Dig Dug | |
---|---|
Developer(s) | Namco |
Publisher(s) | |
Designer(s) | Masahisa Ikegami [3] Shigeru Yokoyama [4] |
Programmer(s) | Shouichi Fukatani Toshio Sakai [3] |
Artist(s) | Hiroshi Ono [5] |
Composer(s) | Yuriko Keino |
Series | Dig Dug |
Platform(s) | |
Release | |
Genre(s) | Maze |
Mode(s) | 1-2 players alternating turns |
Dig Dug [a] is a maze arcade video game released by Namco in 1982. It was distributed in North America by Atari, Inc. The player digs underground tunnels to attack enemies in each level, by either inflating them to bursting or crushing them underneath rocks.
Dig Dug was planned and designed by Masahisa Ikegami, with help from Galaga creator Shigeru Yokoyama. It was programmed for the Namco Galaga arcade board by Shouichi Fukatani, who worked on many of Namco's earlier arcade games, along with Toshio Sakai. Music was composed by Yuriko Keino, including the character movement jingle at executives' request, as her first Namco game. Namco heavily marketed it as a "strategic digging game".
Upon release, Dig Dug was well received by critics for its addictive gameplay, cute characters, and strategy. During the golden age of arcade video games, it was globally successful, including as the second highest-grossing arcade game of 1982 in Japan. It prompted a long series of sequels and spin-offs, including the Mr. Driller series, for several platforms. It is in many Namco video game compilations for many systems.
Dig Dug is a maze video game where the player controls protagonist Dig Dug (Taizo Hori) to eliminate each screen's enemies: Pookas, red creatures with comically large goggles; and Fygars, fire-breathing green dragons. Dig Dug can use an air pump to inflate them to bursting or crush them under large falling rocks. When the air pump is activated, Dig Dug will stop moving and throw the end of the air pump forwards, where it may catch onto an enemy. If an enemy is hit, they are frozen in place, and the player can repeatedly press the air pump's button to inflate them. If no action is taken for a while or the player moves, the air pump disconnects and the action is cancelled, but the enemy will begin to deflate and will be stunned until fully deflated. Rocks are unable to be dug through but will fall after a short period of time after the tile directly beneath them is removed by Dig Dug and he moves from the position, though he can still be crushed. Falling rocks are destroyed once they land on a tile. Bonus points are awarded for squashing multiple enemies with a single rock, and dropping any two rocks in a stage yields a bonus item, which can be eaten for points. Once all the enemies have been defeated, Dig Dug progresses to the next stage. [7]
Enemies can move through tiles, where they are represented in the form of ghostly eyes, and are invulnerable, slowed, and unable to attack, and will then return to being solid once in an empty space, whether that space is their destination or is along the way. The enemies can either do this to reach Dig Dug when they would otherwise be unable to or to escape from the stage as the last enemy. As enemies are defeated, the enemies eventually become faster and more aggressive, until the last one then attempts to escape on either side of the screen at the top of the stage. To escape, enemies will move straight up through any tiles before walking towards the nearest screen edge on the surface.
The game has 256 stages. Later stages vary in dirt color, while increasing the number and speed of enemies. [7] Lives are lost upon touching a foe, Fygar's fire or getting squished by a falling rock. Players are given extra lives during the game, but at 900K points they must endure a "survival of the fittest" mode to the last Dig Dug, which ends the game.
In 1981, Dig Dug was planned and designed by Masahisa Ikegami, [3] with help from Shigeru Yokoyama, the creator of Galaga . [4] The game was programmed for the Namco Galaga arcade system board by Shigeichi Ishimura, a Namco hardware engineer, and the late Shouichi Fukatani, [8] along with Toshio Sakai. [3] Other staff members were primarily colleagues of Shigeru Yokoyama. [4] Yuriko Keino composed the soundtrack, as her first video game project. Tasked with making Dig Dug's movement sound, she could not make a realistic stepping sound, so she instead made a short melody. [9] Hiroshi "Mr. Dotman" Ono, a Namco graphic artist, designed the sprites.
The team hoped to allow player-designed mazes which could prompt unique gameplay mechanics, contrasting with the pre-set maze exploration in Pac-Man (1980). Namco's marketing materials heavily call it a "strategic digging game". [10]
Dig Dug was released in 1982, in Japan on February 20, [6] in North America in April by Atari (as part of the licensing deal with Namco), [11] [12] and in Europe on April 19 by Namco. [1]
The first home conversion of Dig Dug was released for the Atari 2600 in 1983, developed and published by Atari, which was followed by versions for the Atari 5200, Atari 8-bit computers, Commodore 64, and Apple II. In Japan, it was ported to the Casio PV-1000 in 1983, the MSX in 1984, and the Famicom in 1985. Gakken produced a handheld LCD tabletop game in 1983, which replaced Dig Dug's air pump with a flamethrower to accommodate hardware limitations. Namco released a Game Boy conversion in North America only in 1992, with an all-new game called "New Dig Dug" where the player must collect keys to open an exit door; this version was later included in the 1996 Japan-only compilation Namco Gallery Vol. 2, which also includes Galaxian , The Tower of Druaga , and Famista 4. [13] A Japanese X68000 version was developed by Dempa and released in 1995, bundled with Dig Dug II . [14] The Famicom version was re-released in Japan for the Game Boy Advance in 2004 as part of the Famicom Mini series. [13]
Dig Dug is a mainstay in Namco video game compilations, including Namco Museum Vol. 3 (1996), Namco History Vol. 3 (1998), Namco Museum 64 (1999), [15] Namco Museum 50th Anniversary (2005), [16] Namco Museum Remix (2007), [17] Namco Museum Essentials (2009), [18] and Namco Museum Switch (2017). [19] The game was released online on Xbox Live Arcade in 2006, supporting online leaderboards and achievements. [20] It is part of Namco Museum Virtual Arcade , and was added to the Xbox One's backward compatibility lineup in 2016. [21] A version for the Japanese Wii Virtual Console was released in 2009. [22] Dig Dug is a bonus game in Pac-Man Party , alongside the arcade versions of Pac-Man and Galaga. [23]
Publication | Score |
---|---|
AllGame | (Arcade) [24] (NES) [25] |
Eurogamer | 8/10 (Arcade) [26] 6/10 (XBLA) [27] |
GameSpot | 6/10 (XBLA) [28] |
IGN | 7/10 (XBLA) [20] |
Computer Games | A (Atari 5200) [29] |
Electronic Fun | (Atari 8-bit) [30] |
Dig Dug was a critical and commercial success upon release, and was praised for its gameplay and layered strategy. [26] In Japan, it was the second highest-grossing arcade game of 1982, just below Namco's Pole Position . [31] In North America, Atari sold 22,228 Dig Dug arcade cabinets by the end of 1982, earning $46,300,000(equivalent to $146,000,000 in 2023) in cabinet sales. [32] Around July 1983, it was one of the six top-grossing games. [33] It was popular during the golden age of arcade video games. The 2004 Famicom Mini release had 58,572 copies sold, [34] and the Xbox Live Arcade version had 222,240 copies by 2011. [35]
American publication Blip Magazine favorably compared it to games such as Pac-Man for its simple controls and fun gameplay. [36] Allgame called it "an arcade and NES classic", praising its characters, gameplay, and unique premise, and for its easy home platform conversion. [25] In 1998, Japanese magazine Gamest called it one of the greatest arcade games of all time for its addictiveness and for breaking the traditional "dot-eater" gameplay used in games such as Pac-Man and Rally-X . [37] In a 2007 retrospective, Eurogamer praised its "perfect" gameplay and strategy, saying it is one of "the most memorable and legendary videogame releases of the past 30 years". [26] The Killer List of Videogames rated it the sixth most popular coin-op game of all time. [38]
Electronic Fun with Computers & Games praised the Atari 8-bit version for retaining the arcade's entertaining gameplay and for its simple controls. [30]
Some home versions were criticized for quality and lack of exclusive content. Readers of Softline magazine ranked Dig Dug the tenth-worst Apple II and fourth-worst Atari 8-bit video game of 1983 for its subpar quality and failure of consumer expectations. [39]
Reviewing the Xbox Live Arcade digital re-release, IGN liked its presentation, leaderboards, and addictive gameplay, recommending it for old and new fans alike. [20] A similar response was echoed by GameSpot for its colorful artwork and faithful arcade gameplay, [28] and by Eurogamer for addictiveness and longevity. [27] Eurogamer, IGN, and GameSpot all criticized its lack of online multiplayer and for achievements being too easy to unlock, [20] [28] with Eurogamer in particular criticizing the game's controls for sometimes being unresponsive. [27]
Dig Dug prompted a fad of "digging games". [40] Clones include the arcade game Zig Zag (1982), [41] the Atari 8-bit computer game Anteater (1982) by Romox, Merlin's Pixie Pete, Victory's Cave Kooks (1983) for the Commodore 64, and Saguaro's Pumpman (1984) for the TRS-80 Color Computer. [42] The most successful is Universal Entertainment's arcade game Mr. Do! (1982), released about six months later and surpassing clone status. [40] Sega's Borderline (1981), when it was ported to the Atari 2600 as Thunderground in 1983, [43] was mistaken as a "semi-clone" of Dig Dug and Mr. Do! [44] Boulder Dash (1984) also drew comparisons to Dig Dug. [45] [46] Numerous mobile games are clones or variations of Dig Dug, such as Diggerman, Dig Deep, Digby Forever, Dig Out, Puzzle to the Center of Earth, Mine Blitz, I Dig It, Doug Dug, Minesweeper, Dig a Way, and Dig Dog. [47]
Dig Dug prompted a long series of sequels for several platforms. The first of these, Dig Dug II , was released in Japan in 1985 to less success, [48] opting for an overhead perspective; instead of digging through earth, Dig Dug drills along fault lines to sink pieces of an island into the ocean. [49] A second sequel, Dig Dug Arrangement , was released for arcades in 1996 as part of the Namco Classic Collection Vol. 2 arcade collection, [50] with new enemies, music, power-ups, boss fights, and two-player co-operative play.
A 3D remake of the original, Dig Dug Deeper , was published by Infogrames in 2001 for Windows. [51] A Nintendo DS sequel, Dig Dug: Digging Strike , was released in 2005, combining elements from the first two games and adding a narrative link to the Mr. Driller series. [52] A massively-multiplayer online game, Dig Dug Island , was released in 2008, and was an online version of Dig Dug II; [53] servers lasted for less than a year, discontinued on April 21, 2009. [54]
Two Dig Dug-themed slot machines were produced by Japanese company Oizumi in 2003, both with small LCD monitors for animated characters. [55] [56] A webcomic adaptation was produced in 2012 by ShiftyLook, a subsidiary of Bandai Namco focused on reviving older Namco franchises, with nearly 200 issues by several different artists, concluding in 2014 following the closure of ShiftyLook. Dig Dug is a main character in the ShiftyLook webseries Mappy: The Beat . A remix of the Dig Dug soundtrack appears in the PlayStation 2 game Technic Beat . [13]
The character Dig Dug was renamed to Taizo Hori, a play on the Japanese phrase "horitai zo", meaning "I want to dig". He became a prominent character in Namco's own Mr. Driller series, where he is revealed to be the father of Susumu Hori and being married to Baraduke protagonist Masuyo Tobi, who would divorce for unknown reasons. Taizo appears as a playable character in Namco Super Wars for the WonderSwan Color and Namco × Capcom for the PlayStation 2, only in Japan. [13] [57] Taizo appears in the now-defunct web browser game Namco High as the principal of the high school, simply known as "President Dig Dug". Pookas appear in several Namco games, including Sky Kid (1985), R4: Ridge Racer Type 4 (1998), [13] Pac-Man World (1999), [13] Pro Baseball: Famista DS 2011 (2011), and in Nintendo's Super Smash Bros. for Nintendo 3DS and Wii U (2014). Dig Dug characters briefly appear in the film Wreck-It Ralph (2012). [13]
Pac-Man, originally called Puck Man in Japan, is a 1980 maze video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.
Namco Limited was a Japanese multinational video game and entertainment company founded in 1955 which operated video arcades and amusement parks globally, produced video games, films, toys, and arcade cabinets. They were one of the most influential figures in the worldwide coin-op and arcade game industry; Namco produced several multi-million-selling game franchises, such as Pac-Man, Galaxian, Tekken, Tales, Ridge Racer, and Ace Combat. In 2006, Namco merged with Bandai to form what is now named Bandai Namco Holdings; the standalone Namco brand continues to be used for video arcade and other entertainment products by the group's Bandai Namco Amusements division.
Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
Galaga is a 1981 fixed shooter video game developed and published by Namco for arcades. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.
Xevious is a vertically scrolling shooter arcade video game developed and published by Namco in 1982. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind. The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. It runs on the Namco Galaga arcade system.
Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, Namco Museum Vol. 1, was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being Namco Museum Archives Vol. 2, released in 2020.
Dig Dug II is an action arcade video game developed and published in Japan by Namco in 1985. It is a sequel to 1982's Dig Dug. Pookas and fire-breathing Fygars return as the enemies, but the side view tunneling of the original is replaced with an overhead view of an island maze.
Galaga '88 is a 1987 fixed shooter arcade video game developed and published in Japan by Namco and in North America and Europe by Atari Games. It is the third sequel to Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.
Gaplus is a 1984 fixed shooter arcade game developed and released by Namco. It is the third game in the Galaxian series, serving as a direct sequel to Galaga (1981). In North America, a modification kit was later released to change the name to Galaga 3, possibly to reflect its position in the series. It was the only game other than Phozon to run on the Namco Phozon hardware. A contemporary home port for the Commodore 64 was released in 1988. A demake version of the game was included in Namco Museum Archives Vol. 2 as a bonus title.
Namco Museum Battle Collection is a 2005 video game compilation developed by Tose and published by Namco for the PlayStation Portable; the first Namco Museum since the original PlayStation series to be developed in Japan. It includes 21 games - four of these are brand-new "arrangement" remakes of older Namco games, while the rest are emulated ports of Namco arcade games from the 1970s and 1980s. These ports include an options menu that allows the player to modify the in-game settings, such as the screen orientation and number of lives. Players can send one-level demos to a friend's console via the "Game Sharing" option in the main menu.
Dig Dug: Digging Strike is a 2005 maze video game published by Namco for the Nintendo DS. In Europe, the game was published by Atari Europe. It is the fifth entry in the Dig Dug video game series, and the second to be made for a home platform. The game follows series protagonist Taizo Hori, bitter about his son Susumu getting more attention than him—after a chain of tropical islands is threatened by monsters, Taizo sets out to defeat them and reclaim his fame. Gameplay combines mechanics established in the original Dig Dug and its sequel Dig Dug II, centered around sinking a large "boss" character into the ocean by digging under large stakes in the ground.
Baraduke, renamed Alien Sector in some regions, is a run and gun video game released for arcades by Namco in 1985. A home version was published for the X68000.
Grobda is a 1984 multidirectional shooter arcade video game developed and published by Namco. It is a spin-off from Xevious, as the player's tank first appeared in that game as an enemy. It runs on Namco Super Pac-Man hardware but with a video system like that used in Mappy and The Tower of Druaga, and it also uses a DAC for the "Get Ready" speech sample at the start of each round.
Dragon Spirit is a 1987 vertical-scrolling shooter arcade game developed and published by Namco. In North America, it was distributed by Atari Games. Controlling the dragon Amur, the player must complete each of the game's nine areas to rescue the princess Alicia from the demon Zawell. Similar to Namco's own Xevious, Amur has a projectile weapon for destroying air-based enemies and a bomb for destroying ground enemies. It ran on the Namco System 1 arcade board.
Namco Classic Collection Vol. 2 is a 1996 compilation arcade game developed and published by Namco. It is a collection of four of Namco's popular games: Pac-Man (1980), Rally-X (1980), New Rally-X (1981) and Dig Dug (1982). Alongside the original games, three new "Arrangement" games based on each game are included.
Cosmo Gang the Video is a 1992 fixed shooter arcade game developed and published by Namco. A home conversion for the Super Famicom was released the same year. Controlling the Hyper Beat starship, the player is tasked with ridding the galaxy of the Cosmo Gang, a race of aliens that cause mischief across Earth. Gameplay involves shooting enemies and avoiding projectiles. Power-up items can be collected to grant the player additional abilities. It ran on the Namco System 2 arcade board.
Gee Bee is a block breaker/video pinball hybrid arcade game developed and published by Namco in 1978. The player controls a set of paddles with a rotary knob, with the objective being to score as many points as possible by deflecting a ball against bricks, pop bumpers and other objects in the playfield. It was developed by Toru Iwatani, known as the creator of Pac-Man and Pole Position. Outside Japan, it was published by Gremlin Industries.
Namco Museum DS is a 2007 video game compilation developed by M2 and published by Namco Bandai Games. The game features 7 arcade games previously published by Namco along with a Nintendo DS version of the Nintendo-developed title Pac-Man Vs.
Rolling Thunder is a run and gun video game developed by Namco in Japan and Europe and released in 1986 as a coin-operated arcade video game using the Namco System 86 hardware. It was distributed in North America by Atari Games. The player takes control of a secret agent who must rescue his female partner from a terrorist organization. Rolling Thunder was a commercial success in arcades, and it was released for various home computer platforms in 1987 and the Nintendo Entertainment System in 1989. The original arcade game has been included in various classic game compilations as well. It influenced later arcade action franchises such as Shinobi and Time Crisis, which borrowed mechanics such as taking cover behind crates. On March 17, 2022, the arcade version of the game got ported as part of the Arcade Archives series.