Fandom

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Cosplayer dressed as Katniss Everdeen during the Montreal Comiccon, July 2015 Montreal Comiccon 2015 - Katniss Everdeen (19462705781).jpg
Cosplayer dressed as Katniss Everdeen during the Montreal Comiccon, July 2015

A fandom is a subculture composed of fans characterized by a feeling of camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant portion of their time and energy involved with their interest, often as a part of a social network with particular practices, differentiating fandom-affiliated people from those with only a casual interest.

Contents

A fandom can grow around any area of human interest or activity. The subject of fan interest can be narrowly defined, focused on something like a franchise or an individual celebrity, or encompassing entire hobbies, genres or fashions. While it is now used to apply to groups of people fascinated with any subject, the term has its roots in those with an enthusiastic appreciation for sports. Merriam-Webster's dictionary traces the usage of the term back as far as 1903. [1]

Many fandoms are overlapped. There are a number of large conventions that cater to fandom such as film, comics, anime, television shows, cosplay, and the opportunity to buy and sell related merchandise. Annual conventions such as San Diego Comic-Con, Wondercon, Dragon Con, and New York Comic Con are some of the more well-known and highly attended events that cater to overlapping fandoms.

Origins of fandom

Feminist scholar Adrianne Wadewitz cited Janeites, the devotees of 19th century author Jane Austen, as the earliest example of fandom subculture, beginning around 1870. [2] Another early example was fans of the literary detective Sherlock Holmes, [3] holding public demonstrations of mourning after Holmes was "killed off" in 1893, and creating some of the first fan fiction as early as about 1897 to 1902. [3] [4] Outside the scope of media, railway enthusiasts are another early fandom with its roots in the late 19th century that began to gain in popularity and increasingly organize in the first decades of the early 20th century. [5] [6]

A wide variety of modern organized Western fan subcultures originated with science fiction fandom, the community of fans of the science fiction and fantasy genres. Science fiction fandom dates back to the 1930s and maintains organized clubs and associations in many cities around the world. Fans have held the annual World Science Fiction Convention since 1939, along with many other events each year, and has created its own jargon, sometimes called "fanspeak". [7] In addition, the Society for Creative Anachronism, a medievalist re-creation group, has its roots in science fiction fandom and was founded by members thereof. [8] Many science fiction and fantasy authors such as Marion Zimmer Bradley, [9] Poul Anderson, [10] Randall Garrett, [10] David D. Friedman, [11] and Robert Asprin [12] have been members of the organization.

Banquet at the 14th World Science Fiction Convention in New York City in 1956 WSFS 001.jpg
Banquet at the 14th World Science Fiction Convention in New York City in 1956

Media fandom split from science fiction fandom in the early 1970s with a focus on relationships between characters within TV and movie media franchises, such as Star Trek and The Man from U.N.C.L.E. . [13] Fans of these franchises generated creative products like fan art and fan fiction at a time when typical science fiction fandom was focused on critical discussions. The MediaWest convention provided a video room and was instrumental in the emergence of fan vids, or analytic music videos based on a source, in the late 1970s. [14] By the mid-1970s, it was possible to meet fans at science fiction conventions who did not read science fiction, but only viewed it on film or TV.

Anime and manga fandom began in the 1970s in Japan. In America, the fandom also began as an offshoot of science fiction fandom, with fans bringing imported copies of Japanese manga to conventions. [15] Before anime began to be licensed in the U.S., fans who wanted to get a hold of anime would leak copies of anime movies and subtitle them to exchange with friends in the community, thus marking the start of fansubs. While the science fiction and anime fandoms grew in media, the Grateful Dead subculture that emerged in the late 1960s to the early 1970s created a global fandom around hippie culture that would have lasting impacts on society and technology. [16]

Music fandom in the 20th century coincided with the rise of popular music culture, and revolves around the collective enthusiasm and dedication of fans towards specific musical artists, bands, or genres. Common forms of engagement for music fandoms include attending concerts, creating fan art, participating in online communities, and consuming media related to their preferred artist. [17] These communities play an important role in promoting and supporting the careers of artists, as well as shaping cultural trends within the music industry. Some popular examples of music fandom include Beatlemania, Swifties, Deadheads and The Barbz.

The furry fandom refers to the fandom for fictional anthropomorphic animal characters with human personalities and characteristics. The concept of the furry originated at a science fiction convention in 1980, [18] when a drawing of a character from Steve Gallacci's Albedo Anthropomorphics initiated a discussion of anthropomorphic characters in science fiction novels, which in turn initiated a discussion group that met at science fiction and comics conventions.

Additional subjects with significant fandoms include comics, animated cartoons, video games, sports, music, films, television shows, pulp magazines, [19] soap operas, [20] celebrities, and game shows. [21]

Participating in fandom

Fan art for the Sherlock TV series on an English telephone booth Fandom Sherlock (TV series).jpg
Fan art for the Sherlock TV series on an English telephone booth

Members of a fandom associate with one another, often attending fan conventions and publishing and exchanging fanzines and newsletters. Amateur press associations are another form of fan publication and networking. Originally using print-based media, these subcultures have migrated much of their communications and interaction onto the Internet, which is also used for the purpose of archiving detailed information pertinent to their given fanbase. Often, fans congregate on forums and discussion boards to share their love for and criticism of a specific work. This congregation can lead to a high level of organization and community within the fandom, as well as infighting. Although there is some level of hierarchy among most of the discussion boards, and certain contributors may be valued more highly than others, newcomers are most often welcomed into the fold. Most importantly, these sorts of discussion boards can have an effect on the media itself, as was the case in the television show Glee . [22] Trends on discussion boards have been known to influence the writers and producers of shows. The media fandom for the TV series Firefly was able to generate enough corporate interest to create a movie after the series was canceled. [23]

Some fans write fan fiction ("fanfic"), stories based on the universe and characters of their chosen fandom. This fiction can take the form of video-making as well as writing. [24] Fan fiction may or may not tie in with the story's canon; sometimes fans use the story's characters in different situations that do not relate to the plot line at all.

Especially at events, fans may also partake in cosplay , the creation and wearing of costumes designed in the likeness of characters from a source work, which can also be combined with role-playing, reenacting scenes, or inventing likely behavior inspired by their chosen sources. [25]

Others create fan vids, or analytical music videos focusing on the source fandom, and yet others create fan art. Such activities are sometimes known as "fan labor" or "fanac" (an abbreviation for "fan activity"). The advent of the Internet has significantly facilitated fan association and activities. Activities that have been aided by the Internet include the creation of fan "shrines" dedicated to favorite characters, computer screen wallpapers, and avatars. The rise of the Internet has furthermore resulted in the creation of online fan networks who help facilitate the exchange of fanworks. [26]

Some fans create pictures known as edits , which consist of pictures or photos with their chosen fandom characters in different scenarios. These edits are often shared on social media networks such as Instagram, TikTok, Tumblr or Pinterest. [27] In edits, one may see content relating to several different fandoms. Fans in communities online often make gifs or gif sets about their fandoms. Gifs or gif sets can be used to create non-canon scenarios mixing actual content or adding in related content. Gif sets can also capture minute expressions or moments. [28] Fans use gifs to show how they feel about characters or events in their fandom; these are called reaction gifs. [29]

The Temple of the Jedi Order, or Jediism, a self-proclaimed "real living, breathing religion," views itself as separate from the Jedi as portrayed in the Star Wars franchise. [30] Despite this, sociologists view the conflation of religion and fandom in Jediism as legitimate in some sense, classifying both as participatory phenomena. [31]

There are also active fan organizations that participate in philanthropy and create a positive social impact. For example, the Harry Potter Alliance is a civic organization with a strong online component which runs campaigns around human rights issues, often in partnership with other advocacy and nonprofit groups; its membership skews college age and above. Nerdfighters, another fandom formed around Vlogbrothers, a YouTube vlog channel, are mainly high school students united by a common goal of "decreasing world suck". [32] K-pop fans have been involved in various online fan activism campaigns related to Donald Trump's presidential campaign and the Black Lives Matter movement. [33] [34]

In film

Notable feature-length documentaries about fandom include Trekkies [35] and A Brony Tale . [36] Slash is a movie released in 2016 about a young boy who writes slash fan fiction. [37] The SiriusXM-produced audio documentary Comic-Con Begins was launched as a six-part series starting June 22, 2021. It presents the history of both San Diego Comic-Con and the modern fandom scene it helped to spawn, as told by nearly 50 surviving foundational SDCC members, fandom experts, and special guests such as: Kevin Smith, Neil Gaiman, Frank Miller, Felicia Day, Trina Robbins, Maggie Thompson, the Russo brothers, and Bruce Campbell. Cosplay pioneer, scream queen, and foundational SDCC member Brinke Stevens hosts the series. [38] Comic-Con Begins was expanded into the book See You at San Diego: An Oral History of Comic-Con, Fandom, and the Triumph of Geek Culture by creator Mathew Klickstein and published by Fantagraphics on September 6, 2022. [39] The book includes forewords by cartoonists Stan Sakai and Jeff Smith, and an afterword by Wu-Tang Clan's RZA.

In books

Fangirl is a novel written by Rainbow Rowell about a college student who is a fan of a book series called Simon Snow, which is written by a fictional author named Gemma T. Leslie. On October 6, 2015, Rainbow Rowell published a follow-up novel to Fangirl. Carry On is a stand-alone novel set in the fictional world that Cath, the main character of Fangirl writes fan fiction in. [40]

Relationship with the media industry

An example of the furry fandom, a cartoon of an "anthro vixen" Anthro vixen colored.jpg
An example of the furry fandom, a cartoon of an "anthro vixen"

The film and television entertainment industry refers to the totality of fans devoted to a particular area of interest, organized or not, as the "fanbase".

Media fans, have, on occasion, organized on behalf of canceled television series, with notable success in cases such as Star Trek in 1968, Cagney & Lacey in 1983, Xena: Warrior Princess , in 1995, Roswell in 2000 and 2001 (was canceled with finality at the end of the 2002 season), Farscape in 2002, Firefly in 2002, and Jericho in 2007. (In the case of Firefly the result was the movie Serenity , not another season.) It was likewise the fans who facilitated the push to create a Veronica Mars film through a Kickstarter campaign. [41] Fans of the show Chuck launched a campaign to save the show from being canceled using a Twitter hashtag and buying products from sponsors of the show. [42] Fans of Arrested Development fought for the character Steve Holt to be included in the fourth season. The Save Steve Holt! campaign included a Twitter and Facebook account, a hashtag, and a website. [43]

Fans rushing to meet the Beatles in Treslong, Netherlands The Beatles in Treslong. NL-HlmNHA 1478 2588K 21.JPG
Fans rushing to meet the Beatles in Treslong, Netherlands

In the music industry, fandoms have played vital roles in shaping the music of their favorite artists. In 2023, Lana Del Rey was featured in Taylor Swift's song "Snow on the Beach", a track off of her popular album Midnights. Both Swifties, Taylor Swift's loyal fan base, and Lana Del Rey fans were disappointed with the feature, as they felt her contribution was not long enough or sufficiently prominent in the mix. In response, Taylor Swift released an updated version of the track titled "Snow on the Beach (Feat. More Lana Del Rey)", where she sings the entire second verse. [44]

Such outcries, even when unsuccessful, suggest a growing self-awareness on the part of entertainment consumers, who appear increasingly likely to attempt to assert their power as a bloc. [45] Fan activism in support of the 2007 Writers Guild of America strike through Fans4Writers appears to be an extension of this trend.

Science Fiction writers, editors and publishers have participated in science fiction fandom themselves, from Ray Bradbury and Harlan Ellison to Patrick Nielsen Hayden and Toni Weisskopf. Ed Brubaker was a fan of the Captain America comics as a kid and was so upset that Bucky Barnes was killed off that he worked on ways to bring him back. The Winter Soldier arc began in 2004, and in the sixth issue in 2005 it was revealed that the Winter Soldier was Bucky Barnes. [46] Many authors write fan fiction under pseudonyms. Lev Grossman has written stories in the Harry Potter, Adventure Time , and How to Train Your Dragon universes. S.E. Hinton has written about both Supernatural and her own books, The Outsiders . [47] Movie actors often cosplay as other characters to enjoy being a regular fan at cons; for example, Daniel Radcliffe cosplayed as Spider-Man at the 2014 San Diego Comic-Con. [48] Before the release of The Amazing Spider-Man , Andrew Garfield dressed up as Spider-Man and gave an emotional speech about what Spider-Man meant to him and thanking fans for their support. [49]

The relationship between fans and professionals has changed because of access to social media platforms like Twitter and Facebook. By giving their follows a glimpse into their everyday life, public figures have a new way of expressing themselves and engaging with their fanbases on a deeper level. Online platforms also give fans more ways to connect and participate in fandoms. [50]

Some fans have made their work in fandom into careers. The book Fifty Shades of Grey by E.L. James was originally a fan fiction of the Twilight series published on FanFiction.Net. The story was taken down for mature content that violated the site's terms of service. James rewrote the story to take out any references to Twilight and self-published on The Writer's Coffee Shop in May 2011. The book was published by Random House in 2012 and was very popular, selling over 100 million copies. [51] However, many fans were not happy about James using fan fiction to make money and felt it was not in the spirit of the community. [26]

There is contention over fans not being paid for their time or work. Gaming companies use fans to alpha and beta test their games in exchange for early access or promotional merchandise. [26] The TV show Glee used fans to create promotional materials, though they did not compensate them. [52]

The entertainment industry has promoted its work directly to members of the fandom community by sponsoring and presenting at events and conventions dedicated to fandom. [53] Studios frequently create elaborate exhibits, [54] organize panels that feature celebrities and writers of film and television (to promote both existing work and works yet to be released), and engage fans directly with providing Q&A sessions, screening sneak previews, and supplying branded giveaway merchandise. The interest, reception, and reaction of the fandom community to the works being promoted have a marked influence on how film studios and others proceed with the projects and products they exhibit and promote. [55]

Fandoms, for example at Comic Con, can sometimes lead to toxic behavior, including harassing other fans or media creators. [56]

Fandom and technology

The rise of the Internet created new and powerful outlets for fandom. While the principles of fandom largely remain the same, internet users now have the ability to engage in discourse on a global scale, creating an even stronger sense of community among fans. Mark Duffet touches on this point in Popular Music Fandom: Identities, Roles and Practices: "Online social media platforms... have operated as a forthright challenge to the idea that electronic mediation is an alienating and impersonal process". [57]

Fandoms engaging with technology began with early engineers trading Grateful Dead set lists and discussing the setup of the band's concert speaker system, called the "Wall of Sound," on ARPANET, a precursor to the Internet. [58] This led to tape trading over FTP, and the Internet Archive began to add Grateful Dead shows in 1995. [58] Online tape trading communities such as etree evolved into P2P networks trading shows through torrents. After the birth of the World Wide Web, many communities adopted the practices of Deadhead fandom online.

See also

Fandoms by medium

List of notable fandoms

Related Research Articles

<i>Otaku</i> Someone highly interested in anime and manga

Otaku is a Japanese word that describes people with consuming interests, particularly in anime, manga, video games, or computers. Its contemporary use originated with a 1983 essay by Akio Nakamori in Manga Burikko.

<span class="mw-page-title-main">Science fiction fandom</span> Subculture of fans who enjoy science fiction

Science fiction fandom or SF fandom is a community or fandom of people interested in science fiction in contact with one another based upon that interest. SF fandom has a life of its own, but not much in the way of formal organization.

<span class="mw-page-title-main">Zine</span> Collection of self-published work reproduced by photocopying

A zine is a small-circulation self-published work of original or appropriated texts and images, usually reproduced via a copy machine. Zines are the product of either a single person or of a very small group, and are popularly photocopied into physical prints for circulation. A fanzine is a non-professional and non-official publication produced by enthusiasts of a particular cultural phenomenon for the pleasure of others who share their interest. The term was coined in an October 1940 science fiction fanzine by Russ Chauvenet and popularized within science fiction fandom, entering the Oxford English Dictionary in 1949.

<span class="mw-page-title-main">Furry fandom</span> Subculture interested in anthropomorphic animals

The furry fandom is a subculture interested in anthropomorphic animal characters. Some examples of anthropomorphic attributes include exhibiting human intelligence and facial expressions, speaking, walking on two legs, and wearing clothes. The term "furry fandom" is also used to refer to the community of people who gather on the Internet and at furry conventions.

Slash fiction is a genre of fan fiction that focuses on romantic or sexual relationships between fictional characters of the same sex. While the term "slash" originally referred only to stories in which male characters are involved in an explicit sexual relationship as a primary plot element, it is now also used to refer to any fan story containing a romantic pairing between same-sex characters. Many fans distinguish slash with female characters as a separate genre, commonly referred to as femslash.

<span class="mw-page-title-main">Cosplay</span> Type of performance art

Cosplay, a portmanteau of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject. Favorite sources include anime, cartoons, comic books, manga, television series, rock music performances, video games and in some cases, original characters.

<span class="mw-page-title-main">Science fiction convention</span> Science fiction fan gatherings

Science fiction conventions are gatherings of fans of the speculative fiction subgenre, science fiction. Historically, science fiction conventions had focused primarily on literature, but the purview of many extends to such other avenues of expression as films, television, comics, animation, and games. The format can vary but will tend to have a few similar features such as a guest of honour, discussion panels, readings and large special events such as opening/closing ceremonies and some form of party or entertainment. Science fiction conventions started off primarily in the United Kingdom and the United States but have now spread further. Several countries have their own individual conventions, as well as playing host to rotating international conventions.

<span class="mw-page-title-main">Fan convention</span> Gathering of fans of a topic

A fan convention is an event in which fans of a particular topic gather to participate and hold programs and other events, and to meet experts, famous personalities, and each other. Some also incorporate commercial activity. The term dates back to at least 1942.

<span class="mw-page-title-main">Shipping (fandom)</span> Relationship created or desired by fans

Shipping is the desire by followers of a fandom for two or more people, either real-life people or fictional characters, to be in a romantic relationship. Shipping often takes the form of unofficial creative works, including fanfiction and fan art.

<span class="mw-page-title-main">Fred Patten</span> American animation historian (1940–2018)

Frederick Walter Patten was an American writer and historian known for his work in the science fiction, fantasy, anime, manga, and furry fandoms, where he gained great distinction through a substantial contribution to both print and online books, magazines, and other media.

MediaWest*Con is one of the largest and longest running media-based fan-run conventions in the United States. It is held annually over Memorial Day weekend in Lansing, Michigan. The convention emerged in the late 1970s, beginning as T'Con in 1978 and 2'Con in 1979 before taking on the name MediaWest*Con in 1981. The convention remains the world's largest gathering of Fanzine writers, artists, and publishers, and for decades was the event where most new science fiction and fantasy Fanzines were released. The annual "Fan Quality Awards" for Fanzine excellence, known as the "Fan Q's", have been given out at MediaWest*Con since 1981. In addition, the convention's art show has been the principal location for the display and sale of published Fanzine art and illustrations.

Vidding is a fan labor practice in media fandom of creating music videos from the footage of one or more visual media sources, thereby exploring the source itself in a new way. The creator may choose video clips in order to focus on a single character, support a particular romantic pairing between characters, criticize or celebrate the original text, or point out an aspect of the TV show or film that they find under-appreciated. The resulting video may then be shared via one or more social media outlets and online video platforms such as YouTube. The creators refer to themselves as "vidders"; their product as "vids", "fanvids", "fanvideos", "songvids", or the more recently adopted name "edits"; and the act itself is referred to as vidding.

<span class="mw-page-title-main">Boys' love fandom</span> Fanbase of the homoerotic fiction genre

Boys' love (BL), a genre of male-male homoerotic media originating in Japan that is created primarily by and for women, has a robust global fandom. Individuals in the BL fandom may attend conventions, maintain/post to fansites, create fanfiction/fanart, etc. In the mid-1990s, estimates of the size of the Japanese BL fandom were at 100,000 to 500,000 people. Despite increased knowledge of the genre among the general public, readership remained limited in 2008.

<span class="mw-page-title-main">Anime and manga fandom</span> Fan community

The anime and manga fandom is a worldwide community of fans of anime and manga. Anime includes animated series, films and videos, while manga includes manga, graphic novels, drawings, and related artworks. The anime and manga fandom traces back to the 1970s and has an international reach.

<span class="mw-page-title-main">Supernatural Wiki</span> Wiki for American television series Supernatural

Supernatural Wiki, also known as SuperWiki, is a wiki-powered online encyclopedia for the CW's horror television series Supernatural, associated projects and events.

There is significant awareness of Japanese popular culture in the United States. The flow of Japanese animation, fashion, films, manga comics, martial arts, television shows and video games to the United States has increased American awareness of Japanese pop culture, which has had a significant influence on American pop culture, including sequential media and entertainment into the 21st century.

<i>My Little Pony: Friendship Is Magic</i> fandom Fan following surrounding the My Little Pony animated series

My Little Pony: Friendship Is Magic is an animated children's television series produced by Hasbro that ran from 2010 to 2019 as part of the My Little Pony toy franchise. The series tied in with the 2010 relaunch of dolls, play sets and original programming for the American children's cable channel The Hub. Lauren Faust was selected as the creative developer and executive producer for the show based on her previous experience with other animated children's shows such as The Powerpuff Girls and Foster's Home for Imaginary Friends on Cartoon Network. Under Hasbro's guidance, Faust developed the show to appeal to the target demographic of young girls, but created characters and settings that challenged formerly stereotypical norms of "girly" images, adding adventure and humorous elements to keep parents interested.

<span class="mw-page-title-main">Fan activism</span>

Fan activism is the efforts of a fan community to raise awareness of social concerns or otherwise support the ideals expressed by objects of the fandom. The rise of fan activism has been attributed to the emergence of new media. A 2012 quantitative study by Kahne, Feezell, and Lee suggests that there may be a statistically significant relationship between youths' participation in interest-driven activities online and their civic engagement later on in life.

Kandy Fong created the first fan videos in 1975, a slideshow of Star Trek images set to music. She is credited with creating the concept of "mash-ups", editing a TV show or a film by disconnecting the images from the original soundtrack and re-editing them to a song to tell a new story. Fong's media practice includes zine editing, short story writing, slideshow creation and sketch comedy.

Fan studies is an academic discipline that analyses fans, fandoms, fan cultures and fan activities, including fanworks. It is an interdisciplinary field located at the intersection of the humanities and social sciences, which emerged in the early 1990s as a separate discipline, and draws particularly on audience studies and cultural studies.

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