Yooka-Laylee | |
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Developer(s) | Playtonic Games [a] |
Publisher(s) | Team17 |
Director(s) | Chris Sutherland |
Producer(s) | Andy Wilson |
Designer(s) | Gavin Price Gary Richards |
Artist(s) |
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Writer(s) | Andy Robinson |
Composer(s) | |
Engine | Unity |
Platform(s) | |
Release |
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Genre(s) | Platform, action-adventure |
Mode(s) | Single-player, multiplayer |
Yooka-Laylee is a 2017 platform game developed by Playtonic Games and published by Team17. It was released for Windows, macOS, Linux, PlayStation 4 and Xbox One in April 2017, Nintendo Switch in December 2017 and Amazon Luna in October 2020. [2] Developed by a group of former key personnel from Rare, Yooka-Laylee is a spiritual successor to the Banjo-Kazooie series. After years of planning to develop a new game, Playtonic Games initiated a Kickstarter campaign that attracted significant media coverage and raised a record-breaking sum of over £2 million. The game follows chameleon Yooka and bat Laylee on their quest to retrieve a magical book from an evil corporation.
Yooka-Laylee received mixed reviews, with critics divided on whether emulating its predecessors was enough to make it a successful game, or whether it was purely trying to capitalize on nostalgia. While most critics agreed that it captured the essence of earlier platformers, they also pointed out technical shortcomings and outdated gameplay.
A spin-off, Yooka-Laylee and the Impossible Lair , was released on 8 October 2019 [3] and a remaster titled Yooka-Replaylee is in development. [4]
Yooka-Laylee is a platform game played from a third-person perspective. [5] The gameplay is similar to that of games in the Banjo-Kazooie and Chameleon Twist series. The player controls two characters that work together to explore their environment, collect items, solve puzzles and defeat enemies. The playable characters are Yooka, a male chameleon, [6] and Laylee, a female bat. [7] [8] Yooka and Laylee explore worlds contained within magical books and complete challenges to collect "Pagies": golden book pages that act as currency. Players can use their Pagies to either unlock worlds or expand those which have already been unlocked. [9] [10] The characters share one health meter, but unlike the game's spiritual predecessor, they have unlimited lives; should they die from losing all health or falling into a bottomless pit, they will respawn at a checkpoint. [11]
Yooka and Laylee can learn a variety of abilities, including "sonar blasting", "tongue whipping", "sky soaring", eating berries for temporary powers such as fire breath, and a "fart bubble" for breathing underwater. Most of these abilities use a power meter that is filled by collecting butterflies (which can be eaten instead to restore health). [11] Each ability is earned by collecting enough quills to purchase them from Trowzer. [12] Collectibles by the name of Mollycools are given to Dr. Puzz, an octopus scientist, in order to give Yooka and Laylee various transformations that grant them abilities. Play Tonics are role-playing-like ability modifiers that are purchased from Vendi, a living vending machine, and equipped to modify or enhance players' ability stats. [13] Also found in the levels are Ghost Writers, collectible characters who provide various challenges like catching or fighting them, and Play Tokens, which are used to play the secret arcade games that are found once per level, hosted by a low-polygon tyrannosaurus rex named Rextro Sixtyfourus. [14] There are several "quiz show challenges", similar to the Banjo-Kazooie games. There is a character named Kartos, a sentient mine cart who allows "mine cart" sequences, similar to those of Donkey Kong Country and Donkey Kong 64 . [15]
The game features a local cooperative multiplayer mode for two players. There is also a 2–4 player adversarial local multiplayer mode, with eight different minigames. [7] The game features an optional "64-bit" mode, which imitates the graphical appearance of Nintendo 64 games. [7]
At the Hivory Towers corporation, CEO Capital B and his assistant Dr. Quack use a machine to suck up all the books in the world with the intention of obtaining a magical book called the "One Book" in order to rewrite the universe. Meanwhile, on Shipwreck Creek, Yooka and Laylee, who have the One Book, watch as the book gets sucked into Hivory Towers with its pages escaping. The two venture to Hivory Towers to reclaim the book.
Traversing through Hivory Towers, Yooka and Laylee explore five different worlds to collect the One Book's Pagies. Yooka and Laylee eventually confront Capital B in his office, where they learn that Hivory Towers is merely part of a bigger association named V.I.L.E. and that Dr. Quack is really Capital B.'s supervisor. Just then, a sentient cannon named Blasto, who is a friend of Yooka and Laylee's, inadvertently shoots a cannon ball at Capital B. and Dr. Quack, knocking them onto the One Book and they subsequently get trapped inside it. Afterwards, Yooka, Laylee, and all their friends celebrate their victory with a party.
In September 2012, a group of former Rare employees attempted to create a spiritual successor to Banjo-Kazooie. They joined under the Twitter handle Mingy Jongo, the name of a boss from the second Banjo game, Banjo-Tooie , with cooperation from ex-Rare designers, including composer Grant Kirkhope. In December 2014, the account was left abandoned, and the project confirmed to be on indefinite hiatus by Kirkhope in a Reddit AMA; [16] however, in August a video game company named Playtonic Games was incorporated by this group, and the account was revived under the name of its new company. Playtonic announced that they were planning a spiritual successor to the Banjo-Kazooie franchise titled Yooka-Laylee, formerly codenamed Project Ukulele. [17] At the start of development, six people were involved. To finance the game, the development team decided to use fundraising website Kickstarter to acquire £175,000 to start production. The campaign attracted attention and the goal was reached within 40 minutes, a record on the platform. [18] Later the campaign made another record for the fastest game to get US$1,000,000 pledged in the history of the platform. [19] Within a few weeks, the game had garnered £2.1 million from over 80,000 backers. [20]
The game was intended as a resurrection and modernization of the "collectathon" 3D platforming game genre of the late 1990s and early 2000s, with an emphasis on progression by collecting various different items. [21] Some of the collectibles were created using 2D sprites. [22] Additional post-launch downloadable content was planned, which began production following the game's release, with crowdfunding participants receiving this content for free. [23] [24] The game's native language is featured in English; it features French, German, Italian and Spanish localizations. Wil Overton, a former artist for Rare, illustrated the game's instruction manual. [25]
The game was created with the Unity engine with help from middleware tools. [22] [26] This allowed for bugs to be more easily repaired and the incorporation of ten thousand polygons. [27] The phoneticizing of "ukulele" was an early idea that went through several versions (e.g. Hawaiian terms Yoku, meaning "to eat bugs", and Laylee, meaning "to fly") until the final title "Yooka-Laylee". [9] Yooka-Laylee features 3D worlds by environment artist Steven Hurst, who also worked on the Banjo-Kazooie series as well as Viva Piñata . The game's characters were designed by Kevin Bayliss, who helped design the modern Kong characters in the Donkey Kong Country series, and Ed Bryan, who designed the characters in Banjo-Kazooie. [7] Originally, character art director Steve Mayles imagined Yooka as a lion, but eventually made him a chameleon and created Laylee as a bat, because of how their abilities could accommodate the gameplay. [28] [29] Player characters were deliberately left without voices so as to enhance player choice. The game's perk system was based upon what was done in video games outside the 3D platform genre. [26] Layered animations were among other things employed to improve character movement. [27] Along with Kirkhope, former Rare composers David Wise and Steve Burke collaborated to compose the game's orchestral score.[ citation needed ] A soundtrack CD was released and rewarded to certain supporters of the crowdfunding campaign. [7] The increase in memory availability since working on Banjo-Kazooie permitted a higher quality soundtrack. [27] The title character of the indie game Shovel Knight makes an appearance as a non-playable character, voiced by Shovel Knight director Sean Velasco. [30] The inclusion was announced by Shovel Knight developer Yacht Club Games following the release of Yooka's character trailer in September 2016. [30] [31]
In March 2017, YouTube personality Jon "JonTron" Jafari, who was set to voice a character in Yooka-Laylee, had his voiceovers removed from the final game after making racist comments on a Twitch livestream. [32] [33] [34] [35] [36] Jafari stated that although it was unfortunate his role had been removed, he understood Playtonic's reasoning and wished them success. [37]
Shortly after Yooka-Laylee's release, Playtonic announced further updates to the game to address criticism of the in-game camera and controls while adding additional features and various other improvements. [38]
The game is published by Team17, who also assisted Playtonic with localization, product certification, quality assurance, marketing and general non-developer tasks. [39] The game's funding project was announced on Kickstarter in May 2015. It reached its initial crowdfunding campaign goal of £175,000 within thirty-eight minutes [40] and its initial highest goal of £1 million in 21 hours, [41] at the time becoming the fastest video game in Kickstarter history to reach US$1 million. [42] Playtonic Games later sent out a public statement thanking all their supporters and promising more updates in the future. [43] The campaign added four additional stretch goals, all of which have been reached. Those who contributed predetermined amounts to the campaign received special rewards related to the game's release. It is currently the highest-funded UK video game in Kickstarter history, passing the previous record held by Elite: Dangerous , [44] earning £2,090,104. [45] with success in the crowdfunding campaign allowing a simultaneous April 2017 release for consoles.[ citation needed ]
In October 2016, Playtonic Games confirmed that the game would have a physical retail release alongside the digital release, and promised backers who earned the digital version the choice of physical media. [46] In December, Playtonic Games confirmed the game would be available both digitally and at retail worldwide on 11 April 2017 for all platforms. In the same update, Playtonic Games announced that the Wii U version had been cancelled, with development duties moved to the Nintendo Switch. The announcement cited "unforeseen technical issues" as the reason for cancelling it. Playtonic offered Kickstarter backers who pledged for the Wii U version choices of refund or moving their pledge to any other platform at no additional cost. Playtonic said that additional details regarding the game's Nintendo Switch version would be announced in January 2017. [47] [48] It was later explained that the decision to cancel the Wii U version is unrelated to the console's poor commercial performance, and that some of the developers expressed reluctance to do so. [49] In February, Playtonic noted that a physical release for Yooka-Laylee on the Nintendo Switch was "beyond [their] scope", and they had no plans for it at the time. [50] [51] Limited Run Games announced to release physical copies for the Nintendo Switch in North America, starting in August 2018. [52] Playtonic Games also announced the release of a special Collector's Edition of the game for December 2017, including a statue, concept art, a key chain, and pins. [53]
Yooka-Laylee was delayed to early 2017 in order to give the team additional time to polish the game. [54] Additionally, Playtonic Games was focusing their development efforts on the PC and Wii U versions, and originally giving the latter platform "the right attention" due to greater demand from Kickstarter backers, as well as nostalgia factors. Publisher Team17 developed the PlayStation 4 and Xbox One versions of the game. [55] On 1 April 2017, Playtonic released The Yooka-Laylee Rap!, which was a stretch goal on Kickstarter. It pays homage to the DK Rap from Donkey Kong 64 , with Kirkhope reprising his role as the composer. [56]
Aggregator | Score |
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Metacritic | (NS) 75/100 [57] (PC) 73/100 [58] (PS4) 68/100 [59] (XONE) 73/100 [60] |
Publication | Score |
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Destructoid | 8/10 [61] |
Electronic Gaming Monthly | 7/10 [62] |
Game Informer | 8/10 [63] |
GameRevolution | [64] |
GameSpot | 6/10 [5] |
GamesRadar+ | [11] |
IGN | 7/10 [65] |
Nintendo Life | 8/10 [66] |
PC Gamer (US) | 68/100 [67] |
Polygon | 5.5/10 [68] |
VideoGamer.com | 4/10 [69] |
The Escapist | [70] |
Yooka-Laylee received "mixed or average" reviews on the PC, PlayStation 4 and Xbox One, while on the Nintendo Switch it received "generally favourable" reviews, according to review aggregator Metacritic. [58] [59] [60] Critics generally agreed that the game recaptured the feel of a classic 3D platformer, but were divided over whether this made the game successful or simply made its gameplay and design feel unoriginal and outdated. [71] Its Kickstarter backers were ultimately satisfied with the final product, despite their disappointments with the pre-release demo being delayed and the cancellation of the Wii U version, with many of those backers being given Steam codes instead of Switch codes. [72] It debuted at number 6 in the U.K. all-formats chart in its first week [73] as well as the number 2 spot in the Australian sales charts in its first week. [74] By 24 November 2018, the game has sold over 1 million copies. [75]
The game won the award for "Game in a Small Studio" at The Independent Game Developers' Association Awards, whereas its other nomination was for "Action and Adventure Game". [76] It was also nominated for "New Games IP", "Animation", and "Visual Design" at the 2017 Develop Awards; [77] and for "Game, Original Family" at the National Academy of Video Game Trade Reviewers Awards. [78] [79]
Many critics praised the game as a successful follow up to the original Banjo-Kazooie games. Steven Bogos of The Escapist positively referred to the game as "Banjo-Threeie", calling it "a nostalgic ride through time, bringing the collect-a-thons from the N64 era into the modern age". [70] James Kozanitis of Game Revolution felt that Yooka-Laylee improved on the gameplay and structure of classic titles, in particular the relevance and importance of the collectables. [64] Chris Carter of Destructoid praised the expansive levels and the colorful design, but concluded that due to the throwback designs, it would not be for everyone. [61] Marty Sliva of IGN called Yooka-Laylee "a good reminder that this genre, once thought to be dead, still has some life left in it". He also noted different aspects of the game that felt authentic to games from the 90s, praising the level design, soundtrack and characters while also criticizing how the game controlled at certain points and stated it was "not 1998 anymore" regarding frustrating camera movement. [65] Kallie Plagge of GameSpot similarly praised certain aspects such as the collectibles and non-linear structure, while also criticizing the uncooperative camera and in some instances convoluted level design. [5]
On the other hand, Colm Ahern was more negative about the game's intention to capitalize on people's nostalgia, especially noting "camera issues, ambiguous puzzles, a distinct lack of signposting, and voices that will make your ears bleed", [69] while the game itself could not decide whether it was aiming at children or adults as an audience. Furthermore, while he was positive about the first level, he claimed that all other levels in the game were falling short, finding them repetitive and confusing. [69] Chelsea Stark of Polygon noted that Yooka-Laylee was "proof that sometimes our fondest memories should stay in the past". [68] She called the game's combat mechanics "a chore" and was critical of the controls. [68] GamesRadar also noted the game's repetitive missions and objectives, with reviewer David Houghton noting that some of the game's power-ups, especially the flight ability, render most puzzles and level design choices obsolete. [11]
A remaster of the game entitled "Yooka-Replaylee" was announced in June 2024. [80] It was confirmed to be available on PlayStation 5, Xbox Series X/S, PC, and an unspecified Nintendo console. [81]
A spin-off, Yooka-Laylee and the Impossible Lair , in contrast to the 2017 original, is the game set in 2.5D levels resembling those of the Donkey Kong Country series, although it does contain a 3D overworld. The game was released for PlayStation 4, Xbox One, Nintendo Switch, and PC on 8 October 2019. [82]
Yooka and Laylee appear as playable guest characters in the fighting games Mighty Fight Federation, [83] Brawlout , and in the party battle game Brief Battles as a skin for the character Violet, [84] and as assist characters in the beat ’em up game Jitsu Squad. [85] Developers Komi Games and Playtonic Games worked together to write a canonical story for characters Yooka and Laylee in Mighty Fight Federation that takes place between Yooka-Laylee and Yooka-Laylee and the Impossible Lair . Yooka and Laylee each appear as paid costumes in Fall Guys. [86]
Donkey Kong 64 is a 1999 platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the only Donkey Kong game to feature 3D gameplay. As the gorilla Donkey Kong, the player explores themed levels to collect items and rescue his kidnapped family members from King K. Rool. The player completes minigames and puzzles as five playable Kong characters—each with their own special abilities—to receive bananas and other collectibles. In multiplayer modes, up to four players can compete in deathmatch and last man standing games.
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross, Leicestershire. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the Battletoads, Donkey Kong, and Banjo-Kazooie series, as well as games like GoldenEye 007 (1997), Perfect Dark (2000), Conker's Bad Fur Day (2001), Viva Piñata (2006), and Sea of Thieves (2018).
Banjo-Kazooie is a 1998 platform game developed by Rare and published by Nintendo for the Nintendo 64. Controlling the player characters, the bear Banjo and the bird Kazooie, the player attempts to save Banjo's kidnapped sister Tooty from the witch Gruntilda. The player explores nine nonlinear worlds to gather items and progress. Using Banjo and Kazooie's traversal and combat abilities, they complete challenges such as solving puzzles, jumping over obstacles, and defeating bosses.
Banjo-Tooie is a 2000 platform game developed by Rare and published by Nintendo for the Nintendo 64 console. It is the second game in the Banjo-Kazooie series and the sequel to Banjo-Kazooie. The game follows the returning protagonists Banjo and Kazooie as they attempt to stop the plans of the witch Gruntilda and two of her sisters, who intend to vaporise the inhabitants of the game's island setting. The game features worlds significantly larger than those of its predecessor, requiring the player to complete challenges such as solving puzzles, jumping over obstacles, collecting items, and defeating opponents. It also includes a multiplayer mode in which up to four players can compete in several minigames repurposed from the main campaign.
David Wise is a British video game music composer and musician. He was a composer at Rare from 1985 to 2009, and was the company's sole musician up until 1994. He has gained a following for his work on various games, particularly Nintendo's Donkey Kong Country series. Wise is known for his atmospheric style of music, mixing natural environmental sounds with prominent melodic and percussive accompaniment.
Grant Kirkhope is a Scottish composer and voice actor for video games and film. Some of his notable works include GoldenEye 007, Banjo-Kazooie, Donkey Kong 64, and Perfect Dark, among many others. He has won an Ivor Novello Award for Mario + Rabbids Sparks of Hope and a World Soundtrack Award for The King's Daughter as well as being nominated for various BAFTA, ASCAP, and IFMCA awards.
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The "DK Rap" is the introduction theme to the 1999 Nintendo 64 video game Donkey Kong 64. Originally conceived by Rare designer George Andreas and composed by Grant Kirkhope, Andreas co-wrote and performed the lyrics, with Rare staffers joining in the chorus. Its lyrics describe the five playable characters in the game, with Kirkhope's goal to juxtapose the previous iteration of Donkey Kong from Donkey Kong Country against the new one.
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Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong, a large, powerful gorilla, and other members of the Kong family of apes. Donkey Kong games include the original arcade game trilogy by Nintendo R&D1; the Donkey Kong Country series by Rare and Retro Studios; and the Mario vs. Donkey Kong series by Nintendo Software Technology. Various studios have developed spin-offs in genres such as edutainment, puzzle, racing, and rhythm. The franchise also incorporates animation, printed media, theme parks, and merchandise.
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Banjo & Kazooie are the protagonists of the video game series Banjo-Kazooie, created by the British developer Rare. They were introduced in the original Banjo-Kazooie (1998). Banjo is a honeybear who is accompanied by Kazooie, a bird who is often seen seeking shelter in Banjo's backpack and emerging to perform various moves and attacks. The pair's numerous adventures usually pit them against the evil witch Gruntilda.
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There are various guest Underwearriors (yep) from other indie titles, such as Yooka-Laylee...and more.