Boulder Dash (video game)

Last updated
Boulder Dash
Boulder Dash Original Cover Art.jpg
Developer(s)
Publisher(s)
Designer(s)
  • Peter Liepa
  • Chris Gray
Programmer(s)
  • Kazunori Ishiguri
  • Toshiyuki Sakai
  • Hisatada Ohta (1990 arcade)
Composer(s)
  • Azusa Hara
  • Fuse (1990 arcade)
Platform(s) Atari 8-bit, Acorn Electron, Amstrad CPC, Apple II, Arcade, Atari 2600, BBC Micro, ColecoVision, Commodore 64, FM-7, Game Boy, IBM PC, Intellivision, iOS, MSX, NES, PC-88, PMD 85, Super Cassette Vision, ZX Spectrum [1]
Release
March 1984
  • Atari 8-bit
    • NA: March 1984 [2]
    • UK: August 1985
  • C64
    • NA: April 1984
    • UK: 1984
  • Apple II
  • PC-88
    • JP: October 1984
  • FM-7
    • JP: November 1984
  • ColecoVision
    • NA: December 1984
  • Arcade
    • NA: 1984
    • JP: August 1985
    • JP: May 1990 (1990 arcade)
  • IBM PC
  • 1984
  • ZX Spectrum
  • CPC
    • UK: August 1985
  • MSX
  • 1985
  • Super Cassette Vision
  • BBC, Electron
  • NES
    • JP: March 23, 1990
    • NA: June 1990
    • EU: 1990
  • Game Boy
    • JP: September 21, 1990
    • EU: 1990
  • Atari 2600
  • June 2012
  • Intellivision
    • NA: March 18, 2015
Genre(s) Puzzle, maze [3]
Mode(s) Single-player

Boulder Dash is a maze-based puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. [4] It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who tunnels through dirt to collect diamonds. [5] Boulders and other objects remain fixed until the dirt beneath them is removed, then they fall and become a hazard. Puzzles are designed around collecting diamonds without being crushed and exploiting the interactions between objects (such as a butterfly turning into diamonds when hit with a falling rock). The game's name is a pun on balderdash . [4]

Contents

Boulder Dash was ported to many 8-bit and 16-bit systems and turned into a coin-operated arcade video game. It was followed by multiple sequels and re-releases. Many games were influenced by Boulder Dash, such as Repton and direct clones like Emerald Mine , resulting in the sub-genre of rocks-and-diamonds games.

As of September 2017, BBG Entertainment owns the intellectual property rights to Boulder Dash. [6]

Gameplay

Rockford drops a series of boulders on butterflies which explode into diamonds and fall down the shafts. Boulderdash-screenshot.png
Rockford drops a series of boulders on butterflies which explode into diamonds and fall down the shafts.

Boulder Dash takes place in a series of caves, each of which is laid out as rectangular grid of blocks. The player guides the player character, Rockford, with a joystick or arrow keys. In each cave, Rockford has to collect a set number of diamonds within a time limit. Player has to avoid falling rocks and other obstacles, including amoeba, butterflies, and fireflies. When enough diamonds have been collected, the exit door opens, and going through this exit door completes the cave. [7]

Development

As an aspiring game developer, Peter Liepa reached out to a local publisher called Inhome Software. They put him in touch with a young man—Chris Gray—who had submitted a game programmed in BASIC that was not commercial quality, but had potential. [8] The project began with the intention of converting this game to machine language and releasing it through Inhome, but according to Liepa, the game was very primitive. [9] He decided to expand the concept and add more interesting dynamics, and he wrote the new version in Forth [10] in about six months. [11] When it became clear that the game was worth releasing, Liepa rewrote Boulder Dash in 6502 assembly language. [12]

Dissatisfied with the lack of a contact from Inhome Software, Liepa searched for a new publisher. [13] He settled on First Star Software, which, according to him, was very happy to publish the game. [14]

Ports

The game was licensed by Exidy for use with their Max-A-Flex arcade cabinet. Released in 1984, it allows buying 30 seconds of game time. [15] This was the first home computer game to be converted to an arcade console. [15]

Reception

II Computing said that "bright, colorful animation coupled with a breezy story line make this game more than just a momentary diversion". [22] Computer Games magazine called it an "incredible addicting maze game" along the lines of Dig Dug , but faster and more exciting. [3] Ahoy! called the "fascinating" Commodore 64 version "an entertainment classic", with excellent graphics and sound and "lots of delightful touches". [23]

Mean Machines gave the Game Boy port of Boulder Dash a score of 90%, praising it as "one of the finest video games ever written", describing the game as "one to buy as soon as possible" and noting its faithfulness to the original Commodore 64 version. [24] The same publication reviewed the NES version favourably, stating that it was "an extremely impressive title" and "one of the greatest games ever written". It was given a 92% rating. [25]

The ZX Spectrum version of Boulder Dash received a positive review from Computer and Video Games magazine. The reviewer found the game's sounds and graphics to be adequate, though noted that slow screen scrolling was an issue. Despite this, the reviewer praised the game's "incredible playability" and addictive nature. [7]

The ZX Spectrum version was placed ninth in the Your Sinclair Top 100 Speccy Games Of All Time (Ever) by journalist Stuart Campbell. [26] In 1993, Commodore Force ranked the game at number 17 on its list of the top 100 Commodore 64 games. [27]

IGN reviewed the Virtual Console release of the Commodore 64 version. Although the graphics and sound were both found to be dated they enjoyed the game stating that it "still feels as fresh as it did in 1984". They concluded by stating "though it doesn't look like much, Boulder Dash rocks". [28]

Boulder Dash was included in the top 30 Commodore 64 games by C't Magazin in Germany. [29]

The game sold more than 500,000 copies by August 1994. [30]

Legacy

Boulder Dash was the first in a long series of games:

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References

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Bibliography