|Super Mario Bros. 3|
Cover art, depicting Mario, the main protagonist, flying using the iconic "Raccoon Power-Up", obtained from the "Super Leaf" item
|Director(s)|| Shigeru Miyamoto |
|Platform(s)||Nintendo Entertainment System, Arcade (PlayChoice-10), Game Boy Advance|
Super Mario Bros. 3is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, North America on February 12, 1990 and Europe on August 29, 1991. Initial release in North America was July 15, 1989 via PlayChoice-10 arcade machines. It was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka.
Players control plumbers Mario or Luigi, who must save Princess Toadstool and the rulers of seven different kingdoms from the antagonist Bowser. As in previous Mario games, they defeat enemies by stomping them or using items that bestow magical powers; they also have new abilities, including flight or sliding down slopes. Super Mario Bros. 3 introduces many elements that became Mario series staples, such as Bowser's children (the Koopalings) and a world map to transition between levels.
Super Mario Bros. 3 is acclaimed by critics as one of the greatest video games of all time.It is the third-best-selling NES game, with more than 17 million copies sold worldwide. It also inspired a short-lived animated television series produced by DiC Entertainment called The Adventures of Super Mario Bros. 3 . It was remade for the Super NES as a part of Super Mario All-Stars in 1993 and the Game Boy Advance as Super Mario Advance 4: Super Mario Bros. 3 in 2003. The game has been re-released on the Virtual Console. It is also pre-installed on the NES Classic Mini. On September 19, 2018, the game was re-released on the Nintendo Switch Online service with added netplay.
Super Mario Bros. 3 is a two-dimensional, side-scrolling platform game in which the player controls either Mario or Luigi. The game shares similar gameplay mechanics with previous games in the series — Super Mario Bros. , Super Mario Bros. 2 in Japan, and Super Mario Bros. 2 internationally — while introducing several new elements. In addition to running and jumping found in past games, the player can slide down slopes, pick up and throw special blocks, and freely climb vines. Mario can also fly and float with power-ups. The game world consists of eight kingdoms, each subdivided into multiple levels. The eight worlds feature distinct visual themes: for example, the second world, "Desert Land" (or "Desert Hill" in Japanese and North American PRG0 versions), contains sand- covered levels with pyramids, while the levels in the fourth world, "Giant Land" ("Big Island"), contain obstacles and enemies twice their normal height and width.
The player navigates through the game via two game screens: an overworld map and a level playfield. The overworld map displays an overhead representation of the current kingdom and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses, and other map icons, and allow players to take different routes to reach the kingdom's goal. Moving the on-screen character to an action panel or fortress will allow access to that level's playfield, a linear stage populated with obstacles and enemies. The majority of the game takes place in these levels, with the player traversing the stage by running, jumping, flying, swimming, and dodging or defeating enemies.Players start with a certain number of lives and may gain additional lives by picking up green spotted 1-Up mushrooms hidden in bricks, or by collecting 100 coins, defeating several enemies in a row with a Koopa shell, or bouncing on enemies successively without touching the ground. Mario and Luigi lose a life if they take damage while small, fall into lava or off the bottom of the screen, or run out of time. The game ends when all lives are lost, although the player can continue from the last level played by selecting "Continue".
Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final stage with a boss to defeat. The first seven worlds feature an airship controlled by one of the Koopalings, while the player battles Bowser in his castle in the eighth world as the Final boss. Other map icons include large boulders and locked doors that impede paths. Mini-games and bonus screens on the map provide the player a chance to obtain special power-ups and additional lives. Power-ups obtained in these mini-games are stored in a reserve until activated by the player from the map screen.
In addition to special items from previous games like the Super Mushroom and the Fire Flower, new power-ups are introduced that provide the player with new options. The Super Leaf and Tanooki Suit give Mario raccoon and tanooki appearances, allowing him to fly. The Tanooki Suit enables him to turn into stone to avoid enemies for a short period of time. Changing into a Tanooki statue while jumping results in Mario pounding the ground and killing whatever enemies are directly under him; this is the first appearance of the now standard "ground pound" move in the Mario series.The new "Frog Suit" increases the character's underwater speed and agility, and boosts jumping height on land. Another new suit, the Hammer Suit, gives Mario the appearance of the Hammer Bro. enemy and allows him to throw hammers at enemies and resist fire attacks when crouching.
Super Mario Bros. 3 includes a multiplayer option which allows two players to play the game by taking turns at navigating the overworld map and accessing stage levels. The first player controls Mario, while the other controls Luigi (a palette swap of Mario). Through this mode, players can access several mini-games, including a remake of the original Mario Bros. arcade game, in which one player has the opportunity to steal the cards of another, but may lose their turn if they lose the mini-game.
The plot of Super Mario Bros. 3 is described in the instruction booklet. The Mushroom World, the setting of the game, is invaded by the Koopalings, Bowser's seven children. The Koopalings conquer each of the seven kingdoms by stealing its king's magical wand and using it to transform him into an animal. Princess Toadstool sends Mario and Luigi to travel to each kingdom, retrieve the stolen wand, and restore its king to normal.
Mario and Luigi receive notes and special items from Princess Toadstool after rescuing each of the first six kings. When they rescue the seventh king, they instead receive a note from Bowser, boasting that he has kidnapped Toadstool and imprisoned her within the castle of his own realm, Dark Land.The brothers travel through Dark Land, enter his castle, and defeat Bowser in a battle. The game ends with Princess Toadstool being freed from the castle.
Super Mario Bros. 3 was conceived as a stage play. The title screen features a stage curtain being drawn open, and in-game objects hang from off-screen catwalks, are bolted to the background, or cast shadows on the skyline. When Mario finishes a level, he walks off the stage.
Beginning development shortly after the 1986 release of the Famicom Disk System's Super Mario Bros. 2 ,Super Mario Bros. 3 was developed by Nintendo Entertainment Analysis and Development, a team that consisted of more than ten people. The game took more than two years to complete at a budget of about $800,000. Developer Shigeru Miyamoto served as director. He worked closely with the designers and programmers during the conceptual and final stages, encouraging a free interchange of ideas. Miyamoto considered intriguing and original ideas to be key to creating a successful game. Originally, the team intended for the game to be played from an isometric point of view, but the developers found that this made it too difficult to position jumps, so the game was changed to the 2D side view used in previous games. Some isometric elements remain, such as the checkered floor present in the title screen. All pixel art for the game was drawn using Fujitsu FM R-50 HD business computers while HP 64000 mainframe computers with a 6502 processor card was used to write and test code.
The game was designed to appeal to players of varying skill levels. To assist less skilled players, bonus coins and 1-ups are more abundant in earlier worlds, while later worlds present more complex challenges for experienced players. In the two-player mode, the players alternate turns to balance play time.The development team introduced new power-ups and concepts that would give Mario the appearance of different creatures as a means of providing him with new abilities. An early idea changed Mario into a centaur, but was dropped in favor of a raccoon tail with limited flying ability. Other costumes with different abilities were added to his repertoire, and levels were designed to take advantage of these abilities. New enemies were included to add diversity to the game, along with variants of previous enemies, such as Goombas, Hammer Bros., and Koopa Troopas.
Some of the enemies designed for Super Mario Bros. 3 were inspired by the team's personal experiences. For example, Miyamoto stated that the Chain Chomp enemy, a tethered ball and chain creature that lunges at the player when in close proximity, was based on a "bad [childhood] experience" he had with a dog.Bowser's children, the Koopalings, were designed to be unique in appearance and personality; Miyamoto based the characters on seven of his programmers as a tribute to their work and efforts. Nintendo of America named the Koopalings after well-known musicians: for example, the characters "Ludwig von Koopa" and "Roy Koopa" are named after Ludwig van Beethoven and Roy Orbison respectively.
The character graphics were created with a special graphics machine ("Character Generator Computer Aided Design") that generated a collection of the graphical shapes used in the game. Shapes in the collection were assigned numbers that the game's code used to access and combine to form complete images on the screen in real time.The Super Mario Bros. 3 cartridge uses Nintendo's custom MMC3 (memory management controller) ASIC to enhance the NES capabilities. The MMC3 chip allows for animated tiles, extra RAM for diagonal scrolling, and a scan line timer to split the screen. The game uses these functions to split the game screen into two portions, a playfield on the top and a status bar on the bottom. On the overworld map, the status bar doubles as an inventory for items and power-ups. This allows the top portion to scroll as the character navigates the stage while the bottom portion remains static to display text and other information.
Like its predecessors, the music in Super Mario Bros. 3 was composed by Koji Kondo, who composed several new songs as well as returning melodies from Super Mario Bros. According to Kondo, who had composed the music in Super Mario Bros. based on what he believed fit the levels rather than focusing on composing a specific genre of music, the game was the most difficult game for him to compose.Kondo experimented with several different genres of music, unsure of how to follow up the music from the first game after hearing from several people that it sounded a lot like latin or fusion music, and came up with several different melodies throughout its development before settling on what ultimately made it into the game. The development team decided that music on the title screen was unnecessary.
During 1988, a global shortage of ROM chips,along with Nintendo's preparation of Super Mario Bros. 2, prevented Nintendo from performing various North American game releases according to their original schedules. The delayed products included Super Mario Bros. 3 and, according to Nintendo Power, Zelda II: The Adventure of Link . The delay, however, presented Nintendo with an opportunity to promote the game in a feature film. In 1989, Tom Pollack of Universal Studios approached Nintendo of America's marketing department about a video game movie; inspired by Nintendo video game competitions, Pollack envisioned a video game version of Tommy for younger audiences. Nintendo licensed its products for inclusion in what would become the film The Wizard . During the movie's production, the filmmakers requested and were granted approval from Nintendo regarding the script and the portrayal of the company's games. Super Mario Bros. 3 was one of the products shown in the film and was used in a final scene involving a video game competition. The film was released in December 1989, between the home console releases of the game in Japan and North America.
Super Mario Bros. 3 was lauded by the video game press. It was widely considered to be one of the best games released for the NES. Computer and Video Games editors Paul Rand, Tim Boone and Frank O'Connor awarded the game a 98/100, praising it for its gameplay, replayability, sound, and graphics. Boone commented that the game is nearly flawless in its utterly "stupendous incredibility and absolutely impossible to put down for anything less than a fire alarm and even then you find yourself weighing down the odds." Rand called Super Mario Bros. 3 the best video game ever, labeling it "the Mona Lisa of gaming" and stating that it is "astoundingly brilliant in every way, shape, and form." O'Connor stated that the game "makes Sonic the Hedgehog look like a wet Sunday morning and even gives the Super Famicom's Super Mario World a run for its money."
The Japanese publication Famitsu gave it a 35 out of 40.Julian Rignall of Mean Machines referred to Super Mario Bros. 3 as the "finest video game" he had ever played, citing its addictiveness, depth, and challenge. A second Mean Machines reviewer, Matt Regan, anticipated the game would be a bestseller in the United Kingdom, and echoed Rignall's praise, calling it a "truly brilliant game". Regan further stated that the game offered elements which tested the player's "brains and reflexes", and that though the graphics were simple, they were "incredibly varied". In a preview of the game, Nintendo Power gave it high marks in graphics, audio, challenge, gameplay, and enjoyability. The items hidden in the game's levels, such as the warp whistles, were well-received: Rignall regarded them as part of the game's addictiveness, and Sheff stated that finding them provided a sense of satisfaction.
Criticism focused on particular aspects of the game. Rignall described the audio and visuals as being outdated in comparison to games on the Mega Drive/Genesis and Super NES (the latter platform having already been launched in other regions by the time Super Mario Bros. 3 was released in Europe).
Super Mario Bros. 3 has received universal acclaim from modern critics who consider it one of the best games of all time, and has appeared on many top games lists. The game debuted on Nintendo Power's Top 30 best games ever list at number 20 in September 1989. It entered the list's top 10 a few months later and reached number one in May 1990. Super Mario Bros. 3 remained within the top 20 for more than five years. More than a decade later, the magazine ranked the game number six on their list of 200 Greatest Nintendo Games. In August 2008, Nintendo Power listed Super Mario Bros. 3 as the second best NES video game, praising it for making the series more complex and introducing new abilities that have since become signature abilities in the series. The game placed 11th, behind Super Mario Bros., in Official Nintendo Magazine 's "100 greatest Nintendo games of all time". Edge considered Super Mario Bros. 3 Nintendo's standout game of 1989, and commented that its success outshone the first Super Mario Bros.'s sales milestone; the first game sold 40 million copies, but was bundled with the NES. They lauded the overworld map as an elegant alternative to a menu to select levels. In 2007, ScrewAttack called Super Mario Bros. 3 the best Mario game in the series as well as the best game on the NES, citing the graphics, power-ups, secrets, and popularity, summing it up as "just incredible" and stating, "If you haven't experienced this greatness, we pity you". In a poll conducted by Dengeki , the game tied with Super Mario World as the number three video game their readers first played. GamesRadar also called it the best NES game, saying that while Super Mario Bros. defined its genre, Super Mario Bros. 3 perfected it.
In 1997 Electronic Gaming Monthly ranked the All-Stars edition the 2nd best console game of all time (behind only Tetris ), saying it "took the series back to its roots, but expanded upon the original game in every way imaginable. No other game since has been able to recapture the spirit of adventure and enchantment found in Mario 3." 's previous ranking in 2001. Edge ranked the game #20 on its list of "The 100 Best Games To Play Today", calling it "the one 8-bit game that still shines today, no caveats required." UGO listed Super Mario Bros. 3 on their list of the "Top 50 Games That Belong On the 3DS", calling it "Arguably the greatest Mario game ever made." GameSpot placed the game on their list of the greatest games of all time. USgamer ranked the game as the third best Mario platformer ever. Super Mario Bros. 3 ranked 34th on Warp Zoned's "Scientifically Proven Best Video Games of All Time" list, a statistical meta-analysis of 44 "top games" lists published between 1995 and 2016.The game has been ranked on several of IGN's lists of "top games". In 2005, they rated it 23rd among their Top 100 Games, and praised the precise and intuitive controls. IGN editors from the United States, United Kingdom, and Australia ranked Super Mario Bros. 3 number 39 in their 2007 Top 100 Games, citing Miyamoto's "ingenious" designs. They further commented that the game improved on the "already-brilliant concepts" of the previous games with new power-ups and enemies. Users and readers of the website placed the game high on similar lists: 32nd in 2005 and 21st in 2006. In 2009, Game Informer put Super Mario Bros. 3 9th on their list of "The Top 200 Games of All Time", saying that it is "a game with incredible lasting power that we won't soon forget". This is down one place from Game Informer
Super Mario Bros. 3 became a best-selling game. 's appearance in the film as a show-stealing element, referring to the movie as a "90-minute commercial" for the game. The game sold 250,000 copies in its first two days of release, according to a spokeswoman for Nintendo. By 1993, the game had sold 4 and 7 million unbundled units in Japan and the United States respectively. In the United States alone, the game generated over US$500 million in revenue for Nintendo. Author David Sheff commented that, in music industry terms, the game went platinum 11 times. The game was later bundled with new NES systems. Including bundled units, the NES version of the game sold over 17 million copies. Game Informer reported in their October 2009 issue that the Virtual Console version had sold one million copies. As of 2011, Super Mario Bros. 3 remains the highest-grossing non-bundled home video game to date, having grossed $1.7 billion, adjusted for inflation.Its inclusion in The Wizard served as a preview which generated a high level of anticipation in the United States prior to its release. Levi Buchanan of IGN considered Super Mario Bros. 3
Super Mario Bros. 3 introduced several elements carried over to subsequent Mario games.A similar overworld map is used in Super Mario World and New Super Mario Bros. , and Mario's ability to fly has been a feature in games such as Super Mario World , Super Mario 64 and Super Mario Galaxy . The game's "Super Leaf" item has returned in more recent Mario games for the Nintendo 3DS, like Super Mario 3D Land , Mario Kart 7 and New Super Mario Bros. 2 . Bowser's red hair was first popularized in the game and has since become a part of his standard appearance.
Through a collaboration between NBC and Nintendo of America, an animated television series, The Adventures of Super Mario Bros. 3, was created in 1990 by DIC Entertainment. The show aired weekly and featured numerous characters, enemies, and settings from the video game; the original seven Koopalings are given different names based on their given personalities and are also given a new age order.Other Nintendo products have included various elements of the game as well. Music from Super Mario Bros. 3 appears as a track on Nintendo Sound Selection Koopa, a collection of songs from Nintendo games. The game's stages and graphics comprise a background theme in the 2006 Nintendo DS game Tetris DS . The Koopalings are also world bosses in Super Mario World, Mario is Missing! , Yoshi's Safari , Hotel Mario and all New Super Mario Bros. games except New Super Mario Bros. Boom Boom, another boss from this game, additionally reappears in Super Mario 3D Land and Super Mario 3D World , alongside a boomerang-wielding female counterpart named Pom Pom. Super Mario Bros. 3 is one of the games represented as themes in both Super Mario Maker and Super Mario Maker 2 .
In the early 1990s, game developers John Carmack and Tom Hall developed an adaptive tile refresh technology to perform smooth, side-scrolling graphics on EGA cards for IBM clone personal computers. They used it to develop a clone of Super Mario Bros. 3 and presented it to Nintendo, who rejected it to retain exclusivity for their games on Nintendo consoles. Carmack and Hall went on to found Id Software and develop Commander Keen, a series of platform games inspired by Super Mario Bros. 3.
At the 2007 Game Developers Conference, Stanford University curator Henry Lowood, along with game designers Warren Spector and Steve Meretzky, academic researcher Matteo Bittanti and game journalist Christopher Grant named Super Mario Bros. 3 one of the 10 most important video games of all time, being a member of a "game canon" whose inductees were submitted to the Library of Congress for having "cultural significance or a historical significance".The New York Times reported Grant felt its inclusion was due to the game's nonlinear play being a "mainstay of contemporary games", and how it allows the player to move backward and forward in levels.
The game has been ported or remade on several other Nintendo consoles. It was included in the 1993 Super NES game Super Mario All-Stars , a compilation of remakes of NES Super Mario games featuring updated graphics and sound,which was also later released on the Wii in 2010. A Game Boy Advance version, Super Mario Advance 4: Super Mario Bros. 3 , was released in 2003. This version features support for the Nintendo e-Reader peripheral, which allows the player to access additional levels stored on e-Reader cards, in addition to updated graphics, power-ups, and sound.
Super Mario Bros. 3 was rereleased in emulation as a downloadable Virtual Console game in 2007 for the Wii and in 2014 for the Nintendo 3DS and Wii U consoles.It is one of thirty pre-installed games in the NES Classic Edition console, and is on the Nintendo Switch Online service.
Super Mario World is a 1990 platform game developed by Nintendo for the Super Nintendo Entertainment System (SNES). The story follows Mario's quest to save Princess Toadstool and Dinosaur Land from the series antagonist Bowser and his minions, the Koopalings. The gameplay is similar to that of earlier Super Mario games: Players control Mario or his brother Luigi through a series of levels in which the goal is to reach the flagpole at the end. Super Mario World introduced Yoshi, a dinosaur who can eat enemies and gain abilities by eating the shells of Koopa Troopas.
Mario is a fictional character in the Mario video game franchise, owned by Nintendo and created by Japanese video game designer Shigeru Miyamoto. Acting as the company's mascot, as well as being the eponymous protagonist of the series, Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center upon rescuing Princess Peach from the Koopa villain Bowser. Mario's fraternal twin brother and sidekick is Luigi.
Yoshi is a fictional dinosaur who appears in video games published by Nintendo. Yoshi debuted in Super Mario World (1990) on the Super Nintendo Entertainment System as Mario and Luigi's sidekick. Yoshi later starred in platform and puzzle games, including Super Mario World 2: Yoshi's Island, Yoshi's Story, Yoshi's Woolly World, and Yoshi's Crafted World. Yoshi also appears in many of the Mario spin-off games, including Mario Party and Mario Kart, various Mario sports games, and Nintendo's crossover fighting game series Super Smash Bros. Yoshi belongs to the species of the same name, which is characterized by their variety of colors.
Princess Peach is a character in Nintendo's Mario franchise, created by Shigeru Miyamoto. She is the princess of the fictional Mushroom Kingdom, which is constantly under attack by Bowser. She often plays the damsel in distress role within the series and is the lead female character. She resides in her castle along with Toads. In Super Princess Peach, Peach was the protagonist and player character, and she is occasionally a supporting playable character in mainstream games, such as Super Mario Bros 2 and Super Mario 3D World; she also appears in most entries of the Super Smash Bros. series as one of the lead female Nintendo characters, along with Princess Zelda and Samus Aran. In 2007, Princess Peach landed on Forbes magazine's Wealthiest Fictional People list, with a fortune upwards of $1 billion. She is ranked tenth in Electronic Gaming Monthly's list of the top ten video game politicians.
Bowser, or King Koopa, is a fictional character and the main antagonist of Nintendo's Mario franchise. In Japan, the character bears the title of Daimaō. In the United States, the character was first referred to as "Bowser, King of the Koopas" and "the sorcerer king" in the instruction manual. Bowser is the leader of the turtle-like Koopa race, and has been the archenemy of Mario since his first appearance, in the 1985 video game Super Mario Bros.
Super Mario World 2: Yoshi's Island is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). To reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek, the player controls Yoshi, a friendly dinosaur, through 48 levels while carrying Baby Mario. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump and produce eggs from swallowed enemies.
Paper Mario is a role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 home video game console. The first game in the Paper Mario series of Mario role-playing games, it was first released in Japan in 2000 and then internationally in 2001. Paper Mario was re-released for Nintendo's Wii Virtual Console in July 2007 as well as Wii U Virtual Console in 2015.
Super Mario Bros.: The Lost Levels is a 1986 side-scrolling platform game developed and published by Nintendo as the first sequel to their 1985 bestseller Super Mario Bros. The games are similar in style and gameplay, apart from a steep increase in difficulty. Like the original, Mario or Luigi venture to rescue the Princess from Bowser. Unlike the original, the game has no two-player option and Luigi is differentiated from his twin plumber brother with reduced ground friction and increased jump height. The Lost Levels also introduces setbacks such as poison mushroom power-ups, counterproductive level warps, and mid-air wind gusts. The game has 32 levels across eight worlds, and five bonus worlds, each of which also has four levels.
The Koopalings are a fictional group of seven childlike characters in the Mario video game franchise by Nintendo. Their individual names are Larry Koopa, Roy Koopa, Lemmy Koopa, Wendy O. Koopa, Iggy Koopa, Morton Koopa Jr., and Ludwig von Koopa. Originally depicted as the children of the series antagonist Bowser, they first appeared as boss characters in the 1988 game Super Mario Bros. 3. They have since appeared in subsequent Super Mario games and spin-off Mario games.
Mario & Luigi: Superstar Saga is a role-playing video game developed by AlphaDream and published by Nintendo for the Game Boy Advance in 2003. The game is the first in the Mario & Luigi RPG series. The game was later re-released for the Wii U Virtual Console on the Nintendo eShop in 2014, and remade for the Nintendo 3DS as Mario & Luigi: Superstar Saga + Bowser's Minions in 2017.
Yoshi's Safari is a 1993 light gun shooter developed and published by Nintendo for its Super Nintendo Entertainment System (SNES). It is the only Mario franchise game to feature first-person shooter gameplay and requires the SNES's Super Scope light gun. As Mario and his pet dinosaur Yoshi, the player embarks on a quest to save the kingdom of Jewelry Land from Bowser and his Koopalings, who have kidnapped its rulers and stolen 12 gems. The game features 12 levels in which the player shoots enemies like Goombas and Koopas, and collects power-ups and coins. At the end of each level, the player engages in a boss fight with an enemy, a Koopaling, or Bowser. Nintendo commissioned its R&D1 department to develop Yoshi's Safari in response to the waning popularity of the Super Scope. Yoshi's Safari was the first Super Scope title to use the SNES's Mode 7 graphics mode, and the future of the peripheral depended on the game's performance.
Bowser Jr. is a video game character who appears in Nintendo's Mario franchise as an antagonist. He is the son of the series' main antagonist, Bowser. Since his debut in Super Mario Sunshine, Bowser Jr. has been a recurring character in the Mario series and has been made playable in several spin-offs, such as Mario Superstar Baseball, Mario Strikers Charged, and Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate. He shares his father's desire to kidnap Princess Peach and defeat Mario. Bowser Jr. is generally not considered one of the Koopalings.
New Super Mario Bros. is a 2D side-scrolling platform video game in the New Super Mario Bros. series developed by Nintendo for their Nintendo DS handheld video game console. It was first released in May 2006 in North America and Japan, and in PAL regions the following month. It is a part of the New Super Mario Bros. subseries of the Super Mario franchise, and follows Mario as he fights his way through Bowser's henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Super Mushroom, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through eight worlds with a total of 80 levels, Mario must defeat Bowser Jr. and Bowser before saving Princess Peach.
Super Mario is a platform video game series and media franchise created by Nintendo and featuring their mascot, Mario. Alternatively called the Super Mario Bros. series or simply the Mario series, it is the central series of the greater Mario franchise. At least one Super Mario game has been released for every major Nintendo video game console. There have also been a number of Super Mario video games released on non-Nintendo gaming platforms. How many Super Mario games there are has been debated. There are currently twenty-one similar games and one cross-series game that may or may not be included as part of the series.
Goombas, known in Japan as Kuribo, are a species of brown mushrooms from Nintendo's Mario franchise. They first appeared in the NES video game Super Mario Bros. as the first enemy players encounter. They have appeared outside video games, including in film, television, and other media. They are usually brown and are most commonly seen walking around aimlessly, often as an obstacle, in video games. They were included late in the development of Super Mario Bros. as a simple, easy to defeat enemy.
Mario is a Japanese media franchise, published and produced by video game company Nintendo, starring the fictional Italian character Mario. It is primarily a video game franchise, with the franchise's other forms of media including several television series and a feature film. It was originally created by game designer Shigeru Miyamoto with the arcade game Donkey Kong, released on July 9, 1981. The games have been developed by a variety of developers including Nintendo, Hudson Soft, and AlphaDream. Most Mario games have been released for Nintendo's various video game consoles and handhelds, from the third generation onward.
New Super Mario Bros. Wii is a 2D side-scrolling platform video game developed by Nintendo for the Wii. A follow-up to New Super Mario Bros., it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later. Like other side-scrolling Super Mario games, the player controls Mario as he travels eight worlds and fights Bowser's henchmen to rescue Princess Peach. Up to four people can play in cooperative and competitive multiplayer modes, taking control of Mario as well as Luigi and one of two multicolored Toads. The game also introduces "Super Guide", which allows the player to watch a computer-controlled character complete a level.
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New Super Mario Bros. 2 is a 2D side-scrolling platform video game in the New Super Mario Bros. series developed by Nintendo for their Nintendo 3DS handheld video game console. While being the third game in the series, it is a direct sequel to the 2006 Nintendo DS game New Super Mario Bros. and is the first Nintendo-published game to be released simultaneously in both digital and physical forms.
Super Mario Bros. is a platform game developed and published by Nintendo. The successor to the 1983 arcade game, Mario Bros., and the first in the Super Mario series of platformers, it was released in Japan in 1985 for the Famicom, and in North America and Europe for the Nintendo Entertainment System (NES) in 1985 and 1987 respectively. Players control Mario, or his brother Luigi in the multiplayer mode, as they travel the Mushroom Kingdom to rescue Princess Toadstool from Bowser. They must traverse side-scrolling stages while avoiding hazards such as enemies and pits with the aid of power-ups such as the Super Mushroom, Fire Flower, and Starman.
Bowser: Yo! I kidnapped the princess while you were running around. She's here in my castle, if you dare to try and rescue her. Ha ha ha...