action of gravity only. In the particular case of projectile motion on Earth, most calculations assume the effects of air resistance are passive.
In astrodynamics, an orbit equation defines the path of orbiting body around central body relative to , without specifying position as a function of time. Under standard assumptions, a body moving under the influence of a force, directed to a central body, with a magnitude inversely proportional to the square of the distance, has an orbit that is a conic section with the central body located at one of the two foci, or the focus.
Spacecraft flight dynamics is the application of mechanical dynamics to model how the external forces acting on a space vehicle or spacecraft determine its flight path. These forces are primarily of three types: propulsive force provided by the vehicle's engines; gravitational force exerted by the Earth and other celestial bodies; and aerodynamic lift and drag.
A pendulum is a body suspended from a fixed support such that it freely swings back and forth under the influence of gravity. When a pendulum is displaced sideways from its resting, equilibrium position, it is subject to a restoring force due to gravity that will accelerate it back towards the equilibrium position. When released, the restoring force acting on the pendulum's mass causes it to oscillate about the equilibrium position, swinging it back and forth. The mathematics of pendulums are in general quite complicated. Simplifying assumptions can be made, which in the case of a simple pendulum allow the equations of motion to be solved analytically for small-angle oscillations.
In physics, a projectile launched with specific initial conditions will have a range. It may be more predictable assuming a flat Earth with a uniform gravity field, and no air resistance. The horizontal ranges of a projectile are equal for two complementary angles of projection with the same velocity.
In celestial mechanics, a Kepler orbit is the motion of one body relative to another, as an ellipse, parabola, or hyperbola, which forms a two-dimensional orbital plane in three-dimensional space. A Kepler orbit can also form a straight line. It considers only the point-like gravitational attraction of two bodies, neglecting perturbations due to gravitational interactions with other objects, atmospheric drag, solar radiation pressure, a non-spherical central body, and so on. It is thus said to be a solution of a special case of the two-body problem, known as the Kepler problem. As a theory in classical mechanics, it also does not take into account the effects of general relativity. Keplerian orbits can be parametrized into six orbital elements in various ways.
A kinetic energy weapon is a projectile weapon based solely on a projectile's kinetic energy to inflict damage to a target, instead of using any explosive, incendiary/thermal, chemical or radiological payload. All kinetic weapons work by attaining a high flight speed — generally supersonic or even up to hypervelocity — and collide with their targets, converting their kinetic energy and relative impulse into destructive shock waves, heat and cavitation. In kinetic weapons with unpowered flight, the muzzle velocity or launch velocity often determines the effective range and potential damage of the kinetic projectile.
The physics of a bouncing ball concerns the physical behaviour of bouncing balls, particularly its motion before, during, and after impact against the surface of another body. Several aspects of a bouncing ball's behaviour serve as an introduction to mechanics in high school or undergraduate level physics courses. However, the exact modelling of the behaviour is complex and of interest in sports engineering.