NES Remix

Last updated
NES Remix
NESRemixLogoIntro2.jpg
Logo
Developer(s) Nintendo EAD Tokyo [lower-alpha 1]
Publisher(s) Nintendo
Director(s) Koichi Hayashida [1]
Producer(s) Yoshiaki Koizumi
Programmer(s) Koichi Hayashida [1]
Composer(s) Toshiyuki Sudo
Platform(s) Wii U, Nintendo 3DS
Release
December 18, 2013
  • NES Remix
    • NA/EU: December 18, 2013
    • JP: December 19, 2013

    NES Remix 2

    • JP: April 24, 2014
    • NA/EU: April 25, 2014

    NES Remix Pack

    • JP: April 24, 2014
    • NA: December 5, 2014

    Ultimate NES Remix

    3DS
    • EU: November 7, 2014
    • AU: November 8, 2014
    • NA: December 5, 2014
    • JP: August 27, 2015
Genre(s) Action, arcade
Mode(s) Single-player, multiplayer

NES Remix [lower-alpha 2] is a compilation video game series for Wii U, developed by Nintendo. The first and eponymous game was simultaneously announced and released on December 18, 2013, on the Nintendo eShop following a Nintendo Direct presentation. A second game, NES Remix 2, [lower-alpha 3] was released on April 25, 2014. A retail edition consisting of both games, titled NES Remix Pack, [lower-alpha 4] was released on April 24, 2014, in Japan [2] and December 5 in North America. Another title, Ultimate NES Remix [lower-alpha 5] for Nintendo 3DS, was released on November 7-8, 2014 in Europe and Australia, December 5 in North America and August 27, 2015, in Japan. [3]

Contents

The first game in the series, NES Remix, is composed of 16 vintage Nintendo Entertainment System games with a total of 204 challenges throughout; the second game, NES Remix 2, features 12 additional NES games with a further 169 challenges. Mostly composed of vintage excerpts from games, these compilations also present special categories of stages called remixes to additionally concoct unique challenges not possible in the original games. The purchase of both NES Remix and NES Remix 2 will unlock Championship Mode in the latter, sporting a new online leaderboards system.

Gameplay

Screenshot of NES Remix gameplay NesRemixGameplay.jpg
Screenshot of NES Remix gameplay

Most challenges are simply excerpts from vintage games, involving timed tasks such as speedrunning, clearing an area without dying, or defeating a certain number of enemies while utilizing a given power-up.

The remix categories are additionally based on the fundamental reshaping or combination of games, sometimes by blending in more modern graphical features of the Wii U, for a new experience that may even be technologically impossible on the vintage NES. For example: completing a darkened level which is lit only by a spotlight superimposed over the player's character; navigating upon disappearing platforms in Super Mario Bros.; or playing a Donkey Kong stage as Link instead of Mario, challenged by Link's inability to jump.

NES Remix 2 contains two particularly substantial remixes. Reminiscent of 1990's Nintendo World Championships tour across America, the Nintendo World Championships Remix is unlocked if NES Remix is also purchased and its save file is present. This remix pushes players through three successive challenges in Super Mario Bros., Super Mario Bros. 3, and Dr. Mario, in order to achieve a ranking score on its new online leaderboards. Super Luigi Bros. [lower-alpha 6] is a Luigi themed remix of the entire Super Mario Bros. game which is now played reverse-mirrored from right to left. It features Luigi's higher jumping ability which had not been originally introduced until the 1986 Japanese sequel Super Mario Bros. 2 .

Ultimate NES Remix is a Nintendo 3DS game featuring a select compilation of games and challenges from the first two Wii U releases. It uniquely features Speed Mario Bros., [lower-alpha 7] which is the entirety of the original Super Mario Bros. running at a much faster speed. Ultimate NES Remix also has a new mode known as Famicom Remix, which is unlocked by getting all the stars from the original missions. It has all the missions from the original mode, but all the games featured runs on the original Famicom hardware.

Aside from Nintendo World Championships Remix's online leaderboards, a good performance will reward players with stars and points. These accumulate to unlock new challenge stages and collectible stamps. These stamped graphical icons, along with NES Remix 2's support for video recording, can add flair to Miiverse posts. Off-TV Play is supported. [4] [5]

Games

TitleNES/FC releaseNES RemixNES Remix 2Ultimate NES Remix
Balloon Fight 1985YesNoYes
Baseball 1983YesNoNo
Clu Clu Land 1984YesNoNo
Donkey Kong 1983YesNoYes
Donkey Kong Jr. 1983YesNoYes
Donkey Kong 3 1984YesNoNo
Dr. Mario 1990NoYesYes
Excitebike 1984YesNoYes
Golf 1984YesNoNo
Ice Climber 1985YesNoNo
Ice Hockey 1988NoYesNo
Kid Icarus 1987NoYesYes
Kirby's Adventure 1993NoYesYes
Mario Bros. 1983YesNoYes
Metroid 1987NoYesYes
NES Open Tournament Golf 1991NoYesNo
Pinball 1984YesNoNo
Punch-Out!! 1987NoYesYes
Super Mario Bros. 1985YesNoYes
Super Mario Bros.: The Lost Levels N/ANoYesYes
Super Mario Bros. 2 1988NoYesYes
Super Mario Bros. 3 1988NoYesYes
Tennis 1984YesNoNo
The Legend of Zelda 1987YesNoYes
Urban Champion 1984YesNoNo
Wario's Woods 1994NoYesNo
Wrecking Crew 1985YesNoNo
Zelda II: The Adventure of Link 1988NoYesYes

Development

NES Remix Pack compilation box art (left) and Ultimate NES Remix box art Nes Remix for Wii U, and Nes Remix for 3DS.png
NES Remix Pack compilation box art (left) and Ultimate NES Remix box art

According to an IGN interview, the game started as a pet project by Nintendo EAD Tokyo's Koichi Hayashida, after having directed Super Mario 3D Land . With approval from group manager and producer Yoshiaki Koizumi, Hayashida developed the first 100 challenges of NES Remix by himself. Also co-directing Super Mario 3D World at the time, Hayashida was later assisted by three additional members of EAD Tokyo. Nintendo additionally hired Indieszero to help finish the game. [1]

Hayashida stated that he designed NES Remix partly out of desire to play NES games at work; he did not get to play many of these games as a child, and he considered the game an opportunity to make up for lost time. Hayashida was also inspired to break the games up into minigames for similar reasons, because as an adult he did not have as much time as he did as a child, but he still wanted to play later "scenes" in the games. [1]

Hayashida expressed his belief that NES Remix should be completely authentic to its vintage roots. To this end, the compilation is based entirely on accurate emulation of the NES's hardware and on the original game software. This includes hardware glitches such as frame rate slowdown when too many characters are on the screen, and software bugs. Hayashida explained that these were intricate parts of the original and directly affect the difficulty and so they were not changed. Hayashida also spoke similarly about the controls; even if they were not considered ideal, he understood that they had been conceived that way for a reason and so they were unaltered for NES Remix. [1]

In an interview with gaming website Eurogamer, Hayashida revealed that NES Remix would have been more difficult to develop for the Nintendo 3DS handheld system, adding that the development team required "some more machine power" in order to achieve the desired result at that time. Hayashida also noted that his familiarity with the Wii U architecture, having resulted from his work on Super Mario 3D World , lent itself well to the early development of NES Remix. [6] However, a version of the game for the Nintendo 3DS, known as Ultimate NES Remix, was eventually announced. [7]

Reception

IGN rated NES Remix at 8.0 out of 10.0. While they did find this first compilation enjoyable, they criticized the lack of multiplayer functionality and online leaderboards as a "startling oversight", and wished that a greater quantity and quality of titles had been included. They suggested that Nintendo could have more fundamentally altered certain vintage games, such as by improving upon the "frustrating" play control of the vintage Ice Climber, Tennis, or Clu Clu Land, or by making Pinball more "fun". [44]

IGN's follow-up review for NES Remix 2 is also overall positive, rating it at 7.7 out of 10.0. While noting this sequel's fulfillment of their original request for leaderboards and for a superior selection of games, IGN says about the remix portion of the collection that "better games don't necessarily make for better remixes". They specifically commend Nintendo's "great job of revealing the overlooked, clever design" of the Japanese Super Mario Bros. 2, and summarily praise the overall collection by "officially demanding more". [45] GameSpot assigns a 7.0 out of 10.0, calling NES Remix 2 "a delightful experience" with "more than enough content to keep you busy ... for a good while". [46]

Notes

  1. Additional work by indieszero.
  2. Famicom Remix (Japanese: ファミコンリミックス, Hepburn: Famikon Rimikkusu)
  3. Famicom Remix 2 (Japanese: ファミコンリミックス2, Hepburn: Famikon Rimikkusu Tsū)
  4. Famicom Remix 1+2 (Japanese: ファミコンリミックス 1+2, Hepburn: Famikon Rimikkusu Wan Purasu Tsū)
  5. Famicom Remix Best Choice (Japanese: ファミコンリミックス ベストチョイス, Hepburn: Famikon Rimikkusu Besutochoisu)
  6. Super Luigi Bros. (Japanese: スーパールイージブラザーズ, Hepburn: Sūpā Ruīji Burazāzu)
  7. Speed Mario Bros. (Japanese: スピードマリオブラザーズ, Hepburn: Supīdo Mario Burazāzu)

Related Research Articles

<i>Duck Hunt</i> 1984 video game

Duck Hunt is a 1984 light gun shooter video game developed and published by Nintendo for the Nintendo Entertainment System (NES) video game console and the Nintendo VS. System arcade hardware. The game was first released in April 1984, in Japan for the Family Computer (Famicom) console and in North America as an arcade game. It became a launch game for the NES in North America in October 1985, and was re-released in Europe two years later.

<i>Mario Bros.</i> 1983 video game

Mario Bros. is a platform game developed and published by Nintendo as an arcade video game in 1983. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures, like turtles (Koopas) and crabs emerging from the sewers by knocking them upside-down and kicking them away. The Famicom/Nintendo Entertainment System version is the first game produced by Intelligent Systems. It is part of the Mario franchise, but originally began as a spin-off from the Donkey Kong series.

<i>Super Mario Bros. 3</i> 1988 video game

Super Mario Bros. 3 is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on August 29, 1991. It was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka.

<i>Super Mario Bros.: The Lost Levels</i> 1986 video game

Super Mario Bros.: The Lost Levels is a 1986 platform game developed by Nintendo R&D4 and published by Nintendo. A sequel to Super Mario Bros. (1985), the game was originally released in Japan for the Family Computer Disk System as Super Mario Bros. 2 on June 3, 1986. Nintendo of America deemed it too difficult for its North American audience and instead released an alternative sequel, also titled Super Mario Bros. 2, in 1988. The game was renamed The Lost Levels and first released internationally in the 1993 Super Nintendo Entertainment System compilation Super Mario All-Stars. The game has since been ported to the Game Boy Color and Game Boy Advance, along with being re-released through emulation for the Wii, Wii U, Nintendo 3DS, and Nintendo Switch.

<i>The Legend of Zelda</i> (video game) 1986 video game

The Legend of Zelda, originally released in Japan as The Hyrule Fantasy: Zelda no Densetsu, is an action-adventure game developed and published by Nintendo. The first game of The Legend of Zelda series, it is set in the fantasy land of Hyrule and centers on an elf-like boy named Link, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from Ganon. The player controls Link from a top-down perspective and navigates throughout the overworld and dungeons, collecting weapons, defeating enemies and uncovering secrets along the way.

<i>Wrecking Crew</i> (video game) 1985 video game

Wrecking Crew is an action game developed and published by Nintendo. Designed by Yoshio Sakamoto, it was first released as an arcade video game for the Nintendo VS. System in 1984, titled Vs. Wrecking Crew with a simultaneous two-player mode. It was released as a single-player game for the Family Computer (Famicom) console in 1985, and as a launch game for the Nintendo Entertainment System (NES) later that year. A sequel, Wrecking Crew '98, was released in Japan in 1998 for the Super Famicom.

<i>River City Ransom</i> 1989 video game

River City Ransom, known as Street Gangs in PAL regions, is an open world beat 'em up video game originally for the Nintendo Entertainment System. It is an English localization of Downtown Nekketsu Monogatari for the Famicom. The game was developed by Technōs Japan and released in Japan on April 25, 1989.

<i>Balloon Fight</i> 1984 video game

Balloon Fight is an action video game developed by Nintendo and HAL Laboratory and published by Nintendo. The original arcade version was released for the Nintendo VS. System internationally as Vs. Balloon Fight, while its Nintendo Entertainment System counterpart was released in Japan in 1985 and internationally in 1986.

<i>Excitebike</i> 1984 video game

Excitebike is a motocross racing video game developed and published by Nintendo. In Japan, it was released for the Famicom in 1984 and then ported to arcades as VS. Excitebike for the Nintendo VS. System later that year. In North America, it was initially released for arcades in 1985 and then as a launch game for the Nintendo Entertainment System later that year, becoming one of the best-selling games on the console. It is the first game in the Excite series.

Super Smash Bros. is a crossover platform fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.

The Virtual Console is a defunct line of downloadable video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of systems.

<i>NES Open Tournament Golf</i> 1991 video game

NES Open Tournament Golf, known in Japan as Mario Open Golf, is a sports video game developed and published by Nintendo for the Nintendo Entertainment System. NES Open Tournament Golf is the second Nintendo published golf-based video game released for the NES, the first game being Golf. In addition to the Famicom version of Golf, there were two other Nintendo published golf-based video games released in Japan. These games were released in disk format on the Family Computer Disk System in 1987. These two games were Family Computer Golf: Japan Course and Family Computer Golf: U.S. Course.

<i>The Mysterious Murasame Castle</i> 1986 video game

The Mysterious Murasame Castle is an action-adventure video game developed by Nintendo and Human Entertainment and published by Nintendo for the Family Computer Disk System. It was released exclusively in Japan on April 14, 1986. The game was one of the early games released for the system, and the second original game after The Legend of Zelda. The game was released outside Japan for the first time on the Nintendo 3DS Virtual Console in Europe and Australia in May 2014 and in North America in August 2014. It was added to the Nintendo Switch Online service on October 31, 2023.

<span class="mw-page-title-main">Nintendo video game consoles</span> Overview of the various video game consoles released by Nintendo

The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2021, in addition to Nintendo Switch, Nintendo has sold over 863.07 million hardware units.

indieszero Corporation, Ltd. is a small video game development company headquartered in Musashino, Tokyo, Japan. It was founded on April 21, 1997, and has developed video games for other video game companies, including Nintendo, SEGA, and Square Enix.

<i>Super Smash Bros. for Nintendo 3DS</i> and <i>Wii U</i> Pair of 2014 video games

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, both commonly referred together as Super Smash Bros. 4, are 2014 crossover platform fighter video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. It is the fourth installment in the Super Smash Bros. series, succeeding Super Smash Bros. Brawl. The Nintendo 3DS version was released in Japan on September 13, 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014 and in Japan the following month.

<i>Super Mario Bros.</i> 1985 video game

Super Mario Bros. is a platform game developed and published in 1985 by Nintendo for the Famicom in Japan and for the Nintendo Entertainment System (NES) in North America. It is the successor to the 1983 arcade game Mario Bros. and the first game in the Super Mario series. Following a US test market release for the NES, it was converted to international arcades on the Nintendo VS. System in early 1986. The NES version received a wide release in North America that year and in PAL regions in 1987.

<i>Super Mario Maker</i> 2015 video game

Super Mario Maker is a 2015 platform game and game creation system developed and published by Nintendo for the Wii U, released worldwide in September 2015. Players can create, play, and share courses online, free of charge, based on the styles of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. The game was revealed as the final challenge of Nintendo World Championships 2015.

<i>Amiibo Tap: Nintendos Greatest Bits</i> 2015 video game

Amiibo Tap: Nintendo's Greatest Bits, known as Amiibo Touch & Play: Nintendo Classics Highlights in the PAL regions, was an application developed and published by Nintendo for the Wii U's Nintendo eShop in 2015. The application was used to play demos of 30 popular Nintendo Entertainment System and Super Nintendo Entertainment System video games by scanning, Amiibo figurines, Nintendo's toys-to-life series of products.

References

  1. 1 2 3 4 5 Otero, Jose (23 April 2014). "How Mario 3D World's Co-Director Gave NES Games a Second Life". IGN . Ziff Davis. Archived from the original on April 26, 2014. Retrieved May 3, 2014.
  2. Plunkett, Luke (February 13, 2014). "NES Remix 2 Mods Original Super Mario Bros. To Make Luigi The Star". Kotaku.com. Retrieved 2014-03-26.
  3. Kubba, Sinan (August 29, 2014). "Ultimate NES Remix slides onto 3DS later this year [update]". Joystiq. Retrieved August 29, 2014.
  4. Gilbert, Ben (2013-12-18). "'NES Remix' takes classic NES games and...remixes them for Wii U, available today for $15". Engadget.com. Retrieved 2014-03-02.
  5. "Virtual Console | NES™ Remix". Nintendo. Retrieved 2014-03-02.
  6. Matulef, Jeffrey (21 April 2014). "NES Remix needed "more machine power" than the 3DS, says director". Eurogamer . Gamer Network. Retrieved 22 April 2014.
  7. Champane, Jimmy (30 August 2014). "ULTIMATE NES REMIX COMING TO 3DS". IGN. Retrieved 15 October 2014.
  8. "ULTIMATE NES REMIX 3DS". Metacritic. Retrieved August 15, 2020.
  9. "Ultimate NES Remix Review". GameSpot. Retrieved August 15, 2020.
  10. "Ultimate NES Remix Review (3DS)". Nintendo Life. 3 November 2014. Retrieved August 15, 2020.
  11. "Ultimate NES Remix Review". Nintendo World Report. Retrieved August 15, 2020.
  12. "Ultimate NES Remix". Pocket Gamer. 4 November 2014. Retrieved August 15, 2020.
  13. "NES REMIX Wii U". Metacritic. Retrieved August 15, 2020.
  14. "Review: NES Remix". Destructoid. Retrieved August 15, 2020.
  15. "NES Remix review". Edge Online. Archived from the original on January 22, 2014. Retrieved August 15, 2020.
  16. "NES Remix review". Eurogamer.net. 17 January 2014. Retrieved August 15, 2020.
  17. "NES Remix Get Out Your Rose-Colored Glasses". Game Informer. Retrieved August 15, 2020.
  18. "NES Remix Review". Game Revolution. 22 January 2014. Retrieved August 15, 2020.
  19. "NES Remix Review Nostalgia sampler platter". GameSpot. Retrieved August 15, 2020.
  20. "NES Remix". GamesTM . No. 144. Future Publishing. January 2014. p. 108.
  21. "NES Remix Review". IGN. 21 December 2013. Retrieved August 15, 2020.
  22. "NES Remix review: Please rewind". Joystiq. Archived from the original on December 20, 2013. Retrieved August 15, 2020.
  23. "NES Remix Review (Wii U eShop)". Nintendo Life. 19 December 2013. Retrieved August 15, 2020.
  24. 1 2 "NES Remix Pack Review (Wii U)". Nintendo Life. 28 December 2014. Retrieved August 15, 2020.
  25. "NES Remix". Nintendo World Report. Retrieved August 15, 2020.
  26. "NES Remix review". Official Nintendo Magazine. Archived from the original on February 1, 2014. Retrieved August 15, 2020.
  27. "NES REMIX REVIEW: NOW AND THEN". Polygon. 23 December 2013. Retrieved August 15, 2020.
  28. "NES Remix Review: What Took You So Long, Nintendo?". USgamer. 19 December 2013. Retrieved August 15, 2020.
  29. "NES REMIX 2 Wii U". Metacritic. Retrieved August 15, 2020.
  30. "Review: NES Remix 2". Destructoid. Retrieved August 15, 2020.
  31. "NES Remix 2 review". Edge Online. Archived from the original on April 27, 2014. Retrieved August 15, 2020.
  32. "NES Remix 2 A Shallow Hit Of Nostalgia". Game Informer. Retrieved August 15, 2020.
  33. "NES Remix 2 Review". Game Revolution. 23 April 2014. Retrieved August 15, 2020.
  34. "NES Remix 2 Review". GameSpot. Retrieved August 15, 2020.
  35. "NES Remix 2". GamesTM . No. 148. Future Publishing. May 2014. p. 126.
  36. "NES Remix 2 Review". IGN. 23 April 2014. Retrieved August 15, 2020.
  37. "NES Remix 2 review: Once more, with feeling". Joystiq. Archived from the original on April 25, 2014. Retrieved August 15, 2020.
  38. "NES Remix 2 Review (Wii U eShop)". Nintendo Life. 21 April 2014. Retrieved August 15, 2020.
  39. "NES Remix 2 Review". Nintendo World Report. Retrieved August 15, 2020.
  40. "NES Remix 2". Official Nintendo Magazine . No. 109. Future Publishing. July 2014. p. 84.
  41. "NES REMIX 2 REVIEW: PLAYING WITH POWER". Polygon. 29 April 2014. Retrieved August 15, 2020.
  42. "NES Remix 2 review: better sampling". Shacknews. 21 April 2014. Retrieved August 15, 2020.
  43. "NES Remix 2 Wii U Review: Sometimes, Less is More". USgamer. 21 April 2014. Retrieved August 15, 2020.
  44. Claiborn, Samuel (December 20, 2013). "NES Remix Review". IGN. Retrieved March 2, 2014.
  45. Claiborn, Samuel (April 23, 2014). "NES Remix 2 Review: Retro Redux". IGN. Retrieved April 24, 2014.
  46. Venter, Jason (April 21, 2014). "NES Remix 2 Review" . Retrieved April 24, 2014.