Game Boy Advance

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Game Boy Advance
Gameboy advance logo.svg
Nintendo-Game-Boy-Advance-Purple-FL.jpg
The indigo version of the Game Boy Advance was common.
Developer Nintendo R&E
Manufacturer Nintendo
Product family Game Boy family
Type Handheld game console
Generation Sixth generation
Release date
Lifespan2001–2010 [4]
DiscontinuedWW: May 15, 2010
Units sold81.51 million (as of June 30,2010) [4]
Media ROM cartridge
CPU ARM7TDMI @ 16.78 MHz, Sharp LR35902 (8080-derived) @ 8 or 4 MHz
Memory32 KB internal, 256 KB external, 96 KB VRAM
Display TFT LCD, 240×160 pixels, 40.8×61.2 mm [5]
Power2 × AA batteries
Best-selling game Pokémon Ruby and Sapphire , 16 million combined [6]
Backward
compatibility
Game Boy, Game Boy Color
Predecessor Game Boy Color [7]
Successor Nintendo DS

The Game Boy Advance [lower-alpha 1] (GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 as iQue Game Boy Advance. The GBA was part of the sixth generation. The original model did not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlit screen, the Game Boy Advance SP, in 2003. Another redesign, the Game Boy Micro, was released in 2005.

Handheld game console lightweight, portable electronic device used for gaming

A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls, and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.

Nintendo Japanese video game company

Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. Nintendo is one of the world's largest video game companies by market capitalization, creating some of the best-known and top-selling video game franchises, such as Mario, The Legend of Zelda, and Pokémon.

Game Boy Color video game console

The Game Boy Color (GBC) is a handheld game console manufactured by Nintendo, which was released on October 21, 1998, in Japan, and later released in November of the same year to international markets. It is the successor of the Game Boy and continued in the Game Boy family.

Contents

As of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. [4] Its successor, the Nintendo DS, was released in November 2004 and is also compatible with Game Boy Advance software.

Nintendo DS Nintendo handheld game console

The Nintendo DS, or simply DS, is a dual-screen handheld game console developed and released by Nintendo. The device released globally across 2004 and 2005. The DS, short for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld gaming: two LCD screens working in tandem, a built-in microphone, and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles. It was likened to the Nintendo 64 from the 1990s, which led to several N64 ports such as Super Mario 64 DS and Diddy Kong Racing DS, among others.

History

Contrary to the previous Game Boy models, which were all following the "portrait" form factor of the original Game Boy (designed by Gunpei Yokoi), the Game Boy Advance was designed in a "landscape" form factor, putting the buttons to the sides of the device instead of below the screen. The Game Boy Advance was designed by the French designer Gwénaël Nicolas and his Tokyo-based design studio Curiosity Inc. [8] [9]

Gunpei Yokoi game designer

Gunpei Yokoi, sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the "cross" shaped Control Pad, the original designer of the Game Boy, and producer of a few long-running and critically acclaimed video game franchises, such as Metroid and Kid Icarus.

Word of a successor to the Game Boy Color (GBC) first emerged at the Nintendo Space World trade show in late August 1999, where it was reported that two new handheld systems were in the works: one of which being an improved version of the GBC with wireless online connectivity, codenamed the Advanced Game Boy (AGB), and a brand-new 32-bit system, which wasn’t set for release until the following year. [10] On September 1, 1999, Nintendo officially announced the Game Boy Advance, revealing details about the system's specifications including online connectivity through a cellular device and an improved model of the Game Boy Camera. Nintendo teased that the handheld would first be released in Japan in August 2000, with the North American and European launch dates slated for the end of the same year. [11] Simultaneously, Nintendo announced a partnership with Konami to form Mobile 21, a development studio that would focus on creating technology for the GBA to interact with the Dolphin, Nintendo's home console which was also in development at the time. [12] On August 21, 2000, IGN showed off images of a GBA development kit running a demonstrational port of Yoshi Story , [13] and on August 22, pre-production images of the GBA were revealed in an issue of Famitsu magazine in Japan. [14] On August 24, Nintendo officially revealed the console to the public in a presentation, revealing the Japanese and North American launch dates, in addition to revealing that 10 games would be available as launch titles for the system. [15] The GBA was then featured at Nintendo Space World 2000 from August 24–26 [16] alongside several peripherals for the system, including the GBA Link cable, the GameCube - Game Boy Advance link cable, a rechargable battery pack for the system, and an infrared communications adaptor which would allow systems to exchange data with each other. [17] In March 2001, Nintendo revealed details about the system's North American launch, including the suggested price of $99.99 and the 15 launch games. Nintendo estimated that around 60 games would be made available for the system by the end of 2001. [18] [19]

Nintendo Space World, formerly called Shoshinkai, was a video game trade show that was hosted by Nintendo from 1989 to 2001. It was typified by the company's unveiling of new consoles or handhelds. Unlike most other video game trade events, Nintendo World was not held annually or at any other set interval; Nintendo made a decision regarding whether to hold the show any time in the year. It always took place in Japan, either in Kyoto where Nintendo's headquarters are located, or at the Makuhari Messe convention center in Chiba. After the most recent Space World show in 2001, the company instead began to favor online publishing as well as industry-wide conferences such as E3.

Game Boy Camera Game Boy accessory

The Game Boy Camera (GBC), released as Pocket Camera in Japan, is a Nintendo accessory for the handheld Game Boy gaming console and was released on February 21, 1998 in Japan, which ceased manufacture in late 2002. It is compatible with all of the Game Boy platforms. The camera has a 128×128 pixel CMOS sensor, and can store 128×112, black & white digital images using the 4-color palette of the Game Boy system. It interfaced with the Game Boy Printer, which utilized thermal paper to print saved images, making a hardcopy. Both the camera and the printer were marketed by Nintendo as light-hearted entertainment devices aimed mainly at children in all three major video game regions of the world: Japan, North America, and Europe. N64 Magazine dedicated a monthly section to the device.

Konami Japanese company

Konami Holdings Corporation, commonly referred to as Konami, is a Japanese entertainment and gaming conglomerate. It operates as a product distributor, video game developer and publisher company. Besides those, it has casinos around the world and also operates health and physical fitness clubs across Japan.

Project Atlantis

In 1996, magazines including Electronic Gaming Monthly , [20] Next Generation , [21] issues 53 and 54 of Total! [ citation needed ] and the July 1996 issue of Game Informer [ citation needed ] featured reports of a new Game Boy, codenamed Project Atlantis. Although Nintendo's expectations of releasing the system in at least one territory by the end of 1996 [21] would make that machine seem to be the Game Boy Color, it was described as having a 32-bit RISC processor, [20] [22] a 3-by-2-inch color LCD screen, [20] [21] and a link port [20] —a description that more closely matches the Game Boy Advance. It also may have referred to the unnamed, unreleased Game Boy Color successor prototype that was revealed at 2009's Game Developers Conference. [23] It was announced that Nintendo of Japan was working on a game for the system called "Mario's Castle". [20] Nintendo tabled the project in 1997, since the original Game Boy was still too popular (holding 80% of the handheld market) to merit the release of a successor. [24]

<i>Electronic Gaming Monthly</i> American video game magazine

Electronic Gaming Monthly is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content, and product reviews.

<i>Next Generation</i> (magazine)

Next Generation was a video game magazine that was published by Imagine Media. It was affiliated to and shared editorial with the UK's Edge magazine. Next Generation ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer.

<i>Total!</i> magazine

Total! was a video game magazine published in the United Kingdom by Future plc. It was published monthly for 58 issues, beginning in December 1991, with the last issue bearing the cover-date October 1996. A "1993 Annual" featuring reprint material and a poster magazine were also released during the magazine's lifetime.

Technical specifications

The technical specifications [25] [26] [27] of the original Game Boy Advance are, as provided by Nintendo: [28]

Size:approximately 14.45 cm (5.69 in) x 2.45 cm (0.96 in) x 8.2 cm (3.2 in) (LxWxH), 140 g (4.9 oz).
Screen:2.9 inches reflective thin-film transistor (TFT) color LCD.
Power:2× AA batteries
Battery life:approximately 15 hours on average while playing Game Boy Advance games (also dependent on the Game Pak being played, volume setting and any external peripherals being used - e.g. a screen light [29] )
CPU:16.8 MHz 32-bit ARM7TDMI with embedded memory. 8.4 or 4.2 MHz Sharp LR35902 (8080-derived)

coprocessor for Game Boy backward compatibility.

Memory:32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte DRAM (outside the CPU).
Resolution:240 × 160 pixels (3:2 aspect ratio).
Color support:15-bit RGB (5 bits depth per channel), capable of displaying 512 simultaneous colors in "character mode" and 32,768 (215) simultaneous colors in "bitmap mode".
Sound:Dual 8-bit DAC for stereo sound (called Direct Sound), plus all legacy channels from Game Boy. The new DACs can be used to play back streams of wave data, or can be used to output multiple wave samples processed/mixed in software by the CPU.

Backward compatibility for Game Boy and Game Boy Color games is provided by a custom 4.194/8.388 MHz Z80-based coprocessor (Game Boy Advance software can use the audio tone generators to supplement the primary sound system), while a link port at the top of the unit allows it to be connected to other devices using a Game Link cable or GameCube link cable. When playing Game Boy or Game Boy Color games on the Game Boy Advance, the L and R buttons can be used to toggle between a stretched widescreen format (240×144) and the original screen ratio of the Game Boy (160×144). Game Boy games can be played using the same selectable color palettes as on the Game Boy Color. Every Nintendo handheld system following the release of the Game Boy Advance SP has included a built-in light and rechargeable battery.

The Game Boy Advance and Nintendo DS 2D graphics hardware have scaling and rotation for traditional tiled backgrounds in its modes 1 and 2 and scaling and rotation for bitmaps in modes 3 through 5 (used less often on the GBA because of technical limitations). [30] On each machine supporting this effect, it is possible to change the scaling and rotation values during the horizontal blanking period of each scanline[ clarification needed ] to draw a flat plane in a perspective projection. More complex effects such as fuzz are possible by using other equations for the position, scaling, and rotation of each line. The "character mode" supports up to 4 tile map background layers per frame, with each tile being 8x8 pixels in size and having 16 or 256 colors. The "character mode" also supports up to 128 hardware sprites per frame, with any sprite size from 8x8 to 64x64 pixels and with 16 or 256 colors per sprite. [30]

Games

Clockwise from left: A Game Boy Color Game Pak, a Game Boy Advance Game Pak, and a Nintendo DS Game Card. On the far right is a very rusty United States Nickel shown for scale. Nintendo Game Cartridge Size Comparison.jpg
Clockwise from left: A Game Boy Color Game Pak, a Game Boy Advance Game Pak, and a Nintendo DS Game Card. On the far right is a very rusty United States Nickel shown for scale.

With hardware comparable to the Super NES, the Game Boy Advance represents progress for sprite-based technology. The Game Boy Advance has platformers, SNES-style role-playing video games, and classic games ported from various 8-bit and 16-bit systems of the previous generations. This includes the Super Mario Advance series, as well as the system's backward compatibility with all earlier Game Boy titles. All titles were GBA-exclusive and none of these were backwards compatible with older Game Boy systems. It featured a warning message that was refuse to play on classic Game Boy.

Final Fantasy VI Advance was the final licensed Japanese GBA game release. Released November 2006, it was the final Nintendo-published game for the system. [31] 2 Games in 1: Columns Crown & ChuChu Rocket! was the final European GBA game, released November 2008. [32] Samurai Deeper Kyo was the final North American GBA game, released in February 2008. The last Nintendo-developed game released for the system was the Japan-only rhythm game Rhythm Tengoku , which later went on to form the popular Rhythm Heaven series.

Compatibility with other systems

An accessory for the GameCube, known as the Game Boy Player, was released in 2003 as the successor to the Super Game Boy peripheral for the Super Nintendo Entertainment System. The accessory allows Game Boy Advance games, as well as Game Boy and Game Boy Color games, to be played on the GameCube. However, some games may have compatibility issues due to certain features (for example, games with built-in motion sensors would require players to manipulate the console itself).

Game Boy Advance games are compatible with the Nintendo DS and Nintendo DS Lite handheld consoles, which feature a cartridge slot at the bottom. They are not, however, compatible with the Nintendo DSi, as it does not feature a cartridge slot.

Virtual Console

As part of an Ambassador Program for early adopters of the Nintendo 3DS system, ten Game Boy Advance games were made available free for players who bought a system before August 2011. [33] Unlike other Virtual Console games for the system, players were not able to use features such as the Home menu or save states (since the games are not actually emulated and are running natively). 3DS systems that have custom firmware installed can also install the ten available games available to Ambassador Program members. Many other Game Boy Advance games can also be played via custom firmware by injecting a difference game into one of the officially released Game Boy Advance games, including Game Boy Advance games not available on the Wii U Virtual console.[ citation needed ] Satoru Iwata stated Game Boy Advance games will be available on the Wii U Virtual Console sometime during April 2014. [34] On April 3, 2014, the first of the announced GBA games ( Advance Wars , Metroid Fusion and Mario & Luigi: Superstar Saga ) were released for the Wii U Virtual Console. [35] A full Virtual Console service for Game Boy Advance games was launched for the Wii U console. All of the Virtual Console releases are single player only, as they do not emulate multiplayer features enabled by Game Link cables.

Accessories

Official

The Wireless Adapter was packed in with Pokemon FireRed and LeafGreen Game-Boy-Advance-Wireless-Adapter.jpg
The Wireless Adapter was packed in with Pokémon FireRed and LeafGreen

Nintendo released many addons for the Game Boy Advance. These include:

Unofficial

The Afterburner installed on a GBA, showing internal lighting. Game-Boy-Advance-Afterburner-installed.jpg
The Afterburner installed on a GBA, showing internal lighting.

Other accessories for the Game Boy Advance are:

Revisions

Game Boy Advance SP

Game Boy Advance SP Gameboy-Advance-SP-Mk2.jpg
Game Boy Advance SP

In early 2003, Nintendo introduced a new form-factor for the handheld, known as the Game Boy Advance SP (model AGS-001). The redesigned unit resembles a pocket-size laptop computer, including a folding case approximately one-half the size of the original unit. It also supports a rechargeable lithium ion battery, a significantly brighter LCD screen, and an internal front-light that can be toggled on and off. The redesign was intended to address some common complaints about the original Game Boy Advance, which had been criticized for being somewhat uncomfortable to use, especially due to an overly dark screen.[ citation needed ]

Around the same time as the release of the Game Boy Micro, Nintendo released a new backlit version of the SP (model AGS-101) in North America (commonly referred to as the "GBA SP+", SPII, or SP2).[ citation needed ] The switch that controls the light now toggles between "normal" (which itself is already brighter than the original Game Boy Advance SP's screen), and "bright", an intense brightness level similar to an LCD television set.

Game Boy Micro

Game Boy Micro Game-Boy-Micro.jpg
Game Boy Micro

In September 2005, Nintendo released a second redesign of the Game Boy Advance. This model, dubbed the Game Boy Micro, is similar in style to the original Game Boy Advance's horizontal orientation, but is much smaller and sleeker. The Game Boy Micro also allows the user to switch between several colored faceplates to allow customization, a feature which Nintendo advertised heavily around the Game Boy Micro's launch. Nintendo also hoped that this "fashion" feature would help target audiences outside of typical video game players. Unlike the previous Game Boy Advance models, Game Boy Micro is unable to support Game Boy and Game Boy Color titles. The Game Boy Micro did not make much of an impact in the video game market as it was overshadowed by Nintendo's other portable, the Nintendo DS, which also played Game Boy Advance cartridges. [43]

Unit colors

The Game Boy Advance, SP, and Micro had numerous colors and limited editions.

Game Boy Advance

The Game Boy Advance was initially available in Arctic, Black, Orange, Fuchsia, Glacier (translucent blue/purple) and Indigo. Later in the system's availability, additional colours and special editions were released. These editions include: Red, Clear Orange/Black, Platinum, White, Gold, Hello Kitty edition (pink with Hello Kitty and logo on bezel), King of Fighters edition (black with images on bezel and buttons), Chobits edition (translucent light blue, with images on bezel and buttons), Battle Network Rockman EXE 2 (light blue with images on bezel), Mario Bros. edition (Glacier with Mario and Luigi on bezel) and Yumiuri Giant edition (Glacier with images on bezel).

A number of Pokémon-themed limited-edition systems were made available in Pokémon Center stores in Japan. These editions include: Gold Pokémon edition (Gold with Pikachu and Pichu on bezel), Suicune edition (blue/grey with greyscale Pikachu and Pichu on bezel, and a Pokémon Center sticker on the back), Celebi edition (olive green with Celebi images on bezel), and Latias/Latios edition (pink/red and purple, with images of Latias and Latios on bezel).

Game Boy Advance SP

  • Blue Kyogre
  • Cobalt Blue
  • Flame Red
  • Famicom 20th Anniversary Edition
  • Gold with Zelda Triforce
  • Graphite
  • Green Rayquaza
  • Green Venusaur
  • Kingdom Silver ( Kingdom Hearts: Chain of Memories Edition)
  • Spice & Lime
  • Mario
  • NES Black (UK and US only as a limited edition)
  • Onyx Black
  • Pearl Blue
  • Pearl Green
  • Pearl Pink
  • Pearl White (Limited Edition)
  • Pikachu Yellow
  • Platinum
  • Red Groudon
  • Snow White
  • SpongeBob
  • Torchic Orange
  • Tribal
  • White Rip Curl special edition (Australia only)
  • "Who Are You?" (Black with "Who Are You?" printed on the top)
  • All Blacks (New Zealand only)
  • Surf Blue (UK only)

Game Boy Micro

Reception

Upon its North American release, IGN praised the Game Boy Advance's graphical capabilities and battery life, but criticized the system's shoulder button placement and noted the system's high price tag which "may be a tad bit too high to swallow," ultimately scoring the system with in "8.0" out of 10. They also pointed out the system's lack of a backlight which occasionally got in the way of playing games. [44] ABC News praised the Game Boy Advance's graphics, grip and larger screen, stating that "You've never had as much fun playing old games." [45]

Reviewing for CNET, Darren Gladstone scored the system with a 7.0 out of 10, praising its graphical performance and backwards compatibility but being considerably critical of the system's lack of a backlit screen, noting that it makes it "nearly impossible" to play in normal lighting conditions. Gladstone ultimately suggested the sleeker and backlit Game Boy Advance SP over the system despite noting that its cheaper price may "appeal to gamers on a lower budget." [46]

Sales

Nintendo hoped to sell 1.1 million Game Boy Advance units by the end of March with the system's Japanese debut, and anticipated sales of 24 million units before the end of 2001; many marketing analysts believed for this to be a realistic goal due to the company's lack of major competition in the handheld video game market. [47] Within the first week of its North American launch in June, the Game Boy Advance sold 500,000 units, making it the fastest-selling video game console in the United States at the time. In response to strong sales, Nintendo ordered 100,000 units to ship to retail stores, hoping to ship another half million of them by the end of June. [48] The Game Boy Advance also became the fastest-selling system in the United Kingdom, selling 81,000 units in its first week of release and beating the PlayStation 2's previous record of 20,000 units. [49] In 2004, the system's sales in the United Kingdom surpassed one million units. [50]

On December 1, 2006, Nintendo of America released launch-to-date information indicating that the company had sold 33.6 million units of the Game Boy Advance series in the United States. [51] In a Kotaku article published on January 18, 2008, Nintendo revealed that the Game Boy Advance series has sold 36.2 million units in the United States, as of January 1, 2008. [52] As of December 31, 2009, the Game Boy Advance series has sold 81.51 million units worldwide, 43.57 million of which are Game Boy Advance SP units and 2.42 million of which are Game Boy Micro units. [53]

After the Game Boy Advance's support lessened, the most popular software became mostly games oriented to younger gamers. [54]

Notes

  1. Japanese:ゲームボーイアドバンス Hepburn:Gēmu Bōi Adobansu ?

Related Research Articles

The Game Boy line is a line of handheld game consoles developed, manufactured, and marketed by Nintendo, consisting of the Game Boy, Game Boy Color and Game Boy Advance. The product line has sold 200 million units worldwide.

Game Boy Advance SP handheld video game console

The Game Boy Advance SP, released in February 2003, is an upgraded version of Nintendo's 32-bit Game Boy Advance. The "SP" in the name stands for "Special". The SP is accompanied by the Nintendo DS and the Game Boy Micro.

Game Boy Player Nintendo GameCube accessory

The Game Boy Player (DOL-017) is a device made by Nintendo for the Nintendo GameCube which enables Game Boy, Game Boy Color, or Game Boy Advance cartridges to be played on a television. It was the last Game Boy-based add-on to a Nintendo console. It connects via the high speed parallel port at the bottom of the GameCube and requires use of a boot disc to access the hardware. Unlike devices such as Datel's Advance Game Port, the Game Boy Player does not use software emulation, but instead uses physical hardware nearly identical to that of a Game Boy Advance. The device does not use the enhanced effects used by the previous Game Boy accessory, the Super Game Boy, which was released for the Super Nintendo Entertainment System in 1994.

GameCube – Game Boy Advance link cable

The Nintendo GameCube Game Boy Advance cable (DOL-011) is a cable used to connect the Game Boy Advance (GBA) to the GameCube (GCN). The cable serves different functions with different games. These functions include, but are not limited to: unlocking additional content, turning the GBA into a second screen, turning the GBA into a separate controller, or transferring in-game items between related games. When used with the Game Boy Player accessory, the GBA can be used to control any Game Boy game played through the GameCube.

<i>WarioWare: Twisted!</i> video game

WarioWare: Twisted! is a puzzle video game for Game Boy Advance by Nintendo. It is the third installment in the WarioWare series. It was released on October 14, 2004 in Japan; on May 19, 2005 in Australia; and on May 23, 2005 in North America.

Play-Yan Game Boy Advance add-on

The Play-Yan is a media player for the Nintendo DS and Game Boy Advance. It uses SD flash memory to play MP3 audio files and H.264/MPEG-4 AVC video files. It can also play 13 bonus mini-games, all of which are available freely on the Nintendo website in Japan. It is designed for the Game Boy Advance SP and also compatible with the Game Boy Micro. Due to its power requirement, use with an original Game Boy Advance system is not recommended. Sales of the Play-Yan were discontinued on September 11, 2005. An updated version, the Play-Yan Micro, known as the Nintendo MP3 Player in Europe, was released two days later alongside the similarly branded Game Boy Micro, with features such as MP4 and ASF support built directly into the hardware. Play-Yan Garage Games are not supported in the Play-Yan Micro.

Game Boy Micro Handheld game console developed by Nintendo

The Game Boy Micro is a handheld game console developed and manufactured by Nintendo. It was first released in September 2005 as a compact redesign of the Game Boy Advance. The system is the last console in the Game Boy line. Unlike its predecessor, the Game Boy Micro lacks backward compatibility for Game Boy or Game Boy Color games.

This is a list of video game accessories that have been released for the Game Boy handheld console and its successors. Accessories add functionality that the console would otherwise not have.

Nintendo video game consoles Wikimedia list article

The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2015, Nintendo has sold over 722.22 million hardware units.

A Wireless game adapter is a device that, once connected to a video game console or handheld, enables internet and\or multiplayer access.

Game backup device

A game backup device, formerly usually called a copier and more recently a flash cartridge, is a device for backing up ROM information from a video game cartridge to a computer file called a ROM image and playing them back on the real hardware. Recently flash cartridges, especially on the Game Boy Advance and Nintendo DS platforms, only support the latter function; they cannot be used for backing up ROM data. Game backup devices also make it possible to develop homebrew software on video game systems. Game backup devices differ from modchips in that modchips are used in conjunction with systems that use generally available media such as CDs and DVDs, whereas game backup devices are used with systems that use cartridges.

The Game Boy Advance family is a series of models of battery-powered handheld game consoles sold by Nintendo. As of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. It was preceded by the Game Boy line and succeeded by the Nintendo DS line.

The Nintendo DS family is a family of handheld game consoles that were developed and sold by Nintendo.

New Nintendo 3DS video game console

The New Nintendo 3DS is a handheld game console developed by Nintendo. It is the fourth system in the Nintendo 3DS family of handheld consoles, following the original Nintendo 3DS, the Nintendo 3DS XL, and the Nintendo 2DS. The system was released in Japan on October 11, 2014, in Australia and New Zealand on November 21, 2014, on January 6, 2015 in Europe in a special Club Nintendo-exclusive "Ambassador Edition", and at retail in Europe on February 13, 2015. Like the original 3DS, the New Nintendo 3DS also has a larger variant, the New Nintendo 3DS XL, released in all three regions. In North America, the New Nintendo 3DS XL was released on February 13, 2015, while the standard-sized New Nintendo 3DS was released later on September 25, 2015.

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